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FACTION WARFARE brainstorming 1-4 parts

Author
Niluso
Mackies Raiders
Wild Geese.
#21 - 2014-04-12 01:51:17 UTC
Veskrashen wrote:
Some thoughts:

1. Folks talking about using frigs / dessies because they're the most flexible option for most situations are spot on.

2. Cal/Gal have absolutely no compunction about shipping up to larger boats if the situation calls for it. Faction cruiser brawls, ABC gangs, HAC roams... hell, we break out the BSes and the capitals to kick down POCOs and POSes and IHUBs when it's the best tool for the job. And yes, PL and the other big boys will absolutely hotdrop in on anything big and shiny if they can. Probably because the poor nullbears won't sack up and pick on someone their own size >:)

3. Gallente don't usually bother pushing for higher tier and larger warzone control because we can't AFK solo our L4s in meta fit stealth bombers. We require T3s / HACs to solo with, or gangs of 4-5 pilots in AFs / Bombers to be able to run missions. You farmtastic numpties in Cal/Min/Amarr have it far too easy.

4. Speaking of easy, anyone who doesn't live in a FW station and claims to be a FW-focused corp lacks conviction. Sack up, claim a system, make it your home, and defend it to the end. If it falls, fall back to the next one and make the bastards do it all over again. Gallente have held Nisuwa, Hallanen, Nennamalia, Vlillirier and Eha for ages - and no Caldari would claim those aren't Gallente home systems. Caldari had Innia for ages, and everyone knew it was theirs. Must be a farmville Min / Amarr cultural issue that causes you all to be so risk averse.

Plexes are fine, contested system is working as intended, backwater systems don't mean squat, WCS and cloaks are irrelevant. Fly shinies when you want to, just don't expect to get fights if you massively outclass your neighbors. Use the right tool for the job at hand, and for fux sake sack up and live in the warzone if you're going to call yourself a PvP focused FW corp.

Just my two isk.


I stepped away from the computer and thought about it all, which is certainly what I should have done before posting all this nonsense. my wall of text didn't help, part 1&2 may as well have been deleted before posting as it's just a whiny section with no real push for reasonable change.

I overlooked what I thought to be the problem and what I didn't care to consider is that there's just a lack of people in the warzone, specifically in minmatar that are in my timezone. The more people, the more options to take and hold areas or gain isk. from moons, missions or otherwise. And while I just cared for the pvp in the area, I just need to make objectives and create content instead of being docked crying wolf.

While parts 3&4 are still on the table for possible ideas in the future. I also want to add that the navy control in a system could work with just the incursion/siege mechanic. and the old plexing system and stay in place as there's no real reason to remove it. I'll say FW isn't broken, but there needs to be more reasons to be in militia, more things to draw people into the warzone and more of an edge against null groups(like say a system cyno jammer).

Tthank your for your 2 isk, you have given me more angles to look from and I can build from that.
Taoist Dragon
Okata Syndicate
#22 - 2014-04-12 02:06:00 UTC
Niluso wrote:
I just need to make objectives and create content instead of being docked crying wolf.


You my friend have just raised yourself above a lot of people in eve now that you have realised this. Lol

Now go out there and kill ****!

What TZ are you in. I'm AU and it's bloody dead most of the time vOv Roll

That is the Way, the Tao.

Balance is everything.

Niluso
Mackies Raiders
Wild Geese.
#23 - 2014-04-12 02:17:54 UTC
Taoist Dragon wrote:
Niluso wrote:
I just need to make objectives and create content instead of being docked crying wolf.


You my friend have just raised yourself above a lot of people in eve now that you have realised this. Lol

Now go out there and kill ****!

What TZ are you in. I'm AU and it's bloody dead most of the time vOv Roll



I'm US/AU, and I require more pilots to conquer everything.
Taoist Dragon
Okata Syndicate
#24 - 2014-04-12 02:38:18 UTC
Niluso wrote:
Taoist Dragon wrote:
Niluso wrote:
I just need to make objectives and create content instead of being docked crying wolf.


You my friend have just raised yourself above a lot of people in eve now that you have realised this. Lol

Now go out there and kill ****!

What TZ are you in. I'm AU and it's bloody dead most of the time vOv Roll



I'm US/AU, and I require more pilots to conquer everything.


Well being minnie I can't allow you to conquer everything. But I will try to kill you at every opportunity Twisted

That is the Way, the Tao.

Balance is everything.

ShahFluffers
Ice Fire Warriors
#25 - 2014-04-12 02:56:09 UTC
Taoist Dragon wrote:
Niluso wrote:
I just need to make objectives and create content instead of being docked crying wolf.


You my friend have just raised yourself above a lot of people in eve now that you have realised this. Lol

Seconded. +1 to the OP.
Tsobai Hashimoto
State War Academy
Caldari State
#26 - 2014-04-12 06:07:54 UTC
Some changes would be nice, making it a bit harder to farm would be nice, but overall I enjoy FW... also to the isk at T1....yes its not the best isk in the game, but even at T1, as amarr, I was making some good isk....well more than enough to support my pvp habit....

plex two accounts? no, not worth the time at T1 but it was great isk.... while amarr was at T1 it was easy to cash out any item at around 1k to 1,200 isk per LP...and with some work with tags and BPC over 3k isk per LP

Once amarr hit T4 for a bit and has been 3+ or better for a while, its tough to find 1k isk per LP items, there are a few with work, even once in a while can get 1400...but mostly its 800-1k, and big LP movers like ships even a bit less.

so while your earning double or 2.5X the LP per hour....your cash out has halved.... its still better isk, and it feels more rewarding from the big LP numbers, but if you need isk right then and there, its only slightly better.


What is good is the deep pocket players that can hoard LP, maybe just cashing out 100k a month for pvp expesses while hording 100-200k or more a month....and when T1 comes around they have a big bank of 5 or 6 mill LP to make a lot of isk from.....


overall point...when I was brand new in a dessy and working towards cruisers, running L2 missions and trying L3s with a friend, I maybe was earning 5-10m isk an hour..... 15 tops... even at T1 in FW you can double that with the same T1 frigs.... with a great setup for missions, you can triple that or more
Catherine Laartii
Doomheim
#27 - 2014-04-12 06:33:38 UTC
Here's a link to my thread that covers 5 detailed and interesting ideas for how to improve the FW experience: https://forums.eveonline.com/default.aspx?g=posts&t=336500&find=unread
Veskrashen
Deep Core Mining Inc.
Caldari State
#28 - 2014-04-12 12:41:22 UTC
Niluso wrote:
I overlooked what I thought to be the problem and what I didn't care to consider is that there's just a lack of people in the warzone, specifically in minmatar that are in my timezone. The more people, the more options to take and hold areas or gain isk. from moons, missions or otherwise. And while I just cared for the pvp in the area, I just need to make objectives and create content instead of being docked crying wolf.

Tthank your for your 2 isk, you have given me more angles to look from and I can build from that.

Something to consider, and this is just my experience so your mileage may vary. It's been my experience that MinMil is the most farmer heavy, LP/isk focused of the four militias. Right now they've got very few systems and very few agents available, and are at a low tier. There's no incentive for those kinds of players to be active when the rewards are that low.

If you've been in MinMil for any real length of time, you've got more than enough standings to come fly Gallente instead. Plenty of folks on active in pretty much every TZ, and we've generally got our backs to the wall more often than not. Lots of GalMil corps living inside the warzone, and there's some excellent very active CalMil and pirate corps in the area.

Switch sides for a bit and try a new area. You'll probably be surprised by how different the FW experience is in our part of the New Eden cluster.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Taoist Dragon
Okata Syndicate
#29 - 2014-04-12 20:30:38 UTC
Veskrashen wrote:
Niluso wrote:
I overlooked what I thought to be the problem and what I didn't care to consider is that there's just a lack of people in the warzone, specifically in minmatar that are in my timezone. The more people, the more options to take and hold areas or gain isk. from moons, missions or otherwise. And while I just cared for the pvp in the area, I just need to make objectives and create content instead of being docked crying wolf.

Tthank your for your 2 isk, you have given me more angles to look from and I can build from that.

Something to consider, and this is just my experience so your mileage may vary. It's been my experience that MinMil is the most farmer heavy, LP/isk focused of the four militias. Right now they've got very few systems and very few agents available, and are at a low tier. There's no incentive for those kinds of players to be active when the rewards are that low.

If you've been in MinMil for any real length of time, you've got more than enough standings to come fly Gallente instead. Plenty of folks on active in pretty much every TZ, and we've generally got our backs to the wall more often than not. Lots of GalMil corps living inside the warzone, and there's some excellent very active CalMil and pirate corps in the area.

Switch sides for a bit and try a new area. You'll probably be surprised by how different the FW experience is in our part of the New Eden cluster.



Quoted for truth.

Even though he's gallente I do agree. The different FW zones are like chalk and cheese. Probably something to do with the size/shape of the WZ. I find the Amarr/Minnie WZ to be an all or nothing affair. I'm either knee deep in targets and in constant combat or I'm out roaming/plex'ing all by my self.
The CalGal WZ is a lot more constant. If I want to roam I know plenty of areas that can net me enough to keep it fun but not too much that I'm constantly re-shipping. If I want to 'farm', bleugh!!' then I go to some quiet backwater systems and button hump as long as I can stand it (i.e. not very long) and if I want to be having a constant fight then I attack a home system.

Both have merits. Both can be as annoying as hell at times. But if you are getting bored/frustrated/fed up with your current WZ go cross plex (I don't condone this) or better still drop militia and join your allied militia and go take a vacation in the other war zone.

That is the Way, the Tao.

Balance is everything.

Catherine Laartii
Doomheim
#30 - 2014-04-12 20:35:06 UTC
Taoist Dragon wrote:
Veskrashen wrote:
Niluso wrote:
I overlooked what I thought to be the problem and what I didn't care to consider is that there's just a lack of people in the warzone, specifically in minmatar that are in my timezone. The more people, the more options to take and hold areas or gain isk. from moons, missions or otherwise. And while I just cared for the pvp in the area, I just need to make objectives and create content instead of being docked crying wolf.

Tthank your for your 2 isk, you have given me more angles to look from and I can build from that.

Something to consider, and this is just my experience so your mileage may vary. It's been my experience that MinMil is the most farmer heavy, LP/isk focused of the four militias. Right now they've got very few systems and very few agents available, and are at a low tier. There's no incentive for those kinds of players to be active when the rewards are that low.

If you've been in MinMil for any real length of time, you've got more than enough standings to come fly Gallente instead. Plenty of folks on active in pretty much every TZ, and we've generally got our backs to the wall more often than not. Lots of GalMil corps living inside the warzone, and there's some excellent very active CalMil and pirate corps in the area.

Switch sides for a bit and try a new area. You'll probably be surprised by how different the FW experience is in our part of the New Eden cluster.



Quoted for truth.

Even though he's gallente I do agree. The different FW zones are like chalk and cheese. Probably something to do with the size/shape of the WZ. I find the Amarr/Minnie WZ to be an all or nothing affair. I'm either knee deep in targets and in constant combat or I'm out roaming/plex'ing all by my self.
The CalGal WZ is a lot more constant. If I want to roam I know plenty of areas that can net me enough to keep it fun but not too much that I'm constantly re-shipping. If I want to 'farm', bleugh!!' then I go to some quiet backwater systems and button hump as long as I can stand it (i.e. not very long) and if I want to be having a constant fight then I attack a home system.

Both have merits. Both can be as annoying as hell at times. But if you are getting bored/frustrated/fed up with your current WZ go cross plex (I don't condone this) or better still drop militia and join your allied militia and go take a vacation in the other war zone.

That's kind of what I'm doing now; taking a vacation is a good, wonderful thing...
Bad Messenger
Rehabilitation Clinic
#31 - 2014-04-12 21:30:08 UTC
Veskrashen wrote:
Some thoughts:

1. Folks talking about using frigs / dessies because they're the most flexible option for most situations are spot on.

2. Cal/Gal have absolutely no compunction about shipping up to larger boats if the situation calls for it. Faction cruiser brawls, ABC gangs, HAC roams... hell, we break out the BSes and the capitals to kick down POCOs and POSes and IHUBs when it's the best tool for the job. And yes, PL and the other big boys will absolutely hotdrop in on anything big and shiny if they can. Probably because the poor nullbears won't sack up and pick on someone their own size >:)

3. Gallente don't usually bother pushing for higher tier and larger warzone control because we can't AFK solo our L4s in meta fit stealth bombers. We require T3s / HACs to solo with, or gangs of 4-5 pilots in AFs / Bombers to be able to run missions. You farmtastic numpties in Cal/Min/Amarr have it far too easy.

4. Speaking of easy, anyone who doesn't live in a FW station and claims to be a FW-focused corp lacks conviction. Sack up, claim a system, make it your home, and defend it to the end. If it falls, fall back to the next one and make the bastards do it all over again. Gallente have held Nisuwa, Hallanen, Nennamalia, Vlillirier and Eha for ages - and no Caldari would claim those aren't Gallente home systems. Caldari had Innia for ages, and everyone knew it was theirs. Must be a farmville Min / Amarr cultural issue that causes you all to be so risk averse.

Plexes are fine, contested system is working as intended, backwater systems don't mean squat, WCS and cloaks are irrelevant. Fly shinies when you want to, just don't expect to get fights if you massively outclass your neighbors. Use the right tool for the job at hand, and for fux sake sack up and live in the warzone if you're going to call yourself a PvP focused FW corp.

Just my two isk.


letting people have 'home systems' in lowsec is just one way to prevent those systems to be farming systems. So taking home systems and let them fall again is favor to farmers, nothing more.
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