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A Venture with the right kind of crazy

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2014-04-11 14:57:11 UTC
Give the Venture a special cloak which allows use of mining lasers, (each needing a special targeting prompt to engage passively while cloaked).

No hostile present? Activity as normal, use the mining drones for additional yield.
Hostiles in system? Recall the drones, and go cloaked.

For the targeting of asteroids, just click on the mining laser with nothing locked, it already does this by default.

The hostile, warping to the belt, looks for the tell tale of lasers hitting rocks, and heads over to get closer.

This is the good part, follow carefully here.

The miner, KNOWING they are cloaked and cannot be targeted, has no reason to run.
The hunter, seeing the laser, gets closer to the miner.

The hunter needs to decloak, in order to do ANYTHING offensive.
By decloaking, they immediately alert the miner, who kills the mining laser, effectively removing the only clue to their whereabouts.

Now, IF the hostile is decloaked and has smart bombs, they can set them off, and hope their target is in range.
The mining ship should be trying to back away, out of such range.
(Time to call friends, if applicable)

It kind of reminds me of the old grid and peg game, battleship, where players try to guess each others location for combat.

I would love to test out encounters using these details.

NOTES:
Venture yield stats according to EFT, for reference:
(Using Veldspar ore for these numbers)
With drones: 909 per minute
Without drones: 596 per minute

Reference Fitting:
[Venture, Nikk Venture 1]
Mining Laser Upgrade II

Small C5-L Emergency Shield Overload I
Medium Shield Extender II
Survey Scanner II

Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Improved Cloaking Device II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Core Defense Field Extender I

Mining Drone II x2

Xe'Cara'eos
A Big Enough Lever
#2 - 2014-04-11 15:29:53 UTC
relies too much on the hunter being bothered to look closely at the belt, which I doubt a lot of people will do - particularly in a big belt/site

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nikk Narrel
Moonlit Bonsai
#3 - 2014-04-11 17:04:03 UTC
Xe'Cara'eos wrote:
relies too much on the hunter being bothered to look closely at the belt, which I doubt a lot of people will do - particularly in a big belt/site

That is the beauty of it.

One big issue, in sov null in particular, is that hunters are too often not being rewarded for looking.

This, would create an opportunity for that miner to quietly work, under the radar, and keep piling up ore so they could make that ISK.

The hunter, in exchange, is given the opportunity to actually find another player, rather than deserted belts and empty sites.

Who wouldn't like to mine, and competitively be able to maintain activity, in areas not secured by a blue donut, or in space not secured at all?

There is ore in those belts, for the players using the right strategy.

Local is telling BOTH sides that the other is present. Since no competition is possible to learn this detail, at least it can sponsor a competition of hide and seek for ISK.

I posted one of my own fits above, which would work with this quite well.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-04-11 17:39:25 UTC  |  Edited by: Rivr Luzade
Xe'Cara'eos wrote:
relies too much on the hunter being bothered to look closely at the belt, which I doubt a lot of people will do - particularly in a big belt/site


And looking for your targets, searching for them, trying to pinpoint them is a bad thing? Jeez, PVPers have become real sissies. If a hunter is not willing to invest some time and effort into getting his fix, he does not deserve his fix. Period.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nolen Cadmar
Caldari Provisions
Caldari State
#5 - 2014-04-11 18:57:14 UTC
Meh...could be interesting I guess.

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Hunter Arngrahm
Deep Core Mining Inc.
Caldari State
#6 - 2014-04-11 19:44:47 UTC
I still think a black Covert Ops Venture with a style similar to the Manticore would be perfect. Right now Miners are the only occupation in EVE that doesn't have some sort of covert ops ability, and I think you might end up seeing a lot more people wandering off into dangerous space if they have covert mining ships.
Nikk Narrel
Moonlit Bonsai
#7 - 2014-04-11 19:48:10 UTC
Hunter Arngrahm wrote:
I still think a black Covert Ops Venture with a style similar to the Manticore would be perfect. Right now Miners are the only occupation in EVE that doesn't have some sort of covert ops ability, and I think you might end up seeing a lot more people wandering off into dangerous space if they have covert mining ships.

Appearance for this could be certainly unique, such as you described.
Hunter Arngrahm
Deep Core Mining Inc.
Caldari State
#8 - 2014-04-11 21:49:25 UTC
Nikk Narrel wrote:
Hunter Arngrahm wrote:
I still think a black Covert Ops Venture with a style similar to the Manticore would be perfect. Right now Miners are the only occupation in EVE that doesn't have some sort of covert ops ability, and I think you might end up seeing a lot more people wandering off into dangerous space if they have covert mining ships.

Appearance for this could be certainly unique, such as you described.


If I had to actually plan one out, I'd say give it the ability to fit a single Strip Miner, add a low slot or two, and remove the inherit dual stabs. Bonuses... Mining Frigate: Reduction in strip miner and gas harvester cycle time, and Covert Ops: Reduction in CPU need for cloaks and bonuses to scanning.

That will give the ship the ability to fit stabs if the user desires, but doesn't have covert ops plus the ability to shrug off a scram and a point by fitting only one more stab. Keep the same size ore hold and makes them capable of solo exploration. Strip Miner keeps yield up to some extent, and could allow for the gathering of rare ores. I don't think it would have any bonuses over covert ops frigates to infringe upon their roles, so I feel like this is a fairly nice idea.
Loridia Jade
Ghost Operations Tactical Unit
#9 - 2014-04-11 22:08:58 UTC
LOL, no other ship in Eve allows cloaking to be active AND 1) Target anything or 2) use any other Active module, but Hey Miners should have the best Tech available so they can just Mine in peace... Not show up on D-scan or Combat Probes so they can continue to mine. Afterall a pesky PvPer should have to comb every site and belt location without knowing what your in... And turn up the volume on the speakers and adjust your glasses to spot any tell tale mining activity,

Yeah, that makes perfect sense. And as an added bonus, RMTers will rejoice with the added ease of their operations using bots with impunity.

Bravo!

Seriously... You must be new to Eve... The staggering level of stupid screams WOW Carebear.

~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#10 - 2014-04-11 22:09:12 UTC
I kinda like this idea if it were limited solely to the Venture, it could very well provide an avenue for budding miners to get out into more dangerous space without the returns being shockingly overwhelming.
However, to discourage mining while cloaked as a default, maybe cloaked mining should cause an increase in laser cycle time? 50% increased cycle time, reduced 5% per level by an applicable and existing skill that would equate to a 25% increase in cycle time at level 5 when mining and cloaked. This way the miner can still profit from mining in a hostile system, but there will be a deterrent to warping into belt, cloaking up, and going semi-afk.

I would also agree that a reduction in warp core stability would be in accordance as well, it would be slightly overpowered if the Venture could mine cloaked, get decloaked, and still warp out because they fitted a warp core stab.

Overall, if this idea were incorporated in a balanced and thought out way I think that it would provide a new and interesting mechanic for both sides of the equation. Miners get safety by trading efficiency, and the hunters still have visible lasers to track in on but have to work a little to get the prize. Initially it might be a shock, but I don't think it will take long for PvPers to adapt and start creating fits for decloaking and tackling Ventures on the fly.

tl;dr +1
Nikk Narrel
Moonlit Bonsai
#11 - 2014-04-11 22:52:39 UTC
Loridia Jade wrote:
LOL, no other ship in Eve allows cloaking to be active AND 1) Target anything or 2) use any other Active module, but Hey Miners should have the best Tech available so they can just Mine in peace... Not show up on D-scan or Combat Probes so they can continue to mine. Afterall a pesky PvPer should have to comb every site and belt location without knowing what your in... And turn up the volume on the speakers and adjust your glasses to spot any tell tale mining activity,

Yeah, that makes perfect sense. And as an added bonus, RMTers will rejoice with the added ease of their operations using bots with impunity.

Bravo!

Seriously... You must be new to Eve... The staggering level of stupid screams WOW Carebear.

I doubt you mine in sov null.

That's ok, your half ranting diatribe has impressed me. Just not very strongly in favor of your objective judgment capabilities.

Do you have any idea regarding the dynamic surrounding the cloaking vs mining issue, (or really, many versions of PvE similarly affected)? Rhetorical question, forgive me.

Think carefully about the yield being possible, while under cloak.
596 with Veldspar.

Now, on a solidly tanked Hulk, I can get 1,308 yield. That includes combat drones which aren't helping the yield.
I can toss out the Power Diag, plug in another mining laser upgrade, field mining drones, and bring that up to 1,738 yield.
Heck, on a yield hungry Mack, I can bring in 1,505....

Unless you are in high sec under a war dec, or sov null with a hostile in system, the Venture's 596 is not going to be satisfying a serious miner.
It is a last resort, which only looks good when compared to staying docked or behind POS shields, which we see too many complaints about to pretend there is no interest in having more options.

This is not opening the door for abuse. Noone would use this if they had the usually desired lower risk options.
But, make that ore be in a place not so friendly, where the exhumers fear to fly, and this suddenly starts to look shiny.
Nikk Narrel
Moonlit Bonsai
#12 - 2014-04-11 22:58:19 UTC
scorchlikeshiswhiskey wrote:
.....
However, to discourage mining while cloaked as a default, maybe cloaked mining should cause an increase in laser cycle time? 50% increased cycle time, reduced 5% per level by an applicable and existing skill that would equate to a 25% increase in cycle time at level 5 when mining and cloaked. This way the miner can still profit from mining in a hostile system, but there will be a deterrent to warping into belt, cloaking up, and going semi-afk.


It is already well below what many would consider to be respectable yields.
The difference between standard and cloaked mode alone drops the yield a staggering amount.

This is for high risk mining, and that alone.

It also expands the range of consideration for many, into areas considered too high risk previously.
(NPC null and many areas of low sec, especially for solo / small groups of miners)

And the Venture still only holds 5k worth of ore, before needing a place to unload. Noone is going to be able to AFK mine with this long enough to be worth the effort, as it becomes a micro managed endeavor to keep unloading.
masternerdguy
Doomheim
#13 - 2014-04-11 23:55:24 UTC
The big issue is that this sets a precedent for ships that can fire while cloaked. And, this is bad. Unlike in Star Trek VI: The Undiscovered Country, you can't just modify a photon torpedo.

If it can fire cloaked, you can't target it to fire back. So unless you want to close to smartbomb range you're out of luck.

Things are only impossible until they are not.

Cordo Draken
ABOS Industrial Enterprises
#14 - 2014-04-11 23:59:40 UTC
Nikk Narrel wrote:
Loridia Jade wrote:
LOL, no other ship in Eve allows cloaking to be active AND 1) Target anything or 2) use any other Active module, but Hey Miners should have the best Tech available so they can just Mine in peace... Not show up on D-scan or Combat Probes so they can continue to mine. Afterall a pesky PvPer should have to comb every site and belt location without knowing what your in... And turn up the volume on the speakers and adjust your glasses to spot any tell tale mining activity,

Yeah, that makes perfect sense. And as an added bonus, RMTers will rejoice with the added ease of their operations using bots with impunity.

Bravo!

Seriously... You must be new to Eve... The staggering level of stupid screams WOW Carebear.

I doubt you mine in sov null.

That's ok, your half ranting diatribe has impressed me. Just not very strongly in favor of your objective judgment capabilities.

Do you have any idea regarding the dynamic surrounding the cloaking vs mining issue, (or really, many versions of PvE similarly affected)? Rhetorical question, forgive me.

Think carefully about the yield being possible, while under cloak.
596 with Veldspar.

Now, on a solidly tanked Hulk, I can get 1,308 yield. That includes combat drones which aren't helping the yield.
I can toss out the Power Diag, plug in another mining laser upgrade, field mining drones, and bring that up to 1,738 yield.
Heck, on a yield hungry Mack, I can bring in 1,505....

Unless you are in high sec under a war dec, or sov null with a hostile in system, the Venture's 596 is not going to be satisfying a serious miner.
It is a last resort, which only looks good when compared to staying docked or behind POS shields, which we see too many complaints about to pretend there is no interest in having more options.

This is not opening the door for abuse. Noone would use this if they had the usually desired lower risk options.
But, make that ore be in a place not so friendly, where the exhumers fear to fly, and this suddenly starts to look shiny.


You kinda missed the point of her Post. No ship can Cloak, lock anything, or activate any other mod.

If you can have that, then Hell, allow my Combat focused Pilgrim to Lock you while we're both still cloaked, allow me to land my 2 scrams on you while still cloaked... But as a drawback I can't launch drones or put my neuts on you until we both decloak. Sounds pretty dumb huh? Yet that's just the kind of crap you're shoveling here.

You seem more focused on the Mining Yield aspect reduction to thwart heavy criticism. While in your mind, that may be enough, but if this super venture were introduce it would be heavily abused.

I get it, you want your cake and eat it too. The simple solution is to just throw on a cloak on any mining barge... Someone unfriendly shows in local, cloak up and wait them out... Just don't be on top of an asteroid. So you don't get to continue mining while cloaked... Big deal... That's your choice... Risk vs Reward is the Montra of Eve. This why ppl like Loridia scoff at your intended "Easy mode." Because Eve isn't Hello Kitty Online.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Nikk Narrel
Moonlit Bonsai
#15 - 2014-04-12 02:30:33 UTC
Cordo Draken wrote:
You kinda missed the point of her Post. No ship can Cloak, lock anything, or activate any other mod.

If you can have that, then Hell, allow my Combat focused Pilgrim to Lock you while we're both still cloaked, allow me to land my 2 scrams on you while still cloaked... But as a drawback I can't launch drones or put my neuts on you until we both decloak. Sounds pretty dumb huh? Yet that's just the kind of crap you're shoveling here.

You seem more focused on the Mining Yield aspect reduction to thwart heavy criticism. While in your mind, that may be enough, but if this super venture were introduce it would be heavily abused.

I get it, you want your cake and eat it too. The simple solution is to just throw on a cloak on any mining barge... Someone unfriendly shows in local, cloak up and wait them out... Just don't be on top of an asteroid. So you don't get to continue mining while cloaked... Big deal... That's your choice... Risk vs Reward is the Montra of Eve. This why ppl like Loridia scoff at your intended "Easy mode." Because Eve isn't Hello Kitty Online.

You are over simplifying the context, and assuming a striking number of details in the process.

The ships in EVE already have specific and unique limitations. We have two distinct types of hard points, limiting you to being able to fit either turrets or launchers, in predetermined numbers.
I can field a Rokh with yield of up to 1,147 Veld per minute, using drones and the same modulated lasers.
(EHP at 74,359)

The Rokh can certainly fit weapons, in combination with these lasers, trading yield for a degree of DPS output.
See, the Rokh has hardpoints.

The Venture does not, nor is it expecting to target anything besides an asteroid.
(As explained, the ship itself is not locking the asteroid in this context, the Modulated Deep Core Miner II's are doing this... and they only lock onto a limited number of object types)

But, somehow you have made the amazing leap to being able to lock onto cloaked objects from yet another cloaked object.
While we have use of probes and directional scanning while cloaked, we can't actually lock onto an object with our ships directly.
Your attempt at a comparison has resulted in no more than a straw-man argument, creating a ridiculous means of winning fights against other players as a comparison to a functionally limited mining ability.

Your comparison fails because of the chasm between what I proposed, and what you suggested as an equivalent.

To even assume your argument has some merit, one must assume it requires CCP to enable your version along with this mining laser modification.
I see no reason to expect such a wild reaction from CCP, so I must logically dismiss your point as overly dramatic posturing.

Please, address the proposal, not exaggerated twists which have such absurd consequences.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#16 - 2014-04-12 03:54:27 UTC
I like the idea of a Venture with CovOps cloak - keep the yields low-ish but allow the cloak to activate and shut down the mining cycle.

I know we're just above to get a rebalance (and the Venture itself is pretty new)... but IMHO I think it's time for "pirate" faction mining boats - the Rogue Drone Mining Vessels. I've always thought the drone models themselves were pretty awesome, and I'm sure there's some wacky things like that could be added in.

Cloaking is a great one - maybe something with 90% penalty to laser range and 50% yield boost and damage clouds everywhere as well? Faction crystals with other enticing but dangerous attributes? A "Rogue Drone Mining Core" that replaces a strip miner but massively buffs mining drone yield/drones controlled (leaving your ship otherwise undefended)?

I've given up on getting a minigame for mining, but the OP (and hopefully the immediate above) could add choices and spice things up a bit.
Kenrailae
Center for Advanced Studies
Gallente Federation
#17 - 2014-04-12 09:29:27 UTC  |  Edited by: Kenrailae
I'm still trying to wrap my head around why a frigate with an already built in warp core strength should be able to do something not a single other ship in the game can do...... which is anything while cloaked.... :/

EDIT:

You've also been around long enough to know how these forums work Nikk, and how one bad Idea can lead to another. Your assertion that there is such a huge gap between what you're suggesting and what Cordo is saying is wrong. You have been around long enough to know Eve players have a unique talent for twisting everything..... See any of the hauler and venture fleet's for case in point example.

The most insulting part of your OP is that you don't even suggest increased skill requirements(outside of obvious for a cloak) or hull cost, you brazenly suggest all this on the t1 frigate hull which is already pretty powerful in the whole scheme of mining and accessibility/survivability. Don't get angry when someone goes as brazenly on the other side of what you're suggesting as you've gone on your side.

EDIT 2:

Yes, I hate editing things in, but yeah.....


Your idea is also pushing people into more and more cloaky crap. Cloaking has its uses. There are times it is the only way to go. There are also times it can be fun. But in general, anything that promotes the general population to be flying around cloaked all the time is bad.

The Law is a point of View

The NPE IS a big deal

Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#18 - 2014-04-12 11:31:09 UTC
Sorry OP but I do agree with the others here that the cloak should definitely cut the other modules. Making it some sort of "pirate faction" venture could be interesting and solve cost issues. Adding BPCs and funky drone bits they require to the drone loot tables is also again partially solving some of the love that drones need.
Nikk Narrel
Moonlit Bonsai
#19 - 2014-04-12 17:36:43 UTC
Kenrailae wrote:
Your idea is also pushing people into more and more cloaky crap. Cloaking has its uses. There are times it is the only way to go. There are also times it can be fun. But in general, anything that promotes the general population to be flying around cloaked all the time is bad.

I am actually about making a point with this.

My primary interest is about removing the evasion mechanic as the only option available for solo and small group mining.

In high sec, we have Concord, which makes it a timed competition: Can the ship survive long enough for Concord to arrive and explode the hostiles?
In other places, where other players are supporting, same timed competition, but substituting actual players for Concord.

I want the game to offer some means of practical operation where the miner can choose a diminished yet still respectable yield, and also continue operating on the basis that they can deal with a hostile landing on grid with them.

Option A, exhumer oriented: The mining ship is not concerned about being hot dropped, (either impossible to do or simply a bad idea).
The mining ship has fighting ability on par with a cloaked ship, which is the only type of shipping capable of passing gate camps.
(Noone is taking these on a roam, with their horrible align times and warp speeds)

Option B, Venture oriented: The mining ship duplicates the cloaked vessel's primary tactic, except the cloaked vessel knows to look for it in asteroid belts, knows the mining lasers have a telltale and easy to spot appearance, and local tells both that the other is present in the system. This is hide and seek for ISK, and neither side has a clear advantage.

It's one thing to choose evasion, but I want that to have an equally attractive other option to stand and continue operating, so we can once and for all put this stalemate to bed.

Either option A or B, I want to have the encounter, and play with the other person flying their space ship.
Nikk Narrel
Moonlit Bonsai
#20 - 2014-04-12 17:43:52 UTC
masternerdguy wrote:
The big issue is that this sets a precedent for ships that can fire while cloaked. And, this is bad. Unlike in Star Trek VI: The Undiscovered Country, you can't just modify a photon torpedo.

If it can fire cloaked, you can't target it to fire back. So unless you want to close to smartbomb range you're out of luck.

Why wouldn't you want to close to smartbomb range?

Get within 2,000 meters, and drop your cloak.

If you're right, and seeing the point where the mining lasers vanish is not difficult, that Venture will also be decloaked.

Unless they loaded up fighting drones, they are unarmed.

Now, they are in a race to flee, and you are trying to lock them down, or simply shoot them to pieces directly.

You are having an encounter, which is what many of us log into EVE to experience. Playing a game with other people.
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