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Enyo or Jaguar for general High Sec war tomfoolery

Author
Charlie Crewes
Perkone
Caldari State
#1 - 2014-04-11 20:01:32 UTC
Enyo or Jaguar for mostly solo general High Sec war tomfoolery against a few PvP frigs, but mostly PvE cruisers, BC's, and holding tackle on BS's while waiting for backup.

Can T2 fit both weapon systems
Shield and Armor skills close enough to be a non-factor
CHANCE of links, but links not guaranteed
Mostly solo
More roaming than camping
Most engagements are on gates
Any other notable skills I failed to mention are likely similar or the same

Which one and why?
Zarnak Wulf
Task Force 641
Empyrean Edict
#2 - 2014-04-11 20:20:14 UTC
Gallente master race.
Gregor Parud
Imperial Academy
#3 - 2014-04-11 20:57:02 UTC  |  Edited by: Gregor Parud
Depends, if you're attacking carebears there's a big chance they'll be kin/therm tanked (depending on where they live of course) and as such applied dps from hybrids can be an issue. I'd probably go for capless weapons with damage type selection and a utility high with a neut. whether that's projectiles or missiles is up to you.

If you're "just" tackle then kin/therm resists will generally be an advantage, but in that case I'd get an intie tbh
Starrakatt
Empire Assault Corp
Dead Terrorists
#4 - 2014-04-11 21:26:42 UTC
If you go as a tackler and armor tank it, Jaguar is better with 4 med slots, you get that extra mid utility for a Sebo, Tracking Disruptor or extra point/web.
Perkin Warbeck
Higher Than Everest
#5 - 2014-04-11 22:06:16 UTC
Hate to disagree with Zarnak but I'd go Jaguar. Using a shield nano fit gives you a decent tank and very good speed for tackle (from memory mine does 4800m/sec+ overheated). DPS is terrible so if you want that then it has to be the Enyo. Mind you the Harpy is the best assault frigate in the game imo.

By the way, move to low or null. High sec war games are....meh.
Voyager Arran
Brutor Tribe
Minmatar Republic
#6 - 2014-04-11 23:46:33 UTC
Both of them can do the job, but there are a few things to keep in mind:

1. You need a scram and a web to keep larger targets from slowboating back to gates or MJD'ing to freedom. These are generally pretty important for frigate fights anyways.
2. You really really want a Nos to keep tackle even if it turns out your target has a safety neut.
3. Active tanks would be fantastic for these kind of engagements, but keep in mind that you have a fair chance of getting them turned off by the aforementioned neuts on larger targets. A Nos will keep your tackle up and your guns working, but you aren't going to run a rep very hard off them.

Additionally, higher DPS is generally a good priority for ganking targets alone. The faster you kill them, the less time they have for help to arrive or something else to go wrong, and inexperienced combat players will also be more prone to panic if they see themselves melting. If your DPS is too low, you might not even be able to break some active tanks. Conversely, if all you need to do is hold them down until your friends get there, your own damage is pretty much irrelevant. I would suggest using different ships for different jobs depending on what your goal for the day is; it's not like frigates are prohibitively expensive or take a long time to crosstrain.


Is there any reason you're limiting yourself to Assault Frigates in general and these two in particular?
Charlie Crewes
Perkone
Caldari State
#7 - 2014-04-12 02:18:59 UTC
Corp SRP is for AF's, Inty's, and T1 frigs, destroyers, and cruisers. Free AF's...can't turn that down...

Currently rocking the Enyo, but think the Jag looks nice too. Wait until this one pops and then perhaps try out the Jag...
Dato Koppla
Spaghetti Militia
#8 - 2014-04-12 05:14:38 UTC
I'd say Enyo > Jag anyday.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-04-12 05:47:51 UTC
Charlie Crewes wrote:
Corp SRP is for AF's, Inty's, and T1 frigs, destroyers, and cruisers. Free AF's...can't turn that down...

Currently rocking the Enyo, but think the Jag looks nice too. Wait until this one pops and then perhaps try out the Jag...


Hell, if it's free, keep hurling them at the enemy, see which one ends up with a better K/D.

Honestly though, it's a pretty easy choice.

Hunting something big? Enyo. You have to get in close to get under their guns anyway, so the range advantage of the projectile guns is wasted.

Whereas the Jaguar has much more versatility, but the whole "highsec" thing basically means that you fit for purpose. I can only assume that if you're doing wardec fuckery in highsec that you have scouts, so you know exactly what you're going to engage.

You also might give some thought to the Ishkur, if you have the drone skills to back it up.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lloyd Roses
Artificial Memories
#10 - 2014-04-12 09:35:26 UTC
Obviously, the Enyo should be the better choice. A decently fit Enyo rocks 450dps, a jag barely makes half of that. You don't have to deal with your opponent if he's dead, the sooner the better → Go Enyo!

Really, the Jag is nothing but tanky and moderately fast. Wouldn't use that for highsec, where your unsuspecting target just needs to die from 15km off gate to 0m.
Maeltstome
Ten Thousand Days
#11 - 2014-04-12 10:44:48 UTC
The Enyo is a complete beast - it's like a tiny shotgun firing trucks at people.

I'd say the Enyo or the Wolf would be my 2 ships - i haven't liked the jaguar for years (I used to exclusively fly it until i realised it was trash)

The Enyo will crush bad pilots easily, but a Wolf can handle most ships the same size or larger than it due to it's range/Speed/Damage/EHP - it's got the perfect mix of offence and defence IMO.
Bertrand Butler
Cras es Noster
#12 - 2014-04-12 11:18:27 UTC  |  Edited by: Bertrand Butler
I have used the following for hunting missioners in Caldari systems. The amount of tank it gets vs kinetic missile damage is absurd really.

[Enyo, hello there]

Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Damage Control II

J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II

Light Ion Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Diminishing Power System Drain I

Small Auxiliary Nano Pump I
Small Hybrid Burst Aerator II


If you want a MWD, go for this:

[Enyo, Hello toU2]

Internal Force Field Array I
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Hybrid Burst Aerator II
Charlie Crewes
Perkone
Caldari State
#13 - 2014-04-12 15:54:53 UTC
Appreciate the input folks
Fenris Orion
Strata Victoria
Of Essence
#14 - 2014-04-13 02:07:15 UTC  |  Edited by: Fenris Orion
Well, the Wolf/Jaguar certainly look good on paper... Fast enough to keep up with T1 frigs, -partially- selectable damage, strong shield tank options. However, I'm a Gallente Patriot, and the Enyo is by far my favorite, most effective ship. Eats most dessys for luncheven against small neuts. That being said, it is highly vulnerable to medium neuts and fast, kitey ships like Slicers and Hookbills. If you're hunting for PVP against cruisers, go with a scream/cap booster/mwd combo. Otherwise, I have two fits you might love:

Enyo-FACE! (dual-prop, active armor for roaming PvP)

4x light ion blaster II's

scram/ab/mwd

DC-II/ANP-II/SAAR/Mag-Stab

Collision Accelerator / Burst Aerator.

I get ~375dps cold using Void and a Hobgoblin-II, 5,950ehp plus ancillary reps. Squeeze a Nos in there if you can, slingshot fast frigs. Switch prop the instant you land the scram and pulse the rep as you need it and you should be fine on cap. I've demolished dual-MASB Hawks and neuting dessys with this fit repeatedly.

Enyo: GIVEMEAHUG! (Shield/nano better suited to PVE but still good for PVP/tackle)

4x light ion blaster II's

scram/MSE-II/mwd

DC-II/nano/2x mag-stabs

ACR/Collision Accelerator

Same DPS as above but with 6,400ehp shield buffer and a good deal faster and more agile. Newer to this fit, but I've been killing Battleship rats while just ignoring their frigate escorts ridiculously easy. Should serve you just as well.

Happy hunting!
Fenris Orion
Strata Victoria
Of Essence
#15 - 2014-04-13 02:34:25 UTC
Bertrand Butler wrote:
I have used the following for hunting missioners in Caldari systems. The amount of tank it gets vs kinetic missile damage is absurd really.

[Enyo, hello there]

Small Ancillary Armor Repairer, Nanite Repair Paste
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Damage Control II

J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II

Light Ion Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Diminishing Power System Drain I

Small Auxiliary Nano Pump I
Small Hybrid Burst Aerator II


If you want a MWD, go for this:

[Enyo, Hello toU2]

Internal Force Field Array I
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Hybrid Burst Aerator II



3x Neutrons + 1x Ion? Not advisable. The dps difference between the two is minor compared to the fitting requirements. I happily trade down to a rack of Ions for the better tracking, less cap use, and more room for tank. Just my two cents...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2014-04-13 16:55:35 UTC
Both are bad for station-games

And seeing how High sec pvp is all station-games or cheap ganks those ships are quite bad for it.

I'd suggest stop living in bad-sec.

BYDI recruitment closed-ish

Von Pazzo
Federal Navy Academy
Gallente Federation
#17 - 2014-04-15 10:16:22 UTC
Fenris Orion wrote:
Well, the Wolf/Jaguar certainly look good on paper... Fast enough to keep up with T1 frigs, -partially- selectable damage, strong shield tank options. However, I'm a Gallente Patriot, and the Enyo is by far my favorite, most effective ship. Eats most dessys for luncheven against small neuts. That being said, it is highly vulnerable to medium neuts and fast, kitey ships like Slicers and Hookbills. If you're hunting for PVP against cruisers, go with a scream/cap booster/mwd combo. Otherwise, I have two fits you might love:

Enyo-FACE! (dual-prop, active armor for roaming PvP)

4x light ion blaster II's

scram/ab/mwd

DC-II/ANP-II/SAAR/Mag-Stab

Collision Accelerator / Burst Aerator.

I get ~375dps cold using Void and a Hobgoblin-II, 5,950ehp plus ancillary reps. Squeeze a Nos in there if you can, slingshot fast frigs. Switch prop the instant you land the scram and pulse the rep as you need it and you should be fine on cap. I've demolished dual-MASB Hawks and neuting dessys with this fit repeatedly.

Enyo: GIVEMEAHUG! (Shield/nano better suited to PVE but still good for PVP/tackle)

4x light ion blaster II's

scram/MSE-II/mwd

DC-II/nano/2x mag-stabs

ACR/Collision Accelerator

Same DPS as above but with 6,400ehp shield buffer and a good deal faster and more agile. Newer to this fit, but I've been killing Battleship rats while just ignoring their frigate escorts ridiculously easy. Should serve you just as well.

Happy hunting!



A question for you, since i'm really interested in that dual prop Enyo, and i toyed with the idea but never actually flew one

How do you deal with scram kiters? With no web i figure there's no chance to avoid them dictating range easily, and higher mass would make it almost impossible to "mini slingshot" them while ABs are on..? Also null with Ions won't hit consistently if they keep at 7.5k+
I mean, it would be a pretty embarassing loss mail being killed by an Atron...
Zappity
New Eden Tank Testing Services
#18 - 2014-04-15 11:17:01 UTC
Von Pazzo wrote:
Fenris Orion wrote:
Well, the Wolf/Jaguar certainly look good on paper... Fast enough to keep up with T1 frigs, -partially- selectable damage, strong shield tank options. However, I'm a Gallente Patriot, and the Enyo is by far my favorite, most effective ship. Eats most dessys for luncheven against small neuts. That being said, it is highly vulnerable to medium neuts and fast, kitey ships like Slicers and Hookbills. If you're hunting for PVP against cruisers, go with a scream/cap booster/mwd combo. Otherwise, I have two fits you might love:

Enyo-FACE! (dual-prop, active armor for roaming PvP)

4x light ion blaster II's

scram/ab/mwd

DC-II/ANP-II/SAAR/Mag-Stab

Collision Accelerator / Burst Aerator.

I get ~375dps cold using Void and a Hobgoblin-II, 5,950ehp plus ancillary reps. Squeeze a Nos in there if you can, slingshot fast frigs. Switch prop the instant you land the scram and pulse the rep as you need it and you should be fine on cap. I've demolished dual-MASB Hawks and neuting dessys with this fit repeatedly.

Enyo: GIVEMEAHUG! (Shield/nano better suited to PVE but still good for PVP/tackle)

4x light ion blaster II's

scram/MSE-II/mwd

DC-II/nano/2x mag-stabs

ACR/Collision Accelerator

Same DPS as above but with 6,400ehp shield buffer and a good deal faster and more agile. Newer to this fit, but I've been killing Battleship rats while just ignoring their frigate escorts ridiculously easy. Should serve you just as well.

Happy hunting!



A question for you, since i'm really interested in that dual prop Enyo, and i toyed with the idea but never actually flew one

How do you deal with scram kiters? With no web i figure there's no chance to avoid them dictating range easily, and higher mass would make it almost impossible to "mini slingshot" them while ABs are on..? Also null with Ions won't hit consistently if they keep at 7.5k+
I mean, it would be a pretty embarassing loss mail being killed by an Atron...

They are the snake to your mongoose (or is it mongoose to your snake?) Either way thar Enyo dies. I quite like the fit but you have to be careful.

I popped one in a rail Comet the other day. Too easy.

Zappity's Adventures for a taste of lowsec and nullsec.

Von Pazzo
Federal Navy Academy
Gallente Federation
#19 - 2014-04-15 13:48:05 UTC
Zappity wrote:

They are the snake to your mongoose (or is it mongoose to your snake?) Either way thar Enyo dies. I quite like the fit but you have to be careful.

I popped one in a rail Comet the other day. Too easy.


So basically a coin toss when engaging pretty much any gallente frig, any rocket/missile ship barring a condor that's 99% mwd lml, any Minnie frig that just needs to load barrage, any Amarr frig that just has to load Scorch.

Going up to dessies/cruises, anything with neuts or a web seems to me would **** me up

So basically this fit seems good just o murder other straight up brawlers forced to fight into the 3km range, which would most likely not engage, or hope that the mwd kite pilot is not so good and manages to get slingshotted by a thing going half as fast and needing more time to turn.


Btw I'm not trying to be a **** or over criticize the fit, i'm a noob trying to understand why/how/when to fly something like this, since i do like the idea of a solo Enyo, but the more i think about it the more i think a Blarpy would just be better overall
Voyager Arran
Brutor Tribe
Minmatar Republic
#20 - 2014-04-15 16:18:31 UTC
Serious answer: it's in Hisec, so your fight is probably going to happen on a gate or a station, so you can just jump / dock to get away from kiters. Be really careful taking a ship that easy to kite away from those escapes.

Behold! The glory of hisec PvP!
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