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Warfare & Tactics

 
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Resource for Turrets and General Uses for Each

Author
Jarvin Spoo
Clandestine Management Group
#1 - 2014-04-11 18:56:20 UTC
Ok.....Im posting this on a lark hoping that I don't get beat up by RTFM responses....but here goes....

Regarding PVP - There are SO many turrets of SO many names of SO many sizes. I have read all the info's on each as well as inquired about specific turrnets from other pilots. I have trained and experimented with several different types and understand that the 'meta' game of PVP is a factor too.

With all that said, is there a resource out there that will list every turret, turret type, and turret size and tell a general use for each. I'm not just talking about the different types...like hybrids, projectile etc. Im talking about the specific guns and their uses.

I will say now that I am not as familiar with tracking speed/ signature resolution bonus, transversal velocity etc as I probably should be.

Its funny because I will equip a particular gun and someone will say to me....NO! you should use gun XY! Even when the particular guns are in the same category. 180's vs 425's vs 150's. Any help would be appreciated.
Starbuck05
Abiding Ormolus
#2 - 2014-04-11 19:12:18 UTC
Hi


Well first of all , you need to fit the corect gun size to the correct ship hull size . So you talked about mm' gun size which means minmatar projectiles .


Frigate / Destroyer size will use : 125 / 150 / 200 mm size autocannons & 250 / 270 mm artileries ( small )

Cruisers / Battle cruisers : 180 mm / 220 / 425 mm ( medium )

Battleships : 650 / 800 mm ( large )


Basicly the market already tells you this from the start when you pick to buy your guns , if you know what hull your flyin then its easy to know what guns it needs , also not to mention if you look at the ship's show info in " traits " it will tell you or what gun size it gets bonuses .



Now , as for the difference in each sizes for the same platform size .

The smallest guns posible have increase tracking and rate of fire while the bigger guns have more dmg but lower tracking and rate of fire .

so basicly for lower dmg but better application use the smallest and for better dmg use the biggest . It all goes down to what ever you need to use them for .

IF you fit a webbifier to your ship you can defnitly use the biggest guns cause if your target moves slower your guns will track it better thus applyin more dmg on them .

If you don't understand how tracking works then i recommend you read up on it , after that you will understan my wall-o-text .



Just because i am blond does not make me stoopid !

Jarvin Spoo
Clandestine Management Group
#3 - 2014-04-11 19:52:54 UTC
Starbuck05 wrote:
Hi


Well first of all , you need to fit the corect gun size to the correct ship hull size . So you talked about mm' gun size which means minmatar projectiles .


Frigate / Destroyer size will use : 125 / 150 / 200 mm size autocannons & 250 / 270 mm artileries ( small )

Cruisers / Battle cruisers : 180 mm / 220 / 425 mm ( medium )

Battleships : 650 / 800 mm ( large )


Basicly the market already tells you this from the start when you pick to buy your guns , if you know what hull your flyin then its easy to know what guns it needs , also not to mention if you look at the ship's show info in " traits " it will tell you or what gun size it gets bonuses .



Now , as for the difference in each sizes for the same platform size .

The smallest guns posible have increase tracking and rate of fire while the bigger guns have more dmg but lower tracking and rate of fire .

so basicly for lower dmg but better application use the smallest and for better dmg use the biggest . It all goes down to what ever you need to use them for .

IF you fit a webbifier to your ship you can defnitly use the biggest guns cause if your target moves slower your guns will track it better thus applyin more dmg on them .

If you don't understand how tracking works then i recommend you read up on it , after that you will understan my wall-o-text .





Thank you for the response!

What about blasters and such?
Plato Forko
123 Fake Street
#4 - 2014-04-11 20:01:24 UTC
Jarvin Spoo wrote:
I will say now that I am not as familiar with tracking speed/ signature resolution bonus, transversal velocity etc as I probably should be.

Its funny because I will equip a particular gun and someone will say to me....NO! you should use gun XY! Even when the particular guns are in the same category. 180's vs 425's vs 150's. Any help would be appreciated.


Sig resolution is the same across all guns of a category, so the only real differences are in tracking speed, range and damage multiplier. Tracking values go down as you go up in size, while range and damage multipliers go up. Personally, I choose guns by the minimum mandatory range the rest of my fit requires, although sometimes I'll drop down a level just to free up some more CPU and PG for other mods. Generally, whatever tracking speed you get will work well if you focus on keeping your target at the edge of your optimal range.

Sig resolution translates to what minimum sig radius the target needs to have for your shots to hit at max damage, assuming tracking isn't a concern. For example, if a blaster Thorax and Stabber were brawling in scram range, you would assume the Thorax has the advantage because blaster DPS > AC DPS. However, the Thorax has a base sig radius of 120m, compared to the Stabber's 100m, and all medium guns have a sig resolution of 125m, so shots from the Stabber will hit the Rax closer to the paper DPS value than shots from the Rax will hit the Stabber.
ShahFluffers
Ice Fire Warriors
#5 - 2014-04-11 20:13:19 UTC
You are asking for an essay OP. But here is an annotated version on weapon fitting principles.

- Blasters are short range... Railguns are long
- Autocannons are short range... Artillery is long
- Pulse lasers are short range... Beams are long
- Rockets, Heavy Assault Missiles, and Torpedoes are short range... Light Missiles, Heavy Missiles, and Cruise Missiles are long

- in each class category...
---- bigger weapon bores deal more damage per volley and has longer ranges, but is slower tracking targets and firing (ex. 125mm Autocannon fires and tracks faster than a 200mm Autocannon... but deal less damage per shot at a much more limited range)
---- bigger weapon bores require more ship resources than smaller ones (powergrid, CPU, and capacitor power)
---- long range weapons require more ship resources relative to short range weapons.

- (if you can't use Tech 2 weapons) mostly ignore the naming convention and simply memorize which weapons that have "Meta 4" listed in their info box (Meta 4 weapons have the same stats as Tech 2 weapons but can't use Tech 2 ammo and won't gain extra damage from the Tech 2 specialization skill).
--- if "Meta 4" stuff is too expensive you can downgrade to "Meta 3"
--- "Meta" equipment generally has superior stats (tracking, damage, range) relative to the basic versions. So it is always worthwhile to fit it.
--- "Meta" equipment generally uses less ship resources than Tech 2 equipment (and sometimes the basic variants as well). Because of this, there will be some [rare] cases where fitting "Meta" weapons rather than Tech 2 will make your ship better overall.
Netan MalDoran
Noir.
Shadow Cartel
#6 - 2014-04-18 02:41:19 UTC
If you disregard T2 ammo and high skills, then use high meta items instead of T2 weapons, they take the same skills as T1 and the highest has the same stats as T2 stuff with less CPU and powergrid (Gauss railguns is better than T2 rails.)

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