These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

A second sandbox

First post
Author
Eva Rourge
#41 - 2014-04-11 02:28:59 UTC  |  Edited by: Eva Rourge
Kenrailae wrote:
Eva Rourge wrote:
Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation... and to being behind whatever it is that happens to be ahead.


Fine. Anything else?



You misunderstand. We would love for CCP to go state of the art on all their servers.... as long as we didn't have to pay our next year's salary for it. Upgrading hardware/software is great. But your concept of Farmworld: Eve style won't pay for that. And you absolutely cannot have a farm world of Eve be playable with the main world. This would mess up the economy in Eve irreparably.

We also want CCP to continue to develop Eve. But we don't play Eve to play mining barges and missions online. Eve is so great cause it's so open. Your new shard concept places Eve in a cage, then shackles, then locks it shut, then puts another chain around it for good measure. This isn't way Eve is. We want to get to the point of Player built star gates, Player vs Empire, and a node that can handle 4k vs 4k battles....as well as every other conflict from corporate espionage, sabotage, 1v1, ganking, small, mid, large, epic fleet size combat, market pvp, and so forth. This is how Eve can continue to improve.


Not with a farm shard.

As far as limb amputation... I would advise against it... but we can't tell you what to do with your arm, gangrenous or not.


Arguably the best reply so far. I would love to discuss but my time is limited. May I just ask why the Farmworld reference? All I am proposing is for segregation of the wolves and the sheep. Let the wolves fight for survival and the sheep breed to be farmed by CCP. Let the sheep wander off into the lair once in a while. Or are the wolves just too scared to be left without easy prey? Seems to me that is the true reason for objections... and that is just "expletive". Oh and please leave out the economy - that is a poor excuse to disturb the hive. The only thing that may suffer is the number of non-paying characters. Tough luck then, sorry. No such thing as a free lunch.

,

Kenrailae
Center for Advanced Studies
Gallente Federation
#42 - 2014-04-11 02:38:47 UTC
Because you can't have 2 worlds function under entirely different rules and co-exist. It doesn't work. It would be like TQ being able to cross market with the Chinese Server. They would inherently break one, the other, or both.


You ask why the farmworld reference? Because an Eve online so shackled by your idea is Farmworld. The Economy in Eve functions because of conflict. Minus conflict, there is a finite market for everything. Conflict drives demand, which uses supply, which creates new demand. Take out the demand for new ships, modules, fuel, or make the supply massively outweigh the demand, you ruin the TQ Economy. Do we even need to go into the droves of mining Bot and ISBoxer fleets running around?

You have had plenty of time to sarcastically reply to every post on this thread, go back and proofread/edit your posts 2 minutes after posting, so don't come at me with 'wish I had time to discuss.'

The 'Wolves' will survive either way. You want us to only have to pay 10mil for a gank talos? Oh He** yes. Let's see the 'Oh my freighter was ganked!' tears from that. The Sheep rely on conflict as much as the wolves. The conflict keeps their product moving, and keeps the wolves biting at each other as much as the sheep. There is no survival in Eve with out the conflict driver. And without the conflict driver, there is no Eve.

The Law is a point of View

The NPE IS a big deal

Eva Rourge
#43 - 2014-04-11 02:47:43 UTC
Kenrailae wrote:
Because you can't have 2 worlds function under entirely different rules and co-exist. It doesn't work. It would be like TQ being able to cross market with the Chinese Server. They would inherently break one, the other, or both.


You ask why the farmworld reference? Because an Eve online so shackled by your idea is Farmworld. The Economy in Eve functions because of conflict. Minus conflict, there is a finite market for everything. Conflict drives demand, which uses supply, which creates new demand. Take out the demand for new ships, modules, fuel, or make the supply massively outweigh the demand, you ruin the TQ Economy. Do we even need to go into the droves of mining Bot and ISBoxer fleets running around?

You have had plenty of time to sarcastically reply to every post on this thread, go back and proofread/edit your posts 2 minutes after posting, so don't come at me with 'wish I had time to discuss.'

The 'Wolves' will survive either way. You want us to only have to pay 10mil for a gank talos? Oh He** yes. Let's see the 'Oh my freighter was ganked!' tears from that. The Sheep rely on conflict as much as the wolves. The conflict keeps their product moving, and keeps the wolves biting at each other as much as the sheep. There is no survival in Eve with out the conflict driver. And without the conflict driver, there is no Eve.


Wish I had time because this character is about to expire (for me). You are right though, I really should stop replying, getting late. I do disagree with you but at the same time thank you for taking the time to post your reasoning. No hard feelings. I think we both want the best - we just happen to see it differently. All I really want is more subs, more revenue for CCP and more for Eve. That's the truth. My methods and ideas may be crap but at least I have no regrets having voiced and defended them up to this point.

,

Derath Ellecon
University of Caille
Gallente Federation
#44 - 2014-04-11 03:36:27 UTC
Eva Rourge wrote:
Arguably the best reply so far. I would love to discuss but my time is limited. May I just ask why the Farmworld reference? All I am proposing is for segregation of the wolves and the sheep.


Just look around for the answer to that. Look at the Deer population in north america with its lack of natural predators. You end up with an explosion of Deer which upsets the natural balance.

It's not that far off from what would occur if you segregate the sheep from the wolves in EVE.
FT Diomedes
The Graduates
#45 - 2014-04-11 03:43:16 UTC
You know nothing, Eva Rourge.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lilliana Stelles
#46 - 2014-04-11 03:44:54 UTC
Tippia wrote:
Eva Rourge wrote:
How would it exactly?
It would no longer be a single, unsharded universe.
Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game.

If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called “Wold of Darkness”.


With any luck, WoD will be just as nasty of a place as New Eden. That's the main reason I'm looking forward to it. Better that than another WoW Clone.

Not a forum alt. 

Nariya Kentaya
Ministry of War
Amarr Empire
#47 - 2014-04-11 04:06:45 UTC
Lilliana Stelles wrote:
Tippia wrote:
Eva Rourge wrote:
How would it exactly?
It would no longer be a single, unsharded universe.
Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game.

If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called “Wold of Darkness”.


With any luck, WoD will be just as nasty of a place as New Eden. That's the main reason I'm looking forward to it. Better that than another WoW Clone.

CCP stated they wanted permadeath (under certain extreme circumstances, not normal defeat), players making other's vampires, super-violence, gore, and all the political tomfoolery and backstabbing you'd think would happen in a world of centuries old holier-than-thou club-strutting douchebags.

so yeah, EVE, but the only thing sparkling will be the blood on the dancefloor.

Then again, with CCP's track record, chances of it being ANYWHERE NEAR what they said they wanted, is zero.
Han Chang
a Blueprint Holding Corporation
#48 - 2014-04-11 05:00:53 UTC
If anything, we should put an extra ring around all of New Eden for super lawless space. That way super coalitions will have more room to expand and maybe, just maybe, the extra room will dismantle the ability to own and hold on to large swaths of internet space. No children's sandbox. More blood and guts floating around. More lasers. More territory to battle.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#49 - 2014-04-11 05:11:04 UTC
Removed some off topic posts. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tarsas Phage
Sniggerdly
#50 - 2014-04-11 06:37:06 UTC
Your vision of spaceunicorns and lands of AFK milk and honey is not at all what Eve is about.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#51 - 2014-04-11 07:13:33 UTC  |  Edited by: epicurus ataraxia
While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not.
HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide.
Null is changing too, the balance of power is becoming even more polarised, whether this is a good or bad thing is for individual players to decide.

The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their wounds and rebuild.

There is also room for deeper areas of null, where sovereignty is less easy/possible.

The new space, CCP seagulls project holds great potential for these reasons, hopefully some of both points will be included, but I would hate EvE to become easy EvE, but sometimes it is nice to take a break and fill in the odd hour.

We must be careful not to say because we like it rough ragged and violent that all other play must be stopped, that way leads to no game for anyone to play.

So her ideas DO make a discussion point that should not be disregarded as a reflex, but to look and see why a customer, and she is a customer, believes it is required for EvE to thrive? We cannot all be right, but we can all be heard.

There is one EvE. Many people. Many lifestyles. WE are EvE

ShahFluffers
Ice Fire Warriors
#52 - 2014-04-11 08:11:16 UTC
epicurus ataraxia wrote:
While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not.

*ahem*

Trammel Server.

epicurus ataraxia wrote:
HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide.

Fortunately... perception is not reality. If anything... high-sec has become MUCH safer than it ever has been in its history.

epicurus ataraxia wrote:
The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their wounds and rebuild.

Which is already the case. Newbies in the rookie zones are already "off-limits" to veterans and this policy is enforced with a temp ban.

The problems start occurring when veterans take advantage of this by creating "new accounts" to conduct or safeguard their high-value business in said zones.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#53 - 2014-04-11 08:31:53 UTC  |  Edited by: epicurus ataraxia
ShahFluffers wrote:
epicurus ataraxia wrote:
While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not.

*ahem*

Trammel Server.

epicurus ataraxia wrote:
HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide.

Fortunately... perception is not reality. If anything... high-sec has become MUCH safer than it ever has been in its history.

epicurus ataraxia wrote:
The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their wounds and rebuild.

Which is already the case. Newbies in the rookie zones are already "off-limits" to veterans and this policy is enforced with a temp ban.

The problems start occurring when veterans take advantage of this by creating "new accounts" to conduct or safeguard their high-value business in said zones.


Yes it is hard to balance, I hope CCP are taking all the views into consideration. The perception however is what sells the game, CCP need to decide what perception will sell their product in the best way.

I personally do not believe that Hisec is safer than ever before, in fact quite the opposite, 0.5 space is clearly more active than previously. How that translates into hard numbers, I cannot say, but it is a rare day you travel the pipes without wrecks on the .5 chokepoints, or hear miners crying out in local. Maybe it was always so and I am noticing it more, Who can say, CCP Have the numbers though. It is pointless for us to second guess them.

I have no problem with alts being subscribed to do hisec industry and PvE but it is not they who get hurt, it is the new players (less than a year) who do not have the experience to know what makes a ship economic or tempting to target. Sure they can learn, or they can leave, darwin rules! We hardened up, why can't they? But.... Another one gone, and another.

There has to be a balance of all play styles, and sometimes the predators or prey need to be thinned out. Not the job of players to decide which as they do not have the data to make a clear decision. And they are not exactly unbiased.

So a 1.1 system with an even faster concord response really gains nothing, lower rewards, and people still can't help themselves even if they get banned. They still grief and kill, but definitely the perception is that that has turned around.

We have a sandbox, and that is good, CCP's own actions effect this and by bringing in low cost high alpha destroyers and battlecruisers moved the equation significantly in favour of ganking as a profession, but like the economy sometimes things need to be steered back towards balance. 0.5 ganking is seeming to get a little out of balance with the risk reward equation. Only CCP know, but we do not want to be driving out sub 1 year players. They are the new blood who are excited, they are the ones who bring their friends in as new subscribers, and they are the most likely to be upset easily, sure we can say HTFU, but CCP cannot simply depend on existing players subbing new alts.

There is one EvE. Many people. Many lifestyles. WE are EvE

Daichi Yamato
Jabbersnarks and Wonderglass
#54 - 2014-04-11 13:41:11 UTC
its not 0.5 space thats busier, its ALL space that is busier. the game has more players than ever before. with the removal of insurance ganking is probably more expensive now than it ever was. If the rewards are too high for gankers, thats nothing to do with game mechanics or ships, thats other players stuffing their cargo holds with goods and/or not taking precautions. And if u increase the toughness of haulers, those players will stuff their cargo holds with even MOAR goods and the gankers will still get their payday.

A gankers rewards are defined by the players they attack. want to make ganking less rewarding? encourage ur friends to be more careful, carry less, travel with escorts, tank their barges etc etc etc. then laugh as ur competition falls under the guns of the new order or goons.

The worst thing to do is try and make this a game 'everyone likes', that game doesnt exist, as they always end up as a game that no one likes. Eve was born as a harsh universe where no one is safe. it has attracted the kind of player base that is attracted to this kind of game, it is still attracting players looking for this kind of game. Some other styles of players come in, realise its not for them, and leave. This is very ok. This game isnt for everyone.

TL:DR
No, it would not be healthy to cater to ppl who dnt like this kind of game, because they dnt like this type of game! Why cant they play something they like rather than going into a game they dont like and trying to change its core principals?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arya Regnar
Darwins Right Hand
#55 - 2014-04-11 14:05:17 UTC
This is one of the worst ideas I've seen in a long time.

As long as "sandbox" (ironically not sandbox if 8+ because it will be so damn limited) is connected to new eden it will make new eden hello kitty online as well.

The day this happens I quit, I can tell this with absolute certainty.

EvE-Mail me if you need anything.

Loridia Jade
Ghost Operations Tactical Unit
#56 - 2014-04-11 22:26:52 UTC
Dude, you basically wasted a lot of time on a Terribad idea. This basically goes against the "Sandbox" of Eve... I doubt that you've never heard that before... So I take it that you chose to be completely ignorant or this was a troll.

~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.

Little Dragon Khamez
Guardians of the Underworld
#57 - 2014-04-11 22:40:27 UTC
Eva Rourge wrote:
In short:

1. Best way to get what we all want (features, changes, expansions, etc. and by all I mean literally all of us) is to first help get the funding needed.
2. Best way to get funding is to help CCP raise revenue.
3. Best way to raise revenue is to increase the sub base. This should also provide obvious in-game benefits as well.
4. Best way to increase the sub base is to offer whatever is (or may be) appealing to the general (non current subscriber) masses.
5. One should never neglect the current subs so whatever it is that does or may appeal to new subs should not in any way hurt or make current subs feel neglected/abandoned.
6. The optimal solution should both serve the long-term goal (point #1) and provide short-term "immediate" benefits (to existing subs).
7. All of the above should be accomplished with minimal risk to both CCP and the current subs. If it fails shut it down and never look back type of deal.
8. Finally, the above needs to fit into the entire Eve universe, storyline and history.


Now, what could we possibly do to satisfy the above requirements?

Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+

This would create an influx of subs we need and everyone would benefit. More people, less whining, lower war fees, cheaper hulls, more adult-oriented content in New Eden, a safe haven for CBs and a completely lawless environment for the rest of us. Less hatred and more game.


god no. This is the worst idea I've ever read since i began playing eve 6 years ago.

Now go wash your hands.

Dumbing down of Eve Online will result in it's destruction...

Previous page123