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Scorpion or Raven Navy Issue on the way to a Golem?

Author
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#21 - 2014-04-10 00:58:29 UTC
2 fits, one was only recomended to me (scorpion navy) and one i used in missions and loved but both are pretty skill heavy

all l5 stats
sansha tankability raven: 297,04 scorpion 375,33
missile damage (alpha/dps) ravem: 7675,66/870,38 scorpion: 5628,82/839,29
ehp: raven: 65911 scorpion: 71350


[Scorpion Navy Issue, New Setup 1 2]

6x Cruise Missile Launcher II (Mjolnir Fury Cruise Missile)

Large Micro Jump Drive
X-Large Clarity Ward Booster I
Adaptive Invulnerability Field II
Heavy Capacitor Booster II (Cap Booster 800)
3x Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II (Optimal Range Script)

4x Ballistic Control System II
Damage Control II

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

3x Garde II

[Raven Navy Issue, mission_cheap]

8x Cruise Missile Launcher II (Inferno Fury Cruise Missile)

Large Micro Jump Drive
X-Large Clarity Ward Booster I
Domination EM Ward Amplifier
Domination Thermic Dissipation Amplifier
F-90 Positional Sensor Subroutines
Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II (Cap Booster 800)

Internal Force Field Array I
Caldari Navy Ballistic Control System
3x Ballistic Control System II

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

5x Hammerhead II
1x Hammerhead II
5x Hobgoblin II
3x Hobgoblin II
Talia Valta
ValtaTeleVisuals
#22 - 2014-04-10 11:14:17 UTC
IIshira wrote:
Talia Valta wrote:
I've also been looking at upgrading to the SNI from a basic Raven.

My personal preference would be have a DLA in the spare high slot, this would allow my sentry drones to hit out furthur.

Thanks for posting the above fits, although they are a bit out of my budget range atm.


If you're trying to go cheap something like this would work. As always I wouldn't recommend flying something you can't afford to replace.

4 min of cap and 908 DPS

[Scorpion Navy Issue, PVE]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Flux Coil II

Large Shield Booster II
Shield Boost Amplifier II
Shield Boost Amplifier II
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II

Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5



Thanks for the fit for a SNI within my budget.

Wouldn't at least one Cap Control rig or a couple of cap rechargers be better than al that tank?

Once I've got the ship, I'll adjust the fit to suit my ever improving skills, but i'll aim towards the above fit anyways.

Once in a mission I tend to be at the outer edge of my cruise missile range, and let them come to me, so the above fit will be ok.

Thanks again.


Gregor Parud
Imperial Academy
#23 - 2014-04-10 14:57:32 UTC
No prop mod means it's bad.
Jeremiah Saken
The Fall of Leviathan
#24 - 2014-04-10 15:26:18 UTC
Quote:
No prop mod means it's bad.


If you ment IIshira fit then no, you don't need prop mod. Just fly from warp gates shooting red crosses.

I would switch Capacitor Flux Coil II with PDS 2 and Drone Link Augmentor II with tractor beam for mission loot.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gregor Parud
Imperial Academy
#25 - 2014-04-10 15:52:46 UTC
Jeremiah Saken wrote:
Quote:
No prop mod means it's bad.


If you ment IIshira fit then no, you don't need prop mod. Just fly from warp gates shooting red crosses.

I would switch Capacitor Flux Coil II with PDS 2 and Drone Link Augmentor II with tractor beam for mission loot.


Are you seriously telling people to waste more time to slow boat to gates and mission items?
Jeremiah Saken
The Fall of Leviathan
#26 - 2014-04-10 16:36:11 UTC
Quote:
Are you seriously telling people to waste more time to slow boat to gates and mission items?


I'm doing missions in Amarr space and i had only two missions where i needed LMJD (recon 2) and prop mod (recon 3).

Basically i'm slow boating to warp gates shooting rats and usually when last is about to die i'm in
position do jump to next room.

With better skills and DPS i would switch one mid for afterburner ofc, but most of times its not needed or as much needed
as X-large shield booster+LMJD.

For mission items i advice fitting tractor beam, you don't need better range with drones on SNI. Elites will eat them.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

IIshira
School of Applied Knowledge
Caldari State
#27 - 2014-04-10 20:31:09 UTC
Gregor Parud wrote:
Jeremiah Saken wrote:
Quote:
No prop mod means it's bad.


If you ment IIshira fit then no, you don't need prop mod. Just fly from warp gates shooting red crosses.

I would switch Capacitor Flux Coil II with PDS 2 and Drone Link Augmentor II with tractor beam for mission loot.


Are you seriously telling people to waste more time to slow boat to gates and mission items?


You won't have the room cleared by the time you get to the next gate in most missions. You will have a tractor beam to scoop mission loot and for the few missions were a prop mod makes since just substitute a target painter for one.
IIshira
School of Applied Knowledge
Caldari State
#28 - 2014-04-10 20:36:24 UTC
Jeremiah Saken wrote:
Quote:
Are you seriously telling people to waste more time to slow boat to gates and mission items?


I'm doing missions in Amarr space and i had only two missions where i needed LMJD (recon 2) and prop mod (recon 3).

Basically i'm slow boating to warp gates shooting rats and usually when last is about to die i'm in
position do jump to next room.

With better skills and DPS i would switch one mid for afterburner ofc, but most of times its not needed or as much needed
as X-large shield booster+LMJD.

For mission items i advice fitting tractor beam, you don't need better range with drones on SNI. Elites will eat them.



For Recon part 3 you're much better off with something like this. At 3250 m/s you'll be done in no time.

[Stabber, Recon]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
Beta Hull Mod Inertial Stabilizers

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

stoicfaux
#29 - 2014-04-10 20:41:40 UTC
You can do Recon 3 in a frigate @ 4400m/s

https://forums.eveonline.com/default.aspx?g=posts&m=2438444#post2438444
[Slasher, Recon]
Damage Control II
Overdrive Injector System II

Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Limited 1MN Microwarpdrive I
Adaptive Invulnerability Field II

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Auxiliary Thrusters I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jeremiah Saken
The Fall of Leviathan
#30 - 2014-04-10 20:57:11 UTC
For Recon 3 i'm putting prototype 100MWD and just bursting to the warp gate.
I have about 17k shield on SNI, sufficient.

Quote:
You can do Recon 3 in a frigate @ 4400m/s


Now that's a bold ship to do the job. The only L4 i do with frig is that mission with quafe (if i'm lazy ofc)Big smile.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Ireland VonVicious
Vicious Trading Company
#31 - 2014-04-11 01:50:17 UTC
Drone boats do well with prop mods.
Can't move with sentries out.

All other L4 battleships the prop mod is optional.
Jeremiah Saken
The Fall of Leviathan
#32 - 2014-04-11 07:19:23 UTC
I want to build tanky RNI to compare tank ability with SNI and i found something strange:

RNI hull bonus 5% bonus to Cruise and Torpedoes explosion radius per level so my current (lvl4 caldari BS) is +20% bounus

and

Large Warhead Rigor Catalyst I -15% explosion radius...

Mind blown.

I have some error in my EFT?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Mike Whiite
Deep Core Mining Inc.
Caldari State
#33 - 2014-04-11 07:38:12 UTC
Jeremiah Saken wrote:
I want to build tanky RNI to compare tank ability with SNI and i found something strange:

RNI hull bonus 5% bonus to Cruise and Torpedoes explosion radius per level so my current (lvl4 caldari BS) is +20% bounus

and

Large Warhead Rigor Catalyst I -15% explosion radius...

Mind blown.

I have some error in my EFT?



you'll get CPU issues or a extremly expensive/Christmass tree/please gank me RNI
Jeremiah Saken
The Fall of Leviathan
#34 - 2014-04-11 08:14:33 UTC  |  Edited by: Jeremiah Saken
Quote:
you'll get CPU issues or a extremly expensive/Christmass tree/please gank me RNI


I've build cheap fit with 25k shield, 7369 salvo dmg, 76,5% EM, 81,2% Therm (agains BR).

When comes to put rigs on it i found that RNI hull increase explosion radius while rigor rig reduce it. It's contradiction, or
i have some outdated EFT with error?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gregor Parud
Imperial Academy
#35 - 2014-04-11 10:55:11 UTC
IIshira wrote:
Gregor Parud wrote:
Jeremiah Saken wrote:
Quote:
No prop mod means it's bad.


If you ment IIshira fit then no, you don't need prop mod. Just fly from warp gates shooting red crosses.

I would switch Capacitor Flux Coil II with PDS 2 and Drone Link Augmentor II with tractor beam for mission loot.


Are you seriously telling people to waste more time to slow boat to gates and mission items?


You won't have the room cleared by the time you get to the next gate in most missions. You will have a tractor beam to scoop mission loot and for the few missions were a prop mod makes since just substitute a target painter for one.


It makes ZERO sense to pile on the tanking mods (it tanks 1k to Guristas) and not using one slot for a prop mod, ZERO SENSE. Well, it does make sense if one wants to be lazy (and thus slow), which is fine of course, but then this should be stated because people who choose not to be lazy might think "yeah, prop mod not needed, I just read that".
Jeremiah Saken
The Fall of Leviathan
#36 - 2014-04-11 11:33:13 UTC
Quote:
It makes ZERO sense to pile on the tanking mods (it tanks 1k to Guristas) and not using one slot for a prop mod, ZERO SENSE. Well, it does make sense if one wants to be lazy (and thus slow), which is fine of course, but then this should be stated because people who choose not to be lazy might think "yeah, prop mod not needed, I just read that".


Define "prop mod".

MWD is waste of cap in missions, LMJD - safe but boring on missile ship, sometimes i have 3 volleys in space on SNI,
AB then?

What's the point of having prop mode and reach warp gate before unlock it by shooting rats? cap drain?

Above fit against Guri is clearly for close combat and best use of painters.

BTW try fit prop mode, like MWD, and stay alive in Vengance last room full of missiles BS. Good luck.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gregor Parud
Imperial Academy
#37 - 2014-04-11 11:47:58 UTC
So ALLLL the missions you do, ALL of them you ALWAYS reach gates or mission items before or when you killed the npc? Always, like 100% of the time?

The answer to that is of course "no, don't be silly". so just as your strawman "it's never is useful" is silly, the flip side "it's always useful" is just as dumb. Instead the truth is that it's sometimes useful and because of that it makes sense to fit it simply because you can (since you really don't need 1k tank).

Why does this basic and simple logic need explaining?
Jeremiah Saken
The Fall of Leviathan
#38 - 2014-04-11 12:17:40 UTC
Quote:
So ALLLL the missions you do, ALL of them you ALWAYS reach gates or mission items before or when you killed the npc? Always, like 100% of the time?


Big smile

Sometimes i'm at gate when there's 50% npc still on grid. Nope, don't need prop.
Just because ppl asking for "standard mission fit for SNI" doesn't mean i have to explain that in Recon 2 try to switch one
module for LMJD, or Recon fit prop mod.

Quote:
The answer to that is of course "no, don't be silly". so just as your strawman "it's never is useful" is silly, the flip side "it's always useful" is just as dumb. Instead the truth is that it's sometimes useful and because of that it makes sense to fit it simply because you can (since you really don't need 1k tank).


Basic fits, not mission specifics. Does it need explaining?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gregor Parud
Imperial Academy
#39 - 2014-04-11 12:47:15 UTC
Jeremiah Saken wrote:
Quote:
So ALLLL the missions you do, ALL of them you ALWAYS reach gates or mission items before or when you killed the npc? Always, like 100% of the time?


Big smile

Sometimes i'm at gate when there's 50% npc still on grid. Nope, don't need prop.
Just because ppl asking for "standard mission fit for SNI" doesn't mean i have to explain that in Recon 2 try to switch one
module for LMJD, or Recon fit prop mod.

Quote:
The answer to that is of course "no, don't be silly". so just as your strawman "it's never is useful" is silly, the flip side "it's always useful" is just as dumb. Instead the truth is that it's sometimes useful and because of that it makes sense to fit it simply because you can (since you really don't need 1k tank).


Basic fits, not mission specifics. Does it need explaining?



Yes, it means that on average AB will be useful and on average there's no need for a hilariously high tank, so ON AVERAGE, BASIC FITTING you fit a prop mod, because one has to be a moron to not choose to. But if you want you can go all defensive about it and keep making up non-reasons for why one shouldn't.
Jeremiah Saken
The Fall of Leviathan
#40 - 2014-04-11 13:29:32 UTC
Quote:

Yes, it means that on average AB will be useful and on average there's no need for a hilariously high tank, so ON AVERAGE, BASIC FITTING you fit a prop mod, because one has to be a moron to not choose to. But if you want you can go all defensive about it and keep making up non-reasons for why one shouldn't.


Big smileBig smileBig smile Link me that AVERAGE BASIC FITTING WITH PROP MOD

I'm doing L4 in Amarr space for 6 months. I was using AB+LMJD on raven until i learn how to use LMJD.
After switching to SNI i was using AB on it (slow beast) but after few missions i've droped it too.
For Amarr, my current skills levels and missions i get, its useless. Maybe in other empires but for Amarr its crap.

What will you achie by putting AB on hull? Faster doing missions? Better tank? What is your goal?
Warp gates are too close to make this mod usefull.

If you don't need hilariously high tank put some targeting mods there. SNI have high amount of med slots, lots of
fitting oportunities.

If you want to use prop mod use it, IMO its place for something else there.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

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