These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

The 'Local' chat issue

Author
Mike Voidstar
Voidstar Free Flight Foundation
#181 - 2014-04-10 21:01:02 UTC
I dont disagree.

I am personally looking foward to a killmail or two to get posted of some skiffs backed by a Nighthawk or something plastering a gank attempt.
Nikk Narrel
Moonlit Bonsai
#182 - 2014-04-10 21:03:15 UTC
Mike Voidstar wrote:
You run into problems as soon as you want to remove the ability to evade from the game on any level. Its the first, lowest skilled, most basic technique available. Watching your back for hostiles is as fundamental as it gets.

Local does not need a balance or counter. It is independantly self balanced, requiring active participation on the pilot with minimal effort as befits such a fundamental defense. Asking for the basic functionality that people use local for to cost extra fitting, isk, or repititious button pressing is like asking that sort of effort to make your ship move in an orbit.

Cloaks are the only thing broken enough to be used completely afk at no risk that isnt a dock. They are simply unreasonably broken so long as there is no way to influence them against their will in open space.

You do know I don't advocate removing intel, I advocate competing.

We can't compete with intel, currently. It is automated, and persistent.
Whoever can use it first, based on the least remaining preparation needed, automatically wins.

The PvE pilot is currently that category most often, since they don't need to know anything about the hostile, just that it exists. They know where they need to go, and how they want to get there.

IF the hostile was not reported until the gate cloak dropped, and knew exactly where to click so they could land on grid with the PvE pilot, that would also be fair.

I could work with that too.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#183 - 2014-04-10 21:06:23 UTC  |  Edited by: Bane Nucleus
Hopefully these mechanics will stay out of wh space, much like supers and cynos are now. All those ideas would kill it.

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#184 - 2014-04-10 21:42:17 UTC
Nikk Narrel wrote:
Mike Voidstar wrote:
You run into problems as soon as you want to remove the ability to evade from the game on any level. Its the first, lowest skilled, most basic technique available. Watching your back for hostiles is as fundamental as it gets.

Local does not need a balance or counter. It is independantly self balanced, requiring active participation on the pilot with minimal effort as befits such a fundamental defense. Asking for the basic functionality that people use local for to cost extra fitting, isk, or repititious button pressing is like asking that sort of effort to make your ship move in an orbit.

Cloaks are the only thing broken enough to be used completely afk at no risk that isnt a dock. They are simply unreasonably broken so long as there is no way to influence them against their will in open space.

You do know I don't advocate removing intel, I advocate competing.

We can't compete with intel, currently. It is automated, and persistent.
Whoever can use it first, based on the least remaining preparation needed, automatically wins.

The PvE pilot is currently that category most often, since they don't need to know anything about the hostile, just that it exists. They know where they need to go, and how they want to get there.

IF the hostile was not reported until the gate cloak dropped, and knew exactly where to click so they could land on grid with the PvE pilot, that would also be fair.

I could work with that too.


What you want would also require a complete rework of several core mechanics. I am not saying that it would not be fun, but its still radically balanced against PvE ships so long as hard tackle can be applied from any ship indefinitely. You want hunters to have every advantage solo while PvE require fleets to operate with any profitability.

@Bane, it would not kill wormholes to make cloaks probable. I did have an idea that if cloaks were probable they could take scripts that would mask thier signature as something other than a ship signature. Mask yourself as a wormhole while sitting next to one...
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#185 - 2014-04-10 21:53:54 UTC
We don't need any of that though. Cloaking isn't the win button you guys are making it out to be. Plenty of covert ops ships die as it is. We don't want to to be able to probe down cloaked ships. We like that people can sneak around.

Personally, I find the game far more exciting knowing their could be a cloaked ship in the middle of my cap escalation fleet, ready to warp in an enemy fleet to gank us.

No trolling please

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#186 - 2014-04-10 21:59:30 UTC
Nikk Narrel wrote:
Just stop there please...


You are mistaken.

My position is almost the opposite of that which you suppose.

I would like to see the free intel in local reduced or eliminated in a manner appropriate to the level of infrastructure in any given system.

I also recognise that cloaked ships are a very one-sided guerrilla force.

I think that giving cloaked ships a limited time of operation until they became visible would:

1. not penalise active cloaked players at all, since they can manage their timers/cap/fuel/whatever and move if required.

2. prevent risk-free AFK disruption of enemy operations.

I am not in any way advocating risk-free PVE in nullsec.

Neither do I support risk-free ganking of industrials, miners or ratters in a cloaked ship.

Risk should be present and real for all parties, and be mitigated through correct player behaviour.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Nikk Narrel
Moonlit Bonsai
#187 - 2014-04-10 22:03:36 UTC
Mike Voidstar wrote:
What you want would also require a complete rework of several core mechanics. I am not saying that it would not be fun, but its still radically balanced against PvE ships so long as hard tackle can be applied from any ship indefinitely. You want hunters to have every advantage solo while PvE require fleets to operate with any profitability.

Ah, you are missing the adaptive aspect of this.
(Please note, I do not advocate for these changes to be possible inside of a wormhole, if you read the links in my sig it explains it in far more detail)

If the cloaked hunter KNOWS they can be hunted, and they have a limited time to operate with, added to the ability to hot drop no longer being functional....

They are going to show up trying to bait the PvE craft into a fight with them.
(Remember, they no longer have the security of being impossible to locate, so they are on the clock and need to make the trip worth the effort)

The PvE player, expecting that they have made better preparations and are more skilled, is also looking for what the hunter will see as a fair fight.

Both want the encounter, on the grounds that expectation of winning are not removed.

The PvE player will have toggled on the sensor sweeps, the hunter will detect the signal, both would become aware of each other close to the same time.

It is no more of a balancing act than roams are for current PvP ships. They are avoided by all but those who think they can get an edge, and some kills.

I believe it can be done.
Nikk Narrel
Moonlit Bonsai
#188 - 2014-04-10 22:09:04 UTC
Mournful Conciousness wrote:
Nikk Narrel wrote:
Just stop there please...


You are mistaken.

My position is almost the opposite of that which you suppose.

I would like to see the free intel in local reduced or eliminated in a manner appropriate to the level of infrastructure in any given system.

I also recognise that cloaked ships are a very one-sided guerrilla force.

I think that giving cloaked ships a limited time of operation until they became visible would:

1. not penalise active cloaked players at all, since they can manage their timers/cap/fuel/whatever and move if required.

2. prevent risk-free AFK disruption of enemy operations.

I am not in any way advocating risk-free PVE in nullsec.

Neither do I support risk-free ganking of industrials, miners or ratters in a cloaked ship.

Risk should be present and real for all parties, and be mitigated through correct player behaviour.

In exchange for a limited presence window, the hunter must have realistic expectation that they will have an encounter with which they can have a chance at winning.

I want that encounter to happen, above all, and that it give neither side advantage beyond what individual preparation allows.
They must fight as equals, or the game is dulled by favoring one side.

I want to be in my exhumer, (probably a skiff if I read that thread correctly), and see the single hunter on my sensors, and know I can have some fun soon.
I want the hunter to find me, and for us to have fun shooting at each other with space ships.

It sounds truly magnificent, and makes the heart race with anticipation, as the fight ensues....
Mike Voidstar
Voidstar Free Flight Foundation
#189 - 2014-04-10 22:36:01 UTC
Nikk Narrel wrote:
Mournful Conciousness wrote:
Nikk Narrel wrote:
Just stop there please...


You are mistaken.

My position is almost the opposite of that which you suppose.

I would like to see the free intel in local reduced or eliminated in a manner appropriate to the level of infrastructure in any given system.

I also recognise that cloaked ships are a very one-sided guerrilla force.

I think that giving cloaked ships a limited time of operation until they became visible would:

1. not penalise active cloaked players at all, since they can manage their timers/cap/fuel/whatever and move if required.

2. prevent risk-free AFK disruption of enemy operations.

I am not in any way advocating risk-free PVE in nullsec.

Neither do I support risk-free ganking of industrials, miners or ratters in a cloaked ship.

Risk should be present and real for all parties, and be mitigated through correct player behaviour.

In exchange for a limited presence window, the hunter must have realistic expectation that they will have an encounter with which they can have a chance at winning.

I want that encounter to happen, above all, and that it give neither side advantage beyond what individual preparation allows.
They must fight as equals, or the game is dulled by favoring one side.

I want to be in my exhumer, (probably a skiff if I read that thread correctly), and see the single hunter on my sensors, and know I can have some fun soon.
I want the hunter to find me, and for us to have fun shooting at each other with space ships.

It sounds truly magnificent, and makes the heart race with anticipation, as the fight ensues....


Nothing needs to change for this to happen for you. Just sit in your skiff with its flight of light drones and dont run. Heck, you can log on and do this right now.

You wont, because its suicide, but you could. Indefinite tackle means that the one you see could just be a tackler who will pin you while the rest of his fleet warps in.

You are going in the wrong direction. Stopping cynos isnt the answer, cloaks will still be OP.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#190 - 2014-04-10 23:23:22 UTC
Mike Voidstar wrote:


You are going in the wrong direction. Stopping cynos isnt the answer, cloaks will still be OP.


If you get tackled by something cloaky (without a cyno), you have time to launch ecm drones and align to where you want to get safe. It's an easy counter

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#191 - 2014-04-11 00:15:39 UTC
He wants to stop and fight in an environment where you don't know if backup is coming or not. He may align, but won't warp until they land on grid with their tackler.

No one ever died to an ECM drone, they won't be used in this hypothetical fight, assuming the extremely limited bay of this ship is even carrying a third flight of something after the mining and combat drones.

In the current environment it is suicide, cyno or no cyno. *Maybe* after the changes to the Skiff being discussed you could fight off a bad gank in high sec or mine under wardec, but I doubt you will see much more successful use anywhere else.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#192 - 2014-04-11 10:04:37 UTC
Nikk Narrel wrote:
Mournful Conciousness wrote:
Nikk Narrel wrote:
Just stop there please...


You are mistaken.

My position is almost the opposite of that which you suppose.

I would like to see the free intel in local reduced or eliminated in a manner appropriate to the level of infrastructure in any given system.

I also recognise that cloaked ships are a very one-sided guerrilla force.

I think that giving cloaked ships a limited time of operation until they became visible would:

1. not penalise active cloaked players at all, since they can manage their timers/cap/fuel/whatever and move if required.

2. prevent risk-free AFK disruption of enemy operations.

I am not in any way advocating risk-free PVE in nullsec.

Neither do I support risk-free ganking of industrials, miners or ratters in a cloaked ship.

Risk should be present and real for all parties, and be mitigated through correct player behaviour.

In exchange for a limited presence window, the hunter must have realistic expectation that they will have an encounter with which they can have a chance at winning.

I want that encounter to happen, above all, and that it give neither side advantage beyond what individual preparation allows.
They must fight as equals, or the game is dulled by favoring one side.

I want to be in my exhumer, (probably a skiff if I read that thread correctly), and see the single hunter on my sensors, and know I can have some fun soon.
I want the hunter to find me, and for us to have fun shooting at each other with space ships.

It sounds truly magnificent, and makes the heart race with anticipation, as the fight ensues....


I think we are in agreement. For the record, I have had that skiff encounter in w-space.

The skiff was equipped with ecm and scram. It effectively neutralised and trapped my cloaked proteus for long enough for a defender to arrive. The encounter eventually cost me 1 proteus + 1 tengu for 1 skiff (this pilot reshipped to a legion once the skiff went down).

Needless to say I was impressed with the trap and gave respect to my opponent.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#193 - 2014-04-11 12:27:37 UTC
Mournful Conciousness wrote:


I think we are in agreement. For the record, I have had that skiff encounter in w-space.

The skiff was equipped with ecm and scram. It effectively neutralised and trapped my cloaked proteus for long enough for a defender to arrive. The encounter eventually cost me 1 proteus + 1 tengu for 1 skiff (this pilot reshipped to a legion once the skiff went down).

Needless to say I was impressed with the trap and gave respect to my opponent.


Sounds like there are ways to defend against cloakies already. This story shows that with some initiative you can counter the gank. Who would have thought?!

No trolling please

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#194 - 2014-04-11 13:20:56 UTC
Bane Nucleus wrote:
Mournful Conciousness wrote:


I think we are in agreement. For the record, I have had that skiff encounter in w-space.

The skiff was equipped with ecm and scram. It effectively neutralised and trapped my cloaked proteus for long enough for a defender to arrive. The encounter eventually cost me 1 proteus + 1 tengu for 1 skiff (this pilot reshipped to a legion once the skiff went down).

Needless to say I was impressed with the trap and gave respect to my opponent.


Sounds like there are ways to defend against cloakies already. This story shows that with some initiative you can counter the gank. Who would have thought?!


Here we go: http://eve-kill.net/?a=kill_related&kll_id=19125253

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Stig Sterling
Aliastra
Gallente Federation
#195 - 2014-04-11 14:34:22 UTC
I have always felt that the local chat seemed to be a mechanic that was just transplanted from other MMO's. I don't think it served any good purpose originally except that people who had played other similar games previously would feel familiar with it.

The fact that it is the number one source of Intel on any battlefield in EVE was probably not engineered by CCP, but they probably should have had the foresight to remove it before it became the problem it is today.

I will always support this idea, and in fact just about any idea the makes the game more challenging and rewarding at the same time. Related to this would probably be the merge of the overview and D-Scan. Come to think of it, if we had the merge of D-Scan + Overview, and the removal of local, it would cut down the clutter on my screen by a significant amount. Win!

Stig Sterling approves this change. And since he the greatest man to ever live, everyone else should follow his example.

Also, Mournful Consciousness' avatar looks like Keanu Reeves with a mustache and dreadlocks, so I have to agree with him.
Mike Voidstar
Voidstar Free Flight Foundation
#196 - 2014-04-11 16:45:55 UTC
Stig Sterling wrote:
I have always felt that the local chat seemed to be a mechanic that was just transplanted from other MMO's. I don't think it served any good purpose originally except that people who had played other similar games previously would feel familiar with it.

The fact that it is the number one source of Intel on any battlefield in EVE was probably not engineered by CCP, but they probably should have had the foresight to remove it before it became the problem it is today.

I will always support this idea, and in fact just about any idea the makes the game more challenging and rewarding at the same time. Related to this would probably be the merge of the overview and D-Scan. Come to think of it, if we had the merge of D-Scan + Overview, and the removal of local, it would cut down the clutter on my screen by a significant amount. Win!

Stig Sterling approves this change. And since he the greatest man to ever live, everyone else should follow his example.

Also, Mournful Consciousness' avatar looks like Keanu Reeves with a mustache and dreadlocks, so I have to agree with him.



Actually I am pretty sure it's intentional.

For one thing, the original programmers of EVE were hell bent on reinventing the wheel. Even their original forum software seemed to be done by them personally, and it was borked all to hell. Off the rack is not how they did things.

Secondly, every other MMO I have ever played allowed for the chat channels to be polled for population--- /who [name], /whoall, etc. No where but EVE have I seen chat display a constantly updated list of who is in a given channel. Even most chat boards and such don't display that info as a constantly updating list.
Justin Cody
War Firm
#197 - 2014-04-12 18:04:13 UTC
Mike Voidstar wrote:
I dont disagree.

I am personally looking foward to a killmail or two to get posted of some skiffs backed by a Nighthawk or something plastering a gank attempt.



I got my hawk and pod killedby a skiff doing the insta-lock thing the other day. Super effective.
Justin Cody
War Firm
#198 - 2014-04-12 18:10:51 UTC
Mournful Conciousness wrote:
Nikk Narrel wrote:
Just stop there please...


You are mistaken.

My position is almost the opposite of that which you suppose.

I would like to see the free intel in local reduced or eliminated in a manner appropriate to the level of infrastructure in any given system.

I also recognise that cloaked ships are a very one-sided guerrilla force.

I think that giving cloaked ships a limited time of operation until they became visible would:

1. not penalise active cloaked players at all, since they can manage their timers/cap/fuel/whatever and move if required.

2. prevent risk-free AFK disruption of enemy operations.

I am not in any way advocating risk-free PVE in nullsec.

Neither do I support risk-free ganking of industrials, miners or ratters in a cloaked ship.

Risk should be present and real for all parties, and be mitigated through correct player behaviour.


1) Get out
2) this thread is about local chat not cloaked afkers - please don't go off topic.
3) cloaking is the counter to bubbles and insta-lock camps and probes and other resources you have available. You have it reversed.
4) you are advocating an irrelevant position
5) Any non-stabbed industrial in nullsec is asking to get ganked if not scouted...deal with it. The same largely goes for low sec.
6) cloaked ships have their scan resolution taken down quite a bit except for specialized ships like stealth bombers. SB's are also fragile, cov ops frigate are also fragile and recons and t3's have a decloak locking timer of about 5 secs and if you have any protection while mining/gas harvesting then they are hard pressed to win without dropping a crap load on top of you via cyno. Also mining with a neutral in local is hilarious in that you feel entitled to do so without potential risk.

Again...the cloak is the counter to probes, probes are a counter to safe spotted ships with or without eccm systems. So no you can't have a limited time or fuel requirements. CCP has already addressed this now get over it.
Justin Cody
War Firm
#199 - 2014-04-12 18:12:01 UTC
Mike Voidstar wrote:
Stig Sterling wrote:
I have always felt that the local chat seemed to be a mechanic that was just transplanted from other MMO's. I don't think it served any good purpose originally except that people who had played other similar games previously would feel familiar with it.

The fact that it is the number one source of Intel on any battlefield in EVE was probably not engineered by CCP, but they probably should have had the foresight to remove it before it became the problem it is today.

I will always support this idea, and in fact just about any idea the makes the game more challenging and rewarding at the same time. Related to this would probably be the merge of the overview and D-Scan. Come to think of it, if we had the merge of D-Scan + Overview, and the removal of local, it would cut down the clutter on my screen by a significant amount. Win!

Stig Sterling approves this change. And since he the greatest man to ever live, everyone else should follow his example.

Also, Mournful Consciousness' avatar looks like Keanu Reeves with a mustache and dreadlocks, so I have to agree with him.



Actually I am pretty sure it's intentional.

For one thing, the original programmers of EVE were hell bent on reinventing the wheel. Even their original forum software seemed to be done by them personally, and it was borked all to hell. Off the rack is not how they did things.

Secondly, every other MMO I have ever played allowed for the chat channels to be polled for population--- /who [name], /whoall, etc. No where but EVE have I seen chat display a constantly updated list of who is in a given channel. Even most chat boards and such don't display that info as a constantly updating list.


Its an IRC channel system. In fact bugs used to exist where you could put your character name into any local in EVE and see who was there.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#200 - 2014-04-12 21:13:03 UTC
Justin Cody wrote:
...


Justin, you're too keen to be confrontational.

I support reform of local chat.

I recognise a legitimate complaint about cloaks that has been brought up in this forum. It may be strictly off topic but it was raised as a concern by a 0-sec player in connection with changing local chat, so I think it has relevance.

The specific concern is that an AFK cloaked ship can prevent all operations in a given system. This is a legitimate concern because it does indeed seem to be a broken side-effect.

The reason (if you're still reading) is that the people who want to operate in that system have no way of finding out whether that ship represents a threat or not. The pilot could be watching TV or visiting his granny and the other residents of the system cannot know no matter what steps they take.

Giving cloaks some kind of time limit or requiring the pilot to take action to avoid eventual detection would specifically address this one game breaker without impacting any legitimate non-AFK uses of a cloak.

Cloaking up in someone's system and going AFK for an extended period can reasonably be considered a form of botting - it is area denial without effort.

That does not seem to be fair or reasonable to me.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".