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Player Features and Ideas Discussion

 
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A second sandbox

First post
Author
Eva Rourge
#1 - 2014-04-10 16:59:31 UTC
In short:

1. Best way to get what we all want (features, changes, expansions, etc. and by all I mean literally all of us) is to first help get the funding needed.
2. Best way to get funding is to help CCP raise revenue.
3. Best way to raise revenue is to increase the sub base. This should also provide obvious in-game benefits as well.
4. Best way to increase the sub base is to offer whatever is (or may be) appealing to the general (non current subscriber) masses.
5. One should never neglect the current subs so whatever it is that does or may appeal to new subs should not in any way hurt or make current subs feel neglected/abandoned.
6. The optimal solution should both serve the long-term goal (point #1) and provide short-term "immediate" benefits (to existing subs).
7. All of the above should be accomplished with minimal risk to both CCP and the current subs. If it fails shut it down and never look back type of deal.
8. Finally, the above needs to fit into the entire Eve universe, storyline and history.


Now, what could we possibly do to satisfy the above requirements?

Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+

This would create an influx of subs we need and everyone would benefit. More people, less whining, lower war fees, cheaper hulls, more adult-oriented content in New Eden, a safe haven for CBs and a completely lawless environment for the rest of us. Less hatred and more game.

,

Eva Rourge
#2 - 2014-04-10 17:00:00 UTC  |  Edited by: Eva Rourge
Mechanics:

Rift Gates (see storyline sample below) are created all over New Eden.
These gates have security restrictions as to who and what can approach and pass through.
Gates have a 2AU perimeter which can never be breached. Attempted violations will be dealt with promptly (insta pop).
Any capsule may pass through (with a positive security status). Only one type of vessel is allowed (pod).
Technically passing through is just like jumping clones. Gates are more station-like and one must dock up at one of these gates and must be in either a capsule. This preserves the low load and minimal requirements and behind the scenes creates a jump clone if none exists or jumps into one basically (on the other server).
Moving stuff (ships, modules, resources, etc) is done via NPC transit corps (each server has one) for a specific fee plus tax.
New Eden gets more aggressive (lower concord response times in hs or even the demolish ion of hs all together) while the new sandbox gets to be completely pvp-free.

It is important to note that while the new shard would be "risk-free" - rewards would also be proportionate. New Eden would have resources unavailable in the new world as well as NPCs with the better loot.

The idea is not to create an alternative but to create a supplement. Done right this would cause initial new sub influx into the new world but then subsequently gradual migration to New Eden as characters (and players) mature and progress.

,

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-04-10 17:00:42 UTC
ewww

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Eva Rourge
#4 - 2014-04-10 17:00:54 UTC
Reserved for sample storyline

,

Last Wolf
Umbra Wing
#5 - 2014-04-10 17:09:00 UTC
Ib4 "Go back to WOW".

Horrible Idea. If you want a safe "High-Sec" only server this isn't the game for you. There are thousands of low/null/Wh systems that are pretty much deserted. We need people OUT of high-sec not add more of it.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Tippia
Sunshine and Lollipops
#6 - 2014-04-10 17:09:29 UTC
That would defeat the entire purpose of the game.
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-04-10 17:11:56 UTC
Eva Rourge
#8 - 2014-04-10 17:14:06 UTC  |  Edited by: Eva Rourge
Last Wolf wrote:
Ib4 "Go back to WOW".

Horrible Idea. If you want a safe "High-Sec" only server this isn't the game for you. There are thousands of low/null/Wh systems that are pretty much deserted. We need people OUT of high-sec not add more of it.


What's with the personal attacks buddy? Who said I want the server? Did you read what I wrote at all? I'd like to stay on the pvp side actually and make it better. Who's post are you responding to because I can't find one word mentioning more hs in New Eden.

,

Eva Rourge
#9 - 2014-04-10 17:15:37 UTC
Tippia wrote:
That would defeat the entire purpose of the game.


How would it exactly? New Eden would stay untouched (or become a more dangerous place). What purpose would be defeated?

,

Eva Rourge
#10 - 2014-04-10 17:16:28 UTC  |  Edited by: Eva Rourge
Double post from the phone... Grr

,

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2014-04-10 17:17:24 UTC
I thought losec and null were there to make PvP better...so make it better there? Keep the CCP development concentrated in one area would be best I think.
Eva Rourge
#12 - 2014-04-10 17:20:11 UTC
Corraidhin Farsaidh wrote:
I thought losec and null were there to make PvP better...so make it better there? Keep the CCP development concentrated in one area would be best I think.


How much "development" have you seen lately? I am proposing something to actually allow this development we all want through increasing revenue through new subs through mass appeal. Additionally this would also free us up from the constant whining and arguing over what the purpose of the game is and who wants to ruin who's game.

,

Tippia
Sunshine and Lollipops
#13 - 2014-04-10 17:21:34 UTC  |  Edited by: Tippia
Eva Rourge wrote:
How would it exactly?
It would no longer be a single, unsharded universe.
Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game.

If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called “Wold of Darkness”.

Quote:
How much "development" have you seen lately?
Quite a lot. Have you been paying attention to the flow of stickies in this forum section?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-04-10 17:24:48 UTC
I honestly can't see how this would be workable or beneficial. There are already a good balance of areas to play in, simply ignore the whining and everyone play their own game.
ShahFluffers
Ice Fire Warriors
#15 - 2014-04-10 17:26:08 UTC  |  Edited by: ShahFluffers
Eva Rourge wrote:
Now, what could we possibly do to satisfy the above requirements?

Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+

*points to Ultima Online and "Trammel Server"*

That's basically what you are proposing OP. And what happened with Trammel was...

- yes, it initially created a huge influx of new subs.
- everyone who was smart moved their money making activities to the "safer area"...
- ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production).
- the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall.
- there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all.
- the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server").
- Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left.
- UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content").


-1 to this idea. I like EVE the way it is.
Eva Rourge
#16 - 2014-04-10 17:26:46 UTC
Tippia wrote:
Eva Rourge wrote:
How would it exactly?
It would no longer be a single, unsharded universe.
Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game.

If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called “Wold of Darkness”.


A) New Eden would still be one shard as it is now.
B) Where is the call to compromise? There is none.
C) Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game.
D) I still do not see how the current game would suffer in any shape or form. Those who like things the way they are will continue to do so. Those who don't will migrate to the new shard (instead of quitting). Those who never gave it a try just might.

,

Eva Rourge
#17 - 2014-04-10 17:30:14 UTC
ShahFluffers wrote:
Eva Rourge wrote:
Now, what could we possibly do to satisfy the above requirements?

Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+

*points to Ultima Online and "Trammel Server"*

That's basically what you are proposing OP. And what happened with Trammel was...

- yes, it initially created a huge influx of new subs.
- everyone who was smart moved their money making activities to the "safer area"...
- ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production).
- the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall.
- there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all.
- the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server").
- Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left.
- UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content").


-1 to this idea. I like EVE the way it is.


Good input, thank you. In response I must say this: just because someone didn't implement the idea in a successful way does not mean the idea itself is a bad one. We could learn from those implementation mistakes and avoid the adverse effects.

,

Tippia
Sunshine and Lollipops
#18 - 2014-04-10 17:45:51 UTC
Eva Rourge wrote:
A) New Eden would still be one shard as it is now.
No, it wouldn't. That's the whole point of your suggestion.

Quote:
Where is the call to compromise?
In your suggestion to alter the game for an audience that doesn't like it.

Quote:
Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game.
You mean aside from the massive infrastructure that needs to be purchased, the dev hours that need to be poured into it, the very long balancing process required if you want to tie the two together? You're being very naïve here.

What you're asking for is a different game, with some basic reused code. That's what the CARBON initiative is all about and it is, as mentioned, already in progress in the form of WoD. If you want to get an idea of how “not difficult” it is, you can take a glance of how quickly that game is progressing.

Quote:
I still do not see how the current game would suffer in any shape or form.
Because of the distortions and imbalances it would create; by removing one of the key selling points and unique features of the game; by wasting huge amounts of dev resources.

All that to try to appeal to an audience that has already been lost.
Eva Rourge
#19 - 2014-04-10 18:14:09 UTC
Tippia wrote:
Eva Rourge wrote:
A) New Eden would still be one shard as it is now.
No, it wouldn't. That's the whole point of your suggestion.

Quote:
Where is the call to compromise?
In your suggestion to alter the game for an audience that doesn't like it.

Quote:
Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game.
You mean aside from the massive infrastructure that needs to be purchased, the dev hours that need to be poured into it, the very long balancing process required if you want to tie the two together? You're being very naïve here.

What you're asking for is a different game, with some basic reused code. That's what the CARBON initiative is all about and it is, as mentioned, already in progress in the form of WoD. If you want to get an idea of how “not difficult” it is, you can take a glance of how quickly that game is progressing.

Quote:
I still do not see how the current game would suffer in any shape or form.
Because of the distortions and imbalances it would create; by removing one of the key selling points and unique features of the game; by wasting huge amounts of dev resources.

All that to try to appeal to an audience that has already been lost.


A few good points here but let me respond in short: no hardware changes or balancing would be required at all. I am not being naive - the current environment has to have a deployment snapshot and since no game mechanics are to be changed (with a few exceptions of NPC logic, gate guns, etc (none fundamental) all that would be necessary is deployment of hardware and a few months of adding new models/textures. Again, a lot less time and money than starting a new game (and marketing it from scratch). WoD is basically entirely different at its core and is apples to oranges.

If I sum up all of the feedback (and other threads on the board) so far I will have the following conclusion:

Change nothing (well except minor cosmetic issues discussed here and there on these boards). Let Eve live and die as it exists right now. We hate how "others" try to bend everyone to play "their" game and we hate everyone who doesn't understand "our" game and the purpose that "we" see. We don't like CCP wasting money on things like Dust and we want more Eve expansions at the same time but we don't want or need new subs because they are "lost" already. 99% of ideas are crap because they do not fall in line with "my" game, are too expensive (without a clue as to how), will ruin "my game" and so on and on and on.

I get it, thanks for the feedback. I really have no other "ideas" that fall into the "accepted and encouraged" categories of Hello Kitty skins or whatnot so I'll keep my thoughts out of the boards. Wait, I am actually for sale so that's that. o/

,

ShahFluffers
Ice Fire Warriors
#20 - 2014-04-10 18:18:16 UTC  |  Edited by: ShahFluffers
Eva Rourge wrote:
ShahFluffers wrote:
Eva Rourge wrote:
Now, what could we possibly do to satisfy the above requirements?

Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+

*points to Ultima Online and "Trammel Server"*

That's basically what you are proposing OP. And what happened with Trammel was...

- yes, it initially created a huge influx of new subs.
- everyone who was smart moved their money making activities to the "safer area"...
- ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production).
- the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall.
- there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all.
- the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server").
- Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left.
- UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content").


-1 to this idea. I like EVE the way it is.


Good input, thank you. In response I must say this: just because someone didn't implement the idea in a successful way does not mean the idea itself is a bad one. We could learn from those implementation mistakes and avoid the adverse effects.

"Proper implementation" is not the problem... it's systemic. The way the current game exists is not compatible with "safe zones" of any kind.

I order to make your idea work;

- the "new server" would have to be completely independent of the "current EVE"... with no character, money, or item trades of any kind. Again... the current economy depends on destruction of ships and assets to keep demand going. If you remove the reason for demand (see: ship/asset destruction) then supply begins to swell and prices fall... and if you remove risk (see: ship/asset destruction) in gaining/gathering ISK then you create an excess supply of it... which causes inflation.
These two do not cancel each other out though... it just creates extreme "boom-bust" cycles that leave newer players with less experience and wealth in a bad position.

NOTE: if you keep the ability for characters, money, and items to move back and forth between the two servers you still create an imbalance because on one side you will have industry that cannot be attacked or thwarted in any way shape or form (both for you and your enemies)... and on the other hand you have no industry whatsoever (because you'd be dumb to keep in an area where it could be attacked).
The current imbalances between high-sec and null-sec mining and industry illustrate this point pretty well (see: most mining and industry is done in high-sec for "safety" reasons... and it will continue to be this way even if it is becomes more profitable to do these things in null-sec).


- in order to mitigate the above problem... you would have to introduce a new mechanic to arbitrarily force people to buy new ships and equipment and/or spend ISK. Most other games use "durability" type mechanics... but that kind of thing is never especially popular and usually causes various degrees of frustration among players.
I would also shudder to think of the coding and database nightmare that would be required to make it work... especially with 10 year old single-threaded legacy code.


- CCP would have to redirect most of its efforts to creating new "themepark" content... something that it has never been especially good at.
This becomes a problem in the long run because "themepark" content usually has a "shelf-life" of less than a few months. After that it usually has been picked apart, analyzed, documented, and had "min/max" guides made for it. At which point you lose peoples' attention until you create more content... while maintaining the old content for the "die hards" out there... which builds up over time and requires ever more resources to maintain (which the fluctuating subs may not support).
"Multiplayer Sandbox" style content merely requires the DEVs to keep various "tools" more or less in balance and add a new one when they identify an area that is "lacking." The players make their own content with each other (for better or worse).


- you have have to create more than few extra incentives for people to stay in the "current EVE" because people by and large shy away from danger if they can (even if they enjoy risk)... because really... you'd be dumb not to.


With all these changes OP you are basically talking about creating a completely different game from EVE.
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