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[Kronos] Mining Barges and Exhumers

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Darkblad
Doomheim
#321 - 2014-04-10 16:37:40 UTC  |  Edited by: Darkblad
Atum wrote:
Nikk Narrel wrote:
The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be.

Could someone please point out to me where and why the "Hulks are not intended to be solo / Hulks are only meant for fleets" meme got started?
The latest iteration of that meme can be found here:
CCP Fozzie wrote:
The Covetor and Hulk remain the kings of yield, at the expense of tank and ore hold capacity. Their abilities in large scale group mining will be further improved through the addition of a 5% per level bonus to mining laser and ice harvester optimal range.

Edit:
And back then, when those Ore Holds got added to the ORE Ships, the Devlog stated
CCP Eterne wrote:
The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals.

NPEISDRIP

Nikk Narrel
Moonlit Bonsai
#322 - 2014-04-10 16:45:54 UTC
Atum wrote:
Nikk Narrel wrote:
The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be.

Could someone please point out to me where and why the "Hulks are not intended to be solo / Hulks are only meant for fleets" meme got started?

Meme?

You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often?
Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.

I believe the details speak for themselves.
Atum
Eclipse Industrials
Quantum Forge
#323 - 2014-04-10 16:51:36 UTC
Darkblad wrote:
stuff

Well, that at least explains why the meme is there, though I certainly don't agree with 33% of it. Making the 'kings of yield' reliant on someone else to bring them a key component (crystals) to maintain that yield is just plain wrong. Making them rely on someone else to provide protection or hauling capacity, though, is entirely reasonable.
Atum
Eclipse Industrials
Quantum Forge
#324 - 2014-04-10 17:07:57 UTC
Nikk Narrel wrote:
Meme?

You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often?
Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.

I believe the details speak for themselves.

Having flown barges (and then exhumers) almost from the day they were released, I'm well aware of their strengths and limitations. I was jet-can mining out of my hulk for years, and saw absolutely nothing wrong with making my command ship alt swap out for an Iteron every other hour to come pick up the ore. That was the trade-off in the day... uber yield with barely enough cargo for two cycles, *AFTER* loading up a full compliment of crystals. Following the first so-called "balance" (which I can't remember many people asking for, but that's a different story), the original T2 specialties were replaced with uber tank, uber hold, and barely-better yield with practically no space for spare lenses. Give the hulk enough cargo (or an ammo bay) to carry a full set of crystals and an ore bay that'll barely accommodate two full cycles of mining, and I'll shut up, because it'll then be able to function as an asteroid's worst nightmare.

Forcing hulk pilots to have someone else constantly feeding them crystals is just plain dumb. When's the last time you asked a maelstrom pilot to rely on someone flying a wreath to feed them shells in the middle of a fleet fight? Oh, what's that? You haven't? Sorry for pointing out such an incredibly flawed and ASININE suggestion. Of course a battleship pilot would bring enough ammo, of multiple types, for a fleet fight. They'd be laughed out of comms (after the FC personally podded them) if they didn't. So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others? The last "all hands" corp mining op I remember even being called was back in 2004, when I was barely more than an ENB refugee in high sec. That's how laughable the idea is.
Nikk Narrel
Moonlit Bonsai
#325 - 2014-04-10 17:15:51 UTC
Atum wrote:
Nikk Narrel wrote:
Meme?

You had not noticed that they had less hold capacity, requiring them to either jet can or use haulers more often?
Perhaps the less capable tank escaped your notice, which would suggest they expected more protection from outside sources.

I believe the details speak for themselves.

Having flown barges (and then exhumers) almost from the day they were released, I'm well aware of their strengths and limitations. I was jet-can mining out of my hulk for years, and saw absolutely nothing wrong with making my command ship alt swap out for an Iteron every other hour to come pick up the ore. That was the trade-off in the day... uber yield with barely enough cargo for two cycles, *AFTER* loading up a full compliment of crystals. Following the first so-called "balance" (which I can't remember many people asking for, but that's a different story), the original T2 specialties were replaced with uber tank, uber hold, and barely-better yield with practically no space for spare lenses. Give the hulk enough cargo (or an ammo bay) to carry a full set of crystals and an ore bay that'll barely accommodate two full cycles of mining, and I'll shut up, because it'll then be able to function as an asteroid's worst nightmare.

Forcing hulk pilots to have someone else constantly feeding them crystals is just plain dumb. When's the last time you asked a maelstrom pilot to rely on someone flying a wreath to feed them shells in the middle of a fleet fight? Oh, what's that? You haven't? Sorry for pointing out such an incredibly flawed and ASININE suggestion. Of course a battleship pilot would bring enough ammo, of multiple types, for a fleet fight. They'd be laughed out of comms (after the FC personally podded them) if they didn't. So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others? The last "all hands" corp mining op I remember even being called was back in 2004, when I was barely more than an ENB refugee in high sec. That's how laughable the idea is.

Your experiences may differ from those of others.

That said, the design of the hulk is not for you alone, or anyone else so specifically for that matter.

The hulk is yield king in order to promote group play. I believe it is really that simple.
Sure, you can improvise, and accept compromises to still use one solo, but at that point you often negate the yield bonus as a result of greater need to haul ore, or avoid rats whose DPS is more than you can comfortably tank.

In other words, the other two versions of the exhumer start to become more practical, as they are simply less dependent on others for support.
Darkblad
Doomheim
#326 - 2014-04-10 17:17:45 UTC
Atum wrote:
So why is CCP forcing hulk pilots to do this, when the majority of miners I know prefer to either work alone, or in groups no larger than three or four others ?
Maybe they do so, because Miners have make a decision: Rely only on yourself (no Hulk/Covetor) or on others (Someone that hands you the Crystals, e.g. from the Industrial Command Ship's Cargo. With CCP directly stating that their opinion about Covetor/Hulk is that they do want them to be dependant on support suggests this.

NPEISDRIP

FaulEnza N00bist
Dosis Facit Venenum
Nuesschenkartell.
#327 - 2014-04-10 17:17:51 UTC
*Little Promotion*
Maybe we could include this LINK for the social aspects.
Elegant, isn't it Big smile
Vic Jefferson
Stimulus
Rote Kapelle
#328 - 2014-04-10 18:02:08 UTC
Corraidhin Farsaidh wrote:
No level of fittings on a barge or exhumer will stop a determined gank, they will just bring x more dessies to apply dps in time. The barges only hope would be if the fittings allowed a better set of escape assisting modules to be fitted. The only drivers to stop ganks is the cost of the dessies versus the value of the kill. Making more expensive barges/exhumers will simply make them more tempting targets with the same nil chance of survival against competent gankers (though feel free to correct me if I'm wrong).


Exactly - nor should they; there should never be a time when you are immune to other players.
You have intel channels, you have local, you have any number of tools which will do far more than any 'escape' module. You have the social option of getting in touch with your local ganking menace and buying them off or joining forces. The existing mechanics already give a virtual cornucopia of options, which the player should exploit to succeed, and not rely on the ship to compensate for poor choices.

In all practicality, the current iteration, and the proposed iteration of procurer/skiff does is more than a little compensatory - how many of these things -really- go down? One for every 50 of the other classes? One of every 100? The practical immunity of them to ganks will go far to ensure mineral prices stay low.

Vote Vic Jefferson for CSM X.....XI.....XII?

Atum
Eclipse Industrials
Quantum Forge
#329 - 2014-04-10 18:07:12 UTC  |  Edited by: Atum
Nikk Narrel wrote:
The hulk is yield king in order to promote group play. I believe it is really that simple.

Darkblad wrote:
With CCP directly stating that their opinion about Covetor/Hulk is that they do want them to be dependant on support suggests this.


Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function? A hauler needs nobody else to haul, a covops needs nobody else to probe, and a battleship needs nobody else to carry ammo. For that matter, you can even say cap ships don't need someone else to travel, because beacons at POS towers remove the need for a cyno ship. Why is the hulk being singled out and forced to rely on others to perform its main function in this way?
Darkblad
Doomheim
#330 - 2014-04-10 18:17:39 UTC
Atum wrote:
Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function?
This time, you may read Fozzie's inital post again by yourself (hint: use "crown" as a keyword). An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter.

NPEISDRIP

Nikk Narrel
Moonlit Bonsai
#331 - 2014-04-10 18:27:30 UTC
Darkblad wrote:
Atum wrote:
Ok, but then why is CCP forcing fleet activity onto hulk pilots, when no other class is forced to operate in this way to perform its primary function?
This time, you may read Fozzie's inital post again by yourself (hint: use "crown" as a keyword). An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter.

BLOPs.

Trying to use one of these solo, and you will experience new levels of "frustration".
Really, anything with a jump drive, is so strongly recommended for fleet use that few question it at all.

Command ships, while certainly possible to use solo, tend to be much less effective boosting other ships, when there are no other ships.

The Orca and Rorqual. Too much already said about them elsewhere.

Truly, many ships have only partial functionality without others to enhance or support them.

That said, I love the direction the new Skiff is going in.
To me, it shines like a beacon of hope.
baltec1
Bat Country
Pandemic Horde
#332 - 2014-04-10 19:15:13 UTC
Nikk Narrel wrote:

You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate.
[/quote

It doesnt matter how easy a ship is to find. I am simply pointing out the base stats which show that reducing the macks base tank to the same as a hulks is not a terrible thing.


[quote=Nikk Narrel]
The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance.


The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work.
Nikk Narrel
Moonlit Bonsai
#333 - 2014-04-10 19:26:42 UTC
baltec1 wrote:
The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work.

The reason the Mack overshadows other ships, as you described it, is because more pilots are choosing it for their play interests.

Clearly, these pilots find the presence of an ore hold attractive, and the tank potential also has value.

Neither of these aspects has the same significance in a fleet environment, at least not as often with the presence of hauling and combat support available.
In limited duo activities, I would often combine a hulk and a mack together, so I would have the advantage of yield on one ship, and an effective lesser yield exchanged for hauling ability on the second ship.
When solo, I would choose the mack, simply because it felt more practical to me.
To me, this suggests, that pilots are choosing to fly these exhumers without fleet support often, and are selecting the Mack for it's simpler operation consequent to not needing to unload or flee from rats as often.

Perhaps if fleet activity were to increase, the use of proven effective fleet supported yields provided by the hulk would cause it's use rate to increase as well.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#334 - 2014-04-10 19:41:05 UTC
baltec1 wrote:
Nikk Narrel wrote:

You compare exhumers to cruisers, as if exhumers were not far more predictable and easier to locate.


It doesnt matter how easy a ship is to find. I am simply pointing out the base stats which show that reducing the macks base tank to the same as a hulks is not a terrible thing.


Nikk Narrel wrote:

The hulk is notably less tanked, because it is NOT intended to be solo to the same degree a mack or skiff would be. There is the correlation you seemed to imply did not exist, this ease of finding in a vulnerable circumstance.


The mack would do just fine with the hulks base tank, the point is to not have the mack overshadow the other mining ships which is what happens right now with its tank vs the hulk. The hulk simply does not have enough going for it to be used when you can get good yield and a good tank out of the mack. The mack even pushes into the hulks main area which is fleet work.

The Mack overshadows other ships due to the fact the most desirable MINING attribute lies with it. Nerfing the tank won't bring any parity between the usage since the attributes which make it desirable as a miner will be untouched (best hold + close second in yield). The thing that keeps the Hulk down is the high maintenance playstyle it demands, and currently the Skiff offers no advantage as a miner. That is why the Mack is popular. It's not the tank, and nerfing the tank won't accomplish increasing usage of the Hulk, but may have you seeing a few more Skiffs from the paranoid, though it's arguable that the paranoid are already in Skiffs and Procurers.
Darkblad
Doomheim
#335 - 2014-04-10 20:11:38 UTC
Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?

Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank.

NPEISDRIP

Nikk Narrel
Moonlit Bonsai
#336 - 2014-04-10 20:24:36 UTC
Darkblad wrote:
Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?

Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank.

I don't see a positive reason for this.

The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks?

It sounds like you are trying to make people gamble about whether a hostile player or NPC is going to show up.
In many areas, the NPC's are quite effective with DPS, so the Mack would no longer be viable if those were anticipated.
Aerie Evingod
Midwest Miners LLC
#337 - 2014-04-10 20:26:21 UTC
Darkblad wrote:
Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?

Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank.


The skiff is BUFFED to mack yield so you think the mack should be NERFED to hulk tank?
Atum
Eclipse Industrials
Quantum Forge
#338 - 2014-04-10 20:40:12 UTC
Darkblad wrote:
An in case your point with "no other class" is not limited to mining vessels: there's other ships that are kind of useless for solo activities. Some of them are a bit larger (around 15km), but that doesn't matter.

Alright, let's use titans. What's the primary function of a titan? Depending on the circumstances, it's either to DD an enemy target, or to bridge friendlies someplace sorta far away. Is another person absolutely required for either of those functions to work? No. In the first case, the titan does not require someone else to bring it DD fuel every time it chooses a new victim, assist in targeting or tackling that victim, or much of anything else. In the second case, a cyno might be helpful in getting the fleet to where it wants to be, but you could just as well bridge to a POS beacon, and that doesn't require assistance. Sure, you can make the argument that opening a bridge without a subcap fleet ready to use it is stupid, but it can be done, and that shoots down the idea of "Player 2 required."

Nikk Narrel wrote:
BLOPs.

Trying to use one of these solo, and you will experience new levels of "frustration".
Really, anything with a jump drive, is so strongly recommended for fleet use that few question it at all.

Command ships, while certainly possible to use solo, tend to be much less effective boosting other ships, when there are no other ships.

The Orca and Rorqual. Too much already said about them elsewhere.

Truly, many ships have only partial functionality without others to enhance or support them.

Alright, BLOPS. I fly buzzards, and they're my preferred probe/scout when I'm a fleet scout or go looking for hacking-type sites. Do I absolutely have to have someone else to perform either of those functions? No. Do I have to have someone else in order to open a covert cyno? No (though again, opening a cyno nobody's going to use would be pretty lame). Let's take a couple steps up and consider the widow. What's its primary purpose? Blowing other people to smithereens. Does it require someone else's assistance to do so? No. Sure, you could make the argument that it's gimped up without being able to BLOPS-bridge, but having to slowboat through gates does not in any way affect its fighting ability, only the odds of it successfully sneaking up on someone.

So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up. It has no tank, but that's not its job. It has no cargo, but that's not its job. Its job is to be the best at turning asteroids into ore, except having to either rely on outside assistance in ways other ships do not, or flying back and forth to a can/yurt/pos/station/whatever to reload, knocks it off that throne. A skiff is not reliant on others to protect it (at least in high sec), and you can AFK in a mac for hours, but a hulk requires babysitting. Two cycles of space, three beams to juggle, and almost no spare crystal capacity. As if mining wasn't painful enough already, why would someone willingly subject themselves to the headache when they can give up just a little bit of yield (208m3/min), have a very chill/zen/hypnotizing time instead, then make up that difference in the time spent shuttling back and forth to the crystal shop?
Nikk Narrel
Moonlit Bonsai
#339 - 2014-04-10 20:53:30 UTC
Atum wrote:
So again, tell me why the hulk should be forced to rely on outside assistance to keep its yield up.?

Based on the logic used to dismiss the points being compared to other ships, there is no current or proposed reason for it not to be used solo.

Sure, it cannot carry ore as well as a mack, but that is not everything.
Perhaps it fights less capably than the proposed skiff too, but if you intend to be evasive and cautious, that is not an overwhelming detail either.

In short, if we are to be consistent with the thinking pattern here, the hulk has no issue, and should be used / enjoyed fully.
baltec1
Bat Country
Pandemic Horde
#340 - 2014-04-10 21:00:09 UTC
Nikk Narrel wrote:
Darkblad wrote:
Somehow ... when the Skiff is to be put on par with the Mackinaw regarding yield, why not put the Mackinaw on par with the Hulk regarding tank? Sounds just fair, doesn't it?

Not that most actual mining pilots (at least those that DO lose ships in highsec) actually care the least for their AFK income vessel's tank.

I don't see a positive reason for this.

The Mack would be matched for yield by the skiff, and it's tank dropped to be equal to the hulks?

It sounds like you are trying to make people gamble about whether a hostile player or NPC is going to show up.
In many areas, the NPC's are quite effective with DPS, so the Mack would no longer be viable if those were anticipated.


Lets be honest here, the only thing that can kill a miner in high sec is another player. NPCs aren't threat.