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New fun maps by death category!

First post
Author
Miles Parabellum
Core Collapse Inc
#21 - 2014-04-10 06:06:16 UTC
Great idea and very well carried out.
Plz do make a main page with links to the various map types.

Def like.
Dreadchain
The Scope
Gallente Federation
#22 - 2014-04-10 08:10:49 UTC  |  Edited by: Dreadchain
Seems to be a lot of missing stats from highsec miners, it seems?

I'm not familiar with how this project works, but for example it claims only 93 miners died in Balle since 2012, when I know for certain this number is supposed to be in the thousands.

The same can be said for a number of other hotspots, a lot of the numbers are not even a tenth of what they should be.

Nice job nevertheless. I can't imagine a way to generate even remotely accurate stats for this kind of thing if you don't happen to work for CCP.

EDIT: Ok, I read the OP again, it's only 500k kills done so far, so the numbers actually make sense.

www.minerbumping.com

i-AA
Cream Pie Carpet Munchers
#23 - 2014-04-10 08:19:45 UTC
OMG THIS IS SOOO GOOD

And I LOLED at hageken lololo

CCP Quant
C C P
C C P Alliance
#24 - 2014-04-10 10:27:45 UTC
I approve of this Big smile

Zappity wrote:
Very nice. Is it possible to more clearly differentiate lowsec vs highsec 0.5?


It's a play with numbers, i.e. linear interpolation between value ranges and colors.

You can play with it yourself in the edit mode, Lines #62-65 in the code:
Quote:

var color = d3.scale.linear()
.domain([-1, 0, 0.2, 0.5, 0.8, 1])
.range(["darkred","red", "darkorange","orange","lime","aqua"])
.interpolate(d3.interpolateLab);


There:
Quote:

var color = d3.scale.linear()
.domain([-1, 0, 0.2, 0.4, 0.5, 0.8, 1])
.range(["darkred","red", "darkorange","orange","yellow","lime","aqua"])
.interpolate(d3.interpolateLab);
Zappity
New Eden Tank Testing Services
#25 - 2014-04-10 11:19:53 UTC
Thank you!

Zappity's Adventures for a taste of lowsec and nullsec.

Bunnie Hop
Bunny Knights
#26 - 2014-04-10 13:02:45 UTC
OP is an example of what makes Eve players so unique. Very nicely done.
Jonah Gravenstein
Machiavellian Space Bastards
#27 - 2014-04-10 13:15:05 UTC  |  Edited by: Jonah Gravenstein
PrettyMuch Always Right wrote:
This helps a lot, thanks.

Miners in Jita problem is probably due to noob ships with the civ miner?

There are perhaps a few systems you should simply exclude from certain maps.
- Remove miners in places like Jita
- Remove cynos in high-sec entirely

As well as newbie ships with a civilian miner, we're probably seeing people buying mining ships in Jita, and then exploding before they manage to leave the system.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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