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Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.

Author
NaturalBeast
Pator Tech School
Minmatar Republic
#121 - 2011-11-29 03:23:17 UTC
More importantly does anchoring a bubble (any size) prevent you from jumping or docking?

If it doesn't then this change is wrong. If it does then I guess it's a game balance issue.

My point above about scan probes stands. And you guys (pvpers) know exactly what technique I am referring to.
Hemmo Paskiainen
#122 - 2011-11-30 09:27:00 UTC
Ranger 1 wrote:

You'll also notice the majority of his "kills" are in his Sabre, which is typical of a person flying a dictor as they get on every single kill mail of every person that tried to warp out of it.


Quoting your stupidity and proof u you don’t fly dictors

Ranger 1 wrote:

The vast majority of his kills are pods. It's very easy to kill pods when you come back to the side of the gate the fight was on after your buddies kill off the enemy and the pods are still floating in your bubble... or to wait on the other side with your 2nd bubble up waiting for the pods to come through.

Sometimes you have to be used to the mechanics of kill boards to be able to get an accurate picture of what the stats actually mean.


Ofc,…. about half should be pods, the other half are the ships Roll

Obvius u didnt check it. Keep on trolling, i lol at u

Aphoxema G wrote:

It just isn't fair that interdictors are free to chicken out or avoid bad directions.


I understand your point, but dictors are really paper thing. At least before this patch, i don’t know now yet. In fleet fights the dicter dies most of the time because they are paper thin, have no buffer for possible logi and always need to be within 20 km to drop bubble. Ships that are tackled or dying tend to take down the weakest ships on the field to take someone down with him. In fleeting dicters who are good survive, lemming die really quick, usually first or second.

Dictors are not only good for fleeting, it is also used in solo or guerrilla roaming ( (3-6 ish ppl). This kind of use from dictor is getting nerfed badly with this. As u lack dps or webbing power

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Nyla Skin
Caldari Provisions
Caldari State
#123 - 2011-11-30 09:44:14 UTC
At first when I read the topic post I jumped and I was thinking along the same lines as the OT. However, after reading next few posts got me thinking that they have a point also. A bubble in a system is a threat in itself. I think this change is a good thing overall. And yes, I do fly dictors.


But naturalbeast raises another good point: what about anchorable bubbles?
NaturalBeast wrote:
More importantly does anchoring a bubble (any size) prevent you from jumping or docking?

If it doesn't then this change is wrong. If it does then I guess it's a game balance issue.

My point above about scan probes stands. And you guys (pvpers) know exactly what technique I am referring to.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

fanaka
Brutor Tribe
Minmatar Republic
#124 - 2011-11-30 09:50:52 UTC
This change was not really needed - just another stupid mechanic change tbh. Using bubbles to escape and evade huge blobs took skill and timing, now that tactic is dead unless you are suiciding your ship. it's a case of bring more dictor pilots to add to gang numbers,,, as if the game wasn't blobby enough
Nyla Skin
Caldari Provisions
Caldari State
#125 - 2011-11-30 10:53:14 UTC  |  Edited by: Nyla Skin
fanaka wrote:
This change was not really needed - just another stupid mechanic change tbh. Using bubbles to escape and evade huge blobs took skill and timing, now that tactic is dead unless you are suiciding your ship. it's a case of bring more dictor pilots to add to gang numbers,,, as if the game wasn't blobby enough


But avoiding aggro is basicallly only used for escaping, really. Is it such a bad thing? You can still escape, just not by using a bubble as a delay. There will propably be some new tactic in place of this.

edit: doublebubble dictors are dead, hmm. Im still pretty sure that this has less actual repercussions than people make it sound like. Its something that forces people to adapt again, for a change. Change should be good.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Nyssah
Center for Advanced Studies
Gallente Federation
#126 - 2011-11-30 11:04:06 UTC
Lol this dude is such a troll. Of course laucnhing a bubble should flag you for being aggressive. When have you ever launched a bubble not to inhibit someones actions?
Daemon Ceed
Ice Fire Warriors
#127 - 2011-11-30 11:09:05 UTC
Zagdul wrote:
Sentient Blade wrote:
Hang on... you're complaining that taking a hostile action gets you a an aggression timer?


LAUNCHING a bubble =/= agression.

Someone warping in a dicter bubble does.



Quit yer whining. Launching a bubble is an aggressive act, regardless if it's passively aggressive or not. You intended to catch and kill someone in it. That's like me saying that placing a bear trap outside my neighbors front door wasn't an aggressive act.

Just field two dictors if you want to double bubble a gate. Pretty friggen easy if you ask me.
Federigo Mondial
Science and Trade Institute
Caldari State
#128 - 2011-11-30 11:17:08 UTC
I can put my bubblegum landmines here, as long they don't explode and hurt anyone, I am not aggressive.
Amirite ?
Qual
Knights of a Once Square Table INC.
#129 - 2011-11-30 11:18:12 UTC
Potamus Jenkins wrote:
im gonna be swinging my arms like this and if you get hit its YOUR fault

well im gonna be kicking my leg like this and if you get its YOUR FAULT


I lol'ed!
MatrixSkye Mk2
Republic University
Minmatar Republic
#130 - 2011-11-30 11:25:09 UTC
So... The OP is whining because he's attempting to force others into combat and in the process he himself is being forced into combat.

(LOL) Nice.

Successfully doinitwrong™ since 2006.

Malcanis
Vanishing Point.
The Initiative.
#131 - 2011-11-30 11:27:38 UTC
Zagdul wrote:
Please... Revert this change.

This change is wrong on so many levels.

Please explain the reasoning on this.


Activating an offensive module gives aggro. Why on earth shouldn't it.

Commit to the fight or gtfo you big babby

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zagdul
Federal Navy Academy
Gallente Federation
#132 - 2011-11-30 11:31:08 UTC
Malcanis wrote:
Zagdul wrote:
Please... Revert this change.

This change is wrong on so many levels.

Please explain the reasoning on this.


Activating an offensive module gives aggro. Why on earth shouldn't it.

Commit to the fight or gtfo you big babby


blow me

If a fleet is faster and I want to use the tactic of running, dicter bubbles were a "smart" tactic to use. The chasing fleet would need to use tactical bookmarks to keep pursuit and skill.

That and the whole "warp in his bubble to aggress the enemy dicter" is taken away. It was something that added little qwirks to the game that are no longer there.

I put this whole gay "dicter bubble dropping" gayness up with the ability to warp < 2km of other cloaked ships without decloaking. It's dumbing the game down.

Dual Pane idea: Click!

CCP Please Implement

Jack All'Trade
Doomheim
#133 - 2011-11-30 11:38:16 UTC
i too would like to receive my aggression once i'm safely docked in station sitting on my comfy couch sipping frappé.
ThisIsntMyMain
Doomheim
#134 - 2011-11-30 11:51:47 UTC
Jack All'Trade wrote:
i too would like to receive my aggression once i'm safely docked in station sitting on my comfy couch sipping frappé.


And I will not be replacing my last dictor after it gets blown up. If the FC wants a dictor then somebody else can bring it.

(Yes, I know, you're going to flame me cos you think I cant fly one better than you)
Major Trant
Brutor Tribe
Minmatar Republic
#135 - 2011-11-30 12:09:37 UTC
There is a lot of emotion running in this thread. My post is an attempt to assess the impacts logically.

First - I'd like to say that comparing interdiction spheres with Smart Bombs or ECM bursts is just stupid and is fudging the arguments in this thread. Sure they are AOE wpns, but they are instant use, bubbles stay up after deployment. Completely different mindset and tactics for using.

Secondly - I've lived in null sec just over a month now and in that time have been on 89 Killmails, 3 of them were dictors and this is probably a higher ratio than I've met them. It doesn't strike me that dictors had a get out of jail free card before this change. They are extremely easy to kill and what is more, if you take one down it is common to pod the pilot too, because he is caught in his own bubble. I know this that there is real difficulty finding pilots that are prepared to fly dictors, because they are very expensive, die easy and the kill boards don't recognise their efforts most times.

Third - HIC bubbles should be classed identically to dictor bubbles, this change if it is valid should have been applied to them too, it doesn't appear to have been, that is just wrong. I'm also confused as to whether this change has replaced the old mechanic or added to it. ie does the aggression counter still keep getting refreshed by ppl trying to warp out? As for Mobile Warp bubbles giving aggression, that is just silly and the fact that anybody can deploy them coupled with the deployment delay perfectly 'balances' them IMHO.

So can we keep this thread to the merits of the changes to interdictor bubbles please.

I am not an experienced dictor pilot but that 'was' about to change (brought 3 Sabres just last week). There are 3 distinct tactics that this change affects and I'd like to understand them or confirm my current understanding better.

1. Dropping a bubble and jumping through a gate while fleeing a chasing enemy fleet.

This tactics seems great at first glance, but I don't really see how it really is that useful. My understanding is that bubbles do not affect ships that have already entered warp at the time the bubble was posted. That means the enemy fleet has to be at least a full warp (system) away. What is the danger that you are tying to guard against? If you are in a pipe and really expect to be caught eventually, you can warp to a safe and cloak or log. I don't understand why so many pro dictor pilots are complaining about this loss.

2. Letting someone aggress the dictor on the undock. Dictor posts the bubble and docks, friendly fleet undocks and kill the aggressor, who can't dock and can't warp off.

I don't see why this is considered a problem. The aggressor has to be stupid to get caught like this and there are so many other way an idiot on the undock can be caught. A far more common and irritating tactic is the use of the alt in a Carrier repping someone without getting aggression. I don't understand why anti - dictor pilots are saying this is a major problem.

Frankly, and I'm not trying to be a troll here, but the two points above just seem to be more fudge that people are sprouting to strengthen their point of view.

3. So that leaves the double bubble tactic. For those that don't know what that means - There is a base 2 minute RoF timer on the launcher, reduced to 1 minute with Level V Interdictor skill. So the Interdictor pilot fits two launchers sits on one side of the gate, post bubble when an enemy lands on one side, then immediately jumps through and posts bubble on the other side. Thus it no longer matters which side the enemy aggesses on or tries to jump through to escape. This tactic is most effective when you have a small gang that is large enough to be split into two groups without the worry that you are too thin on the ground to prevent warps outs.

I can only believe that it is this final tactic that is the cause of this change and at first glance it seemed to me to be a justifiable one. However, thinking about it deeper I'm not so sure. First, fitting a double bubble set up is difficult, you don't just lose another high slot, but you gimp your CPU and have to use 2 Co-Processors in the lows assuming you fit a cloak as well. Really all you can do after that is drop bubbles, you have no DPS to speak of and only a very limited tank. Secondly, with a bubble on either side of the gate, you can't escape and your victims are going to try and take the dictor with them, because his tank is so paper thin.

__________________

TLDR - This is a poorly thought out knee jerk change to prevent the double bubble tactic. However, there are already sever penalties to employing a double bubble setup and given the expensive of the ship and it's limited survivability, there is already a problem finding pilots willing to fly dictors. If CCP don't want dictors in the game they should remove them, not gimp them to the point that nobody will fly them. Finding willing dictor pilots was already a problem.

If people want to argue over the merits of that, go ahead, but please stop wading in with bullshit to fudge the real issue.
Hauling Hal
The Scope
Gallente Federation
#136 - 2011-11-30 12:14:12 UTC  |  Edited by: Hauling Hal
KILLMAILS

If bubbles cause aggro, then my dictor pilot had better be on the ***** killmail.
Skydell
Bad Girl Posse
#137 - 2011-11-30 12:18:53 UTC
Hauling Hal wrote:
KILLMAILS

If bubbles cause aggro, then my dictor pilot had better be on the ***** killmail.


I'm sure Dictors will be on more killmails now Smile
Zagdul
Federal Navy Academy
Gallente Federation
#138 - 2011-11-30 12:20:07 UTC
Major Trant wrote:
There is a lot of emotion running in this thread. My post is an attempt to assess the impacts logically.

First - I'd like to say that comparing interdiction spheres with Smart Bombs or ECM bursts is just stupid and is fudging the arguments in this thread. Sure they are AOE wpns, but they are instant use, bubbles stay up after deployment. Completely different mindset and tactics for using.

Secondly - I've lived in null sec just over a month now and in that time have been on 89 Killmails, 3 of them were dictors and this is probably a higher ratio than I've met them. It doesn't strike me that dictors had a get out of jail free card before this change. They are extremely easy to kill and what is more, if you take one down it is common to pod the pilot too, because he is caught in his own bubble. I know this that there is real difficulty finding pilots that are prepared to fly dictors, because they are very expensive, die easy and the kill boards don't recognise their efforts most times.

Third - HIC bubbles should be classed identically to dictor bubbles, this change if it is valid should have been applied to them too, it doesn't appear to have been, that is just wrong. I'm also confused as to whether this change has replaced the old mechanic or added to it. ie does the aggression counter still keep getting refreshed by ppl trying to warp out? As for Mobile Warp bubbles giving aggression, that is just silly and the fact that anybody can deploy them coupled with the deployment delay perfectly 'balances' them IMHO.

So can we keep this thread to the merits of the changes to interdictor bubbles please.

I am not an experienced dictor pilot but that 'was' about to change (brought 3 Sabres just last week). There are 3 distinct tactics that this change affects and I'd like to understand them or confirm my current understanding better.

1. Dropping a bubble and jumping through a gate while fleeing a chasing enemy fleet.

This tactics seems great at first glance, but I don't really see how it really is that useful. My understanding is that bubbles do not affect ships that have already entered warp at the time the bubble was posted. That means the enemy fleet has to be at least a full warp (system) away. What is the danger that you are tying to guard against? If you are in a pipe and really expect to be caught eventually, you can warp to a safe and cloak or log. I don't understand why so many pro dictor pilots are complaining about this loss.

2. Letting someone aggress the dictor on the undock. Dictor posts the bubble and docks, friendly fleet undocks and kill the aggressor, who can't dock and can't warp off.

I don't see why this is considered a problem. The aggressor has to be stupid to get caught like this and there are so many other way an idiot on the undock can be caught. A far more common and irritating tactic is the use of the alt in a Carrier repping someone without getting aggression. I don't understand why anti - dictor pilots are saying this is a major problem.

Frankly, and I'm not trying to be a troll here, but the two points above just seem to be more fudge that people are sprouting to strengthen their point of view.

3. So that leaves the double bubble tactic. For those that don't know what that means - There is a base 2 minute RoF timer on the launcher, reduced to 1 minute with Level V Interdictor skill. So the Interdictor pilot fits two launchers sits on one side of the gate, post bubble when an enemy lands on one side, then immediately jumps through and posts bubble on the other side. Thus it no longer matters which side the enemy aggesses on or tries to jump through to escape. This tactic is most effective when you have a small gang that is large enough to be split into two groups without the worry that you are too thin on the ground to prevent warps outs.

I can only believe that it is this final tactic that is the cause of this change and at first glance it seemed to me to be a justifiable one. However, thinking about it deeper I'm not so sure. First, fitting a double bubble set up is difficult, you don't just lose another high slot, but you gimp your CPU and have to use 2 Co-Processors in the lows assuming you fit a cloak as well. Really all you can do after that is drop bubbles, you have no DPS to speak of and only a very limited tank. Secondly, with a bubble on either side of the gate, you can't escape and your victims are going to try and take the dictor with them, because his tank is so paper thin.

__________________

TLDR - This is a poorly thought out knee jerk change to prevent the double bubble tactic. However, there are already sever penalties to employing a double bubble setup and given the expensive of the ship and it's limited survivability, there is already a problem finding pilots willing to fly dictors. If CCP don't want dictors in the game they should remove them, not gimp them to the point that nobody will fly them. Finding willing dictor pilots was already a problem.

If people want to argue over the merits of that, go ahead, but please stop wading in with bullshit to fudge the real issue.


This here is a well thought out and explained post.

Thanks for contributing.

Dual Pane idea: Click!

CCP Please Implement

Nyla Skin
Caldari Provisions
Caldari State
#139 - 2011-12-01 08:33:08 UTC  |  Edited by: Nyla Skin
Hauling Hal wrote:
KILLMAILS

If bubbles cause aggro, then my dictor pilot had better be on the ***** killmail.


If Im not mistaken, bubbles got you on killmails before the change too. It just required the victim to try warping while inside the bubble, and you in the dictor to be still in the same system when he went down. That made it pretty rare.

Just being in a bubble is not aggression, the bubble must actively warp scram a person for the dictor to have aggression toward that pilot. For this the pilot must try warping out. I suspect this will still be the case for dictors to get on killmails, even though the dictor pilot gets the gate aggression timer anyway.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Freezehunter
#140 - 2011-12-01 08:57:18 UTC
Oh wow, look at all the Dictor and HIC pilots that are bitching because they can't get easy killmails with ZERO risk anymore!

Inappropriate signature, CCP Phantom.