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Pos size and potential defense

Author
FreshMadFruits
Apotheosis.
#1 - 2014-04-10 01:34:39 UTC
im thinking of dropping a pos somewhere in a c1 or c2 with a nullsec static for ratting purposes.
I am not sure what size to get since i just want it to be safezone as much as possible.
Its gonna be me and maybe a 2 more.
I dont know a lot about pos defenses and such besides the stuff ive read,better insight from experienced people would be nice.
Rroff
Antagonistic Tendencies
#2 - 2014-04-10 01:53:19 UTC  |  Edited by: Rroff
C1 unlikely anyone will bother you so just depends how disposable you wanna go, C2 with null/C5 you might get some interest from C5 residents. General advice is to go large and fully ecm it up below C5/6 space if you intend to be somewhat resident otherwise doesn't make much odds.
Sith1s Spectre
Imperial Academy
Amarr Empire
#3 - 2014-04-10 02:06:16 UTC
In addition to the advice Roff has given. A 50% resist base and a full stront bay go a long way as a big deterrent.

Basically just make it the biggest pain in the butt for anyone wanting to destroy it

Resident forum troll and fashion consultant

FreshMadFruits
Apotheosis.
#4 - 2014-04-10 02:33:24 UTC
Sith1s Spectre wrote:
In addition to the advice Roff has given. A 50% resist base and a full stront bay go a long way as a big deterrent.

Basically just make it the biggest pain in the butt for anyone wanting to destroy it

wont a medium one do with that??since it will stay reinforced for a long time and you can still mount 10 ecm's for each sensor strenght.
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2014-04-10 03:13:15 UTC
You can easily get by with a medium in a C1. I wouldn't go anything below large for C2+ personally.

Like other said, you may have some sizable entities from the C5 that would be just bored enough to burn the pos for lols.
Oska Rus
Free Ice Cream People
#6 - 2014-04-10 08:32:33 UTC
Best is to have Large POS everywhere. If you are having problems feeding pos in wormhole you are doing it wrong. C2s are swarmed by PvPers. Large is a must there. But from my experience i lived about 3 months from medium pos in C4 without any problem. I met a guy who lives out of small pos. But its C4 space, Carebear haven.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#7 - 2014-04-10 09:22:58 UTC
Go large or don't put up a pos.

No trolling please

Saede Riordan
Alexylva Paradox
#8 - 2014-04-10 09:27:15 UTC
You can siege a small tower in about an hour with a few Oracles.

Go large.
Jin Myzarazsiun
Kiith Naabal
#9 - 2014-04-10 11:46:47 UTC
Bane Nucleus wrote:
Go large or don't put up a pos.


Pretty much this.

Any POS can be taken down in any class hole with enough organization. The stats for survival obviously are better with a well defended large POS.
RcTamiya Leontis
Magister Mortalis.
#10 - 2014-04-10 12:19:08 UTC
Large Amarr POS with 4 neuts 2 webs 2 points 6 guns 4 Damps 1 SMA 1 PHA at least 50% omniresi is all you need to chase of most fleets, add ecm to free cpu/grid, its a very basic setup able to defend itself against a Fleet with only 2-5 Guardians ;)

However a ECM annoy-star is the way to go for below c5/c6 to annoy people at most possible levels
Meytal
Doomheim
#11 - 2014-04-10 12:35:52 UTC
Saede Riordan wrote:
You can siege a small tower in about an hour with a few Oracles.

Go large.

This. The Oracle is a thing, as is the Sentry Ishtar in the case of lots of ECM. You can fit a LOT of both ships through a C1-sized hole. Smalls will frequently get stront-checked just because they exist. Mediums are also a cakewalk for any sizeable and bored entity.

People will leave a large dickstar alone unless you really give them a reason to siege you.
1c3crysta1
Silent Majority.
Aspartame.
#12 - 2014-04-10 13:03:20 UTC  |  Edited by: 1c3crysta1
Keep in mind that C1s doesn't allow to to get battleships through, so if you're using that to rat I think that C3s are best. This is because a C2s with null sec statics also comes with a C5 static with an identical signature strength (which makes it a 50/50 chance to open the C5 hole instead of the NS hole when you going out to rat).
https://wiki.eveonline.com/en/wiki/Wormhole_Signature_Strength_List
This could mean that you open up a hole into a C5 PvP corp system, which in turn could mean that you'd have to risk popping it, or play hide-and-seek with them until it closes.
The C3 would provide you with better sleeper NPCs to grind aswell.
So, all in all:
C1s - Safest due to the general uninterest and Large towers being a pita to seige in there. A no-go if you need to use Battleships to rat. Rolling holes in here isn't worth it, so that could make it a no-go aswell. Doesn't really offer that much except for the static and calamity.
C2 - Allows for Battleships to move around unhindered, but the high amount of traffic (lots of holes( and both statics being on the same sig strength, I'd avoid these unless I had a special interest for C5s. The gas maybe?
C3 - More interesting than the C1s for the outsiders, but less so than the C2s. Only one static, so no worries there. C3 anoms pay fairly well, so these add to the worth of using a C3 system.

Note:
Wandering holes provide both dangers and benefits in all 3 systems. The danger with these is that they can be dangerous to deal with unless you are careful. (As in making sure that the wormhole you just scanned really is the hole that you want to open up). And as for benefits, the wandering wormholes also provides you with an unregular routes to HS/LS, which is excellent/decent for logistical purposes.

As for more information, I'd suggest you to read the guide included in the stickies on this forum.
Investor Joe
Litla Sundlaugin
#13 - 2014-04-10 13:33:07 UTC
just put up a small or med one, unless you are gonna keep dozens of ships in your pos a large one is not needed.

if you get sieged you log off with all your valuable stuff and don't lose **** compared to large and if a group wants to kill your pos they will do it if its a large or med or small. it won't matter since you can't defend it with 3 people realistically.
Le'Mon Tichim
Hedion University
Amarr Empire
#14 - 2014-04-10 13:34:37 UTC
Large guns are all you need.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

Jin Myzarazsiun
Kiith Naabal
#15 - 2014-04-10 13:39:53 UTC  |  Edited by: Jin Myzarazsiun
Le'Mon Tichim wrote:
Large guns are all you need.


Not needed for a C1-2 POS.

Use the PG and CPU for other things. Like a compression array if they ever come out this summer expansion Blink
Malcolm Shinhwa
The Scope
Gallente Federation
#16 - 2014-04-11 03:36:35 UTC
Your POS defenses, whether you go large, med, or small, are all about mathematics. Some guy, a guy less drunk than I am usually, will look at your POS. He will plug it into a spreadsheet (this is EveE, there is a spreadsheet for it), and decide what it will take to crush it. If he has that much "what" around and feels like doing it, he will crush it. The idea behind POS defense is to make the "what" high enough that it isn't worth the trouble. Baring that, it is up to you to bring more defense than he brought "what" when the reinforcement timer is up.

If you have no enemies and don't show off a lavish lifestyle by leaving ships out of the SMA that are shiny, then most people won't have the wherewithal to load up the spreadsheet to begin with.

My advice is to go large if you intend on staying in the hole for any length of time. Put a mix of hardners, guns, ecm, and scrams/points on it. Haul out your loot at every opportunity. Only keep the ships you need for your goal of "ratting in nullsec" (which sounds horrible to me, but I'm trying not to judge). If you only intend on carebearing it up, eventually someone will get mad and bring a ton of "what" to your hole and burn you out.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Saede Riordan
Alexylva Paradox
#17 - 2014-04-11 04:57:42 UTC
Investor Joe wrote:
just put up a small or med one, unless you are gonna keep dozens of ships in your pos a large one is not needed.

if you get sieged you log off with all your valuable stuff and don't lose **** compared to large and if a group wants to kill your pos they will do it if its a large or med or small. it won't matter since you can't defend it with 3 people realistically.


A smart enemy force will bubble wrap the tower you're in, preventing you from logging in a safespot. They will also set up a bug zapper underneath the former site of your tower, after they blow it up.

Going with a large at least makes it enough of a challenge to kill you that no one will do it out of sheer boredom. With a small or medium, they're easy enough to kill, that sometimes people are willing to just go shoot them because they are there.