These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

New Grief Play Rules?

First post First post
Author
Baneken
Arctic Light Inc.
Arctic Light
#81 - 2014-04-09 06:34:19 UTC
Oh dear, the old "because I shoot them they learn" -argument. Roll

Only thing that those bears learn is that they should quit EVE and thus you taught them nothing.
also some veterans like me do missions on occasion for the same reason as I play solitaire to kill time.
Ever though about that someone might actually do PvE content to pass up time and for that it's good that PvE is as predictable as solitaire.
Can't remember which DEV it was that commented on rules long time ago but he said "If you can't dare to explain your mom what you're doing in the game then you're on thin ice."

Also targeting newbies and idiots specifically is like looking for "a rookie server" in FPS to pad your K/D-stats ie. about as lame as it gets but I wanna shoot anyone I want, eyah ,yeah, yadda, yadda. Roll
Ramona McCandless
Silent Vale
LinkNet
#82 - 2014-04-09 14:08:08 UTC
Anslo wrote:

Deal with it. Thanks for showing your twisted moral compass though.


Can we keep it civil? Im making the effort, Im asking you do the same

Kyperion wrote:

No, you are not eeeevil... you are just a dickhead Pirate


Its this kind of attitude from the morally superior that means that the kind of PVP activity that the writer is railing against is not about to stop any time soon.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Precentor Saggitus
Planet Express Transport
#83 - 2014-04-09 14:41:22 UTC  |  Edited by: Precentor Saggitus
Kaarous Aldurald wrote:
Precentor Saggitus wrote:
Like the Starter systems, The SOE arc gives a defined hunting ground where griefing players can easily find the inexperienced prey they're after. Specific means to attack them. .


Would you like my honest opinion on the matter?

So much of this entire discussion is entirely the fault of the nature of the PvE content in this game. Most of it is static, repetitive, and in general ****ing brainless.


I hate to tell you this, but the tech just simply isn't there to make it different. The AI just isn't there to accomplish this goal. EVE included, if you want any sort of PvE content, which is pretty much necessary in an MMO, you're always going to be stuck with the same sorts of missions/quests. Go there, kill that, deliver this here.

Quote:

Most of it does not challenge the player, it does not force them to rise above their current state, it does not drive them to improve themselves in any way. Run the wheel enough times, get the cheese.


How much it challenges the player is your opinion. Obviously a new player can't run a level 4 mission, so one definitely needs to come up with a better plan than "just keep running it" as most suppose it is. You have to figure out there game. You have to put yourself in the eyes of a new player and maybe remember what you need to learn to play the game. I can distinctly remember myself learning these things, back when the tutorial s were less helpful, **** like grouping weapons, ranges and transversal, speed tanking, all that stuff. Frig I had to learn the hard way what the penalty of stabs are. Learning this sort of stuff in a game like EVE strictly in a PvP environment would be near impossible. With the right type of griefer, it approaches just that.

Quote:

This causes problems in two ways. Firstly, quite a few of the people who don't like that kind of gameplay (I actively hate it, for example), have by now basically declared war on the very concept of PvE. We aren't out to get noobs or inexperienced players, persay, it's more of a coincedental result. That ties into the second point.

Secondl, since the vast majority of PvE content in the game does not make you learn a freaking thing about how to play the game correctly, they start out as noobs, and they stay noobs. Remember, it doesn't make you learn, so unless you are one of those rare self motivated people, you. will. not. get. better.



Why? Why do you care how someone else plays the game? If you don't like PvE content, then don't play it. IF you want to hunt PvE players, to me it really says you can't PvP well enough to attack other PvPers. When I PvP, I ain't interested in killing a bunch of noobs.

I hate to say it, but there's lots of players after just that. PvPers who just want easy prey. It would be like playing hockey, but showing up at the kids shinny hour so you can whup their asses and then brag about how many times you scrored. One should say that EVE enables this since the ability to Pay to play (Plex lets one get ISK without PVE something very few games do) you can fund with your wallet one's PvP activities.


First, how to play the game correctly, is strictly your opinion, not something written in stone by CCP. Second, my argument would be is that the hunting of newbs is so active and persistent that they never have time to progress. EVE has a steep learning curve as it is. The process is making the game worse, there are new fresh players, no upstarts. Its stagnating a lot of the larger game because its some of the same people doing the same thing day in and out over the same territory. All MMOs need fresh blood to survive, especially a sandbox one.


Quote:


So, duh, people are going to hang out there. For the people who want to get kills, it is a guarantee of there being targets. It's a beautiful chokepoint. Predators go where the prey is.

If they don't want those systems to be perma camped, then those flipping missions need to be dynamic. If they don't want these incessant "victims" crying about being blown up, then they need to create PvE content to make them step up their game and learn to play.


Lets be clear. Its a hunting ground of weak prey. Inexperienced prey. Logistically unstable prey. Lets be clear that its this sort of prey that the crowd here really wants. But remember, if CCP made these systems more roving they would have to use up a larger part of the universe to do so, and it wouldn't be able to be random. We'd get the same griefer ganker crowd who's figure it out.

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

Bunnie Hop
Bunny Knights
#84 - 2014-04-09 14:55:49 UTC
So the question is..what is good grief, Charlie Brown? Big smile (sorry, couldnt resist). I think it is obvious (unless you intentionally try to overthink it) what is permitted or not. There has been enough threads on this topic out there and Dev comments where the answers are right there, if you seek them.
Kaidu Kahn
POT Corp
#85 - 2014-04-09 15:04:55 UTC
Really "Baiting noobs" in rookie systems? Baiting anyone is just sad, baiting in a rookie system is beyond sad. Learn to PVP against an opponent who may actually fight you back. Shooting fish in a barrel isn't really fun IMHO, or is it the "easy kills" and "killmail padding" that you are after.

The fact you even have to ask this kind of question is a reflection on how low some of the playerbase has stooped. Don't get me wrong I'm all for a good PVP matchup but picking on players in rookie systems is akin to the schoolyard bully beating up the nerdy new kid for his lunchmoney.
Herzog Wolfhammer
Sigma Special Tactics Group
#86 - 2014-04-09 16:28:36 UTC
Baneken wrote:
Oh dear, the old "because I shoot them they learn" -argument. Roll

Only thing that those bears learn is that they should quit EVE and thus you taught them nothing.
also some veterans like me do missions on occasion for the same reason as I play solitaire to kill time.
Ever though about that someone might actually do PvE content to pass up time and for that it's good that PvE is as predictable as solitaire.
Can't remember which DEV it was that commented on rules long time ago but he said "If you can't dare to explain your mom what you're doing in the game then you're on thin ice."

Also targeting newbies and idiots specifically is like looking for "a rookie server" in FPS to pad your K/D-stats ie. about as lame as it gets but I wanna shoot anyone I want, eyah ,yeah, yadda, yadda. Roll




Yeah there you have it. If you are in nullsec or lowsec and some noob comes by and you kill them there's maybe a chance to learn something. I have seen noobs take that plunge, get beaten, and then get some advice from the people who bested them.

When I get that "Oh, you play THAT game" response from other gamers, and I find out why the hate, there's a lot of this element whereby you have a new player who gets into trouble, and all they remember is being turbo-PWNED by someone whose ship they could barely scratch.

Now, even if they don't give anything more than a killmail to the fetishists, that is, they realize they are playing a game and that's that, they will also realize they are playing a game that they will not play well due to lack of time or experience, and rather than be fodder for people who get off on baiting noobs, they.... don't subscribe. They move on.

I might be posting this perhaps to change the viewpoints of some players but I know the last on that list would be the grief fetishists, who, if they were ever able to actually bring on a day when game is shut down in such measure that they could take credit for it, they would be high-fiving each other.

Because THAT is their game.

But to their credit, they at least know how great this game is, even if they would sooner destroy it for their own meta-jollies.


Maybe it's time for a "reputation" rating based on your SP versus SP ratio. That is, if your kill stats are full of your 40 million SP versus somebody's 500K SP, that should show on your board. It should be an entirely new stat, but one that would bring shame.

Bring back DEEEEP Space!

Solecist Project
#87 - 2014-04-09 17:01:45 UTC
I can't believe the amount of stupid in this thread.

And worse... I have no idea why people let it happen,
instead of driving out the lot of you once and for all.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Hevymetal
POT Corp
#88 - 2014-04-09 17:03:55 UTC
Herzog Wolfhammer wrote:
Maybe it's time for a "reputation" rating based on your SP versus SP ratio. That is, if your kill stats are full of your 40 million SP versus somebody's 500K SP, that should show on your board. It should be an entirely new stat, but one that would bring shame.


NO, that is unfair and would discourage high skilled players who choose to partake in PVP.

An 8 year vet with 150+ mil SP would have a terrible reputation because most of the players he is going up against don't have as many SP. Are you gonna check the age/SP of a player while engaged in fleet combat?

Your corp war-decs another corp or your corp gets decced by another corp. Are you gonna remain docked because the players in the opposing corp are younger and less experienced?

10x the sec status hits for ganking and other tomfoolery in rookie systems.
Herzog Wolfhammer
Sigma Special Tactics Group
#89 - 2014-04-09 17:24:27 UTC
Hevymetal wrote:
Herzog Wolfhammer wrote:
Maybe it's time for a "reputation" rating based on your SP versus SP ratio. That is, if your kill stats are full of your 40 million SP versus somebody's 500K SP, that should show on your board. It should be an entirely new stat, but one that would bring shame.


NO, that is unfair and would discourage high skilled players who choose to partake in PVP.

An 8 year vet with 150+ mil SP would have a terrible reputation because most of the players he is going up against don't have as many SP. Are you gonna check the age/SP of a player while engaged in fleet combat?

Your corp war-decs another corp or your corp gets decced by another corp. Are you gonna remain docked because the players in the opposing corp are younger and less experienced?

10x the sec status hits for ganking and other tomfoolery in rookie systems.



I think it's debatable.

The 8 year vet with 150M SP is going where? Highsec? To PVP? Chances are he'll be in a Titan. Or maybe he gives up F1 blobbing. Perhaps it's a good time to bring more noobs into that lowsec corp so they can pop the other noobs. I can see the problem you point out.

Are you saying that a corp of noobs will dec a corp of vets to ruin their rep? Maybe. But you can see that is the usual "gaming". So perhaps we should take a corp and combine all members SP and come up with a ratio of the cost of wardec instead of a reputation system. If your corp of bittervets has say a billion combined SP and the corp of noobs has say 20 million, then the cost of the wardec should be astronomical. After all it's all about paying Concord to look the other way as you kill other players, and you'd have to pay an organization a lot of money to say, sit back and let you stomp on puppies all day.


10x sec status hit for ganking - oh the ganker tears. But how about automatic teleportation to nullsec or lowsec system with a high rate of ship/pod loss? Something like this if people want to be bad ass.


Bring back DEEEEP Space!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#90 - 2014-04-09 22:00:12 UTC  |  Edited by: Infinity Ziona
Precentor Saggitus wrote:

I hate to tell you this, but the tech just simply isn't there to make it different. The AI just isn't there to accomplish this goal. EVE included, if you want any sort of PvE content, which is pretty much necessary in an MMO, you're always going to be stuck with the same sorts of missions/quests. Go there, kill that, deliver this here.

This is not true. In 1999 I played EQ1. The AI in that old game was so much better than EvE's. But its not the AI that's missing, its the immersion.

If you ever played EQ it was immersive. They had thousands of different NPC's, that had hundreds of stories, quizzes, ways they would interact with players.

One of my favorites was The Ancient Cyclops. It was a complete mystery throughout the entire games lifespan as to how to get it to spawn.

Basically it spawned in a desert full of skeletons, cyclops, mummies, spiders and other creatures. It'd spawn apparently randomly but there were 10's of rumours of how to make it spawn.

Eventually after the game was FTP one of the devs explained the method.

The catch was on the PvP server, it'd take up to 8, 10, 24, 48 or more hours to spawn and you'd have to stay in the area fighting off reds. It was great.

If a game from 1999 can do that, I'm sure EvE can do likewise. Conflict around spawns is a great way to generate content.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#91 - 2014-04-09 22:05:52 UTC
Precentor Saggitus wrote:


First, how to play the game correctly, is strictly your opinion, not something written in stone by CCP. Second, my argument would be is that the hunting of newbs is so active and persistent that they never have time to progress. EVE has a steep learning curve as it is. The process is making the game worse, there are new fresh players, no upstarts. Its stagnating a lot of the larger game because its some of the same people doing the same thing day in and out over the same territory. All MMOs need fresh blood to survive, especially a sandbox one.



Whether to fit a tank, go afk in open space, or use autopilot is not my opinion.

As for the rest, if there actually were some kind of pandemic of new players being actively suppressed, then things like RVB, Brave Newbies and such not only wouldn't exist, but they wouldn't be anywhere near as immensely popular as they are.

Furthermore, most of us do this kind of thing for profit. Newbies by definition barely have anything worth stealing. You're crying out the same logical fallacy as "Margin Scams hurt new players!" when we all know that they really don't, because new players don't have a billion isk to buy my Sansha's Armor coating for an inflated price. Sure, the occasional one might stumble into it after buying a bunch of plex and getting greedy, but that's the exception, not the rule.

"So active and persistent that they never have time to progress"? Do you even play this game?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Obunagawe
#92 - 2014-04-10 00:26:30 UTC
Even if CCP sell EVE's soul it will not be enough. The end times have come.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#93 - 2014-04-10 00:34:05 UTC
Obunagawe wrote:
Even if CCP sell EVE's soul it will not be enough. The end times have come.

What?

Genuinely. Aside from EvE is dying, I have no clue what you are getting at here.
Hasikan Miallok
Republic University
Minmatar Republic
#94 - 2014-04-10 01:34:39 UTC
Baneken wrote:
Oh dear, the old "because I shoot them they learn" -argument. Roll




Actually it does work. Beat on your children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong and they will grow up to beat on their own children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong
Kaarous Aldurald
Black Hydra Consortium.
#95 - 2014-04-10 01:42:29 UTC
Hasikan Miallok wrote:
Baneken wrote:
Oh dear, the old "because I shoot them they learn" -argument. Roll




Actually it does work. Beat on your children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong and they will grow up to beat on their own children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong


I prefer to think of it like a cat. When my cat is on the dinner table and I want her off, I give her a dose of the spray bottle.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mr Epeen
It's All About Me
#96 - 2014-04-10 01:51:13 UTC  |  Edited by: Mr Epeen
Hasikan Miallok wrote:
Baneken wrote:
Oh dear, the old "because I shoot them they learn" -argument. Roll




Actually it does work. Beat on your children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong and they will grow up to beat on their own children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong


What actually happens is that as soon as your children grow up, they kick the living **** out of you and then for good measure they burn down your house. With you still in it.

Lesson: Be good to your kids and you'll live longer.

Mr Epeen Cool
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#97 - 2014-04-10 02:38:23 UTC
Mr Epeen wrote:
Hasikan Miallok wrote:
Baneken wrote:
Oh dear, the old "because I shoot them they learn" -argument. Roll




Actually it does work. Beat on your children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong and they will grow up to beat on their own children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong


What actually happens is that as soon as your children grow up, they kick the living **** out of you and then for good measure they burn down your house. With you still in it.

Lesson: Be good to your kids and you'll live longer.

Mr Epeen Cool

They're the dumb ones, the smart ones put you in a nursing home, where you're fed pureed catfood and beaten by the nurses. You can't complain because you're non-stop on the tranqs and meanwhile the kids are selling ur house, car, and visit ya once a year to pinch you under your soiled blankies.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Precentor Saggitus
Planet Express Transport
#98 - 2014-04-10 03:49:59 UTC
Kaarous Aldurald wrote:


Whether to fit a tank, go afk in open space, or use autopilot is not my opinion.


Sure they are. I do these things all the time and don't get ganked randomly. The other half of it is that is that these things are not implicit in the game, and definitely need to be learned, but can be learned in a much more constructive manner. Admittedly when I first started playing, I didn't know that there was another way to get down a few start systems beside clicking on destination and hitting autopilot for the first day. I of course figured it out - but notably the tutorial doesn't go through the whole warping to zero thing and the disadvantages of using AP. A small beef I do have is that the tutorials could be tweaked a bit to make newbies more savvy to the rest of the galaxy. I digress.

At the end though these aren't the reasons newbs are getting their asses handed to them, being frustrated quickly. For example, when I started, I was ganked on the "Mountains out of Molehills" you know, when I was really fearsome with my one mining laser and civilian pulse laser. Hmm, I didn't know other capsuleers could get into mission deadspace, oh wait, I'm in my pod...

Come to think of it, I can't remember if I finished that or if I abandoned it at the time since for some reason I couldn't complete it, losing that mission chain. Either way when I saw that guy appear again in one of my missions I managed to high tail it out and preserve my poor tormentor, which of course I had so much ISK to replace at the time.

Either way, every time I've decided to make another alt, and (because I'm OCD about such things) I play through the career agents, there's always some guy flogging those systems. Challenging newbs to duels, trying to agree one by dropping jetcans, looting their wrecks, you name it, every trick in the book.

Quote:

As for the rest, if there actually were some kind of pandemic of new players being actively suppressed, then things like RVB, Brave Newbies and such not only wouldn't exist, but they wouldn't be anywhere near as immensely popular as they are.


Its funny that on this forum (and even in this topic) we've had people complain that EVE is "dying". We regularly have people complain about any sort of effort that CCP is always trying to do to make the game more earning to support itself. Why do they need to do that - I'll give you a hint - they're having a hard time keeping new players.

Remember that we often don't see the people who are quitting. Most of the people I've talked to who only played for a short time have quit because they couldn't get anywhere, and the constant attack they come under, before they can manage anything more than a frigate.

Quote:

Furthermore, most of us do this kind of thing for profit. Newbies by definition barely have anything worth stealing. You're crying out the same logical fallacy as "Margin Scams hurt new players!" when we all know that they really don't, because new players don't have a billion isk to buy my Sansha's Armor coating for an inflated price. Sure, the occasional one might stumble into it after buying a bunch of plex and getting greedy, but that's the exception, not the rule.


If there's no reason to kill newbs, the why is this thread even here? Why are you defending the action of killing, and in some cases griefing them? Why is one of the most common wrecks you see on a gate a rookie ship? Why would you be in a newb's mission?

Quote:

"So active and persistent that they never have time to progress"? Do you even play this game?



I've seen it in action, a lot. Go visit one of the career agent systems and see for yourself. Why does this thread exist if it isn't a problem?

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

Precentor Saggitus
Planet Express Transport
#99 - 2014-04-10 03:59:05 UTC
Hasikan Miallok wrote:



Actually it does work. Beat on your children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong and they will grow up to beat on their own children, smack them around when they give lip and give them a good thrashing occasionally even if they do nothing wrong


Sure, that's how I grew up, but there's better ways to do things. Especially if you want longer retention and them to come back. The FISR method of training only works to produce peons and underlings, which I suppose lots f the "PvPers" here want. For those of you who've determined that the best way to "learn noobs" is by killing them, have you tried ever, well you know. Taking hem as an apprentice, recruited them? Trained them by offering well just advice?

Nah, of course not, that would be constructive, and that's looked down upon by the players who "know" the rules.Roll

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

Kaarous Aldurald
Black Hydra Consortium.
#100 - 2014-04-10 04:16:12 UTC
Saggitus, first you say "I do those things all the time and I don't get ganked randomly", followed by "this is why noobs are getting their asses handed to them".

So which is it, already? You do realize those things are pretty contradictory?

Oh, and by the way. Quite a bit of the rest of your post is you displaying the fact that you learned something you didn't know, thanks to being attacked by another player.

Quote:
Why is one of the most common wrecks you see on a gate a rookie ship?


Because those ships are free, everyone has one and most people have a few dozens, and since they're disposable people use them for transport? You do realize, I hope, that old players can and do fly those ships?

Heck, one of the more recent rookie ships I blew up had a 5 year old pod in it, and I got a nice set of implant kills, he had half a head full of Halos. Does that make me a griefer to you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.