These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Easy way to stop Super Capital proliferation

First post
Author
Lugia3
Federal Navy Academy
Gallente Federation
#61 - 2014-04-09 19:56:38 UTC
How do we stop supercapital proliferation?

Train more dread alts. Pirate

"CCP Dolan is full of shit." - CCP Bettik

Muestereate
Minions LLC
#62 - 2014-04-09 19:59:15 UTC
Herzog Wolfhammer wrote:
Prince Kobol wrote:
Soon CCP is going to have tackle the thorny issue of rebalancing Supers and Titans.

Supers and Titans have received nothing but nerfs since there inception. I know many players who are on the verge quitting Eve and another nerf to Supers and Titans will be the straw that breaks the camels back.

For me the issue is not that they are too powerful, but they are too easy to build.

This is the reason why there are so many Supers and Titans in game now and why you can replace so many in just a few days.

So the solution for me is not to nerf them yet again but make them harder to build and increasing the minerals content will not work to stop this but a simple change will.

At the moment all you need to anchor a CSAA is the Strategic Index at 1 and the ihub upgrade Supercapital Construction Facilities.

Now if you change the requirement to Strategic Index 5 and Industry Index to 5 you are going to see a lot less Supers and Titans being built.

Not only will this increase the cost of buying a Super + Titan due to far less being built which will increase demand but it will also force Null Sec entities into enticing miners into null to order to get their Industry Index to 5 as well as make sure the system is not flipped in order not to lose the Strategic Index.

For me its a very simple change, something which CCP could do in just a few minutes and it would put a big dent in the ability to produce so many Supers and Titans as well as helping get more Industry people out into null.



You need not take out a main battle tank if you can starve the crew to death.

If ALL resources were made FINITE - no more respawning roids, no more moons that endlessly churn out goo - that would be the end of production, save for salvage - and salvage would become just as important as mining.

Let it be that a system mined to death will run out permanent rocks and ice belts, and let a moon mined for so long run out.


There may still be supercap battles - and then there will be subcap battles for the salvage.

And there WILL Be battles, because the number one driver of all wars is limited resources. This "PVP game" with it's respawning neverending resources - it does not fit.


It could be argued that resources are not the drivers of war. Cavemen had few resources but no war. battles but no wars. Wars from what I can tell are political, battles are for position and resources. Minor difference possibly but I think its important since we are talking about conflict between entities large enough to engage supers and up.
March rabbit
Aliastra
Gallente Federation
#63 - 2014-04-09 20:05:14 UTC
La Nariz wrote:
The best way to balance supers is to remove them from the game.

i'm 0.0 seccer anymore but i would hate to see Nyx out of game.... such nicely looking ship Cry

The Mittani: "the inappropriate drunked joke"

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#64 - 2014-04-09 20:24:41 UTC
This thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#65 - 2014-04-09 20:49:37 UTC
Making it harder to build a cap will not reduce the numbers. It will make them more expensive.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]