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Player Features and Ideas Discussion

 
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Make highsec semi-dynamic using pirates

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#1 - 2014-04-09 16:55:02 UTC
So, in the lore, several of the pirate factions, mainly guristas, get alot of jollies sabotaging stations, gate-guns, shipyards, etc.

Why not make it a weekly thing, that at the beginning of a week, every system gets a roll, with a 5% chance of something pirate-related happening, that would persist for a week.

Maybe pirates sabotaged the refining arrays in a station and they are down for a week, maybe they blew signal towers and local is gone for a week, maybe repairs dont work, mediclones cant be updated there, etc, or have to operate at a lower efficiency

The effects and their severity are based on sec status of the system effected, with in lower sec status' and commonly in lowsec, mroe than 1 effect happening occasionally, and in extremely low ones, the chance for a catastrophic efect to happen (like 1 in a 1000 rolls AFTER a successful bad-event roll) that something extreme like CONCORD losing its eyes on the system for a week.

you know, to make highsec somewhat interesting, and encourage people to move around occasionally, even if only for a week.

maybe make systems under incursion effects have roll-chances based on a system 1 or 2 sec-points lower than their actual rating.
SubStandard Rin
School of Applied Knowledge
Caldari State
#2 - 2014-04-09 16:58:32 UTC
I wouldn't mind more incursion like happenings from the other factions why is Sanshas the only big threat. ... just saying.

This could open up for more pirate Capitals in the future....... *now im dreaming of my Gurista Mothership*
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2014-04-09 18:45:08 UTC
posting in stealth "I'm failed ganker and I lost my ganking cruiser to concord while failing to gank afk Venture at 1.0 sec" thread.
masternerdguy
Doomheim
#4 - 2014-04-09 18:49:01 UTC
This isn't a bad idea. CONCORD going away is kind of extreme, although I'd love to see it happen, but the other affects such as stations being less useful would deepen the experience.

Things are only impossible until they are not.

Dominic karin
Versatility Production Corporation' LLC
#5 - 2014-04-09 18:50:50 UTC  |  Edited by: Dominic karin
Nariya Kentaya wrote:
So, in the lore, several of the pirate factions, mainly guristas, get alot of jollies sabotaging stations, gate-guns, shipyards, etc.

Why not make it a weekly thing, that at the beginning of a week, every system gets a roll, with a 5% chance of something pirate-related happening, that would persist for a week.

Maybe pirates sabotaged the refining arrays in a station and they are down for a week, maybe they blew signal towers and local is gone for a week, maybe repairs dont work, mediclones cant be updated there, etc, or have to operate at a lower efficiency

The effects and their severity are based on sec status of the system effected, with in lower sec status' and commonly in lowsec, mroe than 1 effect happening occasionally, and in extremely low ones, the chance for a catastrophic efect to happen (like 1 in a 1000 rolls AFTER a successful bad-event roll) that something extreme like CONCORD losing its eyes on the system for a week.

you know, to make highsec somewhat interesting, and encourage people to move around occasionally, even if only for a week.

maybe make systems under incursion effects have roll-chances based on a system 1 or 2 sec-points lower than their actual rating.


Adding more "Roll the dice" mechanics to eve is a bad thing. The hacking minigame is proof of that.

For something like this there needs to be some mechanic by which these Incursion-lite's can be repaired or circumvented otherwise people will just get mad and to be fair they'd have a right to. This idea is like saying "Hey lets just **** with the players by turning some services off at random and give them no way to fix it." Actually, that's exactly what this idea is.

Now I'd love some way to side with one pirate faction or the other and have a hisec type faction warfare for what pirates have control of the system, but that's a whole other idea entirely.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-04-09 19:14:02 UTC  |  Edited by: Nariya Kentaya
masternerdguy wrote:
This isn't a bad idea. CONCORD going away is kind of extreme, although I'd love to see it happen, but the other affects such as stations being less useful would deepen the experience.

oncord going away was just an example of an extreme affect that would only be viable in a .5 (or .6 mid-sansha incursion) and then only on a 1 in a million roll.
masternerdguy
Doomheim
#7 - 2014-04-09 19:14:49 UTC
Nariya Kentaya wrote:
masternerdguy wrote:
This isn't a bad idea. CONCORD going away is kind of extreme, although I'd love to see it happen, but the other affects such as stations being less useful would deepen the experience.

oncord going away was just an example of an extreme affect that would only be viable in a .5 (or .6 mid-incursion) and then only on a 1 in a million roll.


If it's a 1 in a million roll, it's not worth including. Might as well just play the real lottery.

Things are only impossible until they are not.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2014-04-09 19:15:50 UTC
Dominic karin wrote:
Nariya Kentaya wrote:
So, in the lore, several of the pirate factions, mainly guristas, get alot of jollies sabotaging stations, gate-guns, shipyards, etc.

Why not make it a weekly thing, that at the beginning of a week, every system gets a roll, with a 5% chance of something pirate-related happening, that would persist for a week.

Maybe pirates sabotaged the refining arrays in a station and they are down for a week, maybe they blew signal towers and local is gone for a week, maybe repairs dont work, mediclones cant be updated there, etc, or have to operate at a lower efficiency

The effects and their severity are based on sec status of the system effected, with in lower sec status' and commonly in lowsec, mroe than 1 effect happening occasionally, and in extremely low ones, the chance for a catastrophic efect to happen (like 1 in a 1000 rolls AFTER a successful bad-event roll) that something extreme like CONCORD losing its eyes on the system for a week.

you know, to make highsec somewhat interesting, and encourage people to move around occasionally, even if only for a week.

maybe make systems under incursion effects have roll-chances based on a system 1 or 2 sec-points lower than their actual rating.


Adding more "Roll the dice" mechanics to eve is a bad thing. The hacking minigame is proof of that.

For something like this there needs to be some mechanic by which these Incursion-lite's can be repaired or circumvented otherwise people will just get mad and to be fair they'd have a right to. This idea is like saying "Hey lets just **** with the players by turning some services off at random and give them no way to fix it." Actually, that's exactly what this idea is.

Now I'd love some way to side with one pirate faction or the other and have a hisec type faction warfare for what pirates have control of the system, but that's a whole other idea entirely.

want a way? okay, how about a number of sites spawn IN THE SYSTEM with higher level rats (wormhole C6 level), number of sites and rats per site dependent on incursion level, that give MINIMAL bounty and loot.

because i dont want this to be an isk faucet, i want it to be a general reason for people to move around.
Cloak n'all
Royal Amarr Institute
Amarr Empire
#9 - 2014-04-09 19:26:53 UTC
Dominic karin wrote:
Nariya Kentaya wrote:
So, in the lore, several of the pirate factions, mainly guristas, get alot of jollies sabotaging stations, gate-guns, shipyards, etc.

Why not make it a weekly thing, that at the beginning of a week, every system gets a roll, with a 5% chance of something pirate-related happening, that would persist for a week.

Maybe pirates sabotaged the refining arrays in a station and they are down for a week, maybe they blew signal towers and local is gone for a week, maybe repairs dont work, mediclones cant be updated there, etc, or have to operate at a lower efficiency

The effects and their severity are based on sec status of the system effected, with in lower sec status' and commonly in lowsec, mroe than 1 effect happening occasionally, and in extremely low ones, the chance for a catastrophic efect to happen (like 1 in a 1000 rolls AFTER a successful bad-event roll) that something extreme like CONCORD losing its eyes on the system for a week.

you know, to make highsec somewhat interesting, and encourage people to move around occasionally, even if only for a week.

maybe make systems under incursion effects have roll-chances based on a system 1 or 2 sec-points lower than their actual rating.


Adding more "Roll the dice" mechanics to eve is a bad thing. The hacking minigame is proof of that.

For something like this there needs to be some mechanic by which these Incursion-lite's can be repaired or circumvented otherwise people will just get mad and to be fair they'd have a right to. This idea is like saying"Hey lets just **** with the players by turning some services off at random and give them no way to fix it." Actually, that's exactly what this idea is.

Now I'd love some way to side with one pirate faction or the other and have a hisec type faction warfare for what pirates have control of the system, but that's a whole other idea entirely.

OP, I like the idea: +1 from me.

As for "Adding more "Roll the dice" mechanics to eve is a bad thing." It is fact that just about EVERYTHING in a RPG like EVE has some part that is based on a "roll the dice" mechanic. Everything from what loot you get to how much damage you do is partly based on that Mechanic. Saying that one thing you don't like is proof that it does not work, without pointing out where it does work is misleading at best. The OP's probability numbers maybe bad, but this is an ideas thread, and CCP would have to make changes to compensate for the number of systems in Highsec. It would most likely be more along the lines of a .05% chance.
To your other point, ""Hey lets just **** with the players by turning some services off at random and give them no way to fix it.", you could ether:
a) enjoy the change for the week, or
b) move to another system for a week, one WHOLE PAINFUL JUMP away. (sarcasm)

In reality, miners already have to do this when an incursion is dropped on there system so it really would just mix things up a bit.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#10 - 2014-04-09 20:53:43 UTC
This could work if you gave the players the ability to assist in righting the system somehow that would make the problem last less time. and 5% per system might be too much galaxy wide...

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2014-04-09 20:58:05 UTC  |  Edited by: Rivr Luzade
Shouldn't we concentrate on making Low sec and 00 sec more interesting for the poor people living in there? High sec is already interesting enough thanks to the constant content provision by all those Low sec and 00 sec dwellers who flock to High sec because they don't have content in their space. That should be priority, not making High sec even more attractive to those sick minds.

Ah, and before I forget it: CONCORD off a system for a week? Are you kidding? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2014-04-09 21:31:33 UTC
Isn't lowsec supposed to be where the people are what make space interesting? Instead of posting on forums about how lowsec isn't interesting, shouldn't you be out there making some FW farmer cry?
nia starstryder
Native Freshfood
Minmatar Republic
#13 - 2014-04-09 22:10:58 UTC
I cant really see the advantage of this, but one thing that might help is that when a system is attacked by pirates, concord from surrounding systems respond in force, lowering the number of ships that can respond to player vs player action attacks in those systems. this would increase the response time for concord and give gankers and others a little more time to have fun.
Zan Shiro
Doomheim
#14 - 2014-04-09 22:21:13 UTC
Empire carebears already move around.

When they hit too many faction mission declines they go to backup agents.

Or in my case I will jc around when I jsut don't want to chuck missiles in the missiles clone and hop in the turret implant clone. The gun clone is, ofc, in another station if not system.

Traders move around....buy low system A, sell high system B.

Miners have ot find belts not cleaned out.

Explorers have to find sites that aren't crowded and they take a number to see when/if they can get a run at it.


Frostys Virpio
State War Academy
Caldari State
#15 - 2014-04-09 22:41:36 UTC
Nariya Kentaya wrote:
Dominic karin wrote:
Nariya Kentaya wrote:
So, in the lore, several of the pirate factions, mainly guristas, get alot of jollies sabotaging stations, gate-guns, shipyards, etc.

Why not make it a weekly thing, that at the beginning of a week, every system gets a roll, with a 5% chance of something pirate-related happening, that would persist for a week.

Maybe pirates sabotaged the refining arrays in a station and they are down for a week, maybe they blew signal towers and local is gone for a week, maybe repairs dont work, mediclones cant be updated there, etc, or have to operate at a lower efficiency

The effects and their severity are based on sec status of the system effected, with in lower sec status' and commonly in lowsec, mroe than 1 effect happening occasionally, and in extremely low ones, the chance for a catastrophic efect to happen (like 1 in a 1000 rolls AFTER a successful bad-event roll) that something extreme like CONCORD losing its eyes on the system for a week.

you know, to make highsec somewhat interesting, and encourage people to move around occasionally, even if only for a week.

maybe make systems under incursion effects have roll-chances based on a system 1 or 2 sec-points lower than their actual rating.


Adding more "Roll the dice" mechanics to eve is a bad thing. The hacking minigame is proof of that.

For something like this there needs to be some mechanic by which these Incursion-lite's can be repaired or circumvented otherwise people will just get mad and to be fair they'd have a right to. This idea is like saying "Hey lets just **** with the players by turning some services off at random and give them no way to fix it." Actually, that's exactly what this idea is.

Now I'd love some way to side with one pirate faction or the other and have a hisec type faction warfare for what pirates have control of the system, but that's a whole other idea entirely.

want a way? okay, how about a number of sites spawn IN THE SYSTEM with higher level rats (wormhole C6 level), number of sites and rats per site dependent on incursion level, that give MINIMAL bounty and loot.

because i dont want this to be an isk faucet, i want it to be a general reason for people to move around.


You have more chance of people moving because of it if it's worthwhile to do whatever it spawn than people moving away from it. Moving away from it only mean you move once it happen and then stop move back when it's over. It could even spawn community of players if it was worthwhile to run instead of everybody just silently moving 4 system away and proceeding with normal business.

If you don't want it to be an isk faucet, you jsut have to not let it generate any ISK. It could pay in LP or any type of items and be super worthwhile to run without becoming an isk faucet.