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Introducing FW-style mechanics to null sec sovereignty?

Author
The Lost Rabbi
Tribal Liberation Force
Minmatar Republic
#1 - 2014-04-09 16:58:40 UTC
Here's an idea,

How about we introduce factional warfare mechanics to null sec? Why? Well, FW promotes small-gang gameplay, rewards people who participate in it and doesn't require endless grinding or waiting for lengthy timers.

Instead of focusing 100 man fleets on one or two single objectives, how about we split those fleets up and encourage more objective-based gameplay?

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-04-09 17:00:15 UTC  |  Edited by: Scipio Artelius
There's a forum for ideas.

Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).

As to your idea, I don't have any experience with sov so can't really comment on the merits of it. However, I do think thst whatever changes are made to sov, they need to encourage massive fleet fights. They're f*cking aweesome. FW mechanics don't really do that, though bashing something similar to an ihub could.
Jenn aSide
Worthless Carebears
The Initiative.
#3 - 2014-04-09 17:03:24 UTC
Scipio Artelius wrote:
There's a forum for ideas.

Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).


You spelled it wrong. It's FESTERING and Ideas Discussion. Because it festers Twisted

To the OP, no and hell no to any idea that promotes stabbed frig chasing over real fighting.

Solecist Project
#4 - 2014-04-09 17:04:38 UTC
Jenn aSide wrote:
Scipio Artelius wrote:
There's a forum for ideas.

Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).


You spelled it wrong. It's FESTERING and Ideas Discussion. Because it festers Twisted

To the OP, no and hell no to any idea that promotes stabbed frig chasing over real fighting.


FISTING*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#5 - 2014-04-09 17:07:26 UTC
Scipio Artelius wrote:
There's a forum for ideas.

Festures and Ideas Discussion (sorry i didnt link it, but im on my ipad at the moment).

As to your idea, I don't have any experience with sov so can't really comment on the merits of it.


anal *fistula

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Muestereate
Minions LLC
#6 - 2014-04-09 17:18:51 UTC
yeah afk triple figures per hour is what null needs more of.
masternerdguy
Doomheim
#7 - 2014-04-09 17:19:30 UTC
This is a terrible idea. Nullsec works fine, the big fleets are part of the attraction of nullsec. Faction wars is pretty much just people flying around aimlessly in frigates and, if they're really brave, cruisers. The really brave ones don't even fit any warp stabs!

Nullsec sov, on the other hand, is about teamwork and the power of friendship. By working together people accomplish great things. Not everyone gets to be "the guy", but everyone's actions contribute to the big picture. The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth. In my experience, people in big alliances want to see their alliance grow and thrive, and are happy to help.

And sov is not a token given away, it is a hard earned prize. Those alliances have fought long and hard for their space, and keep working hard to retain it against a constant onslaught of invaders. You want to take that away from them to reward the lowest common denominator?

If you can't cut it in nullsec, I suggest you make room for someone who can.

Things are only impossible until they are not.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#8 - 2014-04-09 17:43:57 UTC
masternerdguy wrote:
The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.


This is pretty much dead on in my experience. Except the part about it being a myth.
masternerdguy
Doomheim
#9 - 2014-04-09 17:47:36 UTC
Carmen Electra wrote:
masternerdguy wrote:
The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.


This is pretty much dead on in my experience. Except the part about it being a myth.


The fact that these alliances exist goes to the contrary. Unlike real world regimes, people can just leave if they don't like it. However, these alliances are not only surviving, they contain thousands of players.

Clearly, it is because people want to be there.

Things are only impossible until they are not.

Jenn aSide
Worthless Carebears
The Initiative.
#10 - 2014-04-09 17:48:10 UTC
Carmen Electra wrote:
masternerdguy wrote:
The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.


This is pretty much dead on in my experience. Except the part about it being a myth.



So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable.

Muestereate
Minions LLC
#11 - 2014-04-09 17:49:12 UTC
Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while.
masternerdguy
Doomheim
#12 - 2014-04-09 17:52:05 UTC
Muestereate wrote:
Actually I've played with the idea of incorporating fw mechanics too. I've had a good amount of fun but only on the front lines but the front lines move. When you stay near the front lines and skip the warpstabs the risk makes the reward worthwhile instead of the other way around. As the timer ticks down, I know I'm about to get a fight. The tension escalates as more and more of your time is invested. I don't play the aggressor often but its a bit of cat and mouse so I like what they did there too. I guess we'd need a warp stab inhibitor deployable and something else to setup the beacons perhaps warp stab could b e built into a beacon that can creep into the moving front. I don't think the little guy will get far at all but he could at least pretend and get thrown a bone once in a while.


I'm not clear on what exactly you are suggesting.

http://www.youtube.com/watch?v=cVo0zU4CjHs

Things are only impossible until they are not.

March rabbit
Aliastra
Gallente Federation
#13 - 2014-04-09 17:58:31 UTC
Jenn aSide wrote:
Carmen Electra wrote:
masternerdguy wrote:
The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.


This is pretty much dead on in my experience. Except the part about it being a myth.



So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable.


actually if you only fight for SOV in 0.0 and then use your alts to farm ISK in high-sec or do pvp in low it speaks a lot about attractiveness of 0.0 in general.

The Mittani: "the inappropriate drunked joke"

Gogela
Epic Ganking Time
CODE.
#14 - 2014-04-09 18:19:15 UTC
I don't think that would work well... nullsecers do NOT like NPC mechanics mucking up their pissing contests. Better to expand FW to more lowsec w/ pirate factions. Whatever they end up doing to unscrew Dominion sov mechanics is going to have to be big and totally player driven.

Signatures should be used responsibly...

Vyktor Abyss
Abyss Research
#15 - 2014-04-09 18:45:12 UTC
As an FW vet let me just say I wouldn't wish the FW mechanics on my worst enemy. The mechanics boil down to wasting time orbiting a PVE button - terrible gameplay.

That said Null Sov needs (yet again) sorting out, as the mechanics are still pretty terrible.
Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2014-04-09 19:01:26 UTC
March rabbit wrote:
Jenn aSide wrote:
Carmen Electra wrote:
masternerdguy wrote:
The myth that people hate being in big alliances, and feel insignificant, is exactly that: a myth.


This is pretty much dead on in my experience. Except the part about it being a myth.



So the players controlling the 90,000 characters in the SOV holding alliances are somehow so unhappy huh? Yea, that's believable.


actually if you only fight for SOV in 0.0 and then use your alts to farm ISK in high-sec or do pvp in low it speaks a lot about attractiveness of 0.0 in general.



Right, that's what a whole lot of those 90k characters aren't in null. Hell some of them exist precisely because null isn't necessarily the best place to make isk or do any industry. I've been saying that for a few years now.

But, the poster I was replying to wasn't talking 0.0 in general, but more alliance membership.
Seraph Essael
Air
The Initiative.
#17 - 2014-04-09 19:03:37 UTC
You bastards!!! You've mention features and idea before the Doc. Cat sacrifice inbound...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Baneken
Arctic Light Inc.
Arctic Light
#18 - 2014-04-09 19:06:59 UTC
I have been pondering for a while now on how would null work with wh-style systems.

ie. star gates that periodically stop working and need to be separately activated each day for the next 24h and a delayed local.
So like a WH with "visible holes" and perhaps gates would also malfunction for a few minutes if too much mass passes through, cynos obviously would work as usual.

Idea is that why would empires support stargates where they have no sovereignty at all ?

Brusanan
Sons of Seyllin
Pirate Lords of War
#19 - 2014-04-09 19:26:37 UTC
FW space is full of nothing but stabbed frigates who are there to orbit beacons and then **** off when there is a threat of PVP. Does anyone really want nullsec to become that?
KuroVolt
Federal Navy Academy
Gallente Federation
#20 - 2014-04-09 19:29:55 UTC
I think it is interesting to note that all the people who said this was a good idea in this thread are infact not in sov holding alliances.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

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