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Firetail PVP fit for solo/small gang/FW

Author
Ayeshah Volfield
Republic Military School
Minmatar Republic
#1 - 2014-04-09 07:01:33 UTC
Greetings.

Need advice on how to improve the following fits:

[Republic Fleet Firetail, Rifter 2.0 Kite MSE]

Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II

1MN Afterburner II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Nova Rage Rocket

Small Projectile Burst Aerator II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I

[Republic Fleet Firetail, Rifter 2.0 DPS SAAR]

Small Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Gyrostabilizer II

1MN Afterburner II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Rocket Launcher II, Nova Rage Rocket

Small Projectile Burst Aerator II
Small Auxiliary Nano Pump I
[Empty Rig slot]

I have no experience flying the SAAR firetail I quickly theorycrafted in EFT. That being said, given the fact it has a web and slightly higher DPS, is it strictly superior to the former fit ?

Thank you in advance for any and all replies.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Lilith Velkor
Sebiestor Tribe
Minmatar Republic
#2 - 2014-04-09 08:23:15 UTC
I like the SAAR version more, the web gives you better range control. I haven't done exact math on MSE buffer vs. SAAR, but my impression is it is a bit more survivable.

My fit is a bit different, it does have a small nos instead of the rocket launcher, which helps to keep tackle on neut fitted cruisers in gang and gives couple extra cycles on the repper if you're lucky.

Don't have the exact fit right now, but I guess you can figure out how to fit that on there.

Maeltstome
Ten Thousand Days
#3 - 2014-04-09 10:16:13 UTC
I threw the fits into PYFA and it looks like the MSE variant has better EHP even after the SAAR full nanite-cycle - but also the cap on the SAAR version means you probably wont get a full nanite-cycle after you've played the MWD chase game.

The SAAR version has slightly better DPS (about 30ish more for me) however.

I'd probably take the passive fit: Less things can go wrong.
Lilith Velkor
Sebiestor Tribe
Minmatar Republic
#4 - 2014-04-09 11:17:45 UTC  |  Edited by: Lilith Velkor
Maeltstome wrote:
I threw the fits into PYFA and it looks like the MSE variant has better EHP even after the SAAR full nanite-cycle - but also the cap on the SAAR version means you probably wont get a full nanite-cycle after you've played the MWD chase game.


Thanks for clearing that up, guess my gut feeling was wrong there. Did you take the numbers with heated SAAR, or unheated? I'm asking since there is no reason to use it unheated, and it makes quite a difference.

Anyway, the cap usually works out for a full nanite cycle even after some MWD usage.

With the small nos, you'll get additional cycles, in my experience it lasts quite a bit after paste ran out.

Maeltstome wrote:

I'd probably take the passive fit: Less things can go wrong.


You'll definitely have to worry less about micro-management, so it is kind of a carefree fit. However, depending on where and what you fight, the lack of a web can be fatal.

You'll have no option left against AB brawlers / kiters that do have a web, and the Firetail isnt the strongest combat frig out there to begin with.

Especially in FW areas, where you have plenty of targets sitting in AB brawlers right on the beacon inside plexes, that is an issue. With the dualprop and web, you at least have some chance to break off and leave, given the decent speed of the Firetail.
Maeltstome
Ten Thousand Days
#5 - 2014-04-09 12:41:46 UTC
Lilith Velkor wrote:
Maeltstome wrote:
I threw the fits into PYFA and it looks like the MSE variant has better EHP even after the SAAR full nanite-cycle - but also the cap on the SAAR version means you probably wont get a full nanite-cycle after you've played the MWD chase game.


Thanks for clearing that up, guess my gut feeling was wrong there. Did you take the numbers with heated SAAR, or unheated? I'm asking since there is no reason to use it unheated, and it makes quite a difference.

Anyway, the cap usually works out for a full nanite cycle even after some MWD usage.

With the small nos, you'll get additional cycles, in my experience it lasts quite a bit after paste ran out.

Maeltstome wrote:

I'd probably take the passive fit: Less things can go wrong.


You'll definitely have to worry less about micro-management, so it is kind of a carefree fit. However, depending on where and what you fight, the lack of a web can be fatal.

You'll have no option left against AB brawlers / kiters that do have a web, and the Firetail isnt the strongest combat frig out there to begin with.

Especially in FW areas, where you have plenty of targets sitting in AB brawlers right on the beacon inside plexes, that is an issue. With the dualprop and web, you at least have some chance to break off and leave, given the decent speed of the Firetail.


There is a better solution than that ;) Think outside the box!
Lilith Velkor
Sebiestor Tribe
Minmatar Republic
#6 - 2014-04-09 16:37:47 UTC
Maeltstome wrote:

There is a better solution than that ;) Think outside the box!


And there are ways around said solutions Blink

However, that does not change the fact that you are sacrificing a precious midslot for a miniscule and all things considered rather questionable gain when going dualprop mse over dualprop saar.

I have used both variants, not in the exact fittings the OP proposed, but the saar variant overall offers a better target selection.

In terms of survivability, especially when solo and / or you are one of those people that have the habit of taking stupid fights now and then, it is the better choice.
Starbuck05
Abiding Ormolus
#7 - 2014-04-09 17:23:32 UTC  |  Edited by: Starbuck05
Here's a better solution .


I can't link the actuall fit but ,

2 x200mm ac's ( barage )

1x t2 ab
1x t2 scram
1x web
1x TD ( optimal range scripted )

1x SAAR
1x TE
1x DC2

rigs : if you lack pg or cpu complement with rigs , else , fallof rigs / rate of fire



With the exception of missle boats you should be able to win againts any brawler with that fit , simply orbit near scram edge .

If you encounter , for example , a brawl type ship that uses long range guns instead simply swap the optimal range script with tracking speed script and orbit close .


The firetail is decently fast so either way your good to go

As a side bonus , you can fend off kiting ships with the TD aswell ( except for missle boats )


have fun

Just because i am blond does not make me stoopid !

Von Pazzo
Federal Navy Academy
Gallente Federation
#8 - 2014-04-10 13:08:02 UTC  |  Edited by: Von Pazzo
Don't have EFT on this computer so i can't provide the actual fit, but i'm a big fan of mwd dual webs AC Firetail. (considering i'm sort of a half noob and i might be saying non sense). Can do great against kiters with some slingshotting, no problem against scram kiters, and dual webs means that even against a lot of AB blaster brawlers you won't be at a loss, in fact, engaging properly you might even just scramkite them loading barrage, has fitting power enough to slap an energized adaptive plate to fix resist holes and getting absurd em and thermal res. Pretty sure you can even squeeze a Knave in, if you'd prefear that to a rocket launcher

You'd be looking at something going 3.5k/s (cold), 160ish dps (cold), 5kish EHP, with an impressively broad engagement profile


edit: why this fit and not another (for me).
- I don't like AB brawlers. Currently there are way too many long poing kitey ships around for me to consider going with an AB. LML ships, slicers, tristans, whatever. way too much flying around. Also, once you engage in AB brawler... well. You're completely committed to the fight and usually can't realistically expect to get out if things go south (read: his buddies joining the party)
- I don't like arty tails. Dual props ships give me an impossible time. Fits with a good active rep mean i can't break their tank. TDs can put the hurt if i have to fly in any way that doesn't involve 0 transversal to them. In fw would mean i can't safely slide in an occupied plex risking to be scrammed on the button and thus ******.
-vs dual prop. mwd Dual webs give pretty much the same speed ratio against ab web-scram, but fares better against other kinds of ships in my experience
Walter Pryst
Pryst Services Corp
#9 - 2014-04-10 19:48:08 UTC
A few thoughts:

*I prefer the Saar as it does let dual prop/scram/web allow you to control most fights.
I've used that exact setup to escape lots of oopses and I almost always dictate range.

*if you meta4 the web/scram, you can fit tech 2 200's and a light missile launcher.
I think LM are better than rockets here because they let you 1) do some damage to
Super fast kiters and 2) lets you apply some damage while playing mwd chase games.
I'm always happy to pre-strip the shields at safe range for an armor tanking opponent.

*the dc2 and Saar are required lows, but I carry a gryo, overdrive, and EANM to refit with,
Depending on the fight. I'd say default to the overdrive, as speed is your tank and exit plan.
Swap to the others situationally if you need more dps or tank.

You can call me Walt