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Long Point and Short Point Afterburner Destroyer Guide:

First post
Author
Gregor Parud
Imperial Academy
#21 - 2014-04-08 19:06:59 UTC
Saladinae wrote:
Gregor Parud wrote:
AB + long point generally isn't logical to do.




The Dragoon fits in the guide are short point. The Zealot is dead.




Wait, what?


you: "here's some strategies to use, AB + long point"
us: " uhm, generally that'll just suck unless you run into idiots"
you: "nuhuh, lookie here, in this specific scenario a dragoon will kill a zealot for sure!"
me: "uhm no, not really, you only have 2 mid slots so he'll just burn away from you and nuke you, unless of course it's an aforementioned idiot"
you: "but the Dragoon has a scram so he doesn't get away!"
me: "what? I thought you were trying to validate your choice of fitting a long point?"

Saladinae
State War Academy
Caldari State
#22 - 2014-04-08 19:09:23 UTC  |  Edited by: ISD Ezwal
Gregor Parud wrote:
Saladinae wrote:
Gregor Parud wrote:
AB + long point generally isn't logical to do.




The Dragoon fits in the guide are short point. The Zealot is dead.




Wait, what?


you: "here's some strategies to use, AB + long point"
us: " uhm, generally that'll just suck unless you run into idiots"
you: "nuhuh, lookie here, in this specific scenario a dragoon will kill a zealot for sure!"
me: "uhm no, not really, you only have 2 mid slots so he'll just burn away from you and nuke you, unless of course it's an aforementioned idiot"
you: "but the Dragoon has a scram so he doesn't get away!"
me: "what? I thought you were trying to validate your choice of fitting a long point?"



*Snip* Please refrain from personal attacks. ISD Ezwal.

The AB long Point will do fine against Battleships and slow Bc's in a wolfpack. The AB long point is not a solo ship.

Winmatar > Everything else

Gregor Parud
Imperial Academy
#23 - 2014-04-08 19:11:10 UTC  |  Edited by: ISD Ezwal
We comment on your choices to combine long points with AB and state it's not all that hot. You reply that it's great and prove that to us by using a fit that uses a scram?

*Snip* Please refrain from personal attacks. ISD Ezwal.
Saladinae
State War Academy
Caldari State
#24 - 2014-04-08 19:12:34 UTC  |  Edited by: ISD Ezwal
Gregor Parud wrote:
We comment on your choices to combine long points with AB and state it's not all that hot. You reply that it's great and prove that to us by using a fit that uses a scram?

*Snip* Please refrain from personal attacks. ISD Ezwal.



Because you are discussing them in solo/1v1 situations. They have their role in a frigate/dessie roam. Primary to hold down BB's and certain BC's. You're out of web range and the big guns can barely touch you, and unless they are fit for speed, even their MWD can't outrun you so long as you overheat your AB.

You frigate/destroyer buddies will be weaving in to apply their damage (and a scram/web) and they will weave out when they take too much damage. While they are weaving out, your Long Point keeps him pinned indefinitely. Your guns can kill their drones, and you're doing upwards of 250dps.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Winmatar > Everything else

Gregor Parud
Imperial Academy
#25 - 2014-04-08 20:04:25 UTC
Yes well, good luck with your 800m/s non-scram ship. Just don't tell newbies to use it unless they're blobbing the **** out of someone or are killing PVE fits.
Saladinae
State War Academy
Caldari State
#26 - 2014-04-08 20:06:43 UTC
Gregor Parud wrote:
Yes well, good luck with your 800m/s non-scram ship. Just don't tell newbies to use it unless they're blobbing the **** out of someone or are killing PVE fits.



it works fine in 5+man frigate/dessie gang.

Winmatar > Everything else

Gregor Parud
Imperial Academy
#27 - 2014-04-08 20:45:59 UTC  |  Edited by: ISD Ezwal
Saladinae wrote:
Gregor Parud wrote:
Quote:
Advantage 4: If your opponent is a smaller ship that is sig and/or speed tanking you at within 17km, you must get rid of that -25% tracking penalty from the scorch ammo by switching to either Tier 1 crystals or faction ammo (the faction crystals truly are worth their price difference). Bear in mind that Conflag has the same range as multifreq, so there is no need to purchase and carry a set of 8 faction multifreq cyrstals


Conflag has a massive tracking penalty making it useless in that specific situation when compared to MF. Conflag should only be used against bigger/low angular targets where the tracking is not an issue



Any ship that you can maintain a stable orbit around with an AB is obviously a bigger/low angular target.



Wait I missed this little gem:

- you state that if your opponent is smaller/speed tanking you shouldn't use scorch up close due to tracking issues (which is 100% correct)
- you also state that you don't need to bring MF because conflag exists

When pointed out the obvious issue with example WHERE CONFLAG WILL OBVIOUSLY SUCK COMPARED TO MF BECAUSE OF THE EXACT SAME REASON SCORCH DOES you then reply with "yeah well, shoot bigger targets then".

NO, your "advice" to not bring MF because you have conflag is FCKING STUPID



*Snip* Please refrain from personal attacks. ISD Ezwal.
Lilith Velkor
Sebiestor Tribe
Minmatar Republic
#28 - 2014-04-08 21:26:47 UTC  |  Edited by: ISD Ezwal
Saladinae wrote:

How does one get under 75mm rails or small pulse or rockets?

*Snip* Please refrain from personal attacks. ISD Ezwal.


With small pulses, you simply orbit at 500m on afterburner. The problem is not to get under the small pulses, it is not to get under your own tracking due to stupid tracking formula.

So after you realize both you and the pulse ship do not hit anything, you gradually increase orbit to a point where you can hit, but he does not. It isnt rocket science.
Maeltstome
Ten Thousand Days
#29 - 2014-04-08 21:31:36 UTC
Saladinae wrote:
Maeltstome wrote:
Agree'd - my general rule is to try and get as much range out of close range weapons as possible. Dual-Prop +Scram also helps.



How many dessies can fit dual prop + scram without severely gimping themselves?


[Thrasher, Dual Prop]

Damage Control II
Gyrostabilizer II

Warp Scrambler II
1MN Microwarpdrive II
1MN Afterburner II

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Light Missile Launcher II, Caldari Navy Inferno Light Missile

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I



Extremely customisable.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#30 - 2014-04-08 22:04:39 UTC
I have removed a rule breaking post and the one quoting it.

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)

Dato Koppla
Spaghetti Militia
#31 - 2014-04-08 23:18:43 UTC
Lilith Velkor wrote:
Saladinae wrote:

How does one get under 75mm rails or small pulse or rockets?

*Snip* Please refrain from personal attacks. ISD Ezwal.


With small pulses, you simply orbit at 500m on afterburner. The problem is not to get under the small pulses, it is not to get under your own tracking due to stupid tracking formula.

So after you realize both you and the pulse ship do not hit anything, you gradually increase orbit to a point where you can hit, but he does not. It isnt rocket science.


This, getting under those guns in frigs is incredibly easy. I am curious what kind of personal attacks on me that merited. I was merely stating a fact, I'm sorry you didn't know how.

However I do admit I didn't read your entire guide so I didn't realize that you're talking about AB long point destroyers being for gangs, I assumed solo. Even then, having all the destroyers in the gang fit AB + Long point is not smart either as you need fast tackle as well as someone who can hold targets down with scram + web for the rest of the gang to pound on. In the end it's not a very versatile setup IMO.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#32 - 2014-04-09 00:43:13 UTC
Pretty much all dessies are better with no prop than AB, just sayin.

You obviously put a lot of work into this so i would feel bad for just sitting here and shitting over it but a few things i noticed from a short skim

1. Don't dual rep a dragoon, it doesn't have the cap for it.

2. Coercer with an AB and overdrive? NO.

3. "f your opponent has a web, and you moved into his web range using conflag ammo, try to get out as fast as you can and switch back to scorch." If your opponent has a web, you're not getting out of his range.

4. I approve of gamma! blue lasers +1

5. Cormorant with AB, td and longpoint? whut?

6. Armor tanked cormorant, disgusting.. Also Armor reppers aren't medium slot modules.

7. Actually holy **** i just noticed those aren't EFT fittings.. You hand wrote all of that? O.o Jebus are you on meth? You could just make the fits in EFT and then copy them into that o.O

8. "THIS IS AN OVERHEATING BOAT" waht?

All in all i really appreciate the amount of work you put into this but i do find quite a few of the fittings questionable.. But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB)

I'd suggest reworking the fits a bit, run them by someone who has done a lot of frig pvp and optimize them a bit. I would provide more feedback but i'm a really really lazy person ^^ All in all i would like it if you kept doing this sort of thing but maybe after pvping a bit more? I cannot stress enough how impressed i am with the amount of work even though i might not be super impressed with the fits.

BYDI recruitment closed-ish

Saladinae
State War Academy
Caldari State
#33 - 2014-04-09 01:00:46 UTC  |  Edited by: Saladinae
Gregor Parud wrote:

NO, your "advice" to not bring MF because you have conflag is FCKING STUPID



Can I ask you a favor:

Make one clear, coherent and concise statement/question concerning the actual content in my guide. Make sure that I haven't already addressed that statement/question in the guide itself.


For instance, Garviel Tarrant actually made points and concerns relative to what I actually wrote.

Winmatar > Everything else

Saladinae
State War Academy
Caldari State
#34 - 2014-04-09 01:06:15 UTC  |  Edited by: Saladinae
Garviel Tarrant wrote:
. But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB


Most of the fits can switch out the AB for the MWD.

The problem I have with MWD on dessies is that if anything sneezes you'll die since your sig is Battleship size. The Talwar is the only dessie that alleviates this problem. If you're going to MWD, use a frigate (cheaper and harder to kill) or AF (much harder to kill, but more expensive). If you're going to MWD in a destroyer, than you can only fight other destroyers or frigates (and some AF's and a very narrow range of tier 1 cruisers). On the bright side, you can fly solo with the MWD.

The Catalyst is most certainly an overheating boat. It's paper thin and gains a tremendous amount of dps from the overheat, name any situation that you would not overheat in a catalyst.

Winmatar > Everything else

Maeltstome
Ten Thousand Days
#35 - 2014-04-09 09:01:58 UTC  |  Edited by: Maeltstome
ITT: 1 y.o. OP makes a guide with a lot of situational generalisations. OP Then vehemently tells more experienced pilots they are wrong.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#36 - 2014-04-09 09:21:28 UTC
Saladinae wrote:
Garviel Tarrant wrote:
. But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB


Most of the fits can switch out the AB for the MWD.

The problem I have with MWD on dessies is that if anything sneezes you'll die since your sig is Battleship size. The Talwar is the only dessie that alleviates this problem. If you're going to MWD, use a frigate (cheaper and harder to kill) or AF (much harder to kill, but more expensive). If you're going to MWD in a destroyer, than you can only fight other destroyers or frigates (and some AF's and a very narrow range of tier 1 cruisers). On the bright side, you can fly solo with the MWD.

The Catalyst is most certainly an overheating boat. It's paper thin and gains a tremendous amount of dps from the overheat, name any situation that you would not overheat in a catalyst.


All boats are overheating boats.. You never not overheat in pvp unless you are 100% certain you will win without it.. Even then.. a lot of the time you overheat to save time.

And the MWD sigbloom is less than the speed increase if you're not flying at someone. Generally you don't have to worry about getting instapopped unless you're up against a domi or something (in which case you will die anyways)

I'm really struggling to be nice; people who know me will tell you that its not really my thing, because i appreciate the amount of work you put into this.

But, you should try a brick tanked propless coercer/dragoon/algos those are fun as balls ^^

BYDI recruitment closed-ish

Saladinae
State War Academy
Caldari State
#37 - 2014-04-09 16:45:33 UTC
Garviel Tarrant wrote:
Saladinae wrote:
Garviel Tarrant wrote:
. But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB


Most of the fits can switch out the AB for the MWD.

The problem I have with MWD on dessies is that if anything sneezes you'll die since your sig is Battleship size. The Talwar is the only dessie that alleviates this problem. If you're going to MWD, use a frigate (cheaper and harder to kill) or AF (much harder to kill, but more expensive). If you're going to MWD in a destroyer, than you can only fight other destroyers or frigates (and some AF's and a very narrow range of tier 1 cruisers). On the bright side, you can fly solo with the MWD.

The Catalyst is most certainly an overheating boat. It's paper thin and gains a tremendous amount of dps from the overheat, name any situation that you would not overheat in a catalyst.


All boats are overheating boats.. You never not overheat in pvp unless you are 100% certain you will win without it.. Even then.. a lot of the time you overheat to save time.



This is true, but it's a matter of when you overheat. In a Catalyst you will be primaried either first or second in a wolfpack. So you start off the fight overheating. For instance, we had a Harpy/dessie roam up in Branch and a rather extensive (10-15 minute) brawl. Had everyone overheated at at the start of the fight they would have burned out. Rest assured that our Catalysts started the fight overheated and died long before they burned out their modules.

Winmatar > Everything else

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#38 - 2014-04-09 22:32:36 UTC
Saladinae wrote:
Garviel Tarrant wrote:
Saladinae wrote:
Garviel Tarrant wrote:
. But most of them are just suboptimal, not utter shitfits (Although tbh some of them are shitfits, often largely due to the AB


Most of the fits can switch out the AB for the MWD.

The problem I have with MWD on dessies is that if anything sneezes you'll die since your sig is Battleship size. The Talwar is the only dessie that alleviates this problem. If you're going to MWD, use a frigate (cheaper and harder to kill) or AF (much harder to kill, but more expensive). If you're going to MWD in a destroyer, than you can only fight other destroyers or frigates (and some AF's and a very narrow range of tier 1 cruisers). On the bright side, you can fly solo with the MWD.

The Catalyst is most certainly an overheating boat. It's paper thin and gains a tremendous amount of dps from the overheat, name any situation that you would not overheat in a catalyst.


All boats are overheating boats.. You never not overheat in pvp unless you are 100% certain you will win without it.. Even then.. a lot of the time you overheat to save time.



This is true, but it's a matter of when you overheat. In a Catalyst you will be primaried either first or second in a wolfpack. So you start off the fight overheating. For instance, we had a Harpy/dessie roam up in Branch and a rather extensive (10-15 minute) brawl. Had everyone overheated at at the start of the fight they would have burned out. Rest assured that our Catalysts started the fight overheated and died long before they burned out their modules.


You should always start overheating most things, some are situational like tackle and prop but generally, way to many people heat less than they should. Overheating is not something you do when things are turning south, by then its probably too late. You want to overheat from the get go.

Also if you're going to be in small groups you probably want something other then that tbh. Frigs/dessies die fast so brawling is generally not that good, especially in glass cannons. Unless you don't at all mind bleeding members from your pack every time you have a fight. In wolf packs i would suggest hardy tanks, and probably long range. I quite like the dragoon, talwar and algos for that tbh.

BYDI recruitment closed-ish

Gregor Parud
Imperial Academy
#39 - 2014-04-10 00:49:18 UTC
Saladinae wrote:
Had everyone overheated at at the start of the fight they would have burned out.


Why? It's not like people can't stop overheating once they get close to breaking.
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