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Dual Boxing Lvl4's.... Ships of Choice?

Author
Kaanchana
Tax-haven
#21 - 2011-11-14 10:36:10 UTC  |  Edited by: Kaanchana
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.

I guess people would have run into the same problem. Any solutions for that?

The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(

Edit: I mission in amarr space.
Mnengli Noiliffe
Doomheim
#22 - 2011-11-14 16:36:18 UTC  |  Edited by: Mnengli Noiliffe
Kaanchana wrote:
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs.

yup it's hard to be 100% efficient but it still reduces time, especially when the mission has too many BS rats.
Quote:

Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank

really? you're doing it wrong them.
tengu perma-runs 1 t2 invul, 1 sansha em hardener, RF ab and pithi b-type small booster just fine. and you don't have to use any cap mods for that. this is enough tank for me... no need to switch hardeners too.
that or you have to seriously work on your skills.

> and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.

in case you didn't know, fury mussiles increase your sig radius which increases the damage you take from BS and cruiser rats. so avoid using them when the tank is an issue. also furies work bad when you need to get rid of the 'elite' NPC frigs.

try switching to CN missiles (or precisions but they have worse dps, still can be better on close range targets if you have low skills) when you warp in. get rid of the webber frigs right away and you won't ever get webbed.

the notable exception to this rule is silence the informant second room. ignore the frigs, kill the attacking cruisers first - that will remove all the dps and then you can take care of the wingmans and spider drones.

> I guess people would have run into the same problem. Any solutions for that?

well in my opinion, t2 BS are overrated, they don't add anything worth their price and training time. so you can usually get the same dps from t1 BS.
of course if you've already maxed paladin there is nothing you can do, since t1 BS are awfully inefficient in energy weapons cap... still you may try to make a ftting that is devoted to cap generation for guns and minimalistic tank. with minmatar BS you'd not have such problem since projectiles don't need cap and t1 maelstrom is ok for dps purposes.

to avoid tanking with BS, you have to aggro everyting with the tengu and then warp in the BS. if there are multiple spawns - activate them all (and aggro) with the tengu while taking care of the frigs, then warp in the BS and take care of everything else.

also don't just sit tengu in one place -- instead, orbit some object at 10km (if it's a jettisoned junk) at maximum speed with AB on. this and the low sig radius makes tengu the best tanker out there, save for the multi billion deadspace fits.

> The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else.

here is your problem. tengu with bad shield tanking skills is a waste of isk. also you have to get missile skills up to be able to remove tackling quickly enough.

concentrate on shield and HM skills for the following 6 months or so and then return to the tengu...

Quote:

I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(

Edit: I mission in amarr space.

yup, lasers are not good for gank AND tank... maybe try to respec to projectile weapons. if you have good gunnery support skills, it should not take too much time to switch to minmatar hull, or even use apoc but I don't know if it's any better than minmatar hulls with projectiles.

P.S. what a wondrous new forums! can't even quote properly.
Mnengli Noiliffe
Doomheim
#23 - 2011-11-14 16:53:07 UTC  |  Edited by: Mnengli Noiliffe
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Emnity Preston
Aurora Dynamics
Pandemic Legion
#24 - 2011-11-14 17:14:38 UTC
Nightmare + noctis ftw
Obsidiana
Atrament Inc.
#25 - 2011-11-15 17:02:52 UTC
CNR + Navy Scorpion (good for low skill alt or for a tanking/damage combo)

CNR + Navy Domi (cap stable shield tank the Domi)

CNR + Vindicator (use guns to finish bounties rather than waste missiles)

Twin Golems (save on TP slots)

Twin Kronos (nice drone bays)

Twin Nightmares (just looks cool)

Torp Golem + Torp CNR (tank/damage combo)

Navy Megathron + Vindicator (tank/damage combo)*

* Note on the last one that the drone bay can really be used to the fullest. Ten sentries plus a spare wing of mediums is a nice combo. Also note that the Navy Mega has an extra low slot, a slight, but significant, defensive advantage. The web bonus on the Vindicator helps both guns and drones hit targets.
ValentinaDLM
SoE Roughriders
Electus Matari
#26 - 2011-11-15 17:12:07 UTC
Tank drake + Torp Phoon is my prefered way to do high sec missions when I feel lazy.
Gila + Tengu is probably my fav combo, since just kiting the mission is basically semiafk, just click the button every few min
Raven + Domi/Apoc is what I am using in nullsec atm, the domi has some shield RR, the raven has armor RR

Manticore x2 + Blackbird is what I am using for FW missions

In a couple of months once the t2 links come out, I may try off grid booster loki + 100mn ab tengu for FW missions, since I have a fit in mind that can PVP and PVE at the same time.
Spineker
#27 - 2011-11-15 18:41:12 UTC
Think I will try nighthawk and tengu my alt needs 1 day for t2 missiles for the tengu. Nighthawk can tank anything with out much concern passively of course which is cool and less work. Less work but not as much dps of course with a BS but dying is far les likely and dps is decent.
Spineker
#28 - 2011-11-15 18:43:24 UTC
If you dual monitors do you need to run windowed to get one on each monitor?
Denidil
Cascades Mountain Operatives
#29 - 2011-11-15 19:11:46 UTC
Spineker wrote:
If you dual monitors do you need to run windowed to get one on each monitor?


Fixed Fullscreen mode, and select the appropriate monitor in the dropdown list.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Kaanchana
Tax-haven
#30 - 2011-11-15 19:43:58 UTC
Denidil wrote:
Spineker wrote:
If you dual monitors do you need to run windowed to get one on each monitor?


Fixed Fullscreen mode, and select the appropriate monitor in the dropdown list.



I guess this is kind of a stupid question, but if you use an extra monitor with your laptop, will there be a heavy increase in cpu load? My lap runs 2 clients with ease, but am not sure about the dual monitors.
Capital T
Doomheim
#31 - 2011-11-15 20:48:20 UTC
Have you tried two tengus?

[Tengu, HM]
Tengu Defensive - Supplemental Screening
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

2x Invulnerability Field II
Photon Scattering Field II
2x Large Shield Extender II
10MN Afterburner II

3x Ballistic Control System II
Damage Control II

Medium Ancillary Current Router II
2x Medium Core Defence Field Extender II


use of a 3% pg4 squire implant is needed. this works well for me.

drdxie
#32 - 2011-11-16 00:07:26 UTC
Kaanchana wrote:
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.

I guess people would have run into the same problem. Any solutions for that?

The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(

Edit: I mission in amarr space.



This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Kaanchana
Tax-haven
#33 - 2011-11-16 00:20:32 UTC
drdxie wrote:
Kaanchana wrote:
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.

I guess people would have run into the same problem. Any solutions for that?

The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(

Edit: I mission in amarr space.



This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit.



What booster?
IceBergSlim
Royal Amarr Institute
Amarr Empire
#34 - 2011-11-16 10:57:25 UTC
Thanks for taking the time to post. There's some pretty interesting combinations in here, I'll probably give one or two a go.

As of now, I'm running a Tengu/Cerberus combo'. The Tengu goes in slightly ahead of the Cerb, although it isn't an issue who lands first really. I set the Tengu to orbit an installation or something fixed and then set the Cerb' to 'keep distance' of 50m from the Tengu. They are both cap-stable and perma-run small Pithi C-Class Shield Boosters. Both are sensor boosted and both perma-run 10mn AB's.

It's working bloody well atm, tbh. I always make sure though that both are loaded up with Precision Heavy Missiles before warping into the first room. Sometimes I'll fit the Tengu with twin TP's, but tbh, there are two med slots on the Tengu that I can in all honest, leave empty, lol. The Cerb' is great for range and as both of them are fully kitted out with BCS' the only annoying thing is having to constantly re-target as things don't tend to last long, lol. And yes, I have tried only using F.O.F's just to see if that enables me to be even lazier, lol. But the buggers keep going after everything, including large collidables.

I'm going to get a couple of Gila's soon and try that combo' out.

Again, thanks for taking the time to post.
Kelli Alisor
Pandemic Horde Inc.
Pandemic Horde
#35 - 2011-11-16 16:11:58 UTC  |  Edited by: Kelli Alisor
Nightmare + Scimitar

That Nightmare ran a permatank setup with the Scimi on top of that - because I like(d) to overtank hard.

Nowadays it's a gank setup on the Nightmare and the Scimi takes care of all but the oh-****-run-that-booster-now-now-now parts. With decent skills and preferably against Sansha / Blood rats, targets just melt, and again with decent skills and a cap stable setup on the Scimi, you don't really have to worry about the Nightmare getting smacked around. The Scimi's also small and quick enough to avoid fire from all but frigates and dessies in the event of errant aggro - just keep the Nightmare's drones in reserve for that and let the lasers do the heavy lifting otherwise.

Also, I'm highly intrigued by the quad-Gila setup someone mentioned earlier.
drdxie
#36 - 2011-11-16 22:46:29 UTC
Kaanchana wrote:
drdxie wrote:
Kaanchana wrote:
I used a tengu + paladin combination, but the level of micro managing seems a little much. Its that both tengu and paladin kills stuff so fast that i need to keep alt-tabbing every few secs. Also i used t2 ammo in tengu and so i was volley counting too.. And that was dangerous with both ships being expensive since none of them can perm tank and it doesn't take much to pop a webbed tengu. I almost lost one in WC second room once.

I guess people would have run into the same problem. Any solutions for that?

The paladin char has excellent drone skills on the paladin char. Tengu char has good missile skills but not much else. I am guessing i should switch to tengu + domi combo but it seems very hard to let go of my paladin after putting so much sp and training time and iso into getting one in the first place.. :(

Edit: I mission in amarr space.



This is why I my tengu is fit with a large shield booster and is cap stable. It still has 6 launchers and 3 x CN BCS's, so dps is not that gimped. I don't have to micro manage it can permanently tank all rooms, if no neuting. I just switch over to change targets. I play on a single screen in window mode, and put the selected object on the bottom right, so I can see when it is done. I use standard heavy for everything except BS. My alt is in a NM so focus on the NM which is gank fit.



What booster?


My fit below.. you can also drop the explosion field and cap flux and put in a fed navy 10mn AB and a power diagnostics and still have decent tank and be cap stable. But this works for my style of play...

[Tengu, Mission]
Tengu Defensive - Amplification Node_2
Tengu Electronics - CPU Efficiency Gate_2
Tengu Engineering - Augmented Capacitor Reservoir_2
Tengu Offensive - Accelerated Ejection Bay_2
Tengu Propulsion - Fuel Catalyst_2

Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile
Heavy Missile Launcher II_2, Scourge Fury Heavy Missile

Photon Scattering Field II_2
Gist C-Type Large Shield Booster_2
Invulnerability Field II_2
Photon Scattering Field II_2
Shield Boost Amplifier II_2
Explosion Dampening Field II_2

Caldari Navy Ballistic Control System_2
Caldari Navy Ballistic Control System_2
Caldari Navy Ballistic Control System_2
Capacitor Flux Coil II_2

Medium Capacitor Control Circuit II_2
Medium Capacitor Control Circuit II_2
Medium Capacitor Control Circuit I_2



Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Spineker
#37 - 2011-11-29 20:24:04 UTC
Have not flown the naga yet but on paper blaster naga and tengu might be very insteresting. Depends on the work of course but speed with 600 m/s (afterburn 1350 MWD), maybe rails also. But will not know until I buy one, if it worked and the naga price comes down and can do with guns what it claims... Of course mistakes would most likely be the death of it the cap is going to be a problem with MWD would have to run buffer tank then I believe.

Anyway
Spineker
#38 - 2011-12-01 06:06:49 UTC
Ok I learned something cool today... Well not really cool but simple fact. Golem/Tengu is the ultimate duo period. I tried the Mach cool ship beautiful and all that but if you run Caldari missions it is gimped compared to the 9000 alpha strike of the Golem. Simple as that I am sure the Mach shines against non-kenetic enemies but as far as Caldari Navy missions go there is no better duo than the Tengu/Golem. Absolutely melt all missions against Gurista and Angle and Sansha.

Oh well I still have an amazing ship the Mach if I want to move to Amarr or something and run missions and the every once in a while Sansha/Blood missions or if I am bored. Golem/Tengu dual box is the thing to have in Caldari space. I love the instant pop of frigs and such is really cool but the Golem Alpha of 9000 Kenetic Damage is just not beatable in Caldari space.

Mach is sexy too! Love her but ...
Spineker
#39 - 2011-12-01 06:10:11 UTC  |  Edited by: Spineker
Ok 8466 alpha strike on Caldari enemies but who is counting?

Of course on low sec missions duo tengu's will waste anything and any lone pirate without expensive mods. Most T2 actually and duo Tengus just melt the face. However if it is BS heavy mission the Golem is just pure destruction.
DigDoug
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#40 - 2011-12-01 06:57:10 UTC
Domi + Paladin
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