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A "Kick in the Pants" Tax System

Author
DetKhord Saisio
Seniors Clan
#21 - 2014-04-08 17:55:17 UTC
King Rothgar wrote:
Implying there is a problem in need of fixing. If people choose to sit in an npc corp forever, that's their business, not yours. If you have a score to settle with them as an individual player then might I suggest the fine art of the suicide gank.
I refer you to post #14 & #16 above. I have no score to settle with anyone.

I think sources of income influence corp leadership to gain a bias based on how the current tax system applies to the player-base. Increase the tax sources to all possible professions and notice what happens. I do not know how to apply a fair tax system to all professions, though I feel the suggestions above can get us in the right direction.

Vilnius Zar stated a reasonable equation for paying tax:
SP x 1 mil isk x multiplier

Thus, Skill Point Tax (SPT) depends on skill points and multiplier. Multiplier varies for monthly and daily payment method; also player-owned corp multiplier being much less than for NPC corp increases population of player-owned corps. The increased population of player-owned corps increases the chance to interact with others; the point of the game is for people to interact in meaningful ways, not avoid contact.

I suggested a rather steep multiplier to influence an increased population of player-owned corps. Of course, the multiplier can be adjusted. Include reasonable numbers and reasons why for consideration.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#22 - 2014-04-08 18:06:32 UTC
Nope I don't do a lot for making isk, I just recently joined a new corp and don't fly anything expensive due to the history of awoxing. Although forcing everyone to make isk would stop the " hurdur carebear shoots rats and rocks, I shoot people but have to shoot rats to pay taxes more"

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

DetKhord Saisio
Seniors Clan
#23 - 2014-04-08 19:24:16 UTC
Alvatore DiMarco wrote:
So what happens when my skill points mean I'm taxed more aggressively than my income will keep up with? What happens when my wallet goes to zero? Be specific.

Additionally and as a separate second question, explain why you harbor so much hatred in your heart for the experienced players who stay in rookie corps and help fresh newbies who are confused about what's going on in EVE. Those players aren't always just avoiding wardecs, sometimes they're filling a very important role supplementing the tutorial.. or do you actually expect me to believe that you really think nobody in EVE asks questions in rookie corp chat when they're new?
I refer you to OP and #6. You want specific? Figure out how to use your SP to make enough to pay your taxes. If I had to guess how CCP would implement this, likely they would say you have the options of training into more profitable skills or stop training skills (i.e. tax amount stops increasing).

A zero balance was covered in #6, so look there for your answer. Did I not understand what you typed? If so, please explain. So you asked "when my wallet goes to zero". I can only assume you mean your personal wallet, which again is covered by post #6 above. If you mean as an active player your wallet goes to zero, that changes your status to inactive. You want to continue playing, so you have to add more money to your wallet to continue. Fees and extra charges apply when you change from inactive to active. Therefore, the motivation is for you to not let your wallet go to zero. Is that specific enough for you? If not, please explain.

I harbor no hatred in my heart for anyone. No idea where you come up with this ****. Are you a troll or just want to feel important? You are unimportant just like everybody else; you are not a special snowflake; get over it.

As for your staying in rookie corps, that is your choice to do so. I see no reason why you would need to do that, but there is nothing stopping you from doing that aside from paying higher taxes. I suppose you need your ego stroked or you just like helping people.
Lugia3
Federal Navy Academy
Gallente Federation
#24 - 2014-04-08 20:37:00 UTC
King Rothgar wrote:
Completely pointless, players will create their own 1 man corp and set the tax rate to 0. If they get war dec'd, they will disband the corp and create a new one over the course of about 30 seconds. Your idea increases server load but doesn't do much beyond that.


Easy solution: Make wardecs follow people when they leave corporation.

"CCP Dolan is full of shit." - CCP Bettik

DetKhord Saisio
Seniors Clan
#25 - 2014-04-20 22:35:45 UTC
Arthur Aihaken wrote:
I'm not sure I completely understand the rationale for this, but it sounds interesting and I'd like to know more.
Rationale is a motivation for players to be active players, not afk or logged out. I think the current tax system is limited in scope, therefore recruited players are told to train skill points for corp tax. Player corporations tax players that collect bounties and mission rewards, via the corp tax setting. Other professions are minimally taxed, but not fairly and equally. Therefore, any other profession is essentially ignored as a source of income and as a result is ignored in the game.

I believe a tax system based on skill points would better represent all workers, not just pve (ratters and missioners). I also think my idea or something like it will increase the cohesion, retention, and enjoyment of player corp's members. There is something wrong when you can train skill points for 50-something years in real time, but all professions are not taxed at the same rate. And that income does not flow to the player corporation where it can help the players.

For Planetary Interaction, the poco owner sets your tax rate. For mining/manufacturing/invention/research/copying, the station owner sets your tax rate and it is typically an NPC corp not a player corp. Market taxes are paid to the SCC, not a player corp. I have not done Moon Mining or Reverse Engineering; afaik, they pay zero corp taxes.

Put the tax rate in the hands of your employer (player corp leadership), not random rates from random corporations and definitely not non-player corporations.
Derath Ellecon
University of Caille
Gallente Federation
#26 - 2014-04-21 01:53:05 UTC
What a craptastic idea. In a game where SP is generated passively, the idea to tie a tax to this is just stupid. It would be like taxing me for breathing.
Cassandra Aurilien
Imperial Academy
Amarr Empire
#27 - 2014-04-21 02:17:09 UTC
This is a sandbox. Nothing stopping you from charging players those taxes yourself. And also nothing stopping them from leaving the corp. I don't play EVE in order to meet a tax obligation.

If CCP put something like this in, I'd get out, as they would have lost their mind. (Except for this alt, all my characters are in player corps, fyi.)
Zan Shiro
Doomheim
#28 - 2014-04-21 05:32:55 UTC
Lugia3 wrote:
King Rothgar wrote:
Completely pointless, players will create their own 1 man corp and set the tax rate to 0. If they get war dec'd, they will disband the corp and create a new one over the course of about 30 seconds. Your idea increases server load but doesn't do much beyond that.


Easy solution: Make wardecs follow people when they leave corporation.



you dec a corp/alliance not a player.


Broken record here but if you dec a corp/alliance and many people leave it....gratz, you won the war.

Take your victory, go crazy in CAOD about your superior skills and tactics and have a nice day.

that and grand scheme this is jsut a bit draconian. looking at the big picture you have people leave dec'd corps/alliance to not hide. They jsut leave because they get tired of dealling with leadership's crap.
Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2014-04-21 07:19:29 UTC
I'm pretty sure the reason people stay in NPC corps isn't because they aren't being taxed enough.

In many cases, it's probably because corporations don't make themselves enticing enough. So rather than applying the stick some more, try using the carrot.
Zan Shiro
Doomheim
#30 - 2014-04-21 07:42:04 UTC
Alvatore DiMarco wrote:
I'm pretty sure the reason people stay in NPC corps isn't because they aren't being taxed enough.

In many cases, it's probably because corporations don't make themselves enticing enough. So rather than applying the stick some more, try using the carrot.



This as well.


TBH at many points even when in 0.0 I resorted to isk making being made on empire alts (in "one mans" if it makes some feel better).


Just got a bit jaded with seeing ratting tax money crapped away.

We had a titan fund drive in one home (aka 100% tax rate for a good while). Got the titan and never saw it out of the damn pos.if even online. Why did we get it...no clue.

Then there was the well its for fleet reimbursment. My ships were never covered then I'd see the caps that would actually have to be work up a bit to be called crap fit getting reimbursed and there was me going I am not jsut paying for this crap anymore. Cut off the fail cap pilots, more isk for the grunt bs pilots and maybe I could have found the desire to give up the tax isk. Didn't happen so I found my own paths. Logging in for pvp all I did most of the time so I was stil active.

Empire wise....not really much offered to join up imo. Its not like I need the support of the "team". Players like me with 4 years in between main and alts we cover our own bases really. hell at 4 years and no desire for mommies in any way....I have already replaced the need for most special built alts. few more months to get indy work spun up if desired and my main is a one man show really.
DetKhord Saisio
Seniors Clan
#31 - 2014-04-22 00:21:45 UTC
Derath Ellecon wrote:
What a craptastic idea. In a game where SP is generated passively, the idea to tie a tax to this is just stupid. It would be like taxing me for breathing.
As stated above, there is the option to stop training: "stop training skills (i.e. tax amount stops increasing)". Alts with low skill points (1 mil sp) require 10 mil isk to remain in npc corp if you pay the monthly tax rate. While your alt with 100 mil sp paying daily tax rate to npc corp shells out 66.67 mil isk.

You say this is craptasic. Why? What would you do differently? Is the rate too steep? Large organizations tend to choose only skilled players with pvp/pve skill points. Their training directives are for specific pve/pvp ships/fits. Equalizing the tax system will equalize the professions. Equalizing the professions will encourage player corp income sources to not just be from bounties and mission rewards.

Currently, a player can make an income from pve (ratting bounties and mission rewards) and be an income source for a player corporation. Typically, all other professions do not pay their taxes to that same player corporation, thus the player corp ignores all other professions. I think some variation of the above idea will fix that by allowing all professions to pay tax to their player corporation, thus becoming a contributing wage-earner, source of income, and desirable recruit. Skill plans would then focus on improving member ability to make income based on what they can do the best. No matter what profession a player decides to train, player corporations would want them.

This still allows pvp corporations to remain pvp-focused, though income generation for a purely pvp player has always been a challenge. In fact, I seriously doubt anyone can make a new player and without any experience become a self-sustaining pvp player only doing pvp; at some point, an assist of help, isk, experience (forums), or guidance (wiki) would likely be required. Though that argument is valid for all professions, risk assessment of pvp activities shows resource loss is more prevalent initially.

I mean, that is how most players learn to pvp, by losing ships until they learn how not to die. Doing that in smaller/cheaper ships means those lessons are learned cheaply. Generally, that is the normal progression for all professions based on the ship stats and bonuses for T1 < > T2 < > T3.
Zan Shiro
Doomheim
#32 - 2014-04-22 00:50:22 UTC  |  Edited by: Zan Shiro
DetKhord Saisio wrote:
Currently, a player can make an income from pve (ratting bounties and mission rewards) and be an income source for a player corporation. Typically, all other professions do not pay their taxes to that same player corporation, thus the player corp ignores all other professions. I think some variation of the above idea will fix that by allowing all professions to pay tax to their player corporation, thus becoming a contributing wage-earner, source of income, and desirable recruit.



Miners and industry chars are not preferred because too often thats all they do. its not about the isk from taxation or how they avoid it. Its the simple fact a a pro ratter is out of the box able to dock up and replace the ratting BS with the pvp BS. PVP skill can vary...but they at least have the checkmark in the box for "can you fly the most common pvp ships and fits run in this crew?".
When a miner rolls up has exhumer for an answer to the ship you fly the best question common to most application forms....its not winning friends and influencing people.


And if a cap heavy 0.0 crew....they won't even see the tax money. Carrier ratting and moving crap to/from empire (jtrade hub buys or empire builder made items) .... the most common reasons most get a carrier in the first place. Most have the travel fit/ratting carrier well set up looooong before they are setup to run a proper triage carrier.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#33 - 2014-04-22 04:37:34 UTC
DetKhord Saisio wrote:
Caldari 5 wrote:
Endovior wrote:
Trii Seo wrote:
The base concept is flawed, somehow implying that SP = ISK. A low-SP FW farmer can make as much money as a vet in nullsec.


This, pretty much. That's the other side of why I'd generally want taxation to be tied to income.

Agreed more SP does not equal more ISK, it kinda plateau's very early on, Pretty much as soon as you can solo L4's/decent Anoms the ISK/Hr stops going up in any meaningful amount.

And then you have casual gamers that only play 3 or 4 hours a week, vs those that play 4+ hours per day.

A monthly fee based on SP just doesn't work.
Suggest something that works for you. Or you could use the daily fee. Go afk/inactive and stop paying. Come back to make isk when it is convenient for you. Did I not understand what you typed? If so, please explain.

Personally I have just over 100M SP, however I don't think that my average ISK/hour has gone up much since I was able to solo L4 missions at about 40M SP, even then most of the SP is not in use due to a high amount of skills just not in use in any individual game play session. As you can only fly one type of ship at any one time ( http://eveboard.com/pilot/Caldari_5/ships?type=1 ), I have 49 Space ship command skills trained yet, at anyone time I'm only using like 3 of them Space ship command, Ship Size Skill and Specialist Skill, EG Spaceship Command, Amarrian Cruiser and Recon Ships when I fly the Pilgrim around, so out of my 34M SP in Spaceship command I'm only using about 3M of that SP at the time.

This is the same for weapon systems skills and defence system skills. At any point in time you are not using all of your skills.

However higher skills do give you more options to make ISK with. I could mine Ore for an Hour, Ice for an Hour, Exploration for an Hour and then rat for an Hour. Where as another pilot with less SP might only be able to do one of them for 4 hours. I don't get bored as easily as I did when I had lower SP because I have different things that I can do.

Then we also have that different professions don't make ISK at the same point as others. Someone ratting or Missioning makes the most direct income of ISK in the form of Bounties or mission rewards, whereas a miner don't make any ISK until he decides to sell the ORE, but the miner might also be a manufacturer that doesn't make ISK until he sells his product, which can be a long time after he did his mining. I know personally when I was in HS mining and building Freighters for selling, I would often not make ISK for 2 or 3 months at a time, whilst I was mining and building the Parts(for multiple Freighters at a time), no income of ISK until I sold the Freighters at a later stage.


All of the above would even be more put out of wack if I was a causal player only playing 4 hours a week, which some people are, they log in for an hour at a time do a mission/anom or 2 and then log out). Their ability to make ISK is extremely limited compared to mine where I play 4 hours a day, they might make the same ISK per hour that I do, however their ISK per month might barely be a quarter of mine(or less).

A monthly fee, or even a daily fee based on total SP just is not fair, it punishes the high SP, and it punishes the Casual Player, and double whammy if you are both.

Tax based on activity is more fair. a % based on Income. That being said I would like to see a corp tax on sales. Then the PvE/PvP guys would be taxed mostly on their bounties/mission rewards etc, and the industrialists would be taxed on what they sell. This would probably cause short term inflation until the market settles. People that cover more of the production chain would probably end up being able to under cut people that only do one segment of the chain due to paying less tax, but they have to work harder for it.
Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2014-04-22 05:10:01 UTC
DetKhord Saisio wrote:
I refer you to OP and #6. You want specific? Figure out how to use your SP to make enough to pay your taxes. If I had to guess how CCP would implement this, likely they would say you have the options of training into more profitable skills or stop training skills (i.e. tax amount stops increasing).

A zero balance was covered in #6, so look there for your answer. Did I not understand what you typed? If so, please explain. So you asked "when my wallet goes to zero". I can only assume you mean your personal wallet, which again is covered by post #6 above. If you mean as an active player your wallet goes to zero, that changes your status to inactive. You want to continue playing, so you have to add more money to your wallet to continue. Fees and extra charges apply when you change from inactive to active. Therefore, the motivation is for you to not let your wallet go to zero. Is that specific enough for you? If not, please explain.

I harbor no hatred in my heart for anyone. No idea where you come up with this ****. Are you a troll or just want to feel important? You are unimportant just like everybody else; you are not a special snowflake; get over it.

As for your staying in rookie corps, that is your choice to do so. I see no reason why you would need to do that, but there is nothing stopping you from doing that aside from paying higher taxes. I suppose you need your ego stroked or you just like helping people.


And now the ugly truth is revealed.

OP, this is quite literally the most pants-on-head ridiculously bad idea I have ever read in these forums in the last five years of reading ridiculously bad ideas in these forums.

You want to punish people for leaving EVE? You want to make them stop training skillpoints while they're away, when one of the game's biggest features is that you can train skillpoints while you're away? And then, when they do finally come back, you want to levy additional fines and penalties against them for having left in the first place?

Taxes and fees for using necessary game mechanics with punishment for leaving the game to go to work or go on vacation. Here I was, thinking real life was already full of unnecessary bullshit. This takes the f---ing cake.

Really? Are you daft, trolling, or just unreasonably bitter about something someone did to you?

As for your inability to see why anyone would want to stay in their rookie corp, you don't have to see why someone would want to do it. If you really and truly feel you must, though, look up a character named "Boiglio" and ask her why so many people stay in CAS. My own powers of explanation are somewhat limited.


One last thing: I don't play EVE to be a "contributing wage-earner" for your stupid unprofitable corporation. That's what real life is for. I play EVE to shoot things, scam gullible people and enjoy a community that's full of sociopaths, serial killers and bank robbers with maturity issues.
DetKhord Saisio
Seniors Clan
#35 - 2014-04-22 06:55:30 UTC
Caldari 5 wrote:
Tax based on activity is more fair. a % based on Income. That being said I would like to see a corp tax on sales. Then the PvE/PvP guys would be taxed mostly on their bounties/mission rewards etc, and the industrialists would be taxed on what they sell. This would probably cause short term inflation until the market settles. People that cover more of the production chain would probably end up being able to under cut people that only do one segment of the chain due to paying less tax, but they have to work harder for it.
+1 Updated OP. Agreed, activity-based tax might work, whatever increases player-corps' income from taxes.

How about an adjustment for OP to apply corp tax rate to the 3 mil skill points (or whatever amount used to earn income)? Did that make sense?

DetKhord Saisio
Seniors Clan
#36 - 2014-04-22 07:03:35 UTC
Alvatore DiMarco wrote:
You want to make them stop training skill points while they're away?
Not my idea, CCP prevents training skill points while your account is not active.
DetKhord Saisio
Seniors Clan
#37 - 2014-04-22 07:21:33 UTC
Zan Shiro wrote:
And if a cap heavy 0.0 crew....they won't even see the tax money. Carrier ratting and moving crap to/from empire (jtrade hub buys or empire builder made items) .... the most common reasons most get a carrier in the first place. Most have the travel fit/ratting carrier well set up looooong before they are setup to run a proper triage carrier.
In my limited experience with nul corps/alliances (depending on recruiting program implementation), the ammo/drones/modules or even ship & replacement ship are provided. Those carrier pilots may or may not see the tax money in those cases. Mining vessels, frigates for newbie pilots, or other ship replacement programs may also be used to recruit new members.

Is that what you meant? If not, I am open to suggestions.
Derath Ellecon
University of Caille
Gallente Federation
#38 - 2014-04-22 11:13:36 UTC
DetKhord Saisio wrote:
As stated above, there is the option to stop training: "stop training skills (i.e. tax amount stops increasing)". Alts with low skill points (1 mil sp) require 10 mil isk to remain in npc corp if you pay the monthly tax rate. While your alt with 100 mil sp paying daily tax rate to npc corp shells out 66.67 mil isk.


Irrelevant. If I have an active subscription I have the right to train skills. Why would I stop skill training if I am paying for it?



DetKhord Saisio wrote:

You say this is craptasic. Why? What would you do differently? Is the rate too steep? Large organizations tend to choose only skilled players with pvp/pve skill points. Their training directives are for specific pve/pvp ships/fits. Equalizing the tax system will equalize the professions. Equalizing the professions will encourage player corp income sources to not just be from bounties and mission rewards.



I have already said why it is craptastic and it was pretty clear. You cannot tax based on a passive activity. Under your model I not only have to pay my real world $$$ subscription, but I must generate enough isk in game to cover my SP gain. That is utter BS.

There are many valid situations where this would create issues. Say I paid for a 6 month subscription. I have to go away for an extended business trip. I cannot play EVE for 2 months, but I am able to log in and update my training queue.

Under your model I am being penalized as I will be taxed for 2 months of training but I cannot play so I cannot generate any isk.

BTW you seem to have gotten it maybe somewhat further below in the realization that tax has to be based on activity.
DetKhord Saisio
Seniors Clan
#39 - 2014-04-22 21:30:34 UTC
Derath Ellecon wrote:
DetKhord Saisio wrote:
As stated above, there is the option to stop training: "stop training skills (i.e. tax amount stops increasing)". Alts with low skill points (1 mil sp) require 10 mil isk to remain in npc corp if you pay the monthly tax rate. While your alt with 100 mil sp paying daily tax rate to npc corp shells out 66.67 mil isk.
Irrelevant. If I have an active subscription I have the right to train skills. Why would I stop skill training if I am paying for it?
DetKhord Saisio wrote:

You say this is craptasic. Why? What would you do differently? Is the rate too steep? Large organizations tend to choose only skilled players with pvp/pve skill points. Their training directives are for specific pve/pvp ships/fits. Equalizing the tax system will equalize the professions. Equalizing the professions will encourage player corp income sources to not just be from bounties and mission rewards.
I have already said why it is craptastic and it was pretty clear. You cannot tax based on a passive activity. Under your model I not only have to pay my real world $$$ subscription, but I must generate enough isk in game to cover my SP gain. That is utter BS.

There are many valid situations where this would create issues. Say I paid for a 6 month subscription. I have to go away for an extended business trip. I cannot play EVE for 2 months, but I am able to log in and update my training queue.

Under your model I am being penalized as I will be taxed for 2 months of training but I cannot play so I cannot generate any isk.

BTW you seem to have gotten it maybe somewhat further below in the realization that tax has to be based on activity.
Wait, what? Your valid and compelling argument includes that my idea is craptastic, just stupid, and utter BS? Interesting. "Craptastic" is not a valid or compelling argument, nor is "stupid" or "utter BS". http://i.imgur.com/aEhOy.jpg (appeal to emotion) You get zero points for attempted troll.

What would you do differently? Let's say the tax system has to change and CCP picked you to change it.

I get it.
Make it fair for the average income earner, do not include fees/penalties for leaving the game (i.e. stopping training for the account) then returning to game (i.e. starting training for the account), and offer some type of "pause account" feature for emergency situations/unforeseen breaks in gameplay (i.e. 6-month subscription can be paused and resumed at a later date).

Outliers still exist with no realistic tax solution, such as scammers and corp theft. Even with flaws, my unpopular idea may resolve tax evasion by everyone. I think removing the flaws and adjusting the rates until a majority of players can deal with it is the solution. Unless you have come up with something better?

And your statement, "You cannot tax based on a passive activity", you mean what exactly? Market activity, which is passive in nature and for which the SCC collects taxes? I suppose you could have meant another passive activity like manufacturing, which is also taxed by station owner. Oh, I get it now. You meant to say you do not like that I based my tax system on skill points, which accrue passively. Hmm, next in line please.
Derath Ellecon
University of Caille
Gallente Federation
#40 - 2014-04-22 23:32:54 UTC
I'm not even going to try and quote anything above, as it obviously will just add to the confusion. I see now I should have used the "refer to post #XX" in order for you to follow properly. My bad.

Going back to the beginning. If I understand your OP, at least prior to the edits, your "plan" is to tax people based on their SP, which increases as they train additional SP.

THIS concept is what I referred to as "craptastic".

SP is generated essentially passively. IE it is akin to breathing. All I need is an active account, and keep my skill queue full and I gain SP. SP is not revenue, it is just my growing skillset. For the priviledge of training skills I already pay CCP real $$$.

But under your system, I now also will need to generate in game isk for the priviledge of training skills. As I said in post #38 there are valid reasons I may be away from the game for extended periods. I may have a 3 week business trip, a perfect time to train that 25 day skill. This is also a time that I won't be able to play or generate isk, therefore I am now being penalized due to your tax.

Your retort is that I can and should "pause" my account during this time. Really? It already takes long enough to train skills in this game, as there is no way to "grind" SP through play time. This would be a great idea if you truly want to kill EVE.

In a nutshell these are but a few small reasons why tying some sort of in game tax to SP is just bad. Taxes if tied to anything need to be and should be tied to income generating activities.

Let me know if I somehow misunderstood how your tax idea worked.
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