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PI - Highsec Custom Offices services way too expensive

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Deena Amaj
Native Freshfood
Minmatar Republic
#21 - 2011-11-30 20:11:11 UTC
well, that's quite a late boomer.

can't blame us for their *passive insult here* mistake.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Dr Mercy
Imperial Academy
Amarr Empire
#22 - 2011-11-30 21:35:57 UTC
Just gonna repeat what I said in the other thread

No, the problem is the "minerals I mined are free" idiots.

https://docs.google.com/spreadsheet/ccc?key=0AploM5dd7fuEdGNvSXRsUFlYekExMHdCbjRqczZOcEE&authkey=CK78g4kO&hl=en_GB&pli=1#gid=49

In my spreadsheet linked above you can see that most goods do sell at or above the new tariff values. Stop trying to sell the ones which are priced terribly. Serious, if the goods which you are selling are worth much less than the equivalent '100% tariff" then you are in the wrong market mate. I'd go so far as to say you'd make more isk selling the P1 items thant he P2 items and are in fact losing isk each time you combine them into a P2 item.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Puissant
Tempora Heroica
#23 - 2011-11-30 21:37:21 UTC
mnybag1 wrote:
The problem with the taxes were they were out-dated. They were using 2 year old price indicies so you werent being charged anywhere close to what you should have being charged. They fixed it, so now you actually have to pay a little for your otherwise free-passive isk.



You do realize that no ISK is being generated? And nothing in PI is passive. We spend time and ISK to get CC to planets, build colonies, constantly maintain them, get an industrial out there to pick up said goods, haul them to our POS for use / to the market for sales (where we are already taxed the same rate as everyone else for normal EVE transactions), but somehow paying upward of 50% of our profits UP FRONT at export is you're idea of "now you actually have to pay a litttle".

Perhaps the word little means something different to you. To the adults, it's not 50%. It's not 30%. Heck, I'll even accept 17% of my actual sales as an ISK sink, if it were in fact, 17%. It is not.
Puissant
Tempora Heroica
#24 - 2011-11-30 21:38:33 UTC
Dr Mercy wrote:
Just gonna repeat what I said in the other thread

No, the problem is the "minerals I mined are free" idiots.

https://docs.google.com/spreadsheet/ccc?key=0AploM5dd7fuEdGNvSXRsUFlYekExMHdCbjRqczZOcEE&authkey=CK78g4kO&hl=en_GB&pli=1#gid=49

In my spreadsheet linked above you can see that most goods do sell at or above the new tariff values. Stop trying to sell the ones which are priced terribly. Serious, if the goods which you are selling are worth much less than the equivalent '100% tariff" then you are in the wrong market mate. I'd go so far as to say you'd make more isk selling the P1 items thant he P2 items and are in fact losing isk each time you combine them into a P2 item.


And just like the other thread, you fail to understand simple math. If people stop producing the other goods, then the index goes up again in the future and taxes are even more out of whack. Bravo, sir! That's sound economics!
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#25 - 2011-11-30 21:44:06 UTC
one wetware mainframe is going to cost 8 million now, to turn the same profit?
Jack Dant
The Gentlemen of Low Moral Fibre
#26 - 2011-11-30 21:53:05 UTC
eatsbabies cienfuegos wrote:
one wetware mainframe is going to cost 8 million now, to turn the same profit?

No, should go up a maximum of 780k as a result of taxes. With a more efficient setup, more like 380k.

Whether it goes up further because of a) speculation or b) increased demand/reduced supply, is another question.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Deena Amaj
Native Freshfood
Minmatar Republic
#27 - 2011-11-30 22:19:06 UTC  |  Edited by: Deena Amaj
We'll have to see what the future brings.

Nonetheless, no reason to be insulting the playerbase.

People are free to complain when something just can't be right.


And nothing was "mined for free" on PI. Starting with the fact people been pumping their freaking time into this mess with the old system.


Example:
I understand there are reasonable thoughts behind a system that was apparently "fixed and working as intended now", but this is all the "Left Hand Axe Nerf" all over again from Daoc. If you don't know what that is or what happened, it was a specific weapon ability spec line in a Sword n Board MMORPG - Let's say the awesome before WoW.
One (actually two classes) were doing ridiculous damage, but somewhere, it fit the style. The class was not called "berserker" for nothing.

Anyhow, the company nerfed that "Left Axe" to oblivious, thus screwing up the class and it took another tons of years until it was balanced back to an acceptable level.

SO in this case, I'm just asking for an acceptable level. Right now, the tax is too brutal.
I have a friend too who just returned to eve and wanted to start PI...
Well, that won't work out.

Nerf/Taxation raise, okay.
But don't put it so freaking high, ffs.


If we or CCP be listening to the anti-whine as attempted here and there, there would have never been a Scap or Dramiel nerf. So, I could give a rat's bootie about certain posts.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#28 - 2011-12-01 01:04:46 UTC
The end math in hisec with 1 production planet and separate harvesting planets with 1st level factories...

35-40% increase to end product prices, which pretty much has already happened in market.

Keep doing what you do.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

electrostatus
Center for Advanced Studies
Gallente Federation
#29 - 2011-12-01 04:47:27 UTC
Jack Dant wrote:
eatsbabies cienfuegos wrote:
one wetware mainframe is going to cost 8 million now, to turn the same profit?

No, should go up a maximum of 780k as a result of taxes. With a more efficient setup, more like 380k.

Whether it goes up further because of a) speculation or b) increased demand/reduced supply, is another question.


It really depends on how you're making the wetware mainframe. How are you making it? If I start with all the P2's for the mainframe, the total tax per unit (at 10%) would be 216000 isk. With the old tax rates, this same setup would've cost 50810 isk per unit. So that's a jump of 425.11% for this particular setup at a 10% tax rate.

Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them!

Cygnet Lythanea
World Welfare Works Association
#30 - 2011-12-01 04:57:57 UTC
electrostatus wrote:


It really depends on how you're making the wetware mainframe. How are you making it? If I start with all the P2's for the mainframe, the total tax per unit (at 10%) would be 216000 isk. With the old tax rates, this same setup would've cost 50810 isk per unit. So that's a jump of 425.11% for this particular setup at a 10% tax rate.



You're leaving off the cost of importing and exporting multiple times. If he's not doing all this in as few transfers as humanly possible, it really stacks up.
Nikodiemus
Ganja Clade
Shadow Cartel
#31 - 2011-12-01 05:34:42 UTC
Akita T wrote:
They have to make you WANT to put up a POCO up, now don't they ?
If your taxes are, say, 4m ISK/day/colony, and you have, say, 3 alts working the same planet... a POCO could pay for itself and then some if it manages to survive about 2 weeks or thereabouts.
So... put one up :P

P.S. Also, one extra incentive to get out of highsec. At least as far as PI is concerned.


Well then they failed. PI was only moderately profitable given two chars or more, and it was a boring click fest even then. I would rather spend my ten to twenty minutes doing something else that was maybe even entertaining after the first week.

And the POCO are vulnerable to attack. Something vulnerable to attack in EVE is not worth doing solo unless the profitability is more assured.

Short story, there are easier ways to make money and PI will not be one of them without changes to the amount of resources extracted and infrastructure management.
Dramaticus
State War Academy
Caldari State
#32 - 2011-12-01 05:35:34 UTC
Cygnet Lythanea wrote:
electrostatus wrote:


It really depends on how you're making the wetware mainframe. How are you making it? If I start with all the P2's for the mainframe, the total tax per unit (at 10%) would be 216000 isk. With the old tax rates, this same setup would've cost 50810 isk per unit. So that's a jump of 425.11% for this particular setup at a 10% tax rate.



You're leaving off the cost of importing and exporting multiple times. If he's not doing all this in as few transfers as humanly possible, it really stacks up.


Then I guess you better keep those imports and exports to a minimum!

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Nikodiemus
Ganja Clade
Shadow Cartel
#33 - 2011-12-01 05:37:35 UTC
Akita T wrote:
They have to make you WANT to put up a POCO up, now don't they ?
If your taxes are, say, 4m ISK/day/colony, and you have, say, 3 alts working the same planet... a POCO could pay for itself and then some if it manages to survive about 2 weeks or thereabouts.
So... put one up :P

P.S. Also, one extra incentive to get out of highsec. At least as far as PI is concerned.


Well then they failed. PI was only moderately profitable given two chars or more, and it was a boring click fest even then. I would rather spend my ten to twenty minutes doing something else that was maybe even entertaining after the first week.

And the POCO are vulnerable to attack. Something vulnerable to attack in EVE is not worth doing solo unless the profitability is more assured.

Short story, there are easier ways to make money and PI will not be one of them without changes to the amount of resources extracted and infrastructure management.
Dramaticus
State War Academy
Caldari State
#34 - 2011-12-01 05:39:54 UTC
Nikodiemus wrote:
Akita T wrote:
They have to make you WANT to put up a POCO up, now don't they ?
If your taxes are, say, 4m ISK/day/colony, and you have, say, 3 alts working the same planet... a POCO could pay for itself and then some if it manages to survive about 2 weeks or thereabouts.
So... put one up :P

P.S. Also, one extra incentive to get out of highsec. At least as far as PI is concerned.


Well then they failed. PI was only moderately profitable given two chars or more, and it was a boring click fest even then. I would rather spend my ten to twenty minutes doing something else that was maybe even entertaining after the first week.

And the POCO are vulnerable to attack. Something vulnerable to attack in EVE is not worth doing solo unless the profitability is more assured.

Short story, there are easier ways to make money and PI will not be one of them without changes to the amount of resources extracted and infrastructure management.


PI not being an easy mode, low effort isk printer is a good thing for EVE.

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Jack Dant
The Gentlemen of Low Moral Fibre
#35 - 2011-12-01 09:29:12 UTC
electrostatus wrote:
Jack Dant wrote:
eatsbabies cienfuegos wrote:
one wetware mainframe is going to cost 8 million now, to turn the same profit?

No, should go up a maximum of 780k as a result of taxes. With a more efficient setup, more like 380k.

Whether it goes up further because of a) speculation or b) increased demand/reduced supply, is another question.


It really depends on how you're making the wetware mainframe. How are you making it? If I start with all the P2's for the mainframe, the total tax per unit (at 10%) would be 216000 isk. With the old tax rates, this same setup would've cost 50810 isk per unit. So that's a jump of 425.11% for this particular setup at a 10% tax rate.

I'm using a spreadsheet based on the max amount of previous tier items used at each step (source: eve uni wiki), with an option to select which ones are exported and which ones are kept on planet for processing. For a P4 item, worst case scenario, I consider:

2880 P1 items -> 144k export, 72k import next planet.
180 P2 items -> 162k export, 81k import next planet.
18 P3 items -> 126k export, 63k import next planet.
1 P4 item -> 135k final export.

That all adds up to 783k isk. As you remove steps, by doing more than one layer conversion in the same planet, the total tax cost goes down fairly quickly. That's why I said that was the maximum increase. Ok, the very worst case would be if you also exported the P0 items (up to 1.1M), but I think everyone agrees that's not reasonable.

It's interesting to note how the tax cost changes across tiers, with P2 being the most expensive to export.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

CCP Phantom
C C P
C C P Alliance
#36 - 2011-12-01 10:17:03 UTC
Please do not open multiple threads about the same topic, thank you.

Thread locked.

Discussions about PI taxes can be continued in this thread.

CCP Phantom - Senior Community Developer

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