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When do you think CCP will make Bounty Hunting a viable 'career path'?

Author
Feyd Rautha Harkonnen
Doomheim
#21 - 2014-04-04 17:55:16 UTC
In the interim, there is a fully functional bounty hunting mechanic made available by the players themselves that actually works well...

Want someone hunted? Hire a merc corp/alliance to zap them, by paying a bounty directly to them.

Want to be a bounty hunter? Join a merc corp/alliance, and collect payouts from those who hire you.

F
Sabriz Adoudel
Move along there is nothing here
#22 - 2014-04-06 23:16:03 UTC
D400 and St0ner Smurf were #2 and #3 on the bounty boards recently, from targetting autopiloting pods and soft ship targets and podding them in highsec to collect their bounties.

I support the New Order and CODE. alliance. www.minerbumping.com

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#23 - 2014-04-07 02:17:15 UTC
Bounty hunting is fine. Shoot red crosses, receive bounty. What's so hard about that? Blink

Who put the goat in there?

Leto Thule
Caldari Provisions
Caldari State
#24 - 2014-04-08 14:44:11 UTC
Why the "Suspect flag only" bounty is a bad idea:

Say you get scammed. The scammer gets no flag. Under the OP's idea, you cannot bounty them.

Say I dont like the look of missionrunnerA's Ferox. I wish it blown up. Should I not be able to bounty that too?

I am trying to figure out who came up with the notion that a bounty hunter is a "good guy". Think of a bounty hunter as more Fett and less Dogg.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Feyd Rautha Harkonnen
Doomheim
#25 - 2014-04-11 15:43:14 UTC
The only current working bounty system in game is to hire a mercenary alliance and pay them to mess with someone, that is the only way people will pro-actively hunt your target, rather than randomly collecting the bounty as an incidental of killing them anyway a year later...

@CCP: Mechanics wise....

- Remove the current 'bounty' mechanic entirely, its useless and meaningless having people put amounts on others that do NOT inspire hunting, nor convey an activatable kill right.

- Instead..allow someone holding a killright to post that killright in the bounty office, along with the reward they are offering. No more everyone bountying everyone else uselessly, only killright-holders would post bounties.

- People wanting to do 'bounty hunting' would train a long duration 'Bounty Hunting' skill, allowing them to access bounties of increasing values, AND locator agents (for bountied players only). The bounty hunter could also run a locate in any bounty office (up to his trained level)

i.e.
A level 1 bounty hunter could access bounties below 10m isk, and access ALL level 1 locators (to run bountied players only)
A level 2 bounty hunter could access bounties below 100m isk, and access all level 2 locator agents...
etc

Gameplay:

- Bounty hunters would select a bountied player from the bounty office and run locate to find out where they are, once on grid with them they could activate the killright at no cost (or a small percentage of reward amount?).

- Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.

The benefits of this method are obvious. People would be inspired and rewarded to hunt bountied players, with score keeping more relevant to actual bounty hunter success (as opposed to St0ner Smurf killing everyones pod anyway :)

F

Malcolm Shinhwa
The Scope
Gallente Federation
#26 - 2014-04-11 16:14:32 UTC
Feyd Rautha Harkonnen wrote:

- Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.


I liked it except for this part. Ewar-bro gotta get paid.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Feyd Rautha Harkonnen
Doomheim
#27 - 2014-04-11 16:18:50 UTC
Malcolm Shinhwa wrote:
Feyd Rautha Harkonnen wrote:

- Bounty reward is paid out based on percent damage done. i.e. If 2 players engage, the guy doing 70% damage gets 70% of the reward, etc.


I liked it except for this part. Ewar-bro gotta get paid.

Good point.

I also see a blog post in this to consolidate the alternative mechanic; will invite comments therein once ready, to fine tune it over time.

F
Psianh Auvyander
Hedion University
Amarr Empire
#28 - 2014-04-11 18:12:04 UTC
I've actually been working on a blog series about bounty hunting the last few weeks. It's a very tough nut to crack, as you can see from the conversation here.

The series will follow the same format as my earlier series on mercenaries: I'll have a few lead-up posts about the state of the career, what I see wrong with it from my research, and then I'll hold some interviews with people who are experienced with those mechanics and get their opinions.

I hope to have the first done in a matter of days, while the second section, being focused on the mechanics of a more usable system, may take a bit longer. Stay tuned!

My Blog

@wsethbrown

Feyd Rautha Harkonnen
Doomheim
#29 - 2014-04-11 18:51:28 UTC

Here it is, feedback at the bottom of the article via comments appreciated, so I can fine-tune the post over time.

There are some very interesting twists re: killrights, activation timers, skilling etc that hopefully address key challenges to making bounty hunting an actual compelling career.

F
Leto Thule
Caldari Provisions
Caldari State
#30 - 2014-04-11 18:56:27 UTC
Feyd, you need a new provider. I cant read your blog at work anymore X

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Psianh Auvyander
Hedion University
Amarr Empire
#31 - 2014-04-16 00:01:51 UTC
Here's the first part of this series.

My Blog

@wsethbrown

Amyclas Amatin
SUNDERING
Goonswarm Federation
#32 - 2014-04-16 00:22:43 UTC
Mercenary contracts transcend game mechanics. Game mechanics for hunting players can't be implemented without being hopelessly abused. The only option is mercs and their reputation / e-honor that they fulfill their obligations.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

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