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CNR -> Tengu, dps skill question

Author
Shivus Tao
Brutor Tribe
Minmatar Republic
#21 - 2011-11-30 10:28:02 UTC
Do not try and run a cap stable tengu, it only sacrifices damage for something you do not need. Speed is your tank, the hardeners are just there to soften the 1% of shots that go through, and the boosters are there to buy time if you get webbed or face lots of missiles.

Which tengu is better? The one that runs cap stable for the entire mission, or the one that only needs to pulse a single small booster once or twice (if that) every mission while dictating range and transversal at 800+m/s.
Whyumadtho
Doomheim
#22 - 2011-11-30 12:39:29 UTC
[Tengu, Pinata]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet Target Painter
Caldari Navy Shield Boost Amplifier
Caldari Navy Explosion Dampening Field
Invulnerability Field II
Corelum C-Type 10MN Afterburner
Pithum A-Type Medium Shield Booster

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Engineering - Augmented Capacitor Reservoir

I fly this in Angel space.

With tech II launchers/ammo, missle support skills to level 4 and 3% implants I get around 725 dps and 725 tank against Angels.
Janis Ezra
Brave Newbies Inc.
Brave Collective
#23 - 2011-12-01 00:23:04 UTC
Shivus Tao wrote:
Do not try and run a cap stable tengu, it only sacrifices damage for something you do not need. Speed is your tank, the hardeners are just there to soften the 1% of shots that go through, and the boosters are there to buy time if you get webbed or face lots of missiles.

Which tengu is better? The one that runs cap stable for the entire mission, or the one that only needs to pulse a single small booster once or twice (if that) every mission while dictating range and transversal at 800+m/s.


Well I'm looking for some fittings that deplet in about 8-9 minutes, that was best for me in the past imo.
But pretty damn expensive fittings some people suggest here, wont fly a fitting with a 1bil booster, sorry....


Heres my CNR fitting what I tested the last hours:


[Raven Navy Issue, test2]

7x Cruise Missile Launcher II (Devastator Fury Cruise Missile)

2x Cap Recharger II
Invulnerability Field II
Gist B-Type X-Large Shield Booster
Shield Boost Amplifier II
Republic Fleet 100MN Afterburner

4x Caldari Navy Ballistic Control System
Damage Control II

2x Large Warhead Rigor Catalyst I
Large Capacitor Control Circuit II

5x Valkyrie II


with drones and T2 ammo I have 736 dps, feels damn good compared to my last fitting. BS hits jumped to 2,5k-3k from 900-1.2k dmg. Cap is a bit low for my taste and resists too, something between 470dps and 600dps tank. It worked most of the time but one or two times I had to warp out, imagine if there was a scrambler.

Any suggestions? With my skills it looks like I cant get it better atm.

Please feel free to add more tengu fittings aswell. I post the CNR stuff only because I need something to do in those 50days training marathon.
Shivus Tao
Brutor Tribe
Minmatar Republic
#24 - 2011-12-01 00:55:14 UTC
You don't need a billion isk mod for a tengu. The only somewhat expensive mods I have on mine are Pithi c-type small shield boosters, caldari navy BCU's and a corelum c-type 10mn afterburner. Rarely do I have to run one booster, almost never do I have to run both.
Janis Ezra
Brave Newbies Inc.
Brave Collective
#25 - 2011-12-01 02:00:29 UTC
Shivus Tao wrote:
You don't need a billion isk mod for a tengu. The only somewhat expensive mods I have on mine are Pithi c-type small shield boosters, caldari navy BCU's and a corelum c-type 10mn afterburner. Rarely do I have to run one booster, almost never do I have to run both.


So can you show me yours then?
Seigfried Hakaari
Dark Gaia Corporation
#26 - 2011-12-01 05:26:05 UTC
Shivus Tao wrote:
Do not try and run a cap stable tengu, it only sacrifices damage for something you do not need. Speed is your tank, the hardeners are just there to soften the 1% of shots that go through, and the boosters are there to buy time if you get webbed or face lots of missiles.

Which tengu is better? The one that runs cap stable for the entire mission, or the one that only needs to pulse a single small booster once or twice (if that) every mission while dictating range and transversal at 800+m/s.


The one that can perma run the booster while not sacrificing DPS.
You can permanently run a Pithi Small Booster, a Fed Navy AB, Hardener and two TPs with good cap skills or an Implant. It's obviously not great for Nullsec since you've only got one type of Tank but in Highsec, where i assume the OP will be flying, you rarely, if ever need more than a 3 slot tank (especially against Kinetic or Thermal rats) and an AB, plus you're much more resilient if you get webbed or Neuted.

You don't even need a CCC once your skills are up to par, and everybody was just given a free +1.5% cap Implant yesterday.
Shivus Tao
Brutor Tribe
Minmatar Republic
#27 - 2011-12-01 12:30:29 UTC  |  Edited by: Shivus Tao
Janis Ezra wrote:
Shivus Tao wrote:
You don't need a billion isk mod for a tengu. The only somewhat expensive mods I have on mine are Pithi c-type small shield boosters, caldari navy BCU's and a corelum c-type 10mn afterburner. Rarely do I have to run one booster, almost never do I have to run both.


So can you show me yours then?


6x Heavy Missile Launcher II Scourge Fury Heavy Missile

Corelum C-type 10mn Afterburner
3x hardeners of choice
2x pithi c-type small shield booster

4x Caldari Navy Ballistic Control System

medium bay loading accelerator II
medium warhead rigor I


The triple hardeners are only necessary because I was running missions out in amarr, so lots of blood raiders and sansha demanding 2 photon scattering fields.

I *could* knock off a hardener and a booster, but then I'm left with two empty slots. I experimented with a pair of target painters and they really provided almost no noticeable increase in frigate killing speed.

Also Seigfried I have the feeling we're talking about the same thing. Yes a tengu can permamrun a small booster but it's hardly necessary in the vast majority of missions. If it can be done without sacrificing any damage all the power to whoever wants to do it. My point was mainly directed at anyone going to fit a permaboost tengu without an afterburner. Permaboost is great, but not at the expense of the added tank speed provides.
Morigan Omega
Omega Technologies
#28 - 2011-12-01 13:31:45 UTC
Aside from the obvious need to max your volley damage through skills, BCS, and rigging, the biggest gains I got to DPS were through maximizing the ROF of your launchers.

That is where the Tech 2 launchers become essential. Not only will Fury hit harder, but with heavy missile spec, you'll shave off precious time and see your DPS go up quite nicely.
Sam Bowein
Sense Amid Madness
#29 - 2011-12-01 13:47:51 UTC  |  Edited by: Sam Bowein
Janis Ezra wrote:
Well I'm looking for some fittings that deplet in about 8-9 minutes, that was best for me in the past imo.
But pretty damn expensive fittings some people suggest here, wont fly a fitting with a 1bil booster, sorry....


Heres my CNR fitting what I tested the last hours:


[Raven Navy Issue, test2]

7x Cruise Missile Launcher II (Devastator Fury Cruise Missile)

2x Cap Recharger II
Invulnerability Field II
Gist B-Type X-Large Shield Booster
Shield Boost Amplifier II
Republic Fleet 100MN Afterburner

4x Caldari Navy Ballistic Control System
Damage Control II

2x Large Warhead Rigor Catalyst I
Large Capacitor Control Circuit II

5x Valkyrie II

- First, drop those 2 Cap Recharger II, you don't need them with a Gist Booster
- Drop the Invuln too, and add 3 rats specific hardeners (ex: 2xEM 1xTHEM against Sanshas)
- Use the afterburner with care, most of the time you don't really need it
- Add a tractor beam

Then you're good to go… And honestly a good CNR is so much better than a Tengu ;)

PS: I hope you change your ammo accordingly to rats too :P
BearJews
Order of Extrodinary Gentlemen
#30 - 2011-12-01 17:35:21 UTC
I've flown over 300 missions and done over 300 incursions with a tengu, so here is some insight. YOu want to put as much DPS on your bird as possible for minimum tank. SO if you see any loadouts that have a medium shield booster or more for Lvl 4s or simple null sec ratting, they are doing it WRONG. Yes i know there are multiple ways to do it, but when you are grinding mission after mission after mission you get to the point where you want the most performance per hour for the least amount of isk spent. THat's just how it it is period.

Fit should be as follows (off the top of my head)

top: 6 x HML loaded with scourge fury (depends on mission) and have precision in your cargo IF your skills aren't good
Mids: 2x gisti-b small shield boosters, 1 SBA Tech II or Named, 10MN aB (named), 2 mission specific hardeners
Lows: CNBCU x 4

Subs:
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Tengu Engineering - Augmented Capacitor Reservoir

Rigs: Rigor tech 2 x 2
Flare tech 2

Make sure your tengu skills are all to at least + 4 and your defensive and Offensive to 5 (they are the most imporant for running missions). Make sure you read the specifics on each mission before you run them so you know what hardeners to put on and how to run the mission as efficiently as possible.

You are a SPEED tank. That is where this ship really shines. With a speed tank i'm getting hit with 10 damage per Rat on a volley from a torp, without AB i'm taking over 30-100. Yes your incoming damage goes down THAT much when you are speed tanking. IT IS VITAL to have a prop and to be moving in order to take full advantage of your signature.

I personally use precision, people say it's fine without but personally when i'm running something where i know my tank will fail in a minute or two if i'm webbed i want to take those elite frigs out as fast as possible. WIth precision i'm taking out those frigs in 2-3 volleys, with furies sometimes about 10. So it's uip to you, i think most people don't use it cause the reload time is ********. plus those precision ******* WHOOP ASS in incursions. A lot of the times i'm hiting the niarjas, SMaels, and tamas for over 1000 damage a volley. Its up to you, after you run some missions you'll get a feel for the ship.

But overall, with the tengu it's about being a moving target, knowing your missions/rats well enough to destroy them without getting destroyed, and making as much isk for as little spent (buying ammo, buying mods, making that money back)
BearJews
Order of Extrodinary Gentlemen
#31 - 2011-12-01 17:42:02 UTC
one more tidbid, with my current skills and implants i'm getting 720 DPS. Night quite up to par with the CNR, but considering the training time it's really damn good and it shines.


You can also make a HAM tengu for mission running but that is a little bit more advanced and would require more training in order to get full flight time and velocity. Properly fit you will get a tengu with 900 dps and a range of 45km which is sufficient for a ton of missions. IT's a bit more costly to make but it's really fun to fly if you are looking for something different in a mission.
Linda Shadowborn
Dark Steel Industries
#32 - 2011-12-02 19:11:27 UTC  |  Edited by: Linda Shadowborn
Since you mentioned tengu tank earlier Ill chime in.

If you have 400 tank in a tengu with Ab you can tank any mission with ease. Sure some (hello mining misapropriations) will need to be range tanked as well. But otherwise, just orbit something at 7km and press f1 now and then... go make coffee.

My tengu used to be rather overtanked (500 omni def) and i could just not even bother moving. Sure it was due to expensive mods (no dont bother using locator agents it is sold and flying t2 mach now). but speed and signature is your tank in a tengu.

EDIT: before someone say you die to webbers, no you dont. If you have rigor rigs in webbers die long before your tank breaks unless you are doing something wrong. sure your shields might now be at 100% all the time. but what is the point of that?
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