These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

log on traps

Author
Crakachunky
Elite Mining Services
#1 - 2014-04-07 22:14:53 UTC  |  Edited by: Crakachunky
30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space? (THIS IDEA HAS BEEN DISCUSSED AND FOUND TO BE FLAWED PLEASE READ THREAD TO ACTUALLY MAKE A MEANINGFUL CONTRIBUTION)

edit: okay because people aren't reading the thread before having an opinion the situation was as follows:

logged into game
saw there was a hostile in system
jumped into system next door
system was clear
began warping to a site
as entering warp hostile logged on
hostile was on-grid before I landed
instantly pointed and dropped on

ask yourself, what mechanic was at play here that I failed to take part in? the short answer is there is nothing I could have done to avoid my fate, which is bad game play? you may say that it's just unlucky but If even one aspect of a mechanic is broken then the whole thing is flawed and should not form part of the game

p.s. the post below me is trying to be smart and farm likes but he didn't even read the kill-board properly he was that excited to post something "edgey" and "insightful", It was a tengu I lost
Silvetica Dian
Imperial Shipment
Amarr Empire
#2 - 2014-04-07 22:25:41 UTC
RIP proteus
i read the post and looked up the kill that was making you cry.
Pretty sure 100% of this threads readers will do the same.
and then laugh happily and go about there day.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Zappity
New Eden Tank Testing Services
#3 - 2014-04-07 23:07:52 UTC
It was a decent drop too.

Zappity's Adventures for a taste of lowsec and nullsec.

Alundil
Rolled Out
#4 - 2014-04-07 23:39:28 UTC
Hehe nope

I'm right behind you

Cloak n'all
Royal Amarr Institute
Amarr Empire
#5 - 2014-04-08 00:10:42 UTC
lol. You are funny. That is a terrible idea. Sorry for your loss btw.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2014-04-08 00:31:40 UTC
Crakachunky wrote:
30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?



So you want to further punish literally everyone who has ever disconnected, right?
King Rothgar
Deadly Solutions
#7 - 2014-04-08 04:21:13 UTC
Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

HandelsPharmi
Pharmi on CharBazaar
#8 - 2014-04-08 05:00:36 UTC  |  Edited by: HandelsPharmi
Crakachunky wrote:
30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?


Watchlist ftw? you will get the hint, that the neut / red has NOT left the system by jumping out.
He has LOGGED off, amazing, what will he do next? hm, let me see? ... shoot you out of your Tengu!
PrettyMuch Always Right
Doomheim
#9 - 2014-04-08 06:51:13 UTC
King Rothgar wrote:
Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last.

You have a combat flag in that situation thus your ship remains in space. Not quite the same situation as logging off without a timer.
sci0gon
Kaira Innovations
#10 - 2014-04-08 10:16:02 UTC
Crakachunky wrote:
30 second log off delay already in-place, 30 second log in delay (but appear in local) if already in space?

nope, not needed

log in traps have been in the game for a long time, you weren't the first and you wont be the last this affects.

having the login system changed like you are suggesting will make things bad not just for those who like doing this sort of play style but fleet fights will be a pain in the rear when trying to relog / log in from disconnect. also you would be putting more power into goons and their puppets hands since they love flooding systems till node crashes and something like this would cause them to do that a lot more.
King Rothgar
Deadly Solutions
#11 - 2014-04-08 11:16:19 UTC
PrettyMuch Always Right wrote:
King Rothgar wrote:
Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last.

You have a combat flag in that situation thus your ship remains in space. Not quite the same situation as logging off without a timer.


Congrats, you have no clue what we are discussing here.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Crakachunky
Elite Mining Services
#12 - 2014-04-08 17:56:55 UTC
Silvetica Dian wrote:
RIP proteus
i read the post and looked up the kill that was making you cry.
Pretty sure 100% of this threads readers will do the same.
and then laugh happily and go about there day.


lol at the people who are proud at looking at killboards and assuming they have the emotional highground because I lost a tengu, I'd hardly come here randomly having never encountered this situation before would I? think before you post, makes you look like a prick, or better yet don't post, comments like yours are copy'd and paste'd about 100 times a day

on the actual point I raised fair cop on people DC'ing and logging back in, on that note it is a bad idea, does anyone else have better suggestions?

logging in is hardly effort for a kill and doesn't afford the unlucky guy to get trapped much in the way of tactical choice
Crakachunky
Elite Mining Services
#13 - 2014-04-08 17:57:52 UTC
Zappity wrote:
It was a decent drop too.


by decent what do you mean ?
Crakachunky
Elite Mining Services
#14 - 2014-04-08 18:01:29 UTC
Alundil wrote:
Hehe nope


would you care to expand?
Cloak n'all
Royal Amarr Institute
Amarr Empire
#15 - 2014-04-08 18:07:22 UTC
You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#16 - 2014-04-08 18:10:51 UTC
Purpose log off traps is or was bannable, I remember hearing several groups of people that have been banned in my time by having a scout and the fleet staring at their character screen waiting to click and blap the guy the scout tackled or stuck in a bubble.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Crakachunky
Elite Mining Services
#17 - 2014-04-08 18:11:32 UTC
Cloak n'all wrote:
lol. You are funny. That is a terrible idea. Sorry for your loss btw.


thankyou

Danika Princip wrote:
So you want to further punish literally everyone who has ever disconnected, right?


didn't realise this good point

King Rothgar wrote:
Confirming being DC'd in the middle of combat is no fun. This would make it even less fun. Not supported. Also, don't be down about it. You aren't the first to have this done to you and you certainly won't be the last.


everyone assumes I'm upset by it lol, I've lost tengus before :P It's just the first time I've encountered this kind of drop before and thought "there was only one outcome to this and no choice I could of made save not playing Eve could of stopped it" therefore I conclude it isn't acceptable gameplay

HandelsPharmi wrote:
Watchlist ftw? you will get the hint, that the neut / red has NOT left the system by jumping out.
He has LOGGED off, amazing, what will he do next? hm, let me see? ... shoot you out of your Tengu!


this assumes that I a) hadn't just logged in myself, how long should I wait to see if a neut logs in and out again before I'm allowed to play? b) have ever seen the character before c) haven't just jumped into system

but aside from those 3 major points then your incredible advice is flawless! well done

sci0gon wrote:
nope, not needed

log in traps have been in the game for a long time, you weren't the first and you wont be the last this affects.

having the login system changed like you are suggesting will make things bad not just for those who like doing this sort of play style but fleet fights will be a pain in the rear when trying to relog / log in from disconnect. also you would be putting more power into goons and their puppets hands since they love flooding systems till node crashes and something like this would cause them to do that a lot more.


this is a good point, but just because something has been around for a long time doesn't mean it's the best way to do things
Crakachunky
Elite Mining Services
#18 - 2014-04-08 18:13:43 UTC
Cloak n'all wrote:
You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D


the other angle(s) is(are) ?
thread didn't die=win?
you cared enough to post
people complain about forum alts stop trying to create a paradox
Crakachunky
Elite Mining Services
#19 - 2014-04-08 18:15:22 UTC
Agondray wrote:
Purpose log off traps is or was bannable, I remember hearing several groups of people that have been banned in my time by having a scout and the fleet staring at their character screen waiting to click and blap the guy the scout tackled or stuck in a bubble.


for reals? any GM's around care to confirm this? save me writing a potentially pointless petition
Cloak n'all
Royal Amarr Institute
Amarr Empire
#20 - 2014-04-08 18:24:25 UTC
Crakachunky wrote:
Cloak n'all wrote:
You really should try to think about things from all angles before suggesting them here. Otherwise your thread just dies, and no one cares. Also, I would suggest making a forum alt. :D


the other angle(s) is(are) ?
thread didn't die=win?
you cared enough to post
people complain about forum alts stop trying to create a paradox

Forum alts just protect you from getting called out like you did, that is all. The other angles have been presented but here is a short recap:
1. DC in combat, your ship is flagged and will not leave space, but now you have to wait another 30 sec. to get back so why even log in?
2. log in traps: you see them 30 sec's before they log in so jump to were they were (assuming you know, or scan it down in 5 seconds with combat probes) and gank them when they are still getting there bearings.
3. makes life easier for Awoxxers as you cant do anything for another 30 seconds. In short giving them 30 seconds longer to log in after down time.
If you want any more reasons why this would not work and is not a good idea, please read the posts you are getting. :D
123Next pageLast page