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Suspect flag

Author
Antisocial Malkavian
Antisocial Malkavians
#1 - 2014-04-07 19:05:05 UTC
I left the game for the last vacation before this crimewatch thing came in, and dont really get it yet. Suspect tag, if someone steals your stuff, can you then shoot them, without incurring kill rights against you? Can their fleet/corp attack you? etc

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Natassia Krasnoo
R3D SHIFT
#2 - 2014-04-07 19:16:12 UTC
You should search the Dev blogs for your answers because you aren't likely to get any here.
Destination SkillQueue
Doomheim
#3 - 2014-04-07 19:31:43 UTC
From EVElopedia Suspect timer is what he has and limited engagement is what is created between you and him, if you choose to engage the suspect. The limited engagement is just between you and him.
Quote:

Suspect Timer

Only applicable in Empire-owned space (0.1 to 1.0), the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. CONCORD and gate guns will not defend you, and the attacker will not receive a reduction in Security Standings. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the solar system. Pod killing a capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response.

In high-security space, you can acquire a Suspect flag by stealing from a container or wreck, and by providing a remote assistance to other players in possession of an active Suspect Flag, Criminal Flag or Limited Engagement, or players who have Outlaw status (have -5 Security Status or lower). You can also be given a Suspect flag if a player activates a kill right on you.

In low-security space, targeting a player's ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect flag. Stealing from a container will also provoke the flag, though assisting outlaw players in low security space will not.

Limited Engagements

Receiving a Suspect or Criminal flag while in Empire space will likely often result in you being fired upon by another player, but the astute among you will have noticed that there is no way to fire back without committing further criminal acts. To avoid this, CCP have introduced the concept of ‘Limited Engagements’. Limited Engagements are created when a player attacks another player in possession of a Criminal- or Suspect flag or is considered an Outlaw. They only exist between players (not corporations, alliances etc), and allow each party the right to attack the other without legal penalty. Limited Engagements are considered to be active while hostilities are ongoing, and will remain active for five minutes after the last offensive action has been committed.
Xercodo
Cruor Angelicus
#4 - 2014-04-07 19:39:53 UTC  |  Edited by: Xercodo
Suspect is halfway between non-agressed and criminal. Anyone can shoot and pod you, but concord won't help.

Since this killed the 1v1 jet can thing there is now a duel system that allows you to request a fight with someone. Upon acceptance the two parties get a limited engagement timer and allowed to shoot and pod each other. Any dishonorable **** moves like bringing logi to the fight are allowed but I believe the logi will incur a suspect timer for interfering.

Oh also, kill right are given for any criminal act, regardless of ship loss. This means any suicide ganks in highsec or any attempt on someone's pod in lowsec. Lowsec combat only gives a suspect timer now, but still gives a security hit.

The Drake is a Lie

Antisocial Malkavian
Antisocial Malkavians
#5 - 2014-04-07 19:45:54 UTC
Natassia Krasnoo wrote:
You should search the Dev blogs for your answers because you aren't likely to get any here.


Got any links? I tried looking in the wiki but its complicated and annoying. Im starting to think the whole thing is just that though lol

complicated and annoying

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Mara Pahrdi
The Order of Anoyia
#6 - 2014-04-07 19:55:11 UTC
If you feel like shooting something, shoot anything. Especially if it doesn't move. Just make sure you're not in something expensive.

Remove standings and insurance.

Antisocial Malkavian
Antisocial Malkavians
#7 - 2014-04-07 20:11:23 UTC
Mara Pahrdi wrote:
If you feel like shooting something, shoot anything. Especially if it doesn't move. Just make sure you're not in something expensive.


Ya, thats kinda why Im asking lol, I wanna exercise my rights XD

Also, talking to a friend on Yahoo;

Quote:
me: I was reading up on the Crimewatch ****... You know when the salvage ninja comes in, and jacks your ****, ans has that little flag thats a yellow flashing skull? The suspect flag? you can kill him. Without them getting kill rights OR CONCORD. you cant pood them tho I think

him: if they take a can yes
me: or if they shoot the MTU
him: they dont get suspect for salvageing, they dont get flagged for shooting the MTU
me: they're supposed to I think
him: its happened to me already
me: neat you should put in a ticket, I think thats a bug
him: he killed 2 of my MTUs and jacked all my salvage and no flag


So hows THAT supposed to work lol

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-04-07 21:27:47 UTC
Devblog - Introducing the new and improved Crimewatch, posted October 4, 2012.

It really boils down to the two images of Flags and Consequences