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Remove stargates and high sec!

Author
Egravant Alduin
Ascendance Rising
Ascendance..
#1 - 2014-03-31 13:50:02 UTC  |  Edited by: Egravant Alduin
Hello everybody,
I read a post about a guy that was complaining why bigger ships than battleships can't be in high sec etc and I got this idea.Why we need stargates since space should be huge and fun to explore and not click go here click go there etc.

So my suggestion is to remove stargates totally and since many of you will say aaa the carebear doesn;t want to gate camped so I suggest to remove high sec also.

Since some people like though to PVE i suggest making the space that people will PVE smaller and near the agents .So many unused agents around exist now.

What about carebears and people that can't afford ships to lose?
We kick them out from eve or make it real hard for them?

No,concord will exist but will be around the pve areas as it is now.
You don't like this option at all and you want concord to be removed ok let's make concord private and only people who pay when they undock they have some protection near stations and agents.

So how will move around space?
Well my idea is this .The agents will give missions that will tell you we have seen some angel pirates(for example pirates) near
this moon or planet can you go and check what's happening there?You should have some scanning skills to find them else would be a little difficult and you should search or hire someone that will do it for you.

Ok how we move to PVP egravant ?You explained us how you find PVE
Well that's tough and any ideas will be appreciated for all my post.
My idea is in the map or scan find ships so you can PVP and CCp will give us better scanning and radar so we find ships anywhere in space and fight!

Feel the wrath of the GECKO!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2014-03-31 14:00:12 UTC
Stargates are required to hurl your ship across vast tracts of space. Removing hisec would simply cripple industry and totally cripple new players ...pay for concord? How would new players do this?

Hisec is already being nerfed repeatedly and really doesn't need any more. The new stargates that have ben mentioned will hopefully open up new areas of space to explore/pilfer/conquer for all soon...
Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#3 - 2014-03-31 14:03:13 UTC
Trolling much?
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2014-03-31 14:27:31 UTC
0/10 been suggested before.

For the record, it would take the leopard almost an hour to travel 1 light year.

If you don't follow the rules, neither will I.

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-03-31 15:36:46 UTC
no. for obvious reasons

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Aglais
Ice-Storm
#6 - 2014-03-31 16:35:03 UTC
I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.

Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.

Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.

That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate.
Rowells
Blackwater USA Inc.
Pandemic Horde
#7 - 2014-03-31 17:05:00 UTC
Bad troll, bad. Back under your bridge!
Egravant Alduin
Ascendance Rising
Ascendance..
#8 - 2014-03-31 17:34:37 UTC
Rowells wrote:
Bad troll, bad. Back under your bridge!


LOL.Epic for the troll!

Anyway if you don't like it ok I accept that all of you.That's why I told to reduce the space and distances but I understand what you saying.What if all ships had jump drives or something to create their own stargate?

Feel the wrath of the GECKO!

Owen Levanth
Sagittarius Unlimited Exploration
#9 - 2014-03-31 17:42:06 UTC
Egravant Alduin wrote:
Hello everybody,
I read a post about a guy that was complaining why bigger ships than battleships can't be in high sec etc and I got this idea.Why we need stargates since space should be huge and fun to explore and not click go here click go there etc.

So my suggestion is to remove stargates totally and since many of you will say aaa the carebear doesn;t want to gate camped so I suggest to remove high sec also.

Since some people like though to PVE i suggest making the space that people will PVE smaller and near the agents .So many unused agents around exist now.

What about carebears and people that can't afford ships to lose?
We kick them out from eve or make it real hard for them?

No,concord will exist but will be around the pve areas as it is now.
You don't like this option at all and you want concord to be removed ok let's make concord private and only people who pay when they undock they have some protection near stations and agents.

So how will move around space?
Well my idea is this .The agents will give missions that will tell you we have seen some angel pirates(for example pirates) near
this moon or planet can you go and check what's happening there?You should have some scanning skills to find them else would be a little difficult and you should search or hire someone that will do it for you.

Ok how we move to PVP egravant ?You explained us how you find PVE
Well that's tough and any ideas will be appreciated for all my post.
My idea is in the map or scan find ships so you can PVP and CCp will give us better scanning and radar so we find ships anywhere in space and fight!


Your ideas have some merit, but I suggest removing LowSec and NullSec, too. W-Space should be good enough for everything. Just obliterate everything else, really.

Best part: Since W-Space doesn't have gates, CCP doesn't even need to spend time and money to remove them, they just have to delete everything else, problem solved!
Egravant Alduin
Ascendance Rising
Ascendance..
#10 - 2014-04-02 11:27:27 UTC
Maybe I can't express it properly by writing in here what I mean.The general idea was to make exploring and space more fun and ships could travel distances with their own jumps and not stargates.Also for the guy that said how new players would be able to pay concord if it was private I'm talking for a very small amount 5-10ks for frigates or according to your montlhly isk received or something that will make it more balanced and possible for everybody that I miss.

Feel the wrath of the GECKO!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2014-04-02 11:30:13 UTC
Someone suggested an idea a while back whereby there are zones of control around systems and once you enter deep space around a system (i.e. leave the range of CONCORD control for that system) it becomes null sec. Maybe this is more what you meant?
Egravant Alduin
Ascendance Rising
Ascendance..
#12 - 2014-04-02 11:32:28 UTC
Corraidhin Farsaidh wrote:
Someone suggested an idea a while back whereby there are zones of control around systems and once you enter deep space around a system (i.e. leave the range of CONCORD control for that system) it becomes null sec. Maybe this is more what you meant?


Hi Corraidhin,
How are you?I need something which will give us more freedom and better travels as space should be and not everywhere borders and dots to fly.

Feel the wrath of the GECKO!

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#13 - 2014-04-02 11:36:52 UTC
I'm good thanks for asking, and you want something like this then :

https://forums.eveonline.com/default.aspx?g=posts&t=310880

Also you may get your wish when they introduce the player built stargates and new systems.
Medalyn Isis
Doomheim
#14 - 2014-04-02 11:38:56 UTC
Aglais wrote:
I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.

Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.

Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.

That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate.

Actually, it would be quite simple to alter the warp speed so that the ship would not take hours, but perhaps minutes to traverse the distance required. Also certain ships would take longer than others, for instance an interceptor may take a minute, cruisers, 2 minutes, battleships, 5 minutes, capital ships, half an hour. Would solve the current issue with is being too easy to project power. I actually quite like the idea, although it would completely change the game as we know it.
Egravant Alduin
Ascendance Rising
Ascendance..
#15 - 2014-04-07 10:11:31 UTC
Medalyn Isis wrote:
Aglais wrote:
I don't understand your post. This is due to the fact that you are saying absolutely nothing about how you actually get to these agents. Presumably, given the fact that you made reference to underused agents, all of these systems still exist. Without Stargates, how do you REACH THESE SYSTEMS? You don't mean actually warping between systems, right? That's absurd, given that the actual distances between stars in EVE are in fact measured in light years. You make a statement that sounds like it's going to explain what replaces stargates, and then "agents give you missions around planets/moons" which does not address how to travel the extremely long distances stargates make into significantly less.

Furthermore, your PvP "plan" is one degree seperated from "automatically warp you to a hostile ship if you aren't already near one fighting for more than five minutes". This isn't reasonable at all, unless ships cost roughly nothing and are easily replaceable. For a veteran player, this describes most T1 frigates. For people who are starting, this means they're stuck being killed in rookie ships until they decide to quit the game, because the game mechanics prevent them from getting a leg up on the competition at all. It does nothing more than solidify a hierarchy that discourages emergent content creation.

Back to my original point. There are many, many AU in a light year. Enough that a battleship should not even attempt to make these trips between systems because it will take many hours, perhaps days. And since (relative) safety is gone... You take your battleship, with friends, to another location. You AFK the six-seven hour warp because wow, hours of fun 2.5AU/s warping with no player input whatsoever, and then you land in a system. You have the misfortune of appearing somewhere near where there are hostile players. A lot of them. They find you, your entire gang is dead, because the people you ran into just flat out had a better composition than you, and you've wasted hours only to be podded back to where you started from. Not to mention, CONCORD essentially just being beefier station guns you need to pay for makes them entirely pointless. Just cut them, cut any sort of safety that anyone could have and let Goons or whoever curbstomp everyone into not being able to play the game or something.

That is, if they're patient enough to make all of the hideously long warps the lack of stargates would mandate.

Actually, it would be quite simple to alter the warp speed so that the ship would not take hours, but perhaps minutes to traverse the distance required. Also certain ships would take longer than others, for instance an interceptor may take a minute, cruisers, 2 minutes, battleships, 5 minutes, capital ships, half an hour. Would solve the current issue with is being too easy to project power. I actually quite like the idea, although it would completely change the game as we know it.


Yup thank you this can be done also.

Feel the wrath of the GECKO!

Arthur Aihaken
CODE.d
#16 - 2014-04-07 12:57:15 UTC
W·T·F·?

I am currently away, traveling through time and will be returning last week.

Samillian
Angry Mustellid
#17 - 2014-04-07 13:13:55 UTC
Arthur Aihaken wrote:
W·T·F·?


I concur.

NBSI shall be the whole of the Law

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#18 - 2014-04-07 14:06:07 UTC
Let's remove stations while we are at it!

Not really, this is another nerf high sec thread of lameness.
Not sure about spawns near a certain point, eve shows planet rings move, so maybe everything else move but looks static because of sync orbits or they left out and only picked certain physics.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

seth Hendar
I love you miners
#19 - 2014-04-07 14:23:58 UTC
Corraidhin Farsaidh wrote:
Stargates are required to hurl your ship across vast tracts of space. Removing hisec would simply cripple industry and totally cripple new players ...pay for concord? How would new players do this?

Hisec is already being nerfed repeatedly and really doesn't need any more. The new stargates that have ben mentioned will hopefully open up new areas of space to explore/pilfer/conquer for all soon...

higsec nerfed repeatedly? really?

it get boosted coninusly, update after update, either directly or indirectly.

want a proof? just look at how many ppl left low and null and are now in high....it is beyond ridiculous at this point......
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#20 - 2014-04-07 16:08:04 UTC
people living in hisec doesn't mean it is most profitable, hell the last major battle in null destroyed how much? I don't think that isk was made in hisec...the latest few patches implemented or upcoming have changed various things, loot refining, upcoming barge rebalance etc etc...hisec has the lowest value ores, exploration and anomalies. The POS structures have few of the bonuses that the losec/nullsec structures have. I'm still new to eve so would appreciate an explanation of why hisec is more profitable than lo and null, and how the refining changes etc aren't nerfing hisec in favour of losec and null.

I think people are moving to hisec more because they dislike flying in losec or null rather than for the profit.
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