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Drone boats

Author
Maethilar
Republic Military School
Minmatar Republic
#1 - 2014-04-06 23:13:50 UTC
I've used the Dominix for a while now, running my L4's after spending years missioning with missile boat I'm glad flying a ship that does instant damage. I've tried both standard Dominix fit and a MJD fit, but now I'm wondering in changing a bit and I'm looking for other drone boats for L4's. Right now I'm looking at the Ishtar and the Rattlesnake.

The Ishtar get the same bonus that the Dominix (assuming Gallente battleship, gallente cruiser and HAC skills to be at level 5), the pros should be increased speed and mobility, and reduced signature. The price should be less slots for damage mods and omnis what would reduce the optimal of sentry drones.

With the Rattlesnake it should be easier to tank missions (in some of the most hard missions I need to warp out the dominix and than return) but again I should loose drones optimal range. The advantage here is that from my simulations in EFT and pyfa I will get a greater total DPS from the Rattlesnake than the other 2 drone boats.


So what do you think about the 3 boats? Any advice on which should be 'better' (if that exists in EVE)?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2 - 2014-04-06 23:33:28 UTC
Maethilar wrote:
I've used the Dominix for a while now, running my L4's after spending years missioning with missile boat I'm glad flying a ship that does instant damage. I've tried both standard Dominix fit and a MJD fit, but now I'm wondering in changing a bit and I'm looking for other drone boats for L4's. Right now I'm looking at the Ishtar and the Rattlesnake.

The Ishtar get the same bonus that the Dominix (assuming Gallente battleship, gallente cruiser and HAC skills to be at level 5), the pros should be increased speed and mobility, and reduced signature. The price should be less slots for damage mods and omnis what would reduce the optimal of sentry drones.

With the Rattlesnake it should be easier to tank missions (in some of the most hard missions I need to warp out the dominix and than return) but again I should loose drones optimal range. The advantage here is that from my simulations in EFT and pyfa I will get a greater total DPS from the Rattlesnake than the other 2 drone boats.


So what do you think about the 3 boats? Any advice on which should be 'better' (if that exists in EVE)?


Quite sure the domi outperforms the rattler and the ishtar when it comes to mission speed..

I guess the rattler makes it easier to afk the missions?

BYDI recruitment closed-ish

Dato Koppla
Spaghetti Militia
#3 - 2014-04-07 00:01:24 UTC
The Ishtars advantage of better mobility has become quite important after the warp speed changes, also with it's small sig and good speed, it can run a speed tank and get away with only a few tanking module allowing it to fit very good damage/tracking/optimal. I used an Ishtar to run Serpentis missions for awhile and I only ran a single T2 armor repper with 4 drone damage amps and some armor rigs and I never had any problem tanking the sites.
Ireland VonVicious
Vicious Trading Company
#4 - 2014-04-07 00:04:05 UTC
The Rattlesnake out preforms the others by miles.

1241 dps is what I pull and it actually lands.

Omni tank and never worry about changing resist again.

MWD for the fast movement to gates.

I prefer the RS over every other ship in game for L4's.
Gregor Parud
Imperial Academy
#5 - 2014-04-07 00:04:53 UTC
The Ishtar lacks the free lows and mids to pile on the DDA and omniD, Currently the normal domi outperforms the Rattler in damage application but when looking at the Worm overhaul that might soon change. Cheapest bet still is the Domi, can't go wrong with it.
Tauranon
Weeesearch
CAStabouts
#6 - 2014-04-07 03:02:02 UTC  |  Edited by: Tauranon
Garviel Tarrant wrote:
Quote:



So what do you think about the 3 boats? Any advice on which should be 'better' (if that exists in EVE)?


Quite sure the domi outperforms the rattler and the ishtar when it comes to mission speed..

I guess the rattler makes it easier to afk the missions?


Presuming you are playing actively, I don't think there is much in it, realistically its just about gunnery popping small things instantly, and that's not a major effect. I'd probably personally want to have 2 dominix hulls available (1 shield fit and rigged, 1 armor fit and rigged), where as I'd only ever need 1 RS hull.

ie domi has a lower cost of entry, but fully setup, I'd expect the RS to be similar final price given its current bargain pricing, and the side effect of tieracide making individual domi hulls expensive.

For most of the first 10 years, didn't matter which droneboat you had, you changed over to racial sentries at ~45 - 50km, and that still works fine, I even setup shield domis that way.
Gregor Parud
Imperial Academy
#7 - 2014-04-07 08:01:52 UTC
Shield domis made really good sense but since the MJD you really want to have both AB as MJD (not to always MJD away and do terrible dps from Wardens but when it's actually useful). These days I'd probably use something like this.

[Dominix, LVL 4]
Core C-Type Large Armor Repairer
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II

Heavy Nosferatu II
Heavy Nosferatu II
Large 'Solace' Remote Armor Repairer
Small Tractor Beam I
Drone Link Augmentor II
Drone Link Augmentor II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5
Warden II x5
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#8 - 2014-04-07 08:10:46 UTC
Navy Domi? Its a domi... but better...

No Worries

Gregor Parud
Imperial Academy
#9 - 2014-04-07 08:31:30 UTC  |  Edited by: Gregor Parud
ChromeStriker wrote:
Navy Domi? Its a domi... but better...

It loses out on that amazing drone tracking&range bonus that makes your main weapon system so much better it gets hilarious, allowing gardes to track cruisers up close and still having ~50km optimal doing 750 dps. Going turrets and sentries looks really cool on paper but without tracking and damage modules for both turrets as drones it's just not that amazing in actual use.
Tauranon
Weeesearch
CAStabouts
#10 - 2014-04-07 09:09:43 UTC
Gregor Parud wrote:
Shield domis made really good sense but since the MJD you really want to have both AB as MJD (not to always MJD away and do terrible dps from Wardens but when it's actually useful). These days I'd probably use something like this.

[Dominix, LVL 4]
Core C-Type Large Armor Repairer
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Sensor Booster II

Heavy Nosferatu II
Heavy Nosferatu II
Large 'Solace' Remote Armor Repairer
Small Tractor Beam I
Drone Link Augmentor II
Drone Link Augmentor II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5
Warden II x5


This thread is about someone trying to compare a rattlesnake to a dominix, which is just not going to work with gunless 750 dps dominix fits. I can see that one running out of cap, simply because stuff is orbiting beyond nos range. ie its a bad compromise to get the MJD on there that in itself causes the need to MJD, a self perpetuating prophecy.

The rattlesnake is likely to have 5 or 6 damage mods on it, and can mount a shield tank with 3 omnis and a prop mod, that works in L4s because of its resist bonuses. ie dominix can compete with a rattlesnake, but that one can't.


Gregor Parud
Imperial Academy
#11 - 2014-04-07 09:43:48 UTC
Tauranon wrote:
This thread is about someone trying to compare a rattlesnake to a dominix, which is just not going to work with gunless 750 dps dominix fits. I can see that one running out of cap, simply because stuff is orbiting beyond nos range. ie its a bad compromise to get the MJD on there that in itself causes the need to MJD, a self perpetuating prophecy.

The rattlesnake is likely to have 5 or 6 damage mods on it, and can mount a shield tank with 3 omnis and a prop mod, that works in L4s because of its resist bonuses. ie dominix can compete with a rattlesnake, but that one can't.





Cap stability is not a necessity, handy but hardly important. And while I'm most certainly not a fan of "MJD only" it's too useful to not fit. But you're right on it not being on par with an RS, the reply was mostly in regards to "domi vs Ndomi".
Tauranon
Weeesearch
CAStabouts
#12 - 2014-04-07 10:43:43 UTC
Gregor Parud wrote:
Tauranon wrote:
This thread is about someone trying to compare a rattlesnake to a dominix, which is just not going to work with gunless 750 dps dominix fits. I can see that one running out of cap, simply because stuff is orbiting beyond nos range. ie its a bad compromise to get the MJD on there that in itself causes the need to MJD, a self perpetuating prophecy.

The rattlesnake is likely to have 5 or 6 damage mods on it, and can mount a shield tank with 3 omnis and a prop mod, that works in L4s because of its resist bonuses. ie dominix can compete with a rattlesnake, but that one can't.





Cap stability is not a necessity, handy but hardly important. And while I'm most certainly not a fan of "MJD only" it's too useful to not fit. But you're right on it not being on par with an RS, the reply was mostly in regards to "domi vs Ndomi".


The point to the navy domi is there are missions where all NPCs are 50km to 30km, and then it can be setup to deal nearly 1300 dps at about 35km. No matter how big the spawn is, a ball of npc's starting at 40km when being shot by 1300 dps will all die before they reach 30km, nor will the navy domi fail to track anything in its sweet spot (40 to 30). 1300 dps due to the regen on NPCs is actually twice as fast as 750 dps, so you can even absorb a small amount of time moving and still come out way ahead.

The regular domi works the same way, but the sweet spot is closer because you can't really get 6x425s on it, 350s will hit cruisers and bs just fine at 30. The max it will get out of gunnery is nearly 400 dps. People kill themselves over an extra 50 drone dps, I can't see how anyone can ignore 395 extra dps, or even just an extra 275 in a flexible cheap armor 5 gun 99km fit.

The way I've used the navy domi is to own an armor fit regular domi to do the missions that require a regular prop mod and range flexibility, and use the navy domi for anything that can be lined up in the sweet spot.

For ratting anoms the navy domi is actually awesome because I can select warp to 30, the only problem is the pesky fact that people still want killmails for it and will camp it, (which is why I've never bothered to use one out here).
Gregor Parud
Imperial Academy
#13 - 2014-04-07 10:57:21 UTC
Yes, 425 without tracking modules work really well applying all that paper dps. Same for sentries btw.
Tauranon
Weeesearch
CAStabouts
#14 - 2014-04-07 12:16:01 UTC  |  Edited by: Tauranon
Gregor Parud wrote:
Yes, 425 without tracking modules work really well applying all that paper dps. Same for sentries btw.


I have pretty much just flown droneboats for my playing career.

Navy domi has 400m3 dronebay (as does the rattlesnake), both of them can deal with angels getting too close by bringing berzerkers without even having to make a difficult choice about lights vs 3 sets of large drones.

As soon as you put zerkers out, you can fly either rattler or navy domi straight to the next gate, when you do that, angel BS fall behind your orbit, and then fly at you or fly alongside you and become trackable with javelin. other races mostly the battleships fly away from you if they start close, which resolves your tracking issue. Splitfire works (ie shooting guns at battleships, shooting drones at light stuff till the tracking issue is resolved, with maybe a salvo or two from drones on the gunnery target to push it over peak regen to avoid wasteful fire. The peculiarities of the navy domi having so much damage in drones, and having no tradeoff access to the battleship scale damage 125 sig res heavies, are massive advantages in maintaining applied dps over something like the hyperion (which is notoriously clumsy if you have the 425+sentry build and you let cruisers get under your guns).

IMO if you are having problems with your navy domi, its because you failed at either target selection, or to bring the right drones.

I almost never, actually need my lights. Its mostly unfortunate rolls of misses on approaching spider drones, or failing to move the domi when the opportunity arises in the last pocket of ae before bonus room (ie you should only go through frigate clean up once, and you should fix your positioning during that process so it doesn't happen to you 3 times).
Gregor Parud
Imperial Academy
#15 - 2014-04-07 12:58:07 UTC
That's a whole lot of words for "I spam dps numbers that aren't realistic but here's a very specific situation where it kinda works".
Denuo Secus
#16 - 2014-04-07 13:24:59 UTC
I had the same decision for Havens in null. I use a simple Geddon now. Five sentries with damage bonus + 5 cruise missile launchers do best DPS - even more that the current Rattlesnake. Dont underestimate the damage projection of missiles. Far better than turrets. With disadvantages: you'll need at least one TP and you'll shoot BSs only with cruises. But thats no problem, sentries are better for smallish stuff anyhow.

But...that Geddon fit does work for anoms at 80-100km only. It has no tank to speak of, range is important with that tactic - but it works like a charm. With MJD it could work for missions too:

[Armageddon, Plexing Sansha Cruises]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

Large Ionic Field Projector I
Large Ionic Field Projector I
Large Processor Overclocking Unit I

Curator II x5

1113 DPS @74+46km (610 DPS from Curators, 502 DPS from cruises)

Speaking of cruise missiles, if the Rattlesnake will be changed with the same idea like the Worm (see https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread) then the Rattlesnake will be ontop for kin and therm weak mission rats.

So imo: (new) Rattlesnake > Geddon > Dominix > Ishtar. I'm not sure about the Navy Dominix. It has a turret damage bonus but no damage (projection) bonus for sentries. If the damage type of rails fits, it could be on-par with the Rattlesnake or the Geddon. But rails don't project so well like cruise missiles.

The Ishtar is top for fast mission running or blitzing. Fast warp times, nice sig and speed. But damage wise Battleships with additional launcher or turrets are always better.
Tauranon
Weeesearch
CAStabouts
#17 - 2014-04-07 13:56:37 UTC
Gregor Parud wrote:
That's a whole lot of words for "I spam dps numbers that aren't realistic but here's a very specific situation where it kinda works".


Nah, its quite achievable.

omnis were buffed for tracking because of scripting, so the switchover point to mobile drones is closer to the ship now, so less travel for heavies. omnis are now buffed because they can be overheated so if you know the range where it becomes doubtful that's the one you overheat it for.

Both of those matter more to navy domi and rattler than the regular domi which has a bigger flat section of perfect tracking.

also if I really, really needed to switch it up, I can fit web and tc from a depot whilst deploying heavies, as a web is more effective than an Omni in web range, and it works for both weapon systems. I also don't need an Omni with heavies deployed, and 425s with a 5% implant, javelin, on a webbed bs with a scripted tracking computer will hit it properly, no matter which race.

I can fit a cap recharger and mwd to run to the next gate (if I know the other side won't matter because I'll be stuck with them for a bit till depot redeploys). ie even my old preconceptions of what these ships can do now is pretty broken against the depot - the regular domi pilot can bring 3 flights of larges, and a flight of lights. I can run with a cap recharger and switch it for a cap booster for peak tanking (which is how you balance bringing a depot vs bringing less charges). I can unfit my Omni tank for specific in dread pirate scarlet, and I can counter fit whatever ewar. etc. etc.

Gregor Parud
Imperial Academy
#18 - 2014-04-07 14:30:47 UTC  |  Edited by: Gregor Parud
Ok, have fun using heavies on, say, Guristas and sending them out to different groups, while you're slow boating there. Please do take into account drone travel time when you're fantasizing about dps numbers.
Tauranon
Weeesearch
CAStabouts
#19 - 2014-04-07 14:51:10 UTC
Denuo Secus wrote:
I had the same decision for Havens in null. I use a simple Geddon now. Five sentries with damage bonus + 5 cruise missile launchers do best DPS - even more that the current Rattlesnake. Dont underestimate the damage projection of missiles. Far better than turrets. With disadvantages: you'll need at least one TP and you'll shoot BSs only with cruises. But thats no problem, sentries are better for smallish stuff anyhow.

But...that Geddon fit does work for anoms at 80-100km only. It has no tank to speak of, range is important with that tactic - but it works like a charm. With MJD it could work for missions too:

[Armageddon, Plexing Sansha Cruises]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II

Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

Large Ionic Field Projector I
Large Ionic Field Projector I
Large Processor Overclocking Unit I

Curator II x5

1113 DPS @74+46km (610 DPS from Curators, 502 DPS from cruises)


Speaking of cruise missiles, if the Rattlesnake will be changed with the same idea like the Worm (see https://forums.eveonline.com/default.aspx?g=posts&t=324954&find=unread) then the Rattlesnake will be ontop for kin and therm weak mission rats.

So imo: (new) Rattlesnake > Geddon > Dominix > Ishtar. I'm not sure about the Navy Dominix. It has a turret damage bonus but no damage (projection) bonus for sentries. If the damage type of rails fits, it could be on-par with the Rattlesnake or the Geddon. But rails don't project so well like cruise missiles.



That will require an x-type rep and a-type eanm to enter missions and survive against anything but sansha (presuming you were really trying to preserve at least 5 damage mods), and when I missioned for amarr agents I got a lot of gurista and a lot of blood and the tank has to be run continuously for those. If you have that dps skill combo you'd probably train the navy typhoon.

its also not any better (or worse) than a domi in a gurista haven at 30km with a 3 slot shield tank and 6 damage mods - ie I can find corner cases to match that corner case, but it can't replace the more useful domi layout and bonus for PVE generally. (I like the geddon, and trained to fly it because of that other bonus, the one you aint using).

Kitty Bear
Deep Core Mining Inc.
Caldari State
#20 - 2014-04-07 15:07:28 UTC
Hobgoblins for the frigates and cruisers
guns and sentry/heavies for bc+

the snake just switches the guns part for cruise missiles (firing cruise missiles at frigates is just a waste of ammo)
the rattlesnake has a tank that makes the dominix cry
both can get 1200+ dps (on paper)

sentries can creep a little, so they are not always an 'instant re-scoop' & MJD
AB + heavies allow for good mobility

400m3 is Garde's, Bouncer's, Ogre's and Hobgoblins
it's a lot of versatility, with the weak spot being the Ogre's due to travel times.
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