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A Pirate high DPS Missile boat

First post
Author
Gregor Parud
Imperial Academy
#81 - 2014-04-06 01:13:26 UTC  |  Edited by: Gregor Parud
RavenPaine wrote:
Currently, close range fits compare like this. These are ships I have sitting in dock.

Hurricane, 6 220 Vulcan II, 2 gyro's, no damage rigs, no implants, Hobgoblin II's. 612 DPS
Same Cane, 425 version. 640 DPS
Harbinger, 6 Heavy Pulse II, Imp Navy crystals, 2 heat sinks, no damage rigs, No implants, Hammerhead II's. 700 DPS
Brutix, (A Brutix ffs) 6 ELECTRON blasters, zero mag stabs, no rigs, no implants, Hammerhead II's. 560 DPS
Drake, My current fit; 6 heavy II launchers, Caldari Scourge missiles, 2 BCU, 2 +3 Implants, no rigs. 453 DPS

Launchers are about 75 DPS each, so the old fit would have hit 525.
Subtract my 6% worth of implants and that would be right at 500ish
Or add 6% to the other fits and you'd put most of them in or over the 675 DPS range

Also, most Drake pilots have less than perfect skills. 75% of those Drake pilots people were complaining about, were doing less than 500 DPS
My point is: The Drake NEVER did close range damage from long range.

Drake strong points were tank, cost, noob friendly, and it wouldn't be called primary. Yes, range was a strong point, but range also = no tackle.
Arty Canes would kill them, anything fast could outrun them.
Those are all attributes of the ship, not the weapon system.
Drake DPS was always an LOL.

NOW: Now almost everything can kill them before they kill it. It's DPS was cut by 1 launcher, and the range was cut as well. So if you tackle one, it's dead. Closer range from heavies means Drake is just a bad ship to fly now.

Startin' to feel like a rant or something... and way off topic. Just making a point.


Why the **** are you comparing short range pulses and blasters with long range HML? Also, your "a Brutix ffs" shows you really have no clue whatsoever about ships.


Here's a nice exercise for you; Figure out which of those does the most dps at 60km.
baltec1
Bat Country
Pandemic Horde
#82 - 2014-04-06 01:13:37 UTC
RavenPaine wrote:
Currently, close range fits compare like this. These are ships I have sitting in dock.

Hurricane, 6 220 Vulcan II, 2 gyro's, no damage rigs, no implants, Hobgoblin II's. 612 DPS
Same Cane, 425 version. 640 DPS
Harbinger, 6 Heavy Pulse II, Imp Navy crystals, 2 heat sinks, no damage rigs, No implants, Hammerhead II's. 700 DPS
Brutix, (A Brutix ffs) 6 ELECTRON blasters, zero mag stabs, no rigs, no implants, Hammerhead II's. 560 DPS
Drake, My current fit; 6 heavy II launchers, Caldari Scourge missiles, 2 BCU, 2 +3 Implants, no rigs. 453 DPS

Launchers are about 75 DPS each, so the old fit would have hit 525.
Subtract my 6% worth of implants and that would be right at 500ish
Or add 6% to the other fits and you'd put most of them in or over the 675 DPS range

Also, most Drake pilots have less than perfect skills. 75% of those Drake pilots people were complaining about, were doing less than 500 DPS
My point is: The Drake NEVER did close range damage from long range.

Drake strong points were tank, cost, noob friendly, and it wouldn't be called primary. Yes, range was a strong point, but range also = no tackle.
Arty Canes would kill them, anything fast could outrun them.
Those are all attributes of the ship, not the weapon system.
Drake DPS was always an LOL.

NOW: Now almost everything can kill them before they kill it. It's DPS was cut by 1 launcher, and the range was cut as well. So if you tackle one, it's dead. Closer range from heavies means Drake is just a bad ship to fly now.

Startin' to feel like a rant or something... and way off topic. Just making a point.


So why are we comparing long range missiles with short range guns?
Cayenne Agni
Red Eyed Logi
#83 - 2014-04-06 01:46:22 UTC
I'm pretty new, but i always thought the main counter to Drake fleet or any of the missles for that matter was speed. Simple velocity at that range reduces applied damage by alot since the explosion velocity is so low.

Perhaps i need to learn something but what is the skilled up normal (ie not going crazy in the rigs) explosion velocity for HM? i remember anything going faster than about 250 was taking less damage. likely I'm wrong.
RavenPaine
RaVeN Alliance
#84 - 2014-04-06 04:05:26 UTC  |  Edited by: RavenPaine
baltec1 wrote:
RavenPaine wrote:
Gregor Parud wrote:
RavenPaine wrote:
but in fact I'd like to see Heavies restored in full


No.



They were never OP. What exactly do you think was OP about them?


Close range damage at long range. There was a reason why everyone flew drakes and tengu and the missiles were a big part of it.



I compared them because baltec1 wrote this....


Edit here:
The sh*tty Brutix is a duel rep fit that I used to pirate with. It could tank gate guns, tank incoming, Hard tackle, and still get top damage on occasion. The reason I still have it is because, the last one never died. I fly a perfect Brutix/Astarte. I trained specific for them. My point was, this one was a tier 1 BC with no damage mods, and electron guns fitted. It out DPS'd heavy missiles though. The response was all about baltecs statement.
Post with your main or show me all the ships you're so awesome with. I can't find 1 kill for your current character.

60 km... The only Heavy missile that will reach 60 is the Navy Version. Furies travel a fairly lame 47 and precision travel 31.

again: The T2 ammo for Caldari's long range medium weapon platform, travels 47km with max skills
Vinyl 41
AdVictis
#85 - 2014-04-06 05:15:46 UTC  |  Edited by: Vinyl 41
we can argue about which nerf killed the pvp drake - the hull nerf or the missle system nerf - i can live with the nerfed hull but heavies rly need to have better base damage ( and maybe some higher base speed with reduced flight time - but this change could be used with several other missles )
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#86 - 2014-04-06 06:43:46 UTC
WaterMarks wrote:

Well as soon as rails and beams get selectable. Damage you argument will be valid.

Drakes don't have selectable damage. They can only do kinetic.

That is, unless you want to be doing even less damage than you already are. At least rails and beams each do two types of damage, so if rats are strong against one you'll still have another. Drakes are basically stuck with kinetic, so if the rats you're shooting are strong against kinetic you're basically SOL.
Gregor Parud
Imperial Academy
#87 - 2014-04-06 07:58:32 UTC  |  Edited by: Gregor Parud
RavenPaine wrote:
baltec1 wrote:
RavenPaine wrote:
Gregor Parud wrote:
RavenPaine wrote:
but in fact I'd like to see Heavies restored in full


No.



They were never OP. What exactly do you think was OP about them?


Close range damage at long range. There was a reason why everyone flew drakes and tengu and the missiles were a big part of it.



I compared them because baltec1 wrote this....


Edit here:
The sh*tty Brutix is a duel rep fit that I used to pirate with. It could tank gate guns, tank incoming, Hard tackle, and still get top damage on occasion. The reason I still have it is because, the last one never died. I fly a perfect Brutix/Astarte. I trained specific for them. My point was, this one was a tier 1 BC with no damage mods, and electron guns fitted. It out DPS'd heavy missiles though. The response was all about baltecs statement.
Post with your main or show me all the ships you're so awesome with. I can't find 1 kill for your current character.

60 km... The only Heavy missile that will reach 60 is the Navy Version. Furies travel a fairly lame 47 and precision travel 31.

again: The T2 ammo for Caldari's long range medium weapon platform, travels 47km with max skills



Yeah, it just happens to get a 10% damage bonus, no biggie.

No, the 60km comes from a Drake using T1 HML; You think high dps T2 missile ammo for a medium launcher only reaching 47km is "fairly lame"? The T2 missile ammo is damage based, T2 range turret ammo is range based, how can you not see this overly obvious fact?


Are you a ******* ****** or just trolling intentionally.
baltec1
Bat Country
Pandemic Horde
#88 - 2014-04-06 10:45:58 UTC
Gregor Parud wrote:



Yeah, it just happens to get a 10% damage bonus, no biggie.

No, the 60km comes from a Drake using T1 HML; You think high dps T2 missile ammo for a medium launcher only reaching 47km is "fairly lame"? The T2 missile ammo is damage based, T2 range turret ammo is range based, how can you not see this overly obvious fact?


Are you a ******* ****** or just trolling intentionally.


He wants his out of whack heavies back. Same as how some want to see the pre nano nerf vaga back and the drone assist domi and carrier fleets. Even now, a heavy caracal will out range anything else in its class with more punch at that range. A drake today will also out damage a rail Brutix past 22km.

If you want high damage from your missiles you use close range missiles.
Gregor Parud
Imperial Academy
#89 - 2014-04-06 11:56:18 UTC
baltec1 wrote:
Gregor Parud wrote:



Yeah, it just happens to get a 10% damage bonus, no biggie.

No, the 60km comes from a Drake using T1 HML; You think high dps T2 missile ammo for a medium launcher only reaching 47km is "fairly lame"? The T2 missile ammo is damage based, T2 range turret ammo is range based, how can you not see this overly obvious fact?


Are you a ******* ****** or just trolling intentionally.


He wants his out of whack heavies back. Same as how some want to see the pre nano nerf vaga back and the drone assist domi and carrier fleets. Even now, a heavy caracal will out range anything else in its class with more punch at that range. A drake today will also out damage a rail Brutix past 22km.

If you want high damage from your missiles you use close range missiles.



You mean he's a ******* ******, noted :)
RavenPaine
RaVeN Alliance
#90 - 2014-04-06 15:53:04 UTC
Somewhere along the way, A Drake has seriously molested you guys.
Sorry that you were permanently scarred from his 450 DPS.
It must be awful to have to live in fear of every Drake pilot in eve. There are so many of them.
I can't even imagine the horror.

Best of luck in your speedy recovery.
Gregor Parud
Imperial Academy
#91 - 2014-04-06 16:04:59 UTC  |  Edited by: Gregor Parud
RavenPaine wrote:
Somewhere along the way, A Drake has seriously molested you guys.
Sorry that you were permanently scarred from his 450 DPS.
It must be awful to have to live in fear of every Drake pilot in eve. There are so many of them.
I can't even imagine the horror.

Best of luck in your speedy recovery.


If you're going to try and look smart it's best to have some facts backing your statements. A HAM drake does great dps and an HML drake has amazing range but you somehow want AND good dps AND amazing range which is silly ( showcased by the dominance of Drakes and Tengus before the changes).

Somehow wanting high dps while whining about "only" having 47km range shows a massive lack of unbiased realism. Old HML were silly and sure they could use a tad more dps but that would have to come at the cost of range or, you know, just switch to using HAMs.
IIshira
School of Applied Knowledge
Caldari State
#92 - 2014-04-06 16:08:09 UTC  |  Edited by: IIshira
baltec1 wrote:
A drake today will also out damage a rail Brutix past 22km.


Are you sure about this? I'm showing 412 DPS @ 43 km optimal for the Brutix and 401 DPS @ 47 km max on the Drake. This is with 2 Damage mods, CN Lead and Scourge Fury.
Stefanie Villa
Imperial Academy
Amarr Empire
#93 - 2014-04-06 17:35:49 UTC
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked
IIshira
School of Applied Knowledge
Caldari State
#94 - 2014-04-06 17:47:02 UTC  |  Edited by: IIshira
Stefanie Villa wrote:
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked


That 401 DPS goes down to 341 DPS. Not even worth undocking IMO

Also lets not forget that the Drake is restricted to kinetic only....
baltec1
Bat Country
Pandemic Horde
#95 - 2014-04-06 18:03:49 UTC  |  Edited by: baltec1
IIshira wrote:
baltec1 wrote:
A drake today will also out damage a rail Brutix past 22km.


Are you sure about this? I'm showing 412 DPS @ 43 km optimal for the Brutix and 401 DPS @ 47 km max on the Drake. This is with 2 Damage mods, CN Lead and Scourge Fury.


You know what, I stuck heatsinks in the lowsOops

So drake gets around 20km of better firepower over rails.
Gregor Parud
Imperial Academy
#96 - 2014-04-06 19:10:48 UTC  |  Edited by: Gregor Parud
Stefanie Villa wrote:
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked


If you hadn't noticed, the conversation was about T2 Fury ammo range vs T1 range. But feel free to completely ignore that obvious fact and assume something entirely different so you can troll look like an idiot.
Hagika
Standard Corp 123
#97 - 2014-04-06 19:12:13 UTC
Gregor Parud wrote:
Stefanie Villa wrote:
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked


If you hadn't noticed, the conversation was about T2 Fury ammo range vs T1 range. But feel free to completely ignore that obvious fact and assume something entirely different so you can troll/look like an idiot.



Dude what is with your deal with calling names and personal attacks? Stop acting like a child
Gregor Parud
Imperial Academy
#98 - 2014-04-06 19:13:32 UTC  |  Edited by: Gregor Parud
Hagika wrote:
Gregor Parud wrote:
Stefanie Villa wrote:
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked


If you hadn't noticed, the conversation was about T2 Fury ammo range vs T1 range. But feel free to completely ignore that obvious fact and assume something entirely different so you can troll/look like an idiot.



Dude what is with your deal with calling names and personal attacks? Stop acting like a child


if ppl use condescending statements like "Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers" then they'll get a reply in a similar manner. He tried to look smart but was in fact dumb.

ps. I like your child remark you keep throwing around, it's so obvious.
IIshira
School of Applied Knowledge
Caldari State
#99 - 2014-04-06 20:02:55 UTC
baltec1 wrote:
IIshira wrote:
baltec1 wrote:
A drake today will also out damage a rail Brutix past 22km.


Are you sure about this? I'm showing 412 DPS @ 43 km optimal for the Brutix and 401 DPS @ 47 km max on the Drake. This is with 2 Damage mods, CN Lead and Scourge Fury.


You know what, I stuck heatsinks in the lowsOops

So drake gets around 20km of better firepower over rails.


Heat sinks are the best for the Drake! P
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#100 - 2014-04-06 21:01:13 UTC
HML's were overpowered, then they were nerfed and became ok.

Then everything else was buffed and they became slightly (SLIGHTLY) underpowered.

They could use a tiny tiny buff to compensate for that. But tbh i'm enjoying the lack of twats in drakes.

BYDI recruitment closed-ish