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Wormholes

 
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So, CSM 8 Members....

First post
Author
AgentFiftySix
Garoun Investment Bank
Gallente Federation
#61 - 2014-04-06 03:17:52 UTC
By this logic we should allow crystal sets to apply to capital shield reps as well. Come at my chimera now.
The Cue
Violence is the Answer
#62 - 2014-04-06 03:39:25 UTC
AgentFiftySix wrote:
By this logic we should allow crystal sets to apply to capital shield reps as well. Come at my chimera now.


Not against this idea.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#63 - 2014-04-06 04:10:53 UTC
The Cue wrote:
If the pulsar effect is so game breaking, it seems pretty simple to tone the cap down for another bonus, maybe something that doesn't exist in the variable effects yet?

How about this:
Cap recharge becomes:
Capacitor recharge -5% -9% -13% -17% -20% -25%
and pulsars gain:
Optimal +5% +9% +13% +17% +20% +25%
Falloff +5% +9% +13% +17% +20% +25%

Which happens to match extremely well with the added targeting speed bonus. It's just half of the cap bonus with the Optimal and Fall off penalty from Black Holes applied at half and reversed.


I am assuming you meant target range and not speed P

No trolling please

Akseli Jari
Caldari Provisions
Caldari State
#64 - 2014-04-06 04:31:56 UTC
Bane Nucleus wrote:
The Cue wrote:
If the pulsar effect is so game breaking, it seems pretty simple to tone the cap down for another bonus, maybe something that doesn't exist in the variable effects yet?

How about this:
Cap recharge becomes:
Capacitor recharge -5% -9% -13% -17% -20% -25%
and pulsars gain:
Optimal +5% +9% +13% +17% +20% +25%
Falloff +5% +9% +13% +17% +20% +25%

Which happens to match extremely well with the added targeting speed bonus. It's just half of the cap bonus with the Optimal and Fall off penalty from Black Holes applied at half and reversed.


I am assuming you meant target range and not speed P



My missiles! D:
Akseli Jari
Caldari Provisions
Caldari State
#65 - 2014-04-06 05:13:57 UTC
Anyway, on track.

Pulsars are fine for me, I can't comment about wolf systems because I have limited experience in them. I'll detail my reason.

1. I'm a subcap pilot and don't have the ability to fly caps at all, the pulsar has always been fine, I've come close to being alpha'd before and I'll die at some point. I'd prefer not to have a nerf due to cap pilots getting more repping bs.

The minutes referred to an idea about nerfing income x the amount of Pos in system. Some were for it until one of the csm reps actually pulled the common sense card here, congrats!

Someone on our coms mentioned a change to income like that would encourage farming holes to avoid it, which sounds like sov, except no tcu's and pos bashing... No, please object if this comes up again.

K162 delays are bad, we gank enough as is, I enjoy fights more than ganks. Please let stupid ideas like this die, but please keep new ideas coming, eventually well come up with a good one.

Previously been in a c4,it was chosen by the corp Because it was quiet. If you're going to propose new static mechanics please have a survey conducted.

I'd be more interested in suggestions made by ccp, csm and even vocal personalities if there were statistics or surveys to assist in putting a point across. Who are the wspace entities that are interested in having a say and their opinions heard, a way to reach out to these ppl to complete surveys and gather statistics might be a good start for any candidate that wants to go about things logically, identify that there IS actually a problem and propose a solution.

Jari
The Cue
Violence is the Answer
#66 - 2014-04-06 05:28:43 UTC
Bane Nucleus wrote:

I am assuming you meant target range and not speed P

>,>

Clearly you just quoted me wrong to make fun of me. I didn't edit my post, I swear.

Akseli Jari wrote:
My missiles! D:


Seems fair to me to assume if you change gun range you change drone control range and missile flight time to match. v0v
Karen Galeo
Deep Core Mining Inc.
Caldari State
#67 - 2014-04-06 07:08:02 UTC
Akseli Jari wrote:
Anyway, on track.

Pulsars are fine for me, I can't comment about wolf systems because I have limited experience in them. I'll detail my reason.

1. I'm a subcap pilot and don't have the ability to fly caps at all, the pulsar has always been fine, I've come close to being alpha'd before and I'll die at some point. I'd prefer not to have a nerf due to cap pilots getting more repping bs.


Most of what I'd say on the issue has already been pointed out, but I would like to take a moment and highlight this.

If a change to the way a ship or module works causes it to become ridiculously overpowered, I think that CCP should start looking for a fix by changing that specific item. Not putting a change through that hits an entire subsection of the game,but by looking at that one ship.

Author of the Karen 162 blog.

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#68 - 2014-04-06 07:16:47 UTC
This is the problem with the minutes, it's missing so much background info on what's being talked about that if you're not read in it all sounds crazy. So thanks James for the background info on it.

As I've said before on the C4 extra static issue, it doesn't mean that more people will be heading upwards to shoot at you. We're perfectly capable of tracking which sig is the WH up and we're perfectly capable of ignoring it.

So do some of you actually choose to not fight in particular WH's as it means you can't run the armour t3 setup? For realsies? not just smack talk?
Winthorp
#69 - 2014-04-06 07:57:45 UTC
BayneNothos wrote:


So do some of you actually choose to not fight in particular WH's as it means you can't run the armour t3 setup? For realsies? not just smack talk?


For realsies.
Angsty Teenager
Broski North
#70 - 2014-04-06 09:30:50 UTC  |  Edited by: Angsty Teenager
Lol, whining about Pulsars?

Please, a game isn't fun without aspects that are possibly imba. Fun in eve is based around other people not having fun in most cases. Having mechanics that are not perfectly balanced for everybody is completely sane and from a design perspective it makes sense to introduce even more.

Especially for wormhole systems, if you want to kill a chimera in a pulsar, prepare accordingly, don't just whine your random pvp fleet can't kill it. A triage chimera can easily be killed in a pulsar if you actually bring dreads. Don't whine because you're not willing to collapse yourself out of your own hole, or scan a way in from elsewhere to bring in caps.

You cannot expect to be able to kill everything no matter what in any scenario. I think people who whine about game mechanics need to learn to adapt rather than complain to CCP about balancing mechanics so that the game becomes completely a game of numbers (as subcap pvp has become more and more with the recent ~balance~ passes that have happened).

In my opinion a game based around having the fun at expense of others should be inherently imbalanced. The stupid people will chose to fly bad ships and use bad mechanics, and the smart ones will avoid it. I believe homogenization is a very bad thing, and deprives a game of significant uniqueness.

I think it's hilarious when people clamour for things to be fixed when they could just adapt instead (see goons flying 2000 sig radius drakes against tracking titans, etc...).

******* lol people. I honestly wish the devs were less responsive to specific player directions. In my opinion the game should be guided by a grand vision from CCP that isn't guided by player complaints or business/profit concerns. Unfortunately I can't see that happening. The CSM is really simply a joke and I think it should not exist, what is needed instead is a bit more sense in the CCP Eve department as a whole. I think the only thing the CSM offers CCP is guidance on not straying from the type of game eve is fundamentaly, but I also think that CSM is full of people who pretend they know what's best for the game when they simply do not, will not, and can not possibly know this.

tl;dr: If you're going to be a WH CSM, I implore you to work against CCP involving any sort of balance changes towards WH effects. That doesn't exclude changes, just changes that work towards trying to make all of the wormholes equally viable for any party in them. There should be wormholes that favor many types of behavior, offensive, defensive, subversive, controlling, covert, and any other type. I also think that new types of wormhole effects and mechanics should be introduced. I feel that wormholes should be an environment that forces constant adaptation and not somewhere that is a stagnant environment...
Sith1s Spectre
Imperial Academy
Amarr Empire
#71 - 2014-04-06 10:42:34 UTC
Never thought there would be a day I would agree with the damn Angsty Teenager

but in this instance it's hard to argue with his points

Resident forum troll and fashion consultant

Illipsys
Native Freshfood
Minmatar Republic
#72 - 2014-04-06 11:01:41 UTC
Winthorp wrote:
BayneNothos wrote:


So do some of you actually choose to not fight in particular WH's as it means you can't run the armour t3 setup? For realsies? not just smack talk?


For realsies.


It seems there are some diehards from the old days yes.
King Fu Hostile
Mea Culpa.
Shadow Cartel
#73 - 2014-04-06 11:26:53 UTC
Angsty Teenager wrote:
Lol, whining about Pulsars?

Please, a game isn't fun without aspects that are possibly imba. Fun in eve is based around other people not having fun in most cases. Having mechanics that are not perfectly balanced for everybody is completely sane and from a design perspective it makes sense to introduce even more.

Especially for wormhole systems, if you want to kill a chimera in a pulsar, prepare accordingly, don't just whine your random pvp fleet can't kill it. A triage chimera can easily be killed in a pulsar if you actually bring dreads. Don't whine because you're not willing to collapse yourself out of your own hole, or scan a way in from elsewhere to bring in caps.

You cannot expect to be able to kill everything no matter what in any scenario. I think people who whine about game mechanics need to learn to adapt rather than complain to CCP about balancing mechanics so that the game becomes completely a game of numbers (as subcap pvp has become more and more with the recent ~balance~ passes that have happened).

In my opinion a game based around having the fun at expense of others should be inherently imbalanced. The stupid people will chose to fly bad ships and use bad mechanics, and the smart ones will avoid it. I believe homogenization is a very bad thing, and deprives a game of significant uniqueness.

I think it's hilarious when people clamour for things to be fixed when they could just adapt instead (see goons flying 2000 sig radius drakes against tracking titans, etc...).

******* lol people. I honestly wish the devs were less responsive to specific player directions. In my opinion the game should be guided by a grand vision from CCP that isn't guided by player complaints or business/profit concerns. Unfortunately I can't see that happening. The CSM is really simply a joke and I think it should not exist, what is needed instead is a bit more sense in the CCP Eve department as a whole. I think the only thing the CSM offers CCP is guidance on not straying from the type of game eve is fundamentaly, but I also think that CSM is full of people who pretend they know what's best for the game when they simply do not, will not, and can not possibly know this.

tl;dr: If you're going to be a WH CSM, I implore you to work against CCP involving any sort of balance changes towards WH effects. That doesn't exclude changes, just changes that work towards trying to make all of the wormholes equally viable for any party in them. There should be wormholes that favor many types of behavior, offensive, defensive, subversive, controlling, covert, and any other type. I also think that new types of wormhole effects and mechanics should be introduced. I feel that wormholes should be an environment that forces constant adaptation and not somewhere that is a stagnant environment...


So you start your clueless rant with the idea that people whine about pulsars, and then go on to humiliate yourself with incohorent babble for several chapters. Well chosen name!

Shilalasar
Dead Sky Inc.
#74 - 2014-04-06 11:33:37 UTC
Sith1s Spectre wrote:
Never thought there would be a day I would agree with the damn Angsty Teenager

but in this instance it's hard to argue with his points


No, it is not.
So chess isn´t fun? Unless you call the tiny benefit from playing one colour imba.

While I also think pulsars are the best effects and it´s so funny to watch armor-t3 gangs sit at the door and refuse to come in and play, "just bring dreads" is not a solution. Might be in nullsec but not here where we have massrestrictions and HOLES WHICH DON`T FIT DREADS. It might be balanced now, but if you add another 30% (?) from fleetboosts to that tank and maybe even a crystalset it´s not anymore.

And the players at least have some control and feedback over the CSM. Without it CCP only listens to the same dubious nullblockleaders they have been listening to for years. And that turned out so well. Or listen to noone only to your designteam, that was also really awesome, wasn´t it. And worked out so well for so many other developers...

Besides his tldr, that was rather good.
Angsty Teenager
Broski North
#75 - 2014-04-06 21:24:24 UTC
Chess and EVE are not the same type of game, my argument can't be applied to both in the same fashion.

As for low-class wormholes. If somebody wants to spend a month building a cap in their C3 wormhole, they should have a corresponding advantage. Plus for low-class wormholes the amount of bonus the effect gives is less and thus any issue you may have with perma-tanking chimeras is less of an issue.
Jack Miton
School of Applied Knowledge
Caldari State
#76 - 2014-04-06 22:59:44 UTC  |  Edited by: Jack Miton
I seriously can't believe we are having this discussion.
You people are actually basing the 'OP level' of a certain system type on the fact that if someone officer fits a Chimera it becomes hard to kill? Come on man.
Hell if I put 40bil into ANY ship, it should be a damn sight better than a T2 fit.

As for being 'fair' and 'balanced'? Since when is EVE meant for be fair and balanced?
This is bullsh*t that needs to be called out way more often.
When was the last time you had a balanced fight? Both side may think it's balanced but in reality there's no such thing. The trick is, and always has been, to make the other guy think they have the upper hand.
It would be UNbalanced if Pulsar effects only applied to the home team. Given they obviously apply to everyone in system, just use your head and also use them to your advantage.
People keep talking about 'home field pulsar advantage', what does that even mean? That we have shield ships and you don't?
That isn't really our fault now is it?
The only advantage we have is the same advantage you and everyone else has; capital numbers, and the type of system has no affect on that.

Also, why do we need fleet boosts to apply to capital reps? Is this really something that needs to happen?
If so it would really help for someone to point out why.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#77 - 2014-04-06 23:41:22 UTC
My reading of it is more of a "Pay attention to what you're changing so we don't get another infinite gun situation" with an erroneous "If we have to we'll screw W space over to make K space work kinda maybe just randomly talking" attached on.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#78 - 2014-04-07 00:25:19 UTC
So much butthurt in this thread!

Don't you guys realise that CCP gunna do what they wonna do, we have no say in this..

It's only until afterwards that they realise they made a mistake, when the 40 page threadnaught of unsub threats pops up.



Brb, unsubscribing my accounts.
Rhavas
Noble Sentiments
Second Empire.
#79 - 2014-04-07 04:35:32 UTC
Winthorp wrote:
Illipsys wrote:


@ Winthorp - I too like fighting you guys, but dislike your terrible, terrible QQ on forums about us. You're like a whiny broken record, man up and come shoot me.


I do try.


I miss Winthorp.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#80 - 2014-04-07 05:13:32 UTC
If links effect capital reps then Crystals should effect them as well... in addition all the implants that say "does not effect capital modules" should have that removed. Everything should blanket effect everything amirite?

Also.. you cannot justify a balance pass based on extream cases (1 million EHP T3s... 'unkillable' Chimeras)