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Crime & Punishment

 
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Warp Core Stabliizers

Author
Valleria Darkmoon
Imperial Academy
Amarr Empire
#61 - 2014-04-01 07:48:42 UTC  |  Edited by: Valleria Darkmoon
I assume you are talking about stabs fit to FW plex farmers correct?

Want to borrow my patented triple scram Hookbill? It's a horrendous fit and sucks really hard but it's OK because someone with 4 stabs can't lock you before you kill them anyway.

You could use a Merlin too but I like the Hookbill for style points.

Reality has an almost infinite capacity to resist oversimplification.

cpt Mark
Caldari Provisions
Caldari State
#62 - 2014-04-01 12:00:53 UTC
Istyn wrote:
Why would increasing the price to ~5m help you catch stuff you're already failing to catch? They're not going to forego the stabs because they cost 5m, especially if you're complaining about FW LP farmers.

Do you really want CCP to get into the habit of changing established game mechanics and modules because of a single person's inability to kill their targets?



Your lack of comprehension overwhelms even the most understanding of people.
Claudia Osyn
Non-Hostile Target
Wild Geese.
#63 - 2014-04-01 13:56:17 UTC
What everyone doesn't know, is that this isn't about him not being able to catch PLEX runner, it's about the hanger full of stabs he has collected and now wants to sell for inflated prices.....

A little trust goes a long way. The less you use, the further you'll go.

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#64 - 2014-04-01 17:37:48 UTC
Serendipity Lost wrote:
There is a related post in warfare and tactics about guys getting away. It's a good read. Overall, folks are supposed to get away if they put some effort into it. You can tackle anyone if you put some effort into.

Last time I looked, most ships have a fixed number of low slots, so infinity stabs isn't possible. Infinity point is possible... so what are you whining about again?

Will your next post be a gripe about cloaked ships being too hard to see?


LOL

nice

Hi Rust ! ;)
Desivo Delta Visseroff
The Scope
Gallente Federation
#65 - 2014-04-01 19:14:33 UTC  |  Edited by: Desivo Delta Visseroff
The way I see it, OP has three options available to him.

1. Get better.
2. Fit more scrams.
3. Find another target.

The first option may be asking too much. The second option isn't always possible. Therefore, I believe going with the third option will give the best result....Unless you like trying and failing to pop the same target over and over and over and over again...... What's that definitions of insanity again?







Blink

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Claudia Osyn
Non-Hostile Target
Wild Geese.
#66 - 2014-04-01 20:05:53 UTC
Desivo Delta Visseroff wrote:
. What's that definitions of insanity again?







Blink

Entry: in·san·i·ty
Pronunciation: \in-ˈ sa-nə-tē\
Function: noun
Inflected Form(s): plural in·san·i·ties
Date: 1590
1 : a deranged state of the mind usually occurring as a specific disorder (as schizophrenia) 2 : such unsoundness of mind or lack of understanding as prevents one from having the mental capacity required by law to enter into a particular relationship, status, or transaction or as removes one from criminal or civil responsibility 3 a : extreme folly or unreasonableness b : something utterly foolish or unreasonable

A little trust goes a long way. The less you use, the further you'll go.

Xylorn Hasher
Caldari Provisions
Caldari State
#67 - 2014-04-01 22:28:52 UTC
Val'Dore wrote:
Make WCS activated. +2 warp core when activated, 500 cap and 5 second activation.


Great Idea, simple and Great. Not a direct nerf, but it will require some skill for user to survive as stabs cant be grouped for one button hit activation.

All my posts are made shortly after Marihuana consumption.

Desivo Delta Visseroff
The Scope
Gallente Federation
#68 - 2014-04-03 17:52:54 UTC
Xylorn Hasher wrote:
Val'Dore wrote:
Make WCS activated. +2 warp core when activated, 500 cap and 5 second activation.


Great Idea, simple and Great. Not a direct nerf, but it will require some skill for user to survive as stabs cant be grouped for one button hit activation.


Not really, Farmers would just wait activate as soon as a hostile appears on grid. Best solutions would be to either fit more scrams or move on to a different target.

In the way that a PVP pilot should not be forced to bear, a bear should not be forced to pvp. Or is that being too fair and reasonable?

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Miles Parabellum
Core Collapse Inc
#69 - 2014-04-05 01:56:23 UTC
Haven't been in this sub forum for a very long time, but I see people still think suicide gank mechanics are fine, but warp core stabs need to be nerfed.
HoleySheet1
Deep-Fried Prawns with Lemon
#70 - 2014-04-05 14:59:53 UTC
cpt Mark wrote:
Need to be hit with the nerf bat...

can't believe these things cost less than 5 mill each.


Dont know how many times mentioned before this as i dont read a lot, but an infinate-point hic nullifies warp core stabs and makes the pilot look dumb. All at the same time!

Killing your ships and pods since 2008. Killboards don't lie, Don't get mad, get better.

Leto Thule
Caldari Provisions
Caldari State
#71 - 2014-04-06 05:36:42 UTC
Miles Parabellum wrote:
Haven't been in this sub forum for a very long time, but I see people still think suicide gank mechanics are fine, but warp core stabs need to be nerfed.


Don't judge the rest of us on this. We all think WCS are just fine, other than OP.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

General Guardian
Perkone
Caldari State
#72 - 2014-04-06 07:49:23 UTC
Solution to stabs comes in 1400mm size.

Although it'd be cool if warp core stabs became active modules that used a fair bit of cap.