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Player Features and Ideas Discussion

 
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A legitimate Discussion and Ideas on Cloaking

First post
Author
Rahh Serves
Doomheim
#121 - 2014-04-05 06:40:49 UTC
i dont think that the local is a counter to cloaks the only thing the local provides is the info he is here
a counter would a way to find a cloaked vessel and if you find him destroy him

the info in itself is useless if you want to kill a cloaked vessel
you can bait him but if he has a brain he would not attack unless he knows he wins
on the other side the 0.0 bears have the constant fear of a hotdrop or a entire fleet behind the cloaky

since they have always the worst case in mind its a game and the cloaky has always the edge
Mag's
Azn Empire
#122 - 2014-04-05 08:28:52 UTC  |  Edited by: Mag's
Rahh Serves wrote:
i dont think that the local is a counter to cloaks the only thing the local provides is the info he is here
a counter would a way to find a cloaked vessel and if you find him destroy him

the info in itself is useless if you want to kill a cloaked vessel
you can bait him but if he has a brain he would not attack unless he knows he wins
on the other side the 0.0 bears have the constant fear of a hotdrop or a entire fleet behind the cloaky

since they have always the worst case in mind its a game and the cloaky has always the edge
It may not be a direct counter, but it does counter it's purpose. I.E. it stops cloaks being covert.

Cloaks do have counters. You can shoot them, stop them cloaking and decloak them. You may not like those counters and they may not fit your bill, but counters they are.

As for who as the biggest fleet in a hot drop. Well no one knows that till it happens. Even the guy dropping in, doesn't know the size of any fleet that could be awaiting him. That's not an argument for a nerf, that's simply tactics and taking the final leap.

It boils down to this:

You want cloaks to change, be it a direct nerf or a way to find them? Then local needs to be a part of that change.

Any change, will of course need to take WH dwellers into account.

I've reported this thread as it's redundant and hopefully it will be locked soon. The same tired old arguments are not going to change and if you want to read them, search the forum.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mike Voidstar
Voidstar Free Flight Foundation
#123 - 2014-04-05 10:56:05 UTC
Mag's wrote:

It boils down to this:

You want cloaks to change, be it a direct nerf or a way to find them? Then local needs to be a part of that change.

Any change, will of course need to take WH dwellers into account.


Actually, no.

Cloaks are broken so long as they are easy to fit, indefinite, and make the ship safer than it would be inside POS shields. Regardless of how they are used, every ship in open space should be huntable, and colaks are not. That is as clear a case of broken as can be found.

Local isnt broken. It functions exactly the same in high sec, and ganks happen all the time. Its power comes from clearing the space, an active player effect. It does not keep you safe even while afk, using it is also an active player effect.

By every standard of measurement, so long as entire ship lines depend on active evasion for survival, and that evasion must be in advance of tackle, local or an equivalent instant intel source must be in game. It does not matter if its 'free', requires skills, modules, or some kind of structure-- it must be present or these ships will just die because they are designed to not be able to fight. Far from being broken or OP, local or its equivalent is required for industrial and mining ships to be worth the cost of making them.

Cloaks dont counter local, they are just broke. Local does not need a counter, those ships are supposed to be evading hunters. Complaining about miners and ratters docking is like complaining about Interceptors warping through bubbles. That is intended behavior, or they would be made to fight competitively while fulfilling their intention. There are ships that wont run, but they are designed to fight and my actually pose a threat to a solo hunter.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#124 - 2014-04-05 11:08:23 UTC
I quite like the idea of turning the whole cloaked thing into the space equivalent of sub-hunting.

If the Cloaky is in silent running i.e. cloaked and doing notihing then they should remain undetectable. How could you possibly detect something so small in the vasts emptiness of space producing no emissions whilst actively cloaking any possible signs of itself?

However...as soon as it moves or uses any module it should become detectable via radio transmissions, ion trails, whatever...this should be very difficult though. Destroyers should be able to equip specialized hunting modules (space sonar effectively) that allow then to get a general fix via the usual scanning mechanic. This would reduce the location to a region ~20 Km across or more. The more dessies hunting the better fix you can get. Then the hunters get to send in interceptors etc to cross the area and try to decloak..

This could generate a whole new game play of hunting and evasion.
Catherine Laartii
Doomheim
#125 - 2014-04-05 11:13:46 UTC  |  Edited by: Catherine Laartii
Elliminate movement penalties and reduce recal time, but have cloaks cycle and use capacitor to stay functional, as well as use some more pg, say 10-15 for t1 prototype, 30-40 for t2. Would be fun to see someone pop off a cap drain bomb and decloak an entire fleet of bombers. :D
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#126 - 2014-04-05 11:43:04 UTC
Ruining wormhole space for thousands of pilots to fix a non problem in null for a handful of people. Fantastic thinking lol

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#127 - 2014-04-05 12:06:36 UTC
To me, all cloaks need are a much larger cap cost, about 1 point shy of unprobable, and to be made mutually exclusive with regular Cynos.

If you had to fit rigs, a few Cap rechargers, and some power diagnostics and shield power relays to keep one active constantly it would still be able to fulfill it's purpose of gathering intel. If it does not fit a regular cyno, then it's threat is unknown, but at least quantifiable enough to warrant it's power. If it had that kind of cap draw then it would not need it's other disadvantages. Most ships would not be able to keep one active all the time, and those that can would either be cheap intel ships or cov-ops.
Silvetica Dian
Imperial Shipment
Amarr Empire
#128 - 2014-04-05 13:48:19 UTC
LOOOOOOOL RANDOMALT wrote:
Its sad becuase CCP wont and havent done anything for years and are tired of people wanting a rebalance.

Bane: please be more specific as to how it hurts WH space. you have my attention. although my suggestions are only ideas and im sure others can come up with better ideas


Yesterday i found a 7/10 in enemy space with 2 people in local. I did some research on them, deemed the risk acceptable and fetched my tengu. I ran the site.
Enemy space.
Hostiles in local who may or may not have prescanned the site.
Today i will do some afk cloaking. solo and with no cyno.
I predict that i will stop 20-30 people ratting based on their past behaviour.
Not sure if my stratios could take down even one of their ratting ships let alone all that are active.
They have my last stratios fit on their killboards so they can see no cyno.
It isn't me making them POS up it is them. They warp to POS as soon as a hostile enters local. They might as well be bots and they are trying to live in null with zero risk. It is this zero risk attitude to null that i loathe and if they can't be bothered to bait , trap and kill me then that is down to them and not me.
Also as they can see my stratios they know i have no covert cyno. They know all our titans and could easily watchlist this less than a handful of chars to see if we are planning something. We have 1 station in the whole region we can even dock in so watching us ain't hard. We manage to keep an eye on their entire coalitions titans and watch them form up. They outnumber us about ten to one. How come we can and they can't?
This is what people mean by HTFU.
take a risk or make an effort or stay cowering in the POS the choice is yours not mine.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Derath Ellecon
University of Caille
Gallente Federation
#129 - 2014-04-05 14:09:12 UTC
Wow this is still going.

Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another?
Daichi Yamato
Jabbersnarks and Wonderglass
#130 - 2014-04-05 15:07:59 UTC
Derath Ellecon wrote:
Wow this is still going.

Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another?


they called it a 'thorny' problem. i have the impression they dnt want to tinker with cloaks without tinkering with local at the sametime and vice versa. hence leaving it as it is for so long. not sure if they consider cyno's part of the same issue.

also there was a point where they were interested in hearing capsuleer ideas on an intel system that could replace local as an intel system. i dnt know if they are still wanting capsuleers to brain storm on that.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#131 - 2014-04-05 15:15:24 UTC
Mike Voidstar wrote:
To me, all cloaks need are a much larger cap cost, about 1 point shy of unprobable, and to be made mutually exclusive with regular Cynos.

If you had to fit rigs, a few Cap rechargers, and some power diagnostics and shield power relays to keep one active constantly it would still be able to fulfill it's purpose of gathering intel. If it does not fit a regular cyno, then it's threat is unknown, but at least quantifiable enough to warrant it's power. If it had that kind of cap draw then it would not need it's other disadvantages. Most ships would not be able to keep one active all the time, and those that can would either be cheap intel ships or cov-ops.


and how is any cloaked ship supposed to do anything combat related fitted like that? T3's? recons? bombers?

cloaked ships arent just for intel gathering. they are ambushers, and raiders as well. they already suffer from lesser power as a balance for being able to fit a cloak. Regualr cloaks heavily nerf ur lock time (needed to get point) and make u near immobile when active. cloaks already gimp ur ship for being fit, they dnt need cap mods as a must fit as well.

a covert ops frig is nothing like an intie or assault frig
a force recon is never as strong as a combat recon
a cloaky T3 isnt as strong as their combat orientated counterparts

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#132 - 2014-04-05 15:36:47 UTC
You would choose between being able to cloak forever, or being able to use one in combat with the need to cycle the cloak. You would have to make some meaningful sacrifices for the tremendous utility of a persistant cloak, or else be proactive in your stalking, keep mobile and use the cloak to aid evasion but without the POS like saftey afforded now.

Other than bridging you could do all you do now, but with some risk against skilled probers and with the need to actually raid with hit and run tactics rather than permacamp.

Daichi Yamato
Jabbersnarks and Wonderglass
#133 - 2014-04-05 16:07:47 UTC
so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed.
its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.

lets not do this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Derath Ellecon
University of Caille
Gallente Federation
#134 - 2014-04-05 16:53:03 UTC
Daichi Yamato wrote:
Derath Ellecon wrote:
Wow this is still going.

Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another?


they called it a 'thorny' problem. i have the impression they dnt want to tinker with cloaks without tinkering with local at the sametime and vice versa. hence leaving it as it is for so long. not sure if they consider cyno's part of the same issue.

also there was a point where they were interested in hearing capsuleer ideas on an intel system that could replace local as an intel system. i dnt know if they are still wanting capsuleers to brain storm on that.



Not that I am opposed to hearsay, but actual dev posts would be nice. I wish there was a way to search just for dev post in a particular thread topic (maybe there is and i just suck).
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#135 - 2014-04-05 17:00:25 UTC
Just out of curiosity, if cloaked ships were unable to fit cynos, would that make it better for you Mike?

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#136 - 2014-04-05 17:28:40 UTC
Bane Nucleus wrote:
Just out of curiosity, if cloaked ships were unable to fit cynos, would that make it better for you Mike?


For me personally, it matters very little. I've been to Nullsec, and I didn't care for the politics. So afk cloakers and that sort of thing do not really bother me from my comfortable station over in Aunia.

The Cyno is only part of the problem with cloaks. It would be better if they could not use them, but it does nothing for the fact that cloaks are still broken if they remain 100% safe in open space. That issue needs addressed more than the cyno part, though making them unable to fit a cyno would allievate the worst part of the current issue most people seem to have with them.

Quote:
so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed.
its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.


It nerfs AFK more, because they can't mount a cyno or be combat ready and stay safe. No one will fear an afk cloaker, because he really can't do anything without refitting.

If he's not afk and hunting, he is exposed to risk like everyone else in open space.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#137 - 2014-04-05 18:03:29 UTC
Mike Voidstar wrote:

For me personally, it matters very little. I've been to Nullsec, and I didn't care for the politics. So afk cloakers and that sort of thing do not really bother me from my comfortable station over in Aunia.

The Cyno is only part of the problem with cloaks. It would be better if they could not use them, but it does nothing for the fact that cloaks are still broken if they remain 100% safe in open space. That issue needs addressed more than the cyno part, though making them unable to fit a cyno would allievate the worst part of the current issue most people seem to have with them.

[quote]so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed.
its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.


Without the cyno though, they are effectively useless in null, so why would it matter if they were out in space being undetectable? They are totally undetectable in wormhole space (no active local), and it doesn't prevent anyone from doing anything. That alone shows the issue is the cyno, not the cloak.

No trolling please

Daichi Yamato
Jabbersnarks and Wonderglass
#138 - 2014-04-05 18:10:08 UTC
Derath Ellecon wrote:


Not that I am opposed to hearsay, but actual dev posts would be nice. I wish there was a way to search just for dev post in a particular thread topic (maybe there is and i just suck).


this thread was a dead horse before i even started playing the game. if they ever did comment on an actual thread, i think it was before my time.

check the threads in the commonly proposed ideas.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#139 - 2014-04-05 18:56:00 UTC  |  Edited by: Mike Voidstar
Bane Nucleus wrote:


Without the cyno though, they are effectively useless in null, so why would it matter if they were out in space being undetectable? They are totally undetectable in wormhole space (no active local), and it doesn't prevent anyone from doing anything. That alone shows the issue is the cyno, not the cloak.



Apples and Oranges.

Even without the Cyno they aren't useless, and I would not remove BLOPS Cyno in any case... the issue with Cyno is the unquantifiable risk. They might bridge in a fleet of newbie frigates or a couple of Titans...you can't calculate that risk and must therefore treat it as if it was infinite threat---meaning no activity in system. If it's just BLOPS, you know that you need to be worth the price of fairly expensive T2 Ships... you still can't know if it's 1 or 1000, but it's not the kitchen sink.

Much of the issue is the mistaken idea that ships designed to rely on evasion should be denied the opportunity to evade. Those ships don't just lose an engagement when they explode... they lost the engagement the moment they had to stop performing their assigned task, and simply lose *more* when destroyed.

Without the Cyno they could still be used for intel. You could still hunt soft targets, but it would be actual hunting--- yes, you will often fail against ships that rely on evasion as has been discussed. With the addition of the mobile Depot you could still use the cloak to penetrate into enemy space, and then refit for Cyno or combat. My suggestion is to make the cloak and cyno mutually exclusive, not make hulls that only fit one or the other. You still need cargo space and options get more limited, potentially requiring bigger ships and exposing more assets to risk than the current typical newbie frig.

Regardless, the actual problem is the 100% safe zero counter cloak itself. Cyno is a magnifying issue of the basic problem that cloaking mechanics themselves don't match the rest of EVE.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#140 - 2014-04-05 19:34:54 UTC
LOOOOOOOL RANDOMALT wrote:
AND IF YOU COULD MANAGE TO PRESENT A LEGIT ARGUMENT THAT WOULD ALSO BE APPRECIATED AS WOULD READING THE ENTIRE POST BEFORE RESPONDING.
I can manage to give you a legit argument and I have read your entire post. As such I assume you are really going to appreciate my response.

Thread locked as this topic has been discussed numerous times before.

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