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Collateral damage

Author
Doireen Kaundur
Doomheim
#1 - 2014-04-05 04:21:41 UTC
ALL ships in EVE should have a smart-bombish value to them when they blow up.

It came to me during a mission. Had two battleships side by side at close range. I popped one, the other went unscathed.

This would also add to PvP as well. If you know you are going to die, may as well get as close to the agressor as possible.

Adds an element of reality all around.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

ShahFluffers
Ice Fire Warriors
#2 - 2014-04-05 04:29:33 UTC
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.
Doireen Kaundur
Doomheim
#3 - 2014-04-05 04:32:58 UTC
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Renge Ukyo
Doomheim
#4 - 2014-04-05 04:36:31 UTC
Doireen Kaundur wrote:
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.



I smell a target painter exploit in this somewhere....
Arthur Aihaken
CODE.d
#5 - 2014-04-05 04:42:12 UTC
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.

I like your thinking sir! Twisted

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#6 - 2014-04-05 04:59:33 UTC
Doireen Kaundur wrote:
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.

So get a friend to blow you up. Same difference.
Doireen Kaundur
Doomheim
#7 - 2014-04-05 05:06:38 UTC
ShahFluffers wrote:
Doireen Kaundur wrote:
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.

So get a friend to blow you up. Same difference.



And you would do that because?

You would lose a valubale ship for the lulz?

Maybe you dont understand what Im getting at.

Blow up a shuttle...small boom. Very little collateral damage.

Blow up a battleship...big boom. Significant collateral damage.

So tell me again why would you want someone to blow up your battleship?

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#8 - 2014-04-05 05:11:48 UTC
Doireen Kaundur wrote:
ShahFluffers wrote:
Doireen Kaundur wrote:
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.

So get a friend to blow you up. Same difference.
And you would do that because?

You would lose a valubale ship for the lulz?

Maybe you dont understand what Im getting at.

Blow up a shuttle...small boom. Very little collateral damage.

Blow up a battleship...big boom. Significant collateral damage.

So tell me again why would you want someone to blow up your battleship?


Blow up an orca or an obelisk and pick up the loot on undock, jita has more than 2.7 bil out at any time to loot.
ShahFluffers
Ice Fire Warriors
#9 - 2014-04-05 05:41:16 UTC  |  Edited by: ShahFluffers
Doireen Kaundur wrote:
ShahFluffers wrote:
Doireen Kaundur wrote:
ShahFluffers wrote:
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.


NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.

So get a friend to blow you up. Same difference.



And you would do that because?

You would lose a valubale ship for the lulz?

Maybe you dont understand what Im getting at.

Blow up a shuttle...small boom. Very little collateral damage.

Blow up a battleship...big boom. Significant collateral damage.

So tell me again why would you want someone to blow up your battleship?

You're asking the wrong questions.

With several billion ISK in my wallet, lots of "innocent" ships carrying valuable stuffs, the potential for endless wailing in local, and the possibility to cause economic chaos that you can profit from... why would I NOT? Twisted

Hell... I've used a full loaded Orca full of ships and mods as bait just to shoot stuff in low-sec.


That's why this is a bad idea.
Doireen Kaundur
Doomheim
#10 - 2014-04-05 12:54:00 UTC
ShahFluffers wrote:

That's why this is a bad idea.


No it's not. It adds to the immersion.

Your billions of isk will soon disappear if you dedicate yourself to blowing up your own orcas in the hopes of getting something of value from surrounding ships.

I said collateral damage, not collateral destruction. Blowing up an orca next to my Industrial may lower the shields and some armor but not destroy my ship...while you just lost an orca.

But a battleship in a dogfight may be vulnerable if it's shields and armor are already compromised.

_[center]For your Freighter **sized shipping needs, contact _[u]Lord Chanlin[/u].** _ Fast, affordable, reliable service._

https://gate.eveonline.com/Profile/Lord%20Chanlin[/center]

Oraac Ensor
#11 - 2014-04-05 13:07:55 UTC
Doireen Kaundur wrote:
NO, you cant blow yourself up.

Eh? I certainly can.
Daoden
The Scope
Gallente Federation
#12 - 2014-04-05 16:03:32 UTC
I have an idea, Fly 100 of your friends in shuttle to Jitas undock. Shot one shuttle, it kills 5 shuttles, that in turn kill 5 each that in turn kill everything on the undock because of the awesome chain reaction. Or use smartbomb the jita undock in a battleship and when concord pops you the people around you are already weakened enough that you can just explode and win.
Frostys Virpio
State War Academy
Caldari State
#13 - 2014-04-05 17:53:44 UTC
The amount of POD lost as soon as people lose their battleship would be ridiculous. Chain reaction from bombing runs too I guess...
Swiftstrike1
Swiftstrike Incorporated
#14 - 2014-04-05 18:19:04 UTC
It's been suggested before and rejected before due to the potential for abuse and griefing.

One potential adaptation of this idea that could work is to apply this to capitals and supercapitals only.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Cekle Skyscales
The Scope
Gallente Federation
#15 - 2014-04-05 18:25:05 UTC
There are ways around the problems listed in this thread.

Pods could be immune to the explosion damage caused by ships. After all, they seem to be able to withstand your own ship exploding so why not others?

The explosion damage could be based on a percentage of structural HP that is adjusted by signature radius. Something like 10-20% means your average battleship would deal cruise-missile-sized damage of 850-1700, enough damage that you'll notice it but not enough to disrupt anyone with a single ship. A shuttle, however, would deal just 1-2 damage upon detonation.

Take this to the level of capital fleet battles and things get scary. A Chimera would deal 12,500-25,000 capital-sized damage upon destruction, whereas a Nyx would deal 48,000-96,000 super-capital-sized damage. Finally, a titan like the Archon would deal 60,000-120,000 super-capital-sized damage upon destruction. Naturally due to the size of the ships, the area of effect of detonation would have to expand based on the size of the ship.

The odd-man-out with this model seems to be the Freighter, as it is a high-sec ship with a substantial structural HP. The Fenrir would deal 10,000-20,000 damage upon its destruction, which seems staggering at first until you remember that a freighter is considered a capital ship, therefore it would deal capital-sized damage. It would still be substantial, but the signature radius factor should compensate for it. A freighter exploding on undock would deal 175-350 damage to an Atron, enough to take out its shields and maybe ding the armor a bit. It would deal full damage to local freighters, taking them into armor, and it would deal 2050-4100 damage to a Raven, doing just over half damage to its shields. It would take four freighters detonating simultaneously to destroy an Atron.

This collateral damage model will increase immersion for PvE and change the landscape of PvP battles. Blobs would become very unpalatable as the destruction of each capital ship would deal substantial damage to surrounding vessels, meaning structure and positioning of ships in the fleet is paramount.
Alundil
Rolled Out
#16 - 2014-04-05 19:23:28 UTC
Until there's actually a way to set fleet formations that remain in effect through warp and landing etc etc there's is no way to prevent the 'ship ball' effect and the fact that most ships warping together in fleet warp all land within 3 to 7 km of another ship in the fleet.

Which then leads to the challenge of actual formations once grid has loaded and warp is over. There's no plans to develop this as far as I know.

I'm right behind you

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2014-04-05 19:58:35 UTC
so whats stopping me from getting 500 shuttles, putting them on the jita undock, and then popping them with TP fit tornadoes when a freighter undocks.

if the freighter doesnt die, it takes damage and CONCORD doesnt show up because the 500 shuttles and their pilots are in my corp.

now that weakened freighter can be ganked by 5 catalysts instead of 20.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cloak n'all
Royal Amarr Institute
Amarr Empire
#18 - 2014-04-05 20:12:06 UTC  |  Edited by: Cloak n'all
Daichi Yamato wrote:
so whats stopping me from getting 500 shuttles, putting them on the jita undock, and then popping them with TP fit tornadoes when a freighter undocks.

if the freighter doesnt die, it takes damage and CONCORD doesnt show up because the 500 shuttles and their pilots are in my corp.

now that weakened freighter can be ganked by 5 catalysts instead of 20.

Well the 500 damage you just did is really nothing in relation to the 140k HP that the Freighter has. Still would take you at least 19 catalysts. If you have 500 pilots though, it would still be cheaper and easier to get the 20 catalysts and then gank the freighter.

That being seid, Alundil killed the idea as it would make fleet battles near impossible with the current mechanics.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2014-04-05 20:44:08 UTC
cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst

also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response.

and then watch this to see how tiny a group 500 ppl is

why hammer the point home? cause ur way wrong. Way way wrong.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cloak n'all
Royal Amarr Institute
Amarr Empire
#20 - 2014-04-05 20:50:21 UTC  |  Edited by: Cloak n'all
Daichi Yamato wrote:
cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst

also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response.

and then watch this to see how tiny a group 500 ppl is

why hammer the point home? cause ur way wrong. Way way wrong.

If you read Cekle Skyscales's post, the math is already done (and target painting does not affect structure HP). Also, by the time you blow up those 500 shuttles and get another 500 out, that freighters shields would have replenished the damage, making it impractical. It would take about 140000 Shuttles blowing up at once to take down a Freighter with this mechanic. That is a cost of about 2.1B Isk. 20 catalysts are cheaper.

Although the idea has other flaws and this point is mute.
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