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Player Features and Ideas Discussion

 
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Expel member at next down time

First post
Author
Cloak n'all
Royal Amarr Institute
Amarr Empire
#81 - 2014-04-05 03:00:17 UTC
Bill Lane wrote:
At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current.

I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea.
Petrified
Old and Petrified Syndication
#82 - 2014-04-05 03:11:02 UTC
Cloak n'all wrote:
Bill Lane wrote:
At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current.

I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea.


I wonder how safties would change this.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Arthur Aihaken
CODE.d
#83 - 2014-04-05 03:17:36 UTC  |  Edited by: Arthur Aihaken
Cloak n'all wrote:
I beleave the reason that you cant kick people in space instantly is that you could kick them webbing a corp ship, say a freighter to decrease its aline time, and they would be concorded for this. It is a good thing that no one has that power. Hence the delay with notice idea.

CONCORD strikes again! Is there anything CrimeWatch hasn't managed to ensnare in its evil tentacles? If we're talking about the implementation of a delay kick, then I'm opting for 4 hours. This should satisfy all corporations - including those in wormhole space.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#84 - 2014-04-05 10:47:45 UTC  |  Edited by: ISD Ezwal
*Snip* Removed reply to deleted posts. ISD Ezwal.

That said to those that want the power to instantly kick people while they are logged on and in space, this is a bad thing, do not suggest it. There is very VERY good reasons why this can and should not be allowed as the possible abuse is drastic (think titan pilots in null for example)

When making suggestions you HAVE to look at the wider picture, at all of eve because that is what CCP has too. Each region of space's people like to think themselves isolated and you see that often with the changes suggested by Hi-sec.

I think that the kick after a week timer (or when he docks) would be the best course of action. This gives pilots time to react to this while taking real live and the region they live in (HS/LS/NS/WH) into account . They have enough time to move assets out or plan a last trike with what roles/information he has available to him. This makes it impossible to abuse and makes abuse from people with the right tools (auto logger) no longer CCP's problem.

*Snip* Removed reply to deleted posts. ISD Ezwal.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

admiral root
Red Galaxy
#85 - 2014-04-05 11:11:12 UTC
Anize Oramara wrote:
I think that the kick after a week timer (or when he docks) would be the best course of action.


I refer you to one of Mara's earlier posts regarding timers being "creatively used" by the "bad guys".

No, your rights end in optimal+2*falloff

Anize Oramara
WarpTooZero
#86 - 2014-04-05 11:16:24 UTC
admiral root wrote:
Anize Oramara wrote:
I think that the kick after a week timer (or when he docks) would be the best course of action.


I refer you to one of Mara's earlier posts regarding timers being "creatively used" by the "bad guys".

Explain?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#87 - 2014-04-05 20:41:55 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Thread re-opened.

ISD Ezwal Community Communication Liaisons (CCLs)

Arthur Aihaken
CODE.d
#88 - 2014-04-06 15:16:57 UTC
Wow… that's some serious editing to go from 11 pages down to 5.

I am currently away, traveling through time and will be returning last week.

Cloak n'all
Royal Amarr Institute
Amarr Empire
#89 - 2014-04-06 19:08:29 UTC  |  Edited by: Cloak n'all
Arthur Aihaken wrote:
Wow… that's some serious editing to go from 11 pages down to 5.

It was all troll, or off topic posts like the one you just made. :D

Back the the Topic at hand though. The way to prevent, as Admiral Root was saying, the timers being "creatively used" by the "bad guys" is to have it work on a flag system that would work something like this:
1. CEO fires a member in space, as they are in space the delay time clock would start.
2. Member is hit with a 24 hour(or whatever delay CCP would pick) expel notice to let them know that the CEO has fired them.
3. at the end of the delay time clock the pilot gets a flag.
4. Next time the pilot logs or docks, they are kicked from the corp if the flag is on them.

This way they get a delay and can stay in corp, however the second they dock or log off after the delay they are gone. Also the pilot getting kicked gets to chose, after the delay clock, when they leave up to the point that CCP logs them out for down time. Still follows the current rule on "not kicking members in space", and eliminates a game feature based on down time. <-- Just for you Awoxxers I did not call it an exploit for on whole post! :D