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Taxes in 0.0 going to reduce refining advantage

First post
Author
Dr Grant
Aliastra
Gallente Federation
#1 - 2014-04-03 17:33:24 UTC
I read all about the refining efficiency advantage in 0.0. In my experience a lot of it is going to be void, because the station owners will tax refining as an income source. What is your experience concerning this?
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2014-04-03 17:34:45 UTC
And? Certainly helping someone in null.
Volar Kang
Kang Industrial
#3 - 2014-04-03 17:34:53 UTC
Sounds like someone got Obama involved in null. What a shame...
Gilbaron
The Scope
Gallente Federation
#4 - 2014-04-03 17:35:10 UTC
as long as the taxed refinery is still better than a lowsec pos you should be fine :)
Dr Grant
Aliastra
Gallente Federation
#5 - 2014-04-03 17:37:33 UTC  |  Edited by: Dr Grant
The point was made that all producers and miners will rush to 0.0 because there is this ~10% advantage. I think in most cases it won't be there for the individual.

And since individuals usually decide based on their personal profits, especially the industry types currently in highsec, i do not see the huge benefit currently.

Add to this the added risks and logistics issues and it pretty much becomes "meh".

Edit: you could argue that it is another move to fill the pockets of organization leaders.
Gilbaron
The Scope
Gallente Federation
#6 - 2014-04-03 17:53:55 UTC
whats wrong with having benefits only available for organisations ?
Dr Grant
Aliastra
Gallente Federation
#7 - 2014-04-03 18:21:28 UTC
Gilbaron wrote:
whats wrong with having benefits only available for organisations ?



It is as such foremost a benefit for organization leaders. Now in same cases that may trickle down to organization members, but in most cases it doesn't.
afkboss
Imperial Academy
Amarr Empire
#8 - 2014-04-03 18:47:35 UTC
Stayed in a few different nullsec outposts and none had refining tax.
Aerie Evingod
Midwest Miners LLC
#9 - 2014-04-03 18:48:45 UTC
afkboss wrote:
Stayed in a few different nullsec outposts and none had refining tax.



Same.
Thur Barbek
Republic University
Minmatar Republic
#10 - 2014-04-04 03:05:59 UTC
afkboss wrote:
Stayed in a few different nullsec outposts and none had refining tax.


^^^^^^^^

if your getting refine tax - time to change corps/alliances or talk to leadership.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#11 - 2014-04-04 04:56:25 UTC
It depends on your organization's priorities. Now, if your alliance has the kind of leaders who institute these taxes for their own gain, sure its worth being upset about. But most successful nullsec actors place their focus on organizational growth. Therefore, if your space is short on minerals, they wont dare tax the refineries, but if your group is loaded with miners, then they'll tax it in order to fulfill a strategic objective(including a positive monthly balance).

TL;DR - if it's a lame organization, then your fears are warranted. If your organization has competent leadership, then there's nothing to fear.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2014-04-04 12:03:43 UTC
SRPs aren't cheap, you know.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Batelle
Federal Navy Academy
#13 - 2014-04-04 13:57:46 UTC
Dr Grant wrote:
I read all about the refining efficiency advantage in 0.0. In my experience a lot of it is going to be void, because the station owners will tax refining as an income source. What is your experience concerning this?


Be the station owner.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Scarlett LaBlanc
University of Caille
Gallente Federation
#14 - 2014-04-04 16:18:54 UTC
The industrialist gets access to the best refining yield possible.

The alliance gains tax revenue from the industrialist, perhaps enough to make them welcome or dare i say, mabey even desired as members. More industrialists move to null...

Local markets become better seeded with products that can be sold at discount to Jita and the industrialist still makes a profit.

Problems??
mynnna
State War Academy
Caldari State
#15 - 2014-04-04 18:51:59 UTC
Thur Barbek wrote:
afkboss wrote:
Stayed in a few different nullsec outposts and none had refining tax.


^^^^^^^^

if your getting refine tax - time to change corps/alliances or talk to leadership.



Very, very few outpost owners tax mining at all, because the amount of mining that happens in null isn't generally high enough to make it a strong income stream. This becomes especially true once you consider the logistics of actually realizing money from those taxes - you basically have to have a large producer willing to buy whatever you get to supplement his imports. I sell the taxes (5% rate fwiw) to one of our supercap producers who uses a Titan to bridge around 3-4 freighters as a solution to the logistics problem, for example.

This may well continue to be true even after summer, too, but it'd depend on how much local industry pops up to take advantage of the cost difference. Outside that, only thing that'd change it as a rule would be having the option to take refine taxes as ore (so it could be compressed for ease of export) or simply straight isk based on estimated value of output.

Whether that's a relief or not probably depends on what your viewpoint is, but thinking that taxes would be a reason to leave is amusingly quaint. As was pointed out, neither the space itself nor the defense of it is free...

Member of the Goonswarm Economic Warfare Cabal

Dr Grant
Aliastra
Gallente Federation
#16 - 2014-04-04 19:30:26 UTC  |  Edited by: Dr Grant
mynnna wrote:
Thur Barbek wrote:
afkboss wrote:
Stayed in a few different nullsec outposts and none had refining tax.


^^^^^^^^

if your getting refine tax - time to change corps/alliances or talk to leadership.



Very, very few outpost owners tax mining at all, because the amount of mining that happens in null isn't generally high enough to make it a strong income stream. This becomes especially true once you consider the logistics of actually realizing money from those taxes - you basically have to have a large producer willing to buy whatever you get to supplement his imports. I sell the taxes (5% rate fwiw) to one of our supercap producers who uses a Titan to bridge around 3-4 freighters as a solution to the logistics problem, for example.

This may well continue to be true even after summer, too, but it'd depend on how much local industry pops up to take advantage of the cost difference. Outside that, only thing that'd change it as a rule would be having the option to take refine taxes as ore (so it could be compressed for ease of export) or simply straight isk based on estimated value of output.

Whether that's a relief or not probably depends on what your viewpoint is, but thinking that taxes would be a reason to leave is amusingly quaint. As was pointed out, neither the space itself nor the defense of it is free...


The point being:

a.) if taxes become the norm, the 0.0 advantage is either nonexistent or low for the individual player
b.) if industry will see an upturn in 0.0 i am fairly certain it will be taxed, today's settings are not a benchmark
c.) refine taxes will become a passive income stream for orgs just as rent, moon goo and rat tax. I consider that bad, because most organizations are not forthcoming about org wide income vs. expenses. I think most orgs are organized in a way that the leaderships gets a hefty profit from the operation. In any case if the empowerment of the individual is the goal, which CCP has stated, it is contra productive.
d.) 3-7 % tax on a serious industry venture is not negligible. I think CCP should think hard about giving orgs more tools to extract money from members in a passive way.


Edit: one could argue that orgs disliked indy players because there was no reasonably way to extract money from them until now. CCP has fixed that for them.

Edit: Also since 0.0 will become the most competitive refining space, CCP gives the nullsec entities control over the New Eden industry. It is not a given, that any 0.0 player even in an alliance may get the same conditions as a few selected few. That is bad for competition IMHO.

Edit: i can easily see the current nullsec cartels create a monopoly on 60 % refine stations. Should be much easier then some other ventures they did so far.
Gilbaron
The Scope
Gallente Federation
#17 - 2014-04-04 22:56:50 UTC
It's funny how the "fact" about those ebil alliance leadership people who take all the income for themselves is usually brought up by people who have never been part of any serious Internet spaceship organisation.

Let me tell you how being a part of it actually is like:

It's freighters. Lots and lots of Freighter runs. Moon goo to jita, ships to the staging. We have an alt Corp in Highsec that handles most of our logistics (and that's only for our Corp, not even talking about the alliance here). There are dozens of Freighter runs per week. Many more if sbus, tcus and ihubs need to be moved.

It's setting up multiple pos for supercap ops that don't happen, it's recruitment and dealing with spaceship drama.

It's paying out SRP for hundreds of people while making sure not to add that additional zero. It's answering the most stupid questions from even more stupid people. It's placing ihubs in dozens of systems. A mind-numbingly stupid task that needs a serious amount of concentration to not loose the Titans and freighters involved.

It's scouting. Scouting is even less exciting than Highsec mining in a 1.0 system.

Leadership is a lot of things, but it's certainly not being scrooge McDuck.

If you want your organisation to ne successful you need to make sure that any penny of income gets reinvested. And if that means buying a Titan for your Corp so you can Bridge your spacefriends into combat or your Freighter in the system that needs am ihub, I guess that is only fair.
Dr Grant
Aliastra
Gallente Federation
#18 - 2014-04-04 23:45:55 UTC
Gilbaron wrote:
It's funny how the "fact" about those ebil alliance leadership people who take all the income for themselves is usually brought up by people who have never been part of any serious Internet spaceship organisation.


It is funny how people assume stuff they know nothing about. I know your esteemed leader from back when he was still in LFA as a providence "pet". So yeah, i do have enough 0.0 experience under my belt for a lifetime.

Quote:

Let me tell you how being a part of it actually is like:

It's freighters. Lots and lots of Freighter runs. Moon goo to jita, ships to the staging. We have an alt Corp in Highsec that handles most of our logistics (and that's only for our Corp, not even talking about the alliance here). There are dozens of Freighter runs per week. Many more if sbus, tcus and ihubs need to be moved.

It's setting up multiple pos for supercap ops that don't happen, it's recruitment and dealing with spaceship drama.

It's paying out SRP for hundreds of people while making sure not to add that additional zero. It's answering the most stupid questions from even more stupid people. It's placing ihubs in dozens of systems. A mind-numbingly stupid task that needs a serious amount of concentration to not loose the Titans and freighters involved.

It's scouting. Scouting is even less exciting than Highsec mining in a 1.0 system.

Leadership is a lot of things, but it's certainly not being scrooge McDuck.

If you want your organisation to ne successful you need to make sure that any penny of income gets reinvested. And if that means buying a Titan for your Corp so you can Bridge your spacefriends into combat or your Freighter in the system that needs am ihub, I guess that is only fair.


And yet, nothing of what you claimed is usually made transparent. It is just that - a claim. There are few alliances who show income and expenses. And on the other hand there are people who are known to have paid their mortgages via eve. So excuse me if i do not drink the "for the alliance/whatever" cool-aid.

In any case that can be argued ad infinitum. My point here i guess is that if the balance of power between the individual and organizations in 0.0 is considered, we do not need a mechanism that shifts it even further towards organizations. There are a few indicators that that balance is out of whack already. You can't get **** done in 0.0 without being part of some super coalition and that is just sad. I don't think we need that extended to industry now too.

Btw, noticed the firesale of capital blueprints? That is the lowsec producers getting rid of it, because cap productions will be soon monopolized by the "dedicated alliance cap producers". **** yeah.
Gilbaron
The Scope
Gallente Federation
#19 - 2014-04-05 00:01:57 UTC
Exactly. F yeah. Finally. It only took like 10 years or so since the last time something cool for industry happened in null.

Oh, and that super coalition talk of yours. Go ask tri, the fountain core dudes and black Legion how they think about it.
Dr Grant
Aliastra
Gallente Federation
#20 - 2014-04-05 00:07:55 UTC
You dont' get it. I have nothing against industry being better in null.

What i do not like is

a.) industry becoming monopolized by organizations through mechanisms that are entirely unnecessary

b.) individuals that have been largely independent so far becoming serfs to aforementioned organizations just as the renters and f1,f2,f3 monkeys.

I don't have anything against members financing organizations either. But it shouldn't be automatic and rather be based on visible benefits.

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