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Player Features and Ideas Discussion

 
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Expel member at next down time

First post
Author
Nebaile Sharisa
Annoying Flies At A Barbecue
#61 - 2014-04-04 10:30:12 UTC
Man this was a long very windy thread. I see no reason to stop people from staying in a corp they awoxed. I also see no reason to prevent awoxing. It is a fun activity in this game. If you can't get them after downtime then reform the corp. If they are spaming you chat make a channel and don't tell them. Awoxing is not Griefing. And that is a distinction that should be noted.

That being said. You others can fill it what you want after the previous sentience.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#62 - 2014-04-04 11:07:49 UTC
There should be no reason why you shouldn't be able to remove someone if they are in space. This is especially hated when you have to remove someone from corp and you live in wormhole space, where docking up just doesn't happen.

No trolling please

Humang
Sudden Buggery
Sending Thots And Players
#63 - 2014-04-04 11:17:45 UTC
It sounds logical to me for a CEO to have control of player membership in a corporation. Granted that the player to be remove is given fair warning. (24 hours maybe)

I have no experience with corp management or the situation that the OP is in; so take my statement as you please, its just my outside opinion.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#64 - 2014-04-04 11:21:07 UTC
Essentially what happens for us in wormhole space is a guy will join corp. If he decides he doesn't like it, he's a spy, or any other number of reason, he can have his roles removed. However, thanks to this flawed mechanic, the CEO is unable to boot him while in space. That means he can log in somewhere in space, cloak up, and have full access to our corp/alliance chat and mails. I don't consider that working as intended.

No trolling please

Marcia en Welle
Doomheim
#65 - 2014-04-04 13:24:47 UTC  |  Edited by: ISD Ezwal
*Snip* Removed off topic part of the post. ISD Ezwal.

Anyone with common sense can see that the OPs case is not acceptable. Being forced to reform a corporation due to some griefer is just a bad mechanic. There are still plenty of legitimate ways to grief other players, although the griefers actually have to follow their own words and stop looking for easy brainless ways to grief and actually put in some effort and outsmart your opponents instead of merely exploiting broken mechanics.
Batelle
Federal Navy Academy
#66 - 2014-04-04 14:02:12 UTC
Gizznitt Malikite wrote:
but I certainly believe that kicking a player from your corp shouldn't be based on whether you can log in quick enough. This is a terrible mechanic, as it really it is incredibly biased by timezone, and doesn't benefit the game in any tangible manner.


Yep.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Anize Oramara
WarpTooZero
#67 - 2014-04-04 18:14:21 UTC  |  Edited by: Anize Oramara
If Kaarous still keeps up with this thread I would like to put forth the following for both his and the op's consideration:

http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=336

The full quote for those who have trouble with links (mobile users)

Quote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.

This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.

An example of grief play would be the so called "Can baiting" in starter systems. An experienced player drops a cargo container with some items and waits for a new player to take from it. The new player is flagged and promptly attacked and killed by the owner of the container. Doing the same in the systems the Blood Stained Stars epic arc takes you through is also considered grief play and will not be tolerated.


The 2nd and 3rd paragraph is not applicable to this discussion (I feel) as it is plainly stated this is not about PREVENTING non consensual PvP (AWOXING) but rather the actions of the player AFTER this event. IN that light lets focus on the first paragraph.

Quote:
"A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way."


So far this does describe the actions of this player. He does not profit from his actions in any way but rather only uses this as an opportunity to throw racial slurs at SPECIFIC players in a SPECIFIC corp (Targeted) without any end in sight for the effected players (Continuous) because of his peculiar ability to be able to log in before the OP is able to log in so far at a 100% success rate. The only things I know that has 100% success rate at things like this is robots (scripts/3rd apps for those that didn't get the metaphor)

This brings us to the next bit.

Quote:
Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.

Consistently and maliciously. Yes that does fit the description rather well in this case.

Unfortunately for the OP there is that nagging clause 'At our discretion' but I think that if you present the case clearly to CCP they would have to act on this or risk going back on their OWN rules. And if something like that gets out (not that you are allowed to openly discuss GM correspondences, of course) then it could paint CCP in a very bad light, heavens forbid.


End of the day however I like the original Feature that was laid on the table for discussion. I believe that the TIMER in this case should be completely up to CCP as 24h really may be too short a window and I don't think that the idea of the OP was to demand a 24h timer specifically in the first place. I think that just so long as there is an end in sight for the affected players/corp then they would be happy, even if it was say, a week.

I mean a wardec has a week long timer and upkeep costs to presumably avoid this EXACT kind of harassment and griefing yes?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Maxoss Ataru
Royal Amarr Institute
Amarr Empire
#68 - 2014-04-04 18:32:29 UTC
Anize Oramara wrote:

I don't think that the idea of the OP was to demand a 24h timer specifically in the first place. I think that just so long as there is an end in sight for the affected players/corp then they would be happy, even if it was say, a week.

Yes, exactly.

Anize Oramara wrote:

I mean a wardec has a week long timer and upkeep costs to presumably avoid this EXACT kind of harassment and griefing yes?

Absolutely.
Noxisia Arkana
Deadspace Knights
#69 - 2014-04-04 19:34:23 UTC
+1

There's a difference between emergent gameplay/using mechanics creatively and just being a ****.
Mickael Tokoyaski
Deep Core Mining Inc.
Caldari State
#70 - 2014-04-04 19:45:22 UTC
So i take it he doesn't want to negotiate a ransom?

Also if you don't trust him to honor the ransom, find a third party (that you both can trust) to hold the ransom until he leaves. He leaves, then he gets his ransom. You both get what you want.

If he doesn't want a ransom just block him and ignore him. Have a corp wide order to act is if he isn't even in chat.

If he is using racist language CCP might give him a temp ban and you could kick him then. Not sure what is the line for CCP on racist comments.

Then there's what Kaarous suggested. Disband and reform. If your corp isn't that big it would be a quick and easy process. If it's too big to disband I'm going to guess you have directors that you can trust. Maybe one of them can get up early/lives in a different timezone and can kick him for you.

Don't know your situation, but if you keep on feeding him tears he's going to keep on doing what he's doing. You could have a special situation, and CCP might intervene on that, but just because your situation is special doesn't mean that the mechanic has to be changed. There are already plenty of tools to fight him. What your asking for is one tool that would make all the others obsolete. Having to deal with an awoxxer isn't fun, but making so you don't have to deal with him at all is broken.
Petrified
Old and Petrified Syndication
#71 - 2014-04-04 21:01:30 UTC  |  Edited by: Petrified
Kaarous Aldurald wrote:
Petrified wrote:

Full APIs are not a silver bullet to the issue. They don't guarantee that you are dealing with a clean alt of a known AWOXer.



"guarantee"? This is the problem with you people. You think if you don't have perfect safety, that it's all for nothing.

You don't get a flipping "guarantee", no ones does. What you get are tools. Use them correctly, or don't.



That is my point: there is no guarantee. So why you even bothered to bring it up is a good question.

But then employment with a corp should not be guaranteed either. Blink

The CEO should be able to kick any member it likes and, to protect against abuse, the actual time of kick will take place 24 hours after the CEO starts the kick process - kinda like a war dec.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Cloak n'all
Royal Amarr Institute
Amarr Empire
#72 - 2014-04-04 21:21:48 UTC  |  Edited by: Cloak n'all
I would like to see a EVE Dev. on here to weigh in there thoughts on the matter. Have you tried to get one in on this OP?
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#73 - 2014-04-04 21:59:02 UTC  |  Edited by: Abulurd Boniface
I firmly believe CCP should not be in the business of making EVE 'safe' in any way. That's just nonsense. If you want safe, go do something else.

OTOH, it makes no sense, from an immersion perspective, that you could not get rid of a corp member just because he's in space at the time.

AWOXING is a proud EVE tradition and it definitely has its place in the panopticon of mayhem pilots can unleash on the too-comfortable-for-their-own-good. That doesn't mean they should get a free card either. AWOXING is an event with an expiration date. Once you jump the gun, the cat's out of the bag. You should then not have an expectation of being able to hang around indefinitely.

The AWOXER had a plan, he made his preparation and then he springs the trap. There's not a thing wrong with that. But after that the game is up, it's time to leave.

The usual mechanic should apply to someone being fired.

Besides which, that time will come, through happenstance or sheer boredom, that it will be possible to expel him.

As a CEO, you should have the power to fire someone, no matter where they are. That's not asking for safety, that's just common sense.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#74 - 2014-04-04 22:00:25 UTC
The "abuse" from a member isn't the issue for me. I just think it doesn't make sense to have to be docked up to remove someone. If a CEO wants someone gone, they should be able to do it regardless of where the person is in space.

No trolling please

Cloak n'all
Royal Amarr Institute
Amarr Empire
#75 - 2014-04-04 22:17:56 UTC  |  Edited by: Cloak n'all
Abulurd Boniface wrote:
I firmly believe CCP should not be in the business of making EVE 'safe' in any way. That's just nonsense. If you want safe, go do something else.

OTOH, it makes no sense, from an immersion perspective, that you could not get rid of a corp member just because he's in space at the time.

AWOXING is a proud EVE tradition and it definitely has its place in the panopticon of mayhem pilots can unleash on the too-comfortable-for-their-own-good. That doesn't mean they should get a free card either. AWOXING is an event with an expiration date. Once you jump the gun, the cat's out of the bag. You should then not have an expectation of being able to indefinitely hang around.

The AWOXER had a plan, he made his preparation and then he springs the trap. There's not a thing wrong with that. But after that the game is up, it's time to leave.

The usual mechanic should apply to someone being fired.

Besides which, that time will come, through happenstance or sheer boredom, that it will be possible to expel him.

As a CEO, you should have the power to fire someone, no matter where they are. That's not asking for safety, that's just common sense.

I fully agree with you. The suggestions here would not make the game safer in anyway, but would prevent continued griefing once the cat is out of the bag. With things like they are, kicking an AWOXER that will log on at the end of down time and cloak in space until they can hunt down a target is impossible. Also, if they get help from out side players, they NEVER have to dock up. There friends/alts can bring them ammo, ships if they lose theirs, and everything else they would ever need. You can even refit in space now. This is unreasonable.
So whether its a CEO power to warp to a member in space at 0, or a time delayed kick with a notice to the corp member, there needs to be something in the CEO's pocket that is not currently there.
FT Diomedes
The Graduates
#76 - 2014-04-04 22:52:10 UTC
It is simply absurd that a situation like this is possible in Eve.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kaarous Aldurald
Black Hydra Consortium.
#77 - 2014-04-04 23:15:42 UTC
Cloak n'all wrote:
With things like they are, kicking an AWOXER that will log on at the end of down time and cloak in space until they can hunt down a target is impossible. Also, if they get help from out side players, they NEVER have to dock up. There friends/alts can bring them ammo, ships if they lose theirs, and everything else they would ever need. You can even refit in space now. This is unreasonable.


It's not only possible, I've done it myself, and had it done to me 3-4 times in the last 6 months or so. It's why I've switched to "smash and grab" lately, more time effective since my job irl has ramped up since then.

And as for refitting in space, well, lol, I didn't ask for Mobile Depots, you can thank the mission runners for that. But they are very, very helpful. My personal favorite setup is a Gnosis, since you can get pretty beastly dps out of it with minimal skillpoint investment, and it has a respectable tank and a spare highslot for a neut. Then, once the initial fights are over, you can refit to a cloak once you get to your safe spot, then talk them into a ransom.

That said, if they actually are refitting in space, then you can probe out their safe spot in seconds with even halfway decent skills. This character can do it in about 25 seconds and he has 3s for pretty much all the probing skills.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cloak n'all
Royal Amarr Institute
Amarr Empire
#78 - 2014-04-04 23:23:47 UTC  |  Edited by: Cloak n'all
Kaarous Aldurald wrote:
Cloak n'all wrote:
With things like they are, kicking an AWOXER that will log on at the end of down time and cloak in space until they can hunt down a target is impossible. Also, if they get help from out side players, they NEVER have to dock up. There friends/alts can bring them ammo, ships if they lose theirs, and everything else they would ever need. You can even refit in space now. This is unreasonable.


It's not only possible, I've done it myself, and had it done to me 3-4 times in the last 6 months or so. It's why I've switched to "smash and grab" lately, more time effective since my job irl has ramped up since then.

And as for refitting in space, well, lol, I didn't ask for Mobile Depots, you can thank the mission runners for that. But they are very, very helpful. My personal favorite setup is a Gnosis, since you can get pretty beastly dps out of it with minimal skillpoint investment, and it has a respectable tank and a spare highslot for a neut. Then, once the initial fights are over, you can refit to a cloak once you get to your safe spot, then talk them into a ransom.

That said, if they actually are refitting in space, then you can probe out their safe spot in seconds with even halfway decent skills. This character can do it in about 25 seconds and he has 3s for pretty much all the probing skills.

So your saying that you or any other pilot is not smart enough to have your safe spot away from you mobile depot? Also, it is impossible unless they slip up to kick a member in this situation. A CEO should no have to wait for a member to slip up in order to evict them from corp.
Arthur Aihaken
CODE.d
#79 - 2014-04-04 23:44:41 UTC
I'd really be interested in a dev response… The most interesting point that's been brought-up is wormhole corporations, since they're always in space. Talk about mission impossible...

I am currently away, traveling through time and will be returning last week.

Bill Lane
Strategic Insanity
FUBAR.
#80 - 2014-04-05 02:42:00 UTC
At the very least, the CEO should have the power to instantly kick any member, in space or not. Anyone other than the CEO (directors and such) should have a restriction such as 24 hours or kept as current.