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Player Features and Ideas Discussion

 
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Survey Scanners

First post
Author
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#81 - 2013-12-18 15:52:42 UTC
When you mention displaying if someone else is mining a roid, a good way to display it would be to add a meter to the locked target indicator - displaying an approximation of the amount mined per minute/three would be nice, rather than the straight "someone else is mining" - maybe going up in increments of 100 or 250 per min via a graphic, replacing the health.
Rendiff
The Scope
Gallente Federation
#82 - 2013-12-18 16:34:45 UTC  |  Edited by: Rendiff
Broadcasting the results of the scan and a continuous cycle would be extremely helpful.

The scanner also needs a big range increase. If my lasers can reach out to nearly 30km but the scanner only reaches 20ish whats the point of having that extra laser range?

The scanner should be able to reach most of the belt so you can position yourself in the best place without having to slow boat around the belt.

When you shoot a ship you get a meter showing it's HP levels, should dot he same thing for the roids.
Zerlestes
Caldari Provisions
Caldari State
#83 - 2013-12-24 15:14:47 UTC
and bump there must be a good way to change the scanner without overhauling the whole mining
Soldarius
Dreddit
Test Alliance Please Ignore
#84 - 2013-12-24 17:56:54 UTC
A number of the mechanics changes OP has suggested can be accomplished by simple user interaction.

Only 300m3 left but your strip miner pulls 1000m/3 per cycle? Manually deactivate your miner at 30% of its cycle.

Another option, and I think this is a better idea, would be to shorten the cycle time, volume mined, and cap use of mining modules by identical percentages. Example: reduce cycle time to 10 seconds from 60, amount to 100m3 from 1000, and cap to say 10GJ instead of 100.

More granularity. Less wasted time/cap. Very easy to implement as it's just tweaking some numbers in the static database.

As far as sharing the survey scanner results, that sounds interesting. But tbh, the entire mining concept needs to be redone. Click on roid and wait x minutes for hold to fill (its 30 minutes for a max-skilled Venture pulling gas) is so brainless and non-interactive that it promotes multi-boxing and botting on a massive scale. It is one of the most afk processes in all of Eve.

Why does any one asteroid have to be composed of only one ore-type? Suppose an asteroid were composed of multiple ores. You can either use your miners without crystals to get everything at a base yield rate, or you could fit a crystal to get one specific type at a faster rate, allowing for cherry picking and cooperative mining of single asteroids. Or you could split your lasers with different crystals for the same effect.

The current use for survey scanners is pretty basic; scan all roids within range for volume. The overview already tells you exactly what you are mining. The scanner is a poor instrument because only the person who scanned it can see the result, and it is very difficult to share with others which asteroids you have scanned.

Imagine this:

Your survey scanner is now a single target module. You activate your survey scanner on an asteroid and a pop-up minigame appears. The pop-up has two frames. One frame will have a tabular overview of the asteroid composition. The columns should be selectable/deselectable like the overview in that you can choose which columns you want to display. Available columns should include units, volume, mass, and percentage of total by mass, since we are now mining by mass. The ore types can be right clicked or have an info button.

On the other side it shows the asteroid composition in a visual format similar to planetary scanning but with the different colored ores. Activate one or more mining lasers and click on the map to mine that area of the asteroid. Accuracy skills would decrease the size of your laser targeting reticle, making it easier to focus on one type of ore. Poor mining laser accuracy skills would show on the asteroid map as a larger laser targeting reticle and could result in a lot of junk you don't want getting mined. Poor amount skills would be the same as now, you have lower yield.

Crystals would still increase specialized yield as well as decrease all other types. This is similar to the give and take of sensor boosters, damps, and tracking modules in that you get to script for one or the other.

Since your mining laser now has a definite AoE, eventually the area you are mining will become depleted and you will have to move your laser to another area.

Here is a thought: what if you didn't fit a survey scanner? Should you be SOL like for exploration? No. You can still mine the asteroid just like before. But your yield will be only baseline and mixed because the asteroid has multiple ore types within. If you use the wrong crystal, you will get reduced mixed yield. If you don't use a crystal at all, you will get basic mixed yield.

This would encourage training into specialized lasers and crystals, as well as using survey scanners. It would allow those who want to afk mine to still do so. But for those active players they will be rewarded for their activity.

I also want to bring up another point. Asteroids have a definite volume in game. There seems to be no rhyme or reason as to the size of asteroids compared to each other. Why is an Arkonor asteroid of 1000 units @ 16m3 per unit = 16,000m3 so small? They're tiny little things compared to 16,000m3 of say Scordite. An identical volume of Scordite would be 66667 units. An asteroid of that size is typically thousands of times larger in game! And remember Spodzilla? The giant spodumain asteroid in medium grav sites? Insanely huge and still 16m3 per unit.

Relative volume needs to be fixed. 10,000m3 is 10,000m3, no matter the density. The asteroids with the largest volume of ore should be the largest in game. Changing this would require a complete rethinking of how we mine.

How about we start mining by mass instead of volume? Simply change all the volume (m3) units of measure for ores and mining lasers to mass (kg)? This would make Arkonor 16kg per unit. Miners would be mining say 1000kg per cycle, rather than 1000m3. The number of units of an asteroid would then more accurately reflect the actual volume of the asteroid as we see it in space without changing any of the amounts mined. There would be no effect on the eve economy.

Having changed the volume figure to mass, we would then need to establish new volumes for ores, or simply copy the old ones. But now we have a way to relate volume, mass, and density. Remember, low density stuff takes more volume. High density stuff takes less. We could simply set everything to 1m3 per unit.

What would this change? For ores with a .1 kg/m3 density, miners' ore holds would fill up 10x faster. For high ends at 16kg/m3, they would fill at 1/16 the speed.

Since we don't want to increase the hassle of moving ore to station for refining (let's face it, hauling sucks ballz), we probably should keep the low-end ores at their current volumes, while reducing the high-end ore volumes.

http://youtu.be/YVkUvmDQ3HY

Zerlestes
Caldari Provisions
Caldari State
#85 - 2013-12-27 22:07:06 UTC
hold the minigames out off eve mining is ok right now players can mine aktive with hulks and Rorqual support
i agree with you mining isnt that aktive but with Hulk and Rorqual and a Hauling alt its a Different story and the whole point
for Highsec miners to mine is simply that they dont need to pay attention to the game every second they can read a book or watch a film in 0.0 space its different from region to region but in my region the intel is bad and if i dont pay attention my Hulk is space dust because the inteceptors are fast and can ignor bubbles and now you like every other minigame lover are suggesting that i have to play a game while paying attention to local and dscann are you out of your mind mining dont need a change if you dont like the way mining works dont mine
Little Dragon Khamez
Guardians of the Underworld
#86 - 2013-12-27 23:08:50 UTC
Clansworth wrote:
I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't translate into the eve universe. in eve, you can mine nearly as effectively without even fitting a survey scanner. Doing so really only adds a bit of efficiency in wasted mining time on spent roids, and takes a LOT more active interaction and calculation to get that little extra efficiency.

Yes, there are improvements that could be done to the scanners usefulness. Sharing results is one. Displaying results better (overview column, target information bock, etc). But those things would only lessen the interaction/calculation effort, and not actually increase the end productivity.

I've proposed it many times over the last 8 years or so, but to make survey scanners useful, there has to be something to scan. Just seeing how big a rock is isn't as important as finding out what is IN that rock. To truly overhaul and improve this system, you'd have to make all asteroids 'asteroids'. Those asteroids would contain some natural mix of ores. The only way to find the roid that is rich in the ore you are looking for is to use a survey scanner, which would then show the results of how much of each ore was detected in that rock. You can then use an uncrystaled laser and extract a proportional mix of ores from that rock, or you can use a crystaled laser and focus to get a larger percentage of the targeted ore (at the expense of the non-targetted ores). This could greatly increase the NEED for proper surveying, as best results would be crystaled lasers on the properly rich rocks.

For a read-up on my old ideas, see here starting at post #83: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83


Superb idea +1 from me.

Dumbing down of Eve Online will result in it's destruction...

Rosira
Caldari Provisions
Caldari State
#87 - 2013-12-29 04:12:21 UTC
Scanners getting a mining link boost in place of the underused capacitor link would be good.
Gravsites need to go back to being scan down only, ice belts should also be in that category.
Having ice as a rare occourance in mission sites in place of ore would make for a interesting change as well.
Coyote Laughing
#88 - 2013-12-29 08:58:33 UTC
The survey scanner isn't worth wasting a shield tanking slot on IMHO.

It would be far more useful as a system wide scanner to merely report the presence of each asteroid types in a belt - to save you from having to warp around looking for them, only to find it has been stripped out already.

The amount per asteroid remaining and number of asteroids is largely irrelevant - but it would be worth knowing the total volume.

Some kind of spectral analyzer perhaps - not good enough to pinpoint for warp, but enough to tell you what is there, or isn't there.

l8r \o/

Yonis Kador
KADORCORP
#89 - 2013-12-29 22:51:21 UTC
I'm a fan of some of these suggestions, but others, less so.

Having the survey scanner cycle continuously would be beneficial. But having anything cycle continuously would apparently be beneficial: armor hardeners, shield boosters, d-scan, etc. so I'm guessing that's a given.

Having your own survey scanner show diminishing amounts mid-cycle in the rocks you're currently mining would be nice too. Even by cycling the scanner this isn't possible. Atm, I have to use an alt to see the current level in the rock I'm mining or stop/restart the lasers and rescan.

Increased scanner range would be beneficial. Even just 5 more km. Why is there such a short range anyway? With almost any orca boost, you can mine farther than you can scan.

And I like the idea of seeing what % of an asteroid belt's total volume remains. Or the total volume of each ore type remaining. Knowing the potential value of that % in isk would be more/equally useful though.

What I dislike (and I'm guessing I'll be in the minority here) is the suggestion to know which asteroids are already being mined. In a large cooperative fleet, yes, I can see where this would be useful. But in a high sec belt, fighting over certain rocks/belts is a conflict driver and there already aren't enough of those for high-sec industrialists. Pgc wants ppl to fight over resources so helping them avoid targeting the rocks someone else happens to be mining is way too polite and courteous for my taste. I'd sooner advocate a way to blow up a rock someone else is mining rather than give them a way to avoid mining it.

I also dislike the suggestion about auto-starting lasers to maximize yield (because it also maximizes one's afk potential) and I dislike the suggestion that they could auto-stop just prior to popping the rocks so those rocks do not diminish over time. If we wanted to make it easier for people to farm a single system and never migrate, the rocks wouldn't diminish at all. Neither of these suggestions are particularly good for pgc imo.

And lastly, mining mini-games might sound great to the solo miner but it would be a death-blow to multi-boxing. If you can only mine efficiently on one account at a time, will you need the other 4,5,6,7, 48? What is 'that' going to do to CCP's bottom line? Congratulations. You just unsubbed 40% of all accounts. Or how does this impact the economy as a whole? How much ore is currently being mined by players operating more than one account? If I had to guess, I'd imagine it isn't a trivial volume. This just sounds like another one of those great ideas generated by someone who isn't doing a lot of mining (or who doesn't particularly like to mine) imo.

Little things which could improve the mining experience:

Radial menu added to the survey scanner results window. For easier targeting and continuity.

Hovering over rocks on the overview will highlight a rock and distance - when it's targeted. People have suggested hovers display all kinds of additional info, but I'd be happy if hovering just highlighted each rock whether it's targeted or not and let the reticule differentiate between the two. Atm I have to click each rock on the overview one by one to determine it's location in the field.

I'd love a graphic similar to shields/armor on targeted asteroids showing their content depleting in real time. But given the number of targeted asteroids being mined at any given moment, that sounds like server suicide.

It's not survey scanner-related but I'd really like to see npc rats get an overhaul. Those 'rookie' ships tormenting miners in 0.8-0.9 systems are about as annoying as bellybutton lint. The rat types should scale better with system security even if bounties have to be adjusted across the board. 0.7-0.5s need to see an npc destroyer or 3 every now and then imo. Rats should pose some kind of tactical challenge or they shouldn't even exist. I know players who do not even put drones in their exhumers because they just tank the rats. This irks me.

Also, atm the relative value of scordite, pyroxeres, and kernite are almost equal so players mining in 1.0 systems are potentially earning the same isk as those mining in 0.5s and it's thrown the entire risk/reward situation out of whack.

Aside from seeing new and inventive ways to mine introduced like maybe ships that glide over belts and mine only when they're in motion (for players who find the current system of solo mining boring) or new cooperative mining schemes, where the sum is more than its parts, that's all I've got.

But I'll add more ideas if I think up any.

Yonis Kador
Xe'Cara'eos
A Big Enough Lever
#90 - 2013-12-29 23:23:21 UTC
Things I'd like to see:
ability to auto repeat
broadcasts and tags listed in results display
targeting icons on targeted roids
(for fleet work) indy command ships can see which 'roids are targetted by fleet members, and this info is passed to all other ships below the command ship that also have a survey scanner (or maybe even don't have a survey scanner)
ability to scan AT LEAST as far as an orca max-boosted strip, or maybe that the mining link that boosts range - let it also boost survey range

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rendiff
The Scope
Gallente Federation
#91 - 2014-01-19 03:24:52 UTC
Out mining now and it would be really nice if there were better survey scan results. It's easier to use my overview to find roids to mine.
nesdaq
Viziam
Amarr Empire
#92 - 2014-03-09 21:42:38 UTC
bump

so any WIP? can the miner have a toy to these days?
Cekle Skyscales
The Scope
Gallente Federation
#93 - 2014-03-10 06:39:15 UTC
Idea:
Survey scanner now cycles.

While active, any selected (note: selected, not targeted) asteroid within 20km shows its remaining amount (in m3, in units, or both) in both the selected item window and the target bracket information
mr ed thehouseofed
Pator Tech School
Minmatar Republic
#94 - 2014-04-04 11:43:07 UTC
+1 for op . love some of these ideas , increase range is a must

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Jurchik82
Independent Union
No Value
#95 - 2014-04-04 14:31:50 UTC
I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! !
so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) .
I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig .
Ekaterina 'Ghetto' Thurn
Department 10
#96 - 2014-04-04 15:27:39 UTC
The survey scanner needs to be linked to the pilots capability and how far away he or she can mine. For example if a pilot can mine rocks 25 kilometres away with Orca fleet boosts then the survey scanner should be able to scan that rock at 25 kilometres. Obvious really methinks. I'm not sure any other changes need to be made though. Any other available man hours should be used to fix really broken parts of the game such as......Corporation Roles & Permissions in conjunction with use of POSes. Big smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Jacob Holland
Weyland-Vulcan Industries
#97 - 2014-04-04 16:15:18 UTC
Korrimal Ohmiras wrote:
Another clarification - I wasn't suggesting that ALL fleet members should share results but only consider that information to be part of the fleet booster role.

So
Squad Commander would only see their squad results
Wing Commander would see the Wing results
FC would see the Fleet results

I'd suggest replacing the term "Commander" in each of these with "Booster" - or at least adding "Booster" to each. Firstly it gives the Orca something to do other than moving stuff from Fleet Hangar to Ore Hold (and if it's booster only then it also forces the Orca to be ATK and in belt rather than sitting at a POS on an alt) but also, in many of the grav site (or belt anom) fleets I've seen the Squad Commander is warping the fleet out - to BMs he's set on his scouting and is therefore in a small, fast ship.
It probably wouldn't be all that much hassle to switch commanders around but...
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#98 - 2014-04-05 11:06:56 UTC  |  Edited by: epicurus ataraxia
How about keeping it very very simple.


1. The Survey scanner becomes a passive module range same as locking range that shows the surrounding droids and size in m3, lore explanation is it is a magnemetric and gravitational displacement measuring device . The details are shown in overview, no separate window is needed.

2. Lasers take information from survey scanner and turns off the lasers when the current droid is depleted ....as the scanner knows!

3. There is no point 3

There is one EvE. Many people. Many lifestyles. WE are EvE

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#99 - 2014-04-05 11:20:13 UTC
survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.

mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#100 - 2014-04-05 11:28:42 UTC  |  Edited by: epicurus ataraxia
Corraidhin Farsaidh wrote:
survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.

mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell.



I agree with your comments on the idea of the mini game, but regarding the survey scanner, keeping things irritating, just so there is something to do to have an advantage is poor games design. And bear in mind auto disconnect does not mean it switches target automatically, not engaged, no yield at all.

Remove the irritations and add an interesting design to provide engagement.

I would suggest letting the lasers auto disconnect on expiration of ore or dropping range, and one idea would be to have the yield increase by travelling through the belt from asteroid to asteroid, switching the lock to new fresh asteroids.
Alternatively, have cloud belts of small asteroids to travel through and hoover up, you actively need to steer the ship through the denser regions, ring mining?

There is one EvE. Many people. Many lifestyles. WE are EvE