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Direct X 11 & EvE

Author
Vyl Vit
#21 - 2011-11-30 21:12:26 UTC
Direct X 11 only makes the water look good. Everybody knows that.

Paradise is like where you are right now, only much, much better.

Tippia
Sunshine and Lollipops
#22 - 2011-11-30 21:18:51 UTC
Vyl Vit wrote:
Direct X 11 only makes the water look good. Everybody knows that.
…then again, that's what they said about DX8 as well. P
Mashie Saldana
V0LTA
WE FORM V0LTA
#23 - 2011-11-30 21:31:31 UTC
Xenuria wrote:
Why does eve still not make use of direct x 11?


Because people were crying blood when they no longer could play on their Commodore C=64 computers.
Denidil
Cascades Mountain Operatives
#24 - 2011-11-30 23:30:59 UTC
Zakuak wrote:
DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.

So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?
!


DX10 and DX11 do have some additional features over DX9 (see wikipedia)

however they're not necessarily needed features. more importantly DX10 and later use less CPU to tell the GPU what to do, freeing up CPU resources for the physics engine, etc.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Endeavour Starfleet
#25 - 2011-11-30 23:37:11 UTC
It is time to atleast start looking at trends and abilities of DX11 to see when a proper switch is warranted.

Tho in my opinion the time has come to ditch XP support and go with minimal DX10.
Xenuria
#26 - 2011-11-30 23:53:28 UTC
Denidil wrote:
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).



Please, I hope to god you're trolling.
is there anybody on the forums that has even the smallest understanding of direct x runtimes?

It's simple, opt in.. Or don't..
No separate clients, no forcing people out. Plain and simple option in video settings.
Zions Child
Higashikata Industries
#27 - 2011-12-01 00:10:15 UTC
Xenuria wrote:
Denidil wrote:
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).



Please, I hope to god you're trolling.
is there anybody on the forums that has even the smallest understanding of direct x runtimes?

It's simple, opt in.. Or don't..
No separate clients, no forcing people out. Plain and simple option in video settings.


They are on DX9, DX 10/11 use the same system that can easily be turned on and off. DX 9 support would require extra coding if they went DX 11. Give it like three years, and EVE will probably be on whatever DX we'll have by then.
Akita T
Caldari Navy Volunteer Task Force
#28 - 2011-12-01 00:53:00 UTC
We're going at a rate of what, one shader model every 2-2.5 years ? EVE will probably support SM5 and require SM4 some time in early 2014.
First, Microsoft will need to drop extended support for WinXP first. Which coincidentally is also in early 2014.

So just wait a bit over 2 years and you'll get your DX10/DX11 EVE.
Indyga
The Scope
Gallente Federation
#29 - 2011-12-01 01:18:33 UTC
Zakuak wrote:
DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.

So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?

I will say the direct and ambient update along with the shadows have made the game not look so flat as it did prior to patch, I likes it!!!!


They can. It would require one hell of a computer since BF3 uses a few optimizations only available in DX10/11. There's noting that prevents them from actually making all effects available for all graphics cards though.
Indyga
The Scope
Gallente Federation
#30 - 2011-12-01 01:21:04 UTC
Xenuria wrote:
Denidil wrote:
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).



Please, I hope to god you're trolling.
is there anybody on the forums that has even the smallest understanding of direct x runtimes?

It's simple, opt in.. Or don't..
No separate clients, no forcing people out. Plain and simple option in video settings.


This is awesome. You really have no clue what's behind the checkboxes in your settings window?
Valerie Tessel
Center for Advanced Studies
Gallente Federation
#31 - 2011-12-01 02:23:52 UTC
Indyga wrote:
Xenuria wrote:
Denidil wrote:
because it would require them to reimplement their entire rendering pipeline, and shut out anyone who hasn't upgraded from XP yet (hey, i'm fine with that. you're using a ******* 8 year old OS).



Please, I hope to god you're trolling.
is there anybody on the forums that has even the smallest understanding of direct x runtimes?

It's simple, opt in.. Or don't..
No separate clients, no forcing people out. Plain and simple option in video settings.


This is awesome. You really have no clue what's behind the checkboxes in your settings window?

To clarify, you're not asking them to use DX11 features, you're just asking them to specify that library (at the user's choice) and use the same API calls as with DX9?

If that's possible that makes sense, but I was under the impression that the API itself had changed and to get the advantages required using different API calls than in DX9... But then, I'm not a Windows graphics programmer.

Tactical destroyers... I'll take a dozen Gallente, please.

Grimpak
Aliastra
Gallente Federation
#32 - 2011-12-01 02:37:13 UTC
Zakuak wrote:
DX9, 10 or 11 I dont care realy. I just want it to sparkle and look wicked cool.

So basicaly you guys are saying...they coulda made BF3 look as cool as it does with DX9? That all the DX11 stuff is just peripheral poodoo?

I will say the direct and ambient update along with the shadows have made the game not look so flat as it did prior to patch, I likes it!!!!



from the top of my head, DX10's major improvement over 9 was tesselation addition and new improved shaders (SM4?) shaders. DX11 was improved tesselation and better multi-core (crossfire/SLI) support, together with SM5 afaik?.

I know that there's more stuff, but "real-life" stuff that affects nowadays, I think this is the gist of it.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Taiwanistan
#33 - 2011-12-01 03:26:02 UTC
yo man i was playing batman arkham city and dx11 was not working man

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Epic Commander
Royal Amarr Institute
Amarr Empire
#34 - 2011-12-01 05:43:27 UTC  |  Edited by: Epic Commander
**** DirextX go OpenGL and OpenGL ES
Mac, Linux, Android.

On another note, Just adding support for DirectX wont give the performance you are seeking, you need to code for that and given the issues to test for each one of them would just be pain in the ass.

There is a reason why the classic client was dropped. Also DX11 is badly supported on Wine/Cedega for Mac/Linux


All these DirextX10, 10.1, 11, 11.1 is ******* hilarious how Microsoft gets people to jump the boat for newer versions of Windows.
Hey I heard ribbon was awesome so now you have it forced in Windows 8, have fun with 64x64pixel copy and paste button in explorer.
Tikera Tissant
#35 - 2011-12-01 06:31:13 UTC
The fact that not everyone are using dx11 cards or still playing on windows xp, isn't a valid excuse.

Its like saying that since not everyone can afford an iphone 4s, apple should never have made it in the first place.

But a more valid reason for the game not to support dx11, is that it will be a bit useless as you aren't looking at your ship close enough to notice the added details from dx11, and it will impact performance on very large scale fleets, while dx9 or 10 can handle it much better with current hardware.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#36 - 2011-12-01 07:11:57 UTC
EVE still looks better than almost any other mmo on the market I can think of... It should also be considered that, not everyone plays EVE to push benchmarks or see how many surfaces one light source can reflect from. I will agree that the graphical capabilities are important. However, not so much that it merits forcing the rest of the player base to lurch forward with the rest of the dx 11 hardware capable. ATM CCP plans on upgrading as the years go on, "2-2.5" was mentioned. This is to allow the player base time to upgrade. Or to meet the average of capable subscribers who can utilize such upgrades.

A perfect example of what would happen if they pushed this to soon.
Ex. Captains quarters fried my computer! - many anonymous voices in the tech support forum.

Much like a car, computers can not red line for to long...

Something clever

Xenuria
#37 - 2011-12-02 00:11:47 UTC
I only want direct x 11 for the optimization issues. Sure I would love tessellation. But really the main reason direct x 11 would be good is because people with those cards would see a sharp boost in performance.


Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#38 - 2011-12-02 01:05:20 UTC
Unless you recoded a lot of the pipeline you wouldn't see any difference.

I'd say no point until CCP has the resources (and the low end retail hardware improves) to recode to take advantage of DX11.

And you would lose folks still running XP (I know, hard to believe but it would interesting to know what percentage of the player base still are on XP, I had a corp laptop that was forced to stay on XP because the company made it the standard platfomr till about 6 months ago that I was playing Eve with when I was on the road, so it does happen).
Akita T
Caldari Navy Volunteer Task Force
#39 - 2011-12-02 01:46:25 UTC
Tippia
Sunshine and Lollipops
#40 - 2011-12-02 01:48:12 UTC
Tikera Tissant wrote:
The fact that not everyone are using dx11 cards or still playing on windows xp, isn't a valid excuse.
Yes it is. Doubling the workload for maintaining the rendering pipeline and for creating art assets isn't worth it if it only benefits a minority of the players.

Once DX9/SM3 has reached the status DX8/SM1 had when the classic client was axed, it might be worth looking at, but until then it's just a wasteful proposition.
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