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Mynnna for CSM9

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mynnna
State War Academy
Caldari State
#121 - 2014-03-27 01:46:53 UTC
Lucine Delacourt wrote:
If a certain play style is unrepresented on the CSM, for whatever reason, and a proposed change will dramatically effect them what do you do? I know you are a bloc candidate and you realistically don't have to do anything. I guess I am just curious. Low Sec was basically unrepresented(At least "officially") this term, if something came up that could have a potentially large effect on the low-sec player base do you let it go as "not your area of expertise" or search out as much information from those in the know as possible without breaking the NDA?


It's pretty much a case by case thing. Sometimes a change will be... I don't want to say minor enough since that's not the right way to put it but perhaps "not so radical" that you can't find people's thoughts on it already out there. Other times it'll be far enough afield from existing mechanics that it's not something anyone's ever thought of, though and at that point... you can't very well go asking about it, people tend to treat "hypothetical ideas" coming from a CSM as well, less than hypothetical. In this kind of case (though that second one especially) the best we can do is go with our best guess, and better still, recommend something get out there as soon as possible to get input (not that that's something that shouldn't happen all the time anyway).

And sometimes the lack of expertise means we never realize its a problem at all. Oops

Fredric Wolf wrote:
Also would multiple stations per system in 0.0 solve some of the problems with industry?

I can see the bad side of this as it would be just more ehp to grind though if a system was attacked but why should 0.0 be unable to have multiple stations when any NPC controlled system can?


Second question first - it certainly wouldn't hurt. One of the undeniable advantages of highsec is the ability to get a factory and refinery together, only to have (ironically enough) the capability rarely matter - you buy your minerals in Jita and then ship them. In nullsec, where your minerals are invariably coming to you in non-mineral form (whether that's compressed goods or raw ore from a miner), multiple stations per system would eliminate some of the effort (the risk of tons of trips in a freighter between systems) that renders most industry undesirable.

And while it'd be more of an EHP grind, that's only true now. CCP is on public record as wanting to get away from that kind of capture system Someday™ though.

Fredric Wolf wrote:
Wouldn't a simpler solution to this be to move moon mining to the surface via PI? Just allow the items from a moon to be sent to the parent planet and allow variable tax rates to be set for moon PI vs planet PI. This would allow for a more bottom up income and also increase the conflict drivers of shooting POCOs. You could still keep reactions in POS or move these also to the surface.

Moving reactions to the surface and allowing them to be attacked via orbital bombardment would be a great feature to incorporate a almost useless feature in game currently.


Well, I'd hesitate to call it simpler but yes it would be a possibility. Not sure it's one I'd want to see though - personal income that gets people out in space actively doing things would be better and as I've opined elsewhere I don't think top down income is inherently bad in and of itself, just how it interacts with today's sov and capture and power projection mechanics.

Member of the Goonswarm Economic Warfare Cabal

Coffee Rocks
Caldari Provisions
Caldari State
#122 - 2014-03-28 11:36:38 UTC
grrrrMynnna

I mean...

I just wanted to drop by and say that we could do much worse than Mynnna another time around. A very intelligent person who probably/definitely won't/hasn't abuse(d) the position for the greater good(n).

In all seriousness, I like Mynnna and am glad to see him back. Someday we might even see Mynnna see the light and pull a 7o

;)
mynnna
State War Academy
Caldari State
#123 - 2014-03-28 12:27:10 UTC
Who's to say I don't have a character in BNI already? Blink

Member of the Goonswarm Economic Warfare Cabal

Jayne Fillon
#124 - 2014-03-28 12:36:06 UTC
mynnna wrote:
Who's to say I don't have a character in BNI already? Blink
Having an alt in BNI, I can confirm Mynnna has an alt in BNI as well. However, afaik the only thing he does in Brave is lose Atrons while humming the James Bond theme song.

Can't shoot blues if you don't have any. Long Live NPSI.

mynnna
State War Academy
Caldari State
#125 - 2014-03-28 12:37:54 UTC
Yeah pretty much. It's a refreshing change from my normal logging in activities, which these days primarily consist of changing skills and doing logistics in renter space. P

Member of the Goonswarm Economic Warfare Cabal

Scooter McCabe
Caldari Provisions
Caldari State
#126 - 2014-03-29 05:07:33 UTC
If you are like me, a hard scrabble intercity youth, you know street cred means everything. Mynnna, or as he is known on the street "Make'em say My-naa-nnaa", has the street cred you want and the street cred intercity Iceland needs.
Nevyn Auscent
Broke Sauce
#127 - 2014-03-30 07:38:02 UTC
mynnna wrote:


So what do you do? You can't go and handwave something to make the goo all more valuable, because doing so by enough to make goo mining competitive even just with other kinds of mining means you increase the cost of Tech II by several hundred percent. So that's out. Clearly the solution is to just make it a sporadic, incursion-like activity right? That would make it valuable enough, surely, and give you a means to preserve the bottleneck that gives R64s their value in the first place to boot.

May I present a counter argument that allows for the concept of ring mining to still live, that you appear to have not considered.
'Ring Mining' to stand for whatever active method of getting Moon Goo should be brought in to replace passive moon extraction.

That ring mining provide not just moon goo. If Moon Goo is the sole product of ring mining then obviously your maths is right. (Just for a note, based on averages from March 2012-March2013 incursions only provide sufficient income for 70 players to earn 100 millions isk/hr assuming they ran 24/7.)
However if Moon goo is a minor product along side another major product then Ring Mining can be worth it compared to other mining fairly easily. If we take the figure of 40 Mil/Hr for a decent Null sec miner with boosts, which last I looked was a fairly decent figure, much better than any high sec miner will turn. Then we only need to add another 26 Million of alternative products to bring it up to equivalent.

For an example. If we added in an event that happened across all area's of space, that created a bunch of grav anomalies in a constellation. These Anomalies would have ore appropriate to the region. And in addition they would yield moon goo as per your maths above with R64's being Null based & poor moon minerals being anywhere (Amount to be based on averages used per month vs how common these anomalies are). Now we have a mechanic that would always be worth a miners time to take part in, since it is a higher hourly income than they could turn by doing standard mining in their region. It may still not compete with Ratting/Missions, but given how poor mining in general is relative to Ratting & Missions, that's a very hard thing to do.

Sorry for derailing this off your CSM campaign though, just wanted to present alternative side thoughts to an idea you appear to be simply binning, as the current status quo obviously favours your coalition idea's to keep alive theories to change it in good ways seem worth while.
mynnna
State War Academy
Caldari State
#128 - 2014-03-30 07:53:25 UTC  |  Edited by: mynnna
Oh it's not a derail at all, nothing to worry about there. In basic concept you're right, that the underperforming value could be supplemented by something else (or the goo itself be the supplement) to create an overall reasonable income. There is one minor problem with the specific implementation you're suggesting, which is that without a clear supply constraint and/or gating mechanism you'd probably bring goo prices crashing to the ground, with some of the quirks of nullsec grav site mining making that all the more likely. Some of the particular mechanics I'm thinking of could be changed or accounted for, but it'd still be very easy to flood the markets... undermining the concept in the first place. Blink By no means impossible to work around, but definitely something to watch out for.

Still, as I've said, I'm okay with top down incomes existing and don't think they are a problem in and of themselves... only when taken in context of other mechanics.

Member of the Goonswarm Economic Warfare Cabal

Nevyn Auscent
Broke Sauce
#129 - 2014-03-31 05:11:08 UTC
Fair enough, with that particular implementation I was suggesting I was building off your comment in your previous talk about moving moon goo to an incursion type mechanic. So the gating mechanic would be the fact that these sites weren't always available. I.E. for Null they would be in addition to the standard industrial index sites, not an 'always on' effect.

Agree that there does need to be some kind of supply limitation though to avoid T2 being almost as cheap as T1
Vayeate Marquise
Doomheim
#130 - 2014-03-31 05:24:10 UTC
what would you say to the people who argue you only got elected in the first place because you had a coalition behind you where people thoughtlessly pulled the slot by your name because their leadership told them to?

Problem? ~.~

mynnna
State War Academy
Caldari State
#131 - 2014-03-31 06:30:49 UTC  |  Edited by: mynnna
Nevyn Auscent wrote:
Fair enough, with that particular implementation I was suggesting I was building off your comment in your previous talk about moving moon goo to an incursion type mechanic. So the gating mechanic would be the fact that these sites weren't always available. I.E. for Null they would be in addition to the standard industrial index sites, not an 'always on' effect.

Agree that there does need to be some kind of supply limitation though to avoid T2 being almost as cheap as T1


Ah, misunderstood. Might not be enough even then though. Null mining sites respawn immediately after being mined out in full so if we suddenly went and made them randomly super valuable, you'd see mining blitzes to get as much as possible during the uptime. Could fix that, which opens up the question "If an eventual goal is reducing reliance in nullsec on imported minerals, will what you can get on limited-respawn sites be enough?" and from there "do we care if it's enough, maybe careful shepherding and harvesting of available supply ahead of time creates interesting scenarios" and so on and so forth. Not necessarily going to chase that rabbit hole just now, I've gotta get to sleep.

Vayeate Marquise wrote:
what would you say to the people who argue you only got elected in the first place because you had a coalition behind you where people thoughtlessly pulled the slot by your name because their leadership told them to?


Man, so funny thing I was just playing with the numbers from last year's election and so have some statistics I culled from that handy to answer this!

I'd could say say "Well, approximately 6000 out of the 14,500 voters who listed me somewhere as a preference were not of my bloc, nor the opposing bloc with whom we traded votes, and of those 6000, 500 listed me first, 700 listed me second, 870 listed me third and another 630 listed me fourth. That means almost half of my non-bloc support thought pretty highly of me, and I hope they continue to support me this year.

Or instead, I could go "Well, if you download last year's ballot and delete my name from all the obvious bloc tickets I'd come up about 722 votes short and would be eliminated in the final round. That's a respectable showing in its own right that conveniently makes the laughable assumption that I wouldn't have done anything else different if I'd known I was running without the support of my bloc, such as simply campaigning harder or better yet networking in with the trebor bloc that cast literally half the votes in the election. Just three percent of those voters being convinced to list me as their first preference instead of who they had listed would cut it, not all that high a bar at all. Also happens to ignore the fact that bloc or not there's large of people doing what they please, often to support an "unofficial" bloc candidate (which I'd have been) from their own corp or alliance over the "designated" list, which is why out of 7500 or so CFC votes over 2000 of them favored one of the two 'unofficial' candidates in place of the three designees."

I suppose I could summarize that by saying "Sorry, anime loving person sheltering themselves behind what appears to be a charmingly anonymous and lightly used posting alt of indiscernible orgins, but my odds as an independent would have been damn good."

Member of the Goonswarm Economic Warfare Cabal

Vayeate Marquise
Doomheim
#132 - 2014-04-01 01:04:09 UTC
actually i voted for you last time but i wanted to know because a lot of people have been saying that.

didnt expect such a defensive reaction

Problem? ~.~

mynnna
State War Academy
Caldari State
#133 - 2014-04-01 01:15:52 UTC  |  Edited by: mynnna
Vayeate Marquise wrote:
actually i voted for you last time but i wanted to know because a lot of people have been saying that.

didnt expect such a defensive reaction


Oops. Oops In my experience has been that someone asking that type of question tends to be coming from the "grr goon" camp, which tends to dictate the flavor of response I default to. Phrasing like "where people thoughtlessly pulled the slot by your name because their leadership told them to?" only reinforce the impression.

Member of the Goonswarm Economic Warfare Cabal

Vayeate Marquise
Doomheim
#134 - 2014-04-01 03:26:50 UTC
thats just the wording that was used in a debate i was having with some peers in my corp. yea this is an alt but thats because im a private person. so yea.

Problem? ~.~

Elmnt80
Life. Universe. Everything.
#135 - 2014-04-04 02:33:05 UTC
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?
mynnna
State War Academy
Caldari State
#136 - 2014-04-04 02:37:38 UTC  |  Edited by: mynnna
Elmnt80 wrote:
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?


I literally just copy/pasted this into the skype channel of the appropriate team, which I think should answer your question. Bear

It's interesting to me, though, that running sites is something you describe as "the main source of income". By natures they're somewhat limited so while I do know many players treat them as their "main income", it tends to be a fairly small group that does so.

Member of the Goonswarm Economic Warfare Cabal

Jayne Fillon
#137 - 2014-04-04 02:40:56 UTC
mynnna wrote:
Elmnt80 wrote:
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?


I literally just copy/pasted this into the skype channel of the appropriate team, which I think should answer your question. Bear

That's cheating.

Can't shoot blues if you don't have any. Long Live NPSI.

mynnna
State War Academy
Caldari State
#138 - 2014-04-04 02:53:31 UTC
Jayne Fillon wrote:
mynnna wrote:
Elmnt80 wrote:
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?


I literally just copy/pasted this into the skype channel of the appropriate team, which I think should answer your question. Bear

That's cheating.

He only asked if I'd be willing, no specification was made as to when. Blink

Member of the Goonswarm Economic Warfare Cabal

CCP Affinity
C C P
C C P Alliance
#139 - 2014-04-04 09:58:20 UTC
Mynnna pointed me to this thread and I agree, we need to complete the DED work and it is on our backlog, we haven't forgotten about it I just can't give you a time frame right now.

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Malcanis
Vanishing Point.
The Initiative.
#140 - 2014-04-04 10:14:47 UTC
Looks like cheating works pretty well Cool

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

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