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Optimal,falloff for artillery

Author
whaynethepain
#21 - 2011-09-09 12:07:12 UTC
@ Bethesda Vortarhiat, I gave you a +1 because you are foreign, I don't know if disliking English people counts as racist, because I am English, but I can assure you I am defiantly sexist, I only beat on men and only kiss women.

I deserve to be spanked, hard, many, many times, by a foreign woman of course.

Getting you on your feet.

So you've further to fall.

Bethesda Vortarhiat
Godlike Wannabe
#22 - 2011-09-09 12:35:59 UTC
whaynethepain wrote:
@ Bethesda Vortarhiat, I gave you a +1 because you are foreign, I don't know if disliking English people counts as racist, because I am English, but I can assure you I am defiantly sexist, I only beat on men and only kiss women.

I deserve to be spanked, hard, many, many times, by a foreign woman of course.




No point talking about racism here,i worked in the uk for a while years ago and a met a lot of very friendly and warm people.Now i live in Ireland for the last 6 years and i find irish very nice also...and even tho there is nations in our world that i i wouldnt like...i wouldnt count that as racism..i just..dont like them,and thats it....its not like...i dont like them,lets kill them.

Thank you very much for the +1 :),altho i dont know what to say about the sexy part of the phrase...i definitely dont look like my avatar :)))...but the avatar does look like my wife,so ...i ll tell her you gave her a +1 and also i ll tell her to talk to some of her friends...maybe they would be interested in spankin u hard....minmatar arty style :)).


anyway nice to chat with you guys around here...lots of things to learn...about the game obviously.

Thanks and fly safe...or stay docked.
whaynethepain
#23 - 2011-09-09 13:51:25 UTC
Bethesda Vortarhiat wrote:
...maybe they would be interested in spankin u hard....minmatar arty style :)).


Now your talking my language :))

Getting you on your feet.

So you've further to fall.

Aessaya
Independent treasure hunters
#24 - 2011-09-10 23:13:23 UTC
Regarding the hit chance at 0 - there was a bug in eve where you could not hit anything that is at 0 km from you, regardless of your transversal (with guns, ofcourse), this was (supposedly) fixed in some patch year or two ago, but it seems that they did not fixed it everywhere. Either way, fighting at 0 km is a bad idea unless you're a missile-spewing monster.

Ah, you seek meaning? Then listen to the music, not the song.

Soldarius
Dreddit
Test Alliance Please Ignore
#25 - 2011-09-11 09:44:55 UTC
I also remember the not hitting at 0 range bug. Supposedly CCP was able to replicate it and made a patch as the problem could conceivably affect other areas. But the actual problem was never corrected to total satisfaction. Thus, you and your friend are experiencing one of the joys of Eve. Bugs. Feel free to report it.

Artillery have pretty poor tracking. Any ship moving around at speed within a few km of an arty ship is likely to exceed the tracking of arty turrets.

You don't actually need another person to test it. You can just anchor a secure can and move around it at various distances, directions, and velocities while firing. You may also want to change your overview to show the radial velocity column, which is shown in the same unit of measure as tracking speed, radians/sec.

You would think that simply orbiting would not result in a significant radial velocity as you orbit. But it does!

http://youtu.be/YVkUvmDQ3HY

Othran
Route One
#26 - 2011-09-12 16:23:21 UTC
Radial velocity is the rate at which the target is approaching or receding from you - nothing to do with orbiting which is angular velocity.
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#27 - 2011-09-12 16:58:02 UTC
To clear up radial vs transversal vs angular velocities. From http://wiki.eveonline.com/en/wiki/Overview_Scanner#Columns:


• Radial Velocity: A measure of your radial velocity, which is the speed at which you are approaching or moving away from target. When you have perfect orbit, your radial velocity is 0. Radial velocity takes transversal velocity and factors in distance. For example, if a target is at the transversal at 10km and at 100km, the target at 100km will have a much lower radial velocity and will be easier to hit. This is useful if you want to see how steady your orbit is or together with your transversal velocity, you can control your approach to target while keeping transversal up to reduce your opponents chance of tracking your ship.

• Transversal Velocity: The velocity that an object has relative to their horizontal and vertical movement to you. In other words, it is how fast they are moving up, down, left, or right not towards you. Basically transversal is really only important for gunnery pilots. A gun’s hit or miss rate is determined by three numbers: the distance from the object, the transversal velocity of the object, and the signature radius of the object. One of the biggest limiting factors of a ship’s targeting is its transversal velocity. At an extremely high transversal velocity, a gunnery turret will not be able to hit a target depending on the pilot’s tracking skills, the turret weapon, and the fitting.

• Angular Velocity: This is your transversal velocity divided by distance between you and your target. So if you have fast transversal but you are far from your target, you'll have no problem tracking. In theory, if the tracking of your weapon is higher than the angular velocity of the object, you should hit it almost all the time. However this is not a proven theory.



TLDR: Use Angular Velocity on your Overview. Try to keep your angular velocity at or below the tracking of your guns.

http://pvpwannabe.blogspot.com/

Hoshi
Incredible.
Brave Collective
#28 - 2011-09-12 18:09:16 UTC
Alua Oresson wrote:
In theory, if the tracking of your weapon is higher than the angular velocity of the object, you should hit it almost all the time. However this is not a proven theory.

If Tracking = Angular Velocity you have 50% hit chance, not 100%.

The formula is 0.5^(tracking factor + range factor). If tracking = angular vel tracking factor will be equal to 1, 0.5^1 =0.5 so 50% hit chance. If tracking is double angular vel you have 70.7% hit chance, even with tracking 10x angular velocity you only get 93.3% hit chance.

"Memories are meant to fade. They're designed that way for a reason."

Othran
Route One
#29 - 2011-09-12 18:22:41 UTC  |  Edited by: Othran
For overview (in PvP) you need :

Velocity, Radial Velocity and Angular Velocity. The first two are in metres/second and the third is in radians/second.

Don't worry if you don't know what a radian is, you don't need to. Load ammo into gun and do a show info in space and it'll tell you the tracking in rads/sec. That's all you need to know.

So now you can see how fast the target is going, whether they are approaching you or not and also whether your guns have a good chance to hit.

Edit - you generally only need to make the Velocity column 4 digits wide, same with radial and angular can be 3 digits wide.

Edit2 - transversal velocity is utterly useless if you have the three columns above selected. Its pretty useless under any circumstances frankly unless you can do trigonometry on the fly in your head.
Tau Cabalander
Retirement Retreat
Working Stiffs
#30 - 2011-09-13 23:55:11 UTC
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