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When do you think CCP will make Bounty Hunting a viable 'career path'?

Author
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#1 - 2014-04-03 18:13:03 UTC
CCP went from one partially broken system to another partially broken system....

When do you think CCP will actually get round to making a system that works?
Cannibal Kane
Viziam
Amarr Empire
#2 - 2014-04-03 18:34:07 UTC
It was viable before they made this ******** change.

I could have been 2bill richer now if I could pod myself like old.

Kane

"Kane is the End Boss of Highsec." -Psychotic Monk

Thomas Builder
Center for Advanced Studies
Gallente Federation
#3 - 2014-04-03 18:52:26 UTC
The new system is much better than the old one. Even if it makes bounty hunting pointless.

It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player).
Also, if the system does affect CONCORD somehow, be aware of any potential abuses.

If you have an idea how to achieve all that, feel free to post it.
Pix Severus
Empty You
#4 - 2014-04-03 20:05:54 UTC
Thomas Builder wrote:
The new system is much better than the old one. Even if it makes bounty hunting pointless.

It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player).
Also, if the system does affect CONCORD somehow, be aware of any potential abuses.

If you have an idea how to achieve all that, feel free to post it.


The only way I can think of would be to introduce bounty hunting skills that need to be trained in order to receive a significant portion of the bounty. A few months of training might be enough of a barrier to put most players off killing themselves with an alt for their own bounty, and ensure that those who are serious about the profession benefit most from it.

Probably still wouldn't work though.

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BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#5 - 2014-04-03 20:08:29 UTC
The only way to really make it viable is to nerf insurance payouts and buff bounty payouts. I'm not sure that they want to do that though.

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Mike Adoulin
Happys Happy Hamster Hunting Club
#6 - 2014-04-03 20:35:49 UTC
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.

The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.

The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)

Here's my totally unusable idea........

Bounty Hunter Permits.

You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.

You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.

Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.

As far as game coding goes I imagine it can use the FW mechanics.

And hey, it only costs 50 million ISK a week for that hunting permit..:)

Yes, I have probably missed some huge loophole.

*shrugs*

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#7 - 2014-04-03 20:45:47 UTC
I'll give it a shot- I'm loosely basing this system on the real bounty system.

Bounties can only be placed upon 'criminals'- i.e people who take suspect in concord-law enforced systems (i.e high sec and low sec)
or people below a set security level, e.g -2.0. I'm talking about BAD GUYS.

The bounty on a person is in the form of a contract which can be assigned to an individual bounty hunter or assigned to a corporation of bounty hunters.

The bounty is paid on destruction of the target- the amount paid is based on the ISK destroyed in 1 payout and the contract is deemed completed.

Here is a example- Pilot X shoots at pilot Y illegally*. Pilot X now has the option of payback against pilot Y by making a bounty contract against him. He chooses what amount to put the bounty at. He also chooses who to give the contract to- a skilled, well known Bounty Hunter.

The Bounty Hunter chooses to accept the contract and begins gathering intel on the bounty. After gathering intel, the Bounty Hunter waits until the Bounty is flying something expensive and kills him. The Bounty contract is paid out ISK for ISK up to the maximum amount put up by pilot X.
So if theres 100 mill bounty and you kill something worth 10 mill- thats all that gets paid out (the rest goes to concord). If the bounty is 100 mill and you kill 200 mill worth, you only get 100 mill payout. So it's worth stalking your prey for the best kill.

Assigning contracts to well- known bounty hunters would get around people killing themselves for bounty payouts.
Paying a bounty ISK for ISK would make it a worthwhile pursuit instead of pitiful payouts.

*illegal shooting is in high sec (without a wardec) and low sec. W-space and null there is no concord so no law- breaking.

If anyone can propose a better system, please go ahead.
Amyclas Amatin
SUNDERING
Goonswarm Federation
#8 - 2014-04-03 20:55:14 UTC
Mike Adoulin wrote:
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.

The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.

The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)

Here's my totally unusable idea........

Bounty Hunter Permits.

You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.

You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.

Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.

As far as game coding goes I imagine it can use the FW mechanics.

And hey, it only costs 50 million ISK a week for that hunting permit..:)

Yes, I have probably missed some huge loophole.

*shrugs*



I would put bounties on all incursion runners!

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Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Tear Jar
New Order Logistics
CODE.
#9 - 2014-04-03 21:15:27 UTC
For bounty hunting to be meaningful, they will have to make bounties have an impact on game mechanics.

The main issue is that CCP seems to want to make high sec safer, not more dangerous(as the last several changes to high sec have shown). And a meaningful bounty system provides a way to hurt other players.

However, I have found that bounties are not always useless. Bounties are very effective against miners and industrialists. A freighter or Mackinaw pilot with a bounty is a very attractive target.
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#10 - 2014-04-03 21:15:46 UTC
Amyclas Amatin wrote:
Mike Adoulin wrote:
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.

The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.

The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)

Here's my totally unusable idea........

Bounty Hunter Permits.

You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.

You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.

Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.

As far as game coding goes I imagine it can use the FW mechanics.

And hey, it only costs 50 million ISK a week for that hunting permit..:)

Yes, I have probably missed some huge loophole.

*shrugs*



I would put bounties on all incursion runners!


Tha'ts why I would suggest bounties are limited to criminals.
Tear Jar
New Order Logistics
CODE.
#11 - 2014-04-03 21:16:25 UTC
Duke Wendo wrote:
I'll give it a shot- I'm loosely basing this system on the real bounty system.

Bounties can only be placed upon 'criminals'- i.e people who take suspect in concord-law enforced systems (i.e high sec and low sec)
or people below a set security level, e.g -2.0. I'm talking about BAD GUYS.

The bounty on a person is in the form of a contract which can be assigned to an individual bounty hunter or assigned to a corporation of bounty hunters.

The bounty is paid on destruction of the target- the amount paid is based on the ISK destroyed in 1 payout and the contract is deemed completed.

Here is a example- Pilot X shoots at pilot Y illegally*. Pilot X now has the option of payback against pilot Y by making a bounty contract against him. He chooses what amount to put the bounty at. He also chooses who to give the contract to- a skilled, well known Bounty Hunter.

The Bounty Hunter chooses to accept the contract and begins gathering intel on the bounty. After gathering intel, the Bounty Hunter waits until the Bounty is flying something expensive and kills him. The Bounty contract is paid out ISK for ISK up to the maximum amount put up by pilot X.
So if theres 100 mill bounty and you kill something worth 10 mill- thats all that gets paid out (the rest goes to concord). If the bounty is 100 mill and you kill 200 mill worth, you only get 100 mill payout. So it's worth stalking your prey for the best kill.

Assigning contracts to well- known bounty hunters would get around people killing themselves for bounty payouts.
Paying a bounty ISK for ISK would make it a worthwhile pursuit instead of pitiful payouts.

*illegal shooting is in high sec (without a wardec) and low sec. W-space and null there is no concord so no law- breaking.

If anyone can propose a better system, please go ahead.


What you just described is literally a more complicated version of the kill right system that is already in place.
Tear Jar
New Order Logistics
CODE.
#12 - 2014-04-03 21:18:28 UTC
Duke Wendo wrote:
Amyclas Amatin wrote:
Mike Adoulin wrote:
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.

The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.

The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)

Here's my totally unusable idea........

Bounty Hunter Permits.

You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.

You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.

Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.

As far as game coding goes I imagine it can use the FW mechanics.

And hey, it only costs 50 million ISK a week for that hunting permit..:)

Yes, I have probably missed some huge loophole.

*shrugs*



I would put bounties on all incursion runners!


Tha'ts why I would suggest bounties are limited to criminals.


People are already free to shoot criminals though. There are extremely few players between -2 and -5.
Jarghul Nightowl
Tribal Liberation Force
Minmatar Republic
#13 - 2014-04-04 04:19:36 UTC  |  Edited by: Jarghul Nightowl
Duke Wendo wrote:
Amyclas Amatin wrote:
Mike Adoulin wrote:
I have a friend that says if CCP copied the system they used in Star Wars Galaxies bounty hunting could be viable.

The major problem is that EVE is unique in that you can have one player with multiple alts all on at the same time...as referenced by Kane above, the old system was a complete joke....when a bounty got high enough you popped the pod with an alt and collected the money yourself. Assuming you wanted to give up yer spot on the billboard, of course.

The current system isn't perfect, but its better than the old system, and it DOES have an effect on some players (if you have a billion ISK bounty, flying expensive boats makes you a viable gank target........)

Here's my totally unusable idea........

Bounty Hunter Permits.

You spend 50 million ISK to get a Hunter Permit that lasts one week (ie, just like a wardec). Lets say you have to get it from a CONCORD agent or something, whatever.

You now get to shoot ANYBODY THAT HAS A BOUNTY ON THEM. And unlike the standard method (20% of ship/pod value), you get 100% of their ship/pod value.

Neat, huh? Here's the catch.....anybody with a bounty can shoot bounty hunters.

As far as game coding goes I imagine it can use the FW mechanics.

And hey, it only costs 50 million ISK a week for that hunting permit..:)

Yes, I have probably missed some huge loophole.

*shrugs*



I would put bounties on all incursion runners!


Tha'ts why I would suggest bounties are limited to criminals.


I like this Idea very much, however I would put in another mechanic in play. You can only place a bounty on somebody if his suspect timer is active. So lets say you hauler stuff somebody blows up your ship or even tries to point you and you get away while he is suspect you may place a bounty.

That way people have to watch abit more what they do with their characters and it would actually mean something if that pilot has that WANTED sign on his character.


Now taken from there lets spin this Bounty permit a little more. If you buy a bounty permit you become part of the bounty network. Means you can place a reward for anyone who gives you information about your prey.

Normal pilots in space would see somebody with a WANTED sign, could right click them in space could choose in the overview or on stations guest list " Report location to bounty network" and maybe collect a reward one or more bounty hunters had placed for the information.

The prey needs to ask himself the question, can I trust my friend in fleet or on station, or did he just sold me out :-)

The bounty hunter needs in return ask himself the question, is the iformation legit or are they setting up a trap.

I would go perfectly with the risk/reward vision EvE follows.
Duke Wendo
Tribal Liberation Force
Minmatar Republic
#14 - 2014-04-04 06:18:09 UTC  |  Edited by: Duke Wendo
Tear Jar


People are already free to shoot criminals though. There are extremely few players between -2 and -5. [/quote]

Yes, but that's only part of the system. You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time.

My idea would be to use this limited time to place a contract on the law breaker for a Bounty Hunter to accept and have active for the space of the contract- max 2 weeks.

Also that faction warfare model for Bounty Hunting and Bountys sounds good. There would have to be some sort of negative act though to allow you to place a bounty on someone. Otherwise you'd just place bounties on anyone you like- criminals or not.
Mike Adoulin
Happys Happy Hamster Hunting Club
#15 - 2014-04-04 10:26:54 UTC
Duke Wendo wrote:
Otherwise you'd just place bounties on anyone you like- criminals or not.



You say that like its a bad thing.......

Pirate

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Jamwara DelCalicoe Ashley
New Eden Tech Support
#16 - 2014-04-04 11:05:04 UTC
Thomas Builder wrote:
The new system is much better than the old one. Even if it makes bounty hunting pointless.

It's not that CCP wants it to be broken, it's just extremely difficult to come up with a system that provides a decent income to a "real" bounty hunter, while at the same time not providing profits to "fake" bounty hunters (i.e. an alt of the wanted player).
Also, if the system does affect CONCORD somehow, be aware of any potential abuses.

If you have an idea how to achieve all that, feel free to post it.


"The new system is much better than the old one" ... even though it doesn't work/makes the current iteration of bounty collection pointless? I'm not sure that your logic makes sense since it contradicts itself. Perhaps that is what you were going for to make a snarky-hip-cool response? vOv

If CCP had Bounty Hunters register with a CONCORD sponsored program that required API verification for a capsuleer's alts/corp/alliance... kinda like having a real life license to hunt fugitives - you would add validity to the process while opening the door for content creation.



Grunanca
Brutor Tribe
Minmatar Republic
#17 - 2014-04-04 11:07:11 UTC
Duke Wendo wrote:
CCP went from one partially broken system to another partially broken system....

When do you think CCP will actually get round to making a system that works?


Ask Santo Trafficante if bounty hunting is broken... That guy has collected literally billions from podding pirates with extremely expensive implants on a daily basis. Seeing him in local is enough to make most guys I know not daring to go anywhere in a ship smaller than a cruiser. Its amazing what a fast ship with smartbombs can do!
Solecist Project
#18 - 2014-04-04 11:24:42 UTC
Duke Wendo wrote:
You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time.

Make up your mind!

Criminals aren't suspects.

Suspects aren't criminals.

Suspects don't actually break the law, because they didn't turn into criminals.

Criminals break the law.

CONCORD doesn't care about suspects.

Get your facts and terms straight.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#19 - 2014-04-04 14:16:03 UTC
About every couple if weeks i have a bounty put in me for no reason other then the lols

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Duke Wendo
Tribal Liberation Force
Minmatar Republic
#20 - 2014-04-04 17:22:09 UTC
Solecist Project wrote:
Duke Wendo wrote:
You can shoot criminals already- but anyone who breaks the law in high/ low is only a suspect for a limited time. CONCORD forgives and forgets after this time.

Make up your mind!

Criminals aren't suspects.

Suspects aren't criminals.

Suspects don't actually break the law, because they didn't turn into criminals.

Criminals break the law.

CONCORD doesn't care about suspects.

Get your facts and terms straight.


Whatever- I can't help it if CCP use the incorrect terminology for law breakers. if you break the CONCORD law by shooting someone you shouldn't have- then you could be brought to justice by a Bounty Hunter.

I would just like to see a working system where people of all skillpoint ranges can partake in a lucrative career path hunting the bad guys for CONCORD.
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