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The Roll of the T1 Battleship

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#21 - 2014-04-01 07:47:04 UTC
Infinity Ziona wrote:
Justin Cody wrote:
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets.

Why?

They do great damage, track very well and at the end of the day are easily mass produced with very little effort. The Hyperion is a close range heavy tackle and brawl ship. It does feature a full drone bay...your choice of heavy/sentry or mix of others for utility. It can also be fit for fleet and push out an astounding 1300-1400 dps like the mega but with poorer tracking.

Rokh fleets are still in use today thanks to their decent damage alongside a truly ridiculous optimal range. The fact is that they can project short range damage over a very long distance. Blasters out to 50KM or so and rails with antimatter to 70 or even 80km.

Many of these ships are meant for fleet combat. You can still solo but you have to scout and use some care. Battleships are not fast, nor agile and with the warp speed changes are even more easily captured. A skilled BS pilot will be very cautious in solo situations. With the new large micro jump drive module you have available to you a new level of maneuverability. Most ships are required to get within energy neutralizer range of you if they want to hold you down.

Bs's are not always the right tool, but for the discerning pilot in K-space they are the most flexible tool in the shed.

-1. Most of what you wrote is nonsense.

The reason they're used in fleet fights is lag and the enemy's sig. They have enough buffer, they're easy to lock for RR and they have buffer so you have time to lock and rep them. They can apply all their DPS to caps.

In non fleet fights they're pretty much useless. In solo they're completely useless.

A very telling indication is how often you see a ship in null outside of fleet fights. There are no battleships in null for solo, small or even mid to large gangs. You just don't see them anymore unless they're PvE.


Solo battleships are rare... but not unheard of. Machs are obvious, but the Phoons are also up there, as are Armageddons.

They really work better with a scout but when your on a null sec wage theyre quite fun Big smile

No Worries

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2014-04-01 08:26:12 UTC
ChromeStriker wrote:
Infinity Ziona wrote:
Justin Cody wrote:
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets.

Why?

They do great damage, track very well and at the end of the day are easily mass produced with very little effort. The Hyperion is a close range heavy tackle and brawl ship. It does feature a full drone bay...your choice of heavy/sentry or mix of others for utility. It can also be fit for fleet and push out an astounding 1300-1400 dps like the mega but with poorer tracking.

Rokh fleets are still in use today thanks to their decent damage alongside a truly ridiculous optimal range. The fact is that they can project short range damage over a very long distance. Blasters out to 50KM or so and rails with antimatter to 70 or even 80km.

Many of these ships are meant for fleet combat. You can still solo but you have to scout and use some care. Battleships are not fast, nor agile and with the warp speed changes are even more easily captured. A skilled BS pilot will be very cautious in solo situations. With the new large micro jump drive module you have available to you a new level of maneuverability. Most ships are required to get within energy neutralizer range of you if they want to hold you down.

Bs's are not always the right tool, but for the discerning pilot in K-space they are the most flexible tool in the shed.

-1. Most of what you wrote is nonsense.

The reason they're used in fleet fights is lag and the enemy's sig. They have enough buffer, they're easy to lock for RR and they have buffer so you have time to lock and rep them. They can apply all their DPS to caps.

In non fleet fights they're pretty much useless. In solo they're completely useless.

A very telling indication is how often you see a ship in null outside of fleet fights. There are no battleships in null for solo, small or even mid to large gangs. You just don't see them anymore unless they're PvE.


Solo battleships are rare... but not unheard of. Machs are obvious, but the Phoons are also up there, as are Armageddons.

They really work better with a scout but when your on a null sec wage theyre quite fun Big smile

I haven't seen a single battleship in pvp in the last 3 months of play in Stain. Just dont' see them. I'm current in one but smartbombing Rokh for relic sites, other than that anything you run into will warp off before you can lock them. Even two sensor boosters on a battleship with scripts will barely get you past a BC with no sensor booster. You'll only catch afk'rs imo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#23 - 2014-04-01 10:08:02 UTC
Infinity Ziona wrote:
ChromeStriker wrote:


Solo battleships are rare... but not unheard of. Machs are obvious, but the Phoons are also up there, as are Armageddons.

They really work better with a scout but when your on a null sec wage theyre quite fun Big smile


I haven't seen a single battleship in pvp in the last 3 months of play in Stain. Just dont' see them. I'm current in one but smartbombing Rokh for relic sites, other than that anything you run into will warp off before you can lock them. Even two sensor boosters on a battleship with scripts will barely get you past a BC with no sensor booster. You'll only catch afk'rs imo.


Ahh actually catching anything is a trick lol but ive found some peeps wiil enguage a BS at a drop of a hat.
Machs ive seen take on gangs solo due to their speed. Phoons always surprise the unwary thinking of an easy kill. BS arent a chase down and kill ship... the enemy comes to you lol

No Worries

Luwc
State War Academy
Caldari State
#24 - 2014-04-01 12:32:28 UTC
I take a Hyperion and can Rail fit it with t2 sentries and actually break 1k dps and be able to hit things in the mid range.

Rokh gets ****** dps, but has a little extra tank

Raven can get massive dps but cant hit **** more than 10km away and torpedos are so slow a cruiser with an mwd can out range the missile before it hits.

Wrong,Wrong and Wrong.

Try a dual rep, blaster myrm.
Try a XL ASB, Blaster Rokh
Try a RHML or Cruise Raven
Also a maxed out torp raven can hit out to 30km+ not even using javelins

Please Lurk more before posting stupid ****.

http://hugelolcdn.com/i/267520.gif

baltec1
Bat Country
Pandemic Horde
#25 - 2014-04-01 13:14:55 UTC
Sanai Nobuseri wrote:
3 Mags, Full rack T2 Neutrons, Faction Antimatter (Cal Navy) Pulls a little over 800
Switch ammo to Void just barely 900 with a max range of 12km


Methinks you don't have perfect skills.
Justin Cody
War Firm
#26 - 2014-04-01 14:09:34 UTC
Infinity Ziona wrote:
Justin Cody wrote:
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets.

Why?

They do great damage, track very well and at the end of the day are easily mass produced with very little effort. The Hyperion is a close range heavy tackle and brawl ship. It does feature a full drone bay...your choice of heavy/sentry or mix of others for utility. It can also be fit for fleet and push out an astounding 1300-1400 dps like the mega but with poorer tracking.

Rokh fleets are still in use today thanks to their decent damage alongside a truly ridiculous optimal range. The fact is that they can project short range damage over a very long distance. Blasters out to 50KM or so and rails with antimatter to 70 or even 80km.

Many of these ships are meant for fleet combat. You can still solo but you have to scout and use some care. Battleships are not fast, nor agile and with the warp speed changes are even more easily captured. A skilled BS pilot will be very cautious in solo situations. With the new large micro jump drive module you have available to you a new level of maneuverability. Most ships are required to get within energy neutralizer range of you if they want to hold you down.

Bs's are not always the right tool, but for the discerning pilot in K-space they are the most flexible tool in the shed.

-1. Most of what you wrote is nonsense.

The reason they're used in fleet fights is lag and the enemy's sig. They have enough buffer, they're easy to lock for RR and they have buffer so you have time to lock and rep them. They can apply all their DPS to caps.

In non fleet fights they're pretty much useless. In solo they're completely useless.

A very telling indication is how often you see a ship in null outside of fleet fights. There are no battleships in null for solo, small or even mid to large gangs. You just don't see them anymore unless they're PvE.


This from a troll living in True Coward space.

I routinely PVP in various null-sec locations (yay wormholes) and often come across battleships in both PvE and PvP situations. Frequently people are in dominix (drones+flexible slot layout) means it is highly adaptable. Unless your interceptor has a cap injector or a nos...this varies person to person...it can be quite hard to keep them on the field. Ravens are still popular. In w-space we normally only take out battleships for defensive purposes and even then usually bhaalgorns and vindis due to neuts and heavy webs respectively. We also occasionally do small hyperion fleets for fun. People have a tendency to blob a BS though more than anything else.

#feartheBS
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#27 - 2014-04-01 15:52:29 UTC
Justin Cody wrote:
Infinity Ziona wrote:
Justin Cody wrote:
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets.

Why?

They do great damage, track very well and at the end of the day are easily mass produced with very little effort. The Hyperion is a close range heavy tackle and brawl ship. It does feature a full drone bay...your choice of heavy/sentry or mix of others for utility. It can also be fit for fleet and push out an astounding 1300-1400 dps like the mega but with poorer tracking.

Rokh fleets are still in use today thanks to their decent damage alongside a truly ridiculous optimal range. The fact is that they can project short range damage over a very long distance. Blasters out to 50KM or so and rails with antimatter to 70 or even 80km.

Many of these ships are meant for fleet combat. You can still solo but you have to scout and use some care. Battleships are not fast, nor agile and with the warp speed changes are even more easily captured. A skilled BS pilot will be very cautious in solo situations. With the new large micro jump drive module you have available to you a new level of maneuverability. Most ships are required to get within energy neutralizer range of you if they want to hold you down.

Bs's are not always the right tool, but for the discerning pilot in K-space they are the most flexible tool in the shed.

-1. Most of what you wrote is nonsense.

The reason they're used in fleet fights is lag and the enemy's sig. They have enough buffer, they're easy to lock for RR and they have buffer so you have time to lock and rep them. They can apply all their DPS to caps.

In non fleet fights they're pretty much useless. In solo they're completely useless.

A very telling indication is how often you see a ship in null outside of fleet fights. There are no battleships in null for solo, small or even mid to large gangs. You just don't see them anymore unless they're PvE.


This from a troll living in True Coward space.

I routinely PVP in various null-sec locations (yay wormholes) and often come across battleships in both PvE and PvP situations. Frequently people are in dominix (drones+flexible slot layout) means it is highly adaptable. Unless your interceptor has a cap injector or a nos...this varies person to person...it can be quite hard to keep them on the field. Ravens are still popular. In w-space we normally only take out battleships for defensive purposes and even then usually bhaalgorns and vindis due to neuts and heavy webs respectively. We also occasionally do small hyperion fleets for fun. People have a tendency to blob a BS though more than anything else.

#feartheBS

I loll'ed. Thank you.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#28 - 2014-04-01 16:08:22 UTC
Justin Cody wrote:
Infinity Ziona wrote:
Justin Cody wrote:
The Battleship - is the king of the battlefield. It gives you the most damage and tank per unit of isk. If you have seen the large sov battles in the west involving CFC vs. NC. you would have seen massive megathron fleets.

Why?

They do great damage, track very well and at the end of the day are easily mass produced with very little effort. The Hyperion is a close range heavy tackle and brawl ship. It does feature a full drone bay...your choice of heavy/sentry or mix of others for utility. It can also be fit for fleet and push out an astounding 1300-1400 dps like the mega but with poorer tracking.

Rokh fleets are still in use today thanks to their decent damage alongside a truly ridiculous optimal range. The fact is that they can project short range damage over a very long distance. Blasters out to 50KM or so and rails with antimatter to 70 or even 80km.

Many of these ships are meant for fleet combat. You can still solo but you have to scout and use some care. Battleships are not fast, nor agile and with the warp speed changes are even more easily captured. A skilled BS pilot will be very cautious in solo situations. With the new large micro jump drive module you have available to you a new level of maneuverability. Most ships are required to get within energy neutralizer range of you if they want to hold you down.

Bs's are not always the right tool, but for the discerning pilot in K-space they are the most flexible tool in the shed.

-1. Most of what you wrote is nonsense.

The reason they're used in fleet fights is lag and the enemy's sig. They have enough buffer, they're easy to lock for RR and they have buffer so you have time to lock and rep them. They can apply all their DPS to caps.

In non fleet fights they're pretty much useless. In solo they're completely useless.

A very telling indication is how often you see a ship in null outside of fleet fights. There are no battleships in null for solo, small or even mid to large gangs. You just don't see them anymore unless they're PvE.


This from a troll living in True Coward space.

I routinely PVP in various null-sec locations (yay wormholes) and often come across battleships in both PvE and PvP situations. Frequently people are in dominix (drones+flexible slot layout) means it is highly adaptable. Unless your interceptor has a cap injector or a nos...this varies person to person...it can be quite hard to keep them on the field. Ravens are still popular. In w-space we normally only take out battleships for defensive purposes and even then usually bhaalgorns and vindis due to neuts and heavy webs respectively. We also occasionally do small hyperion fleets for fun. People have a tendency to blob a BS though more than anything else.

#feartheBS


Im glad you mention the raven. Right now I belive the raven hulls to be one of the most adaptable and most fun ship lines right now.
korrey
Ministry of War
Amarr Empire
#29 - 2014-04-03 19:27:06 UTC
Ireland VonVicious wrote:
Health.

150k health is rather normal for a BS.

You are not getting anywhere near that with your cruiser / battlecruiser size ships.

So the roll is pure brute force on the dps/health ratio of your team.

Twice the health? Yes plz.

Other things like drones / neuting power are nice too.



Are we referring to T1 BC hulls or any BC hull? Because an Absolution can put up 150k EHP and 725 DPS with guns. And a smaller sig radius while doing it. I'm not an expert on other command ships, but I reckon a Nighthawk could potentially do similar things, maybe even better.

150k EHP is good and all, but if that's the primary selling point, there's issues.
Noxisia Arkana
Deadspace Knights
#30 - 2014-04-03 19:48:50 UTC
korrey wrote:


150k EHP is good and all, but if that's the primary selling point, there's issues.



Pretty much this. As this was my first character and I of course wanted bigger/better ships - I went the Battleship route. I rarely fy a battleship outside of PVE environments, it's outclassed by sig, speed, (in some cases tank), and utility by cruiser hulls. Tracking is often an issue.

Other than the EHP boost and good paper damage I'd rather pass. Plus for the XL ASB rokh fit - you can XL ASB a slepneir pretty easily too...
Hal Safon
Filthy Peasants
Intergalactic Space Hobos
#31 - 2014-04-03 19:53:58 UTC
My mega has sat in station for the last several months. Makes me sad.

That said, most battleships are only really great against other Bships and struggle in the cruiser era. Though the Armageddon is a notable exception.
Omega Sunset
Black.Omega
#32 - 2014-04-03 20:41:55 UTC
Sanai Nobuseri wrote:
Raven can get massive dps but cant hit **** more than 10km away and torpedos are so slow a cruiser with an mwd can out range the missile before it hits.
Really? Really?!? hehe I bet you got that idea from battleclinic where all the win loadouts are, hah torps. But seriously, Raven is nice, you fly it range tanking with cruise missiles. A very popular first BS for many working their way to CNR's. But for the T1's in general, like many have said, they are cost effective, especially in situations of blowing holes through large collidable objects. Then some special roles like with my Scorp, which too is cost effective compared to some of the other ewar ships available from T2 cruiser on up. It's ok though, I blame battleclinic with their high rated officer loadout ravens sporting torps, rated up by bored WoW players.

—Ω—

SghnDubh
BattleClinic
#33 - 2014-04-03 21:45:14 UTC  |  Edited by: SghnDubh
Omega Sunset wrote:
rabble rabble


I don't think your assessment is accurate mate. Loadouts are role-dependent and the value of any loadout is in the comments and discussion about how it will be used. I say this with dear love for you, fellow capsuleer, that the only person sounding WoW-like is your trolling of a site you evidently don't understand.
baltec1
Bat Country
Pandemic Horde
#34 - 2014-04-03 21:48:16 UTC
Hal Safon wrote:
My mega has sat in station for the last several months. Makes me sad.

That said, most battleships are only really great against other Bships and struggle in the cruiser era. Though the Armageddon is a notable exception.


BS do just fine vs cruisers, they simply require more thought and a willingness to commit.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#35 - 2014-04-03 21:51:04 UTC
Sanai Nobuseri wrote:
I have perfect Battleship skills for Caldari, Gallente and Amarr, this includes BS5, t2 large weapons, torps, blasters, rails lasers, Armor tank, Shield tank etc.

I see no use for them that a Hac or T3 cannot do better and more efficiently, outside of a low sp character needing more survivablity to run Lvl 4 missions.


Several of them excel at

Spider tanking c4 sites where the typical engagement ranges are 125k out.

A ham cerburus would be a poor replacement
Voyager Arran
Brutor Tribe
Minmatar Republic
#36 - 2014-04-03 22:11:01 UTC  |  Edited by: Voyager Arran
As others have said, Battleships are most commonly used as ships of the line in large-scale engagements. Their primary advantages are that they are fairly powerful without being unduly expensive, are easy to replace, and are easy for line members to train into, especially now that the grind for T2 guns has been smoothed out.

T3s offer better overall performance, but at twice the price, significantly higher skill requirements to utilize acceptably, and come with a three-day skill train for your pilots whenever one pops. Few compositions are better in a fight you are winning, but in a protracted campaign not every battle is going to be a one-sided dunk and T3 fleets simply cannot afford to absorb losses on the scale that inevitably occurs for the workhorse ships in a real war. They're still a very powerful tool to have in the arsenal and are popular across Nullsec for good reason, but everyone who has tried to rely on them too heavily has ended up learning the same lesson, including the CFC.

HACs aren't as expensive or difficult to replace as T3s, but are also significantly less powerful. Compared to Battleships, those which are suited to fleet combat (so no, we're not talking about Vagabonds) have strengths and weaknesses; they have less raw damage and EHP, but a much more powerful sig tank and better damage application. However, a problem they have is that Battleship fleets will generally have support ships that mitigate the effectiveness of sig tanks. Even for an afterburning, skirmish-boosted AHAC, it's pretty difficult to avoid fire when you're triple-webbed and lit up like a disco ball by target painters. This is also ignoring the existence of Sentry fleets, which even after all the nerfs still give you the option of a bunch of battleships that track like they have medium guns.


Cruiser-sized hulls also have an Achilles Heel in their capacitors. Even the fanciest of them are still just medium-sized hulls at the end of the day. That means no heavy Neuts for killing capitals. More critically, it means, no prop, guns, or active hardeners if they get within 40km of the Armageddons that will inevitably be included in every single armor Battleship fleet. This means a very bad day for any sort of close range HAC fleet like Zealots or HAM Tengus.


Admittedly, Battleships have fairly limited viability in anything smaller than a mid-sized fleet. There are some that work, but even something like a Syndicate Killdozer Armageddon still suffers the problem of being tediously slow to move around in, especially after the changes to warp speed. Nobody wants to wait for the guy in the battleship on their Nano roam, even if the ship itself is perfectly suited to a 6-man pileup.


PS MJDs are pretty damned cool and nobody else gets to have them.
Omega Sunset
Black.Omega
#37 - 2014-04-03 22:53:23 UTC  |  Edited by: Omega Sunset
SghnDubh wrote:
Omega Sunset wrote:
rabble rabble


I don't think your assessment is accurate mate. Loadouts are role-dependent and the value of any loadout is in the comments and discussion about how it will be used. I say this with dear love for you, fellow capsuleer, that the only person sounding WoW-like is your trolling of a site you evidently don't understand.
Oh common, 90% of the ships built on battleclinic were devised by people that can't even skill or afford what they are concocting, and votes just go towards the builds with the most expensive modules. Now if there had been an API check, maybe more realistic builds might have been produced, or put into a fantasy build category. Even eveuni wiki gives better builds up front, in the spectrum of tested and realism anyway.

rabble rabble? hah k guess that's another vote for strapping torps to a raven. Priceless. Sweet AF killmail *wants one fur show and tell*

—Ω—

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