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Angry Mustache for CSM9

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Reija Lee
Deep Core Mining Inc.
Caldari State
#41 - 2014-03-25 13:13:57 UTC
Hendrick Tallardar wrote:
Assuming you are elected, how do you feel your contributions to the EVE community outside of your CSM role will be affected? For example, you write for an supposed Goon favoring video game news site, do you plan to use your CSM status to promote various things CSM are attempting to accomplish (assuming it were permitted under the NDA) or do you plan to maintain a tight lip while allowing for others around you to discuss the topic you may be working on with CCP? Arguably one of your CSM mentors could be Ali Aras who doesn't tend to output much in the way of articles, mostly due to her role as an editor for the same publication, on the subject of EVE and the mechanics therein. I'm curious how you'll address that sort of situation if it were to arise. Would we expect to see your take on such a publication or would it be on a non-polarized location such as a CSM9.org website? One could say it is better for "politicians" to be insulated from news sources, though that's more so about real politics and not internet spaceship pixel land dreamed up by some alcoholic Icelandic guys in the early 2000s

Do you then feel that perhaps CSM members in CSM 9 should work with such publications to put out their statements and/or opinions on changes CCP are making, so long as they are not in violation of the NDA? Much like how Two-Step commented on CCP's actions numerous times, and so forth?

How do you plan to continue communication between the CSM and the community? What do you feel CSM 8 did wrong in the way of communicating with the player base? What do you feel they did correct? What do you feel is the biggest fault with CSM 8? What is their biggest accomplishment? i.e. "didn't communicate with the community enough" "didn't push for community proposal X enough" etc.

As an EVE player do you look towards any person and/or group as inspiration? As a potential "politician" do you have any real world experience in managing a community and the communications therein that would apply to your role on CSM? (not so much as a game designer etc. but as a "people person")


All these questions are very relevant IMHO. Did I miss the reply?
Tarojan
Tarojan Corporation
#42 - 2014-03-25 15:43:54 UTC
Oh wow I just listened to the trainwreck of the capstable podcast. Your not only NOT a politican, you have no media training. You cant say if you didnt vote for me/agree with me I dont support you and won't listen to your concerns. As an elected representive you have to accept you represent all your constituents. This is a foundation of democracy. Love of God, I can't believe you said that publically.

I'm only going to say that you talk to much, that you are unaware that people dont listen to what politicans say, they hear what they think politicans said and that I'd love to spend an hr or more just talking with you to tighten up yr speel. You have good ideas, but wow just wow! you really dont come across well. I can't get you elected to congress as is.

Will gank for food

Angry Mustache
KarmaFleet
Goonswarm Federation
#43 - 2014-03-25 17:03:35 UTC  |  Edited by: Angry Mustache
Tarojan wrote:
Oh wow I just listened to the trainwreck of the capstable podcast. Your not only NOT a politican, you have no media training. You cant say if you didnt vote for me/agree with me I dont support you and won't listen to your concerns. As an elected representive you have to accept you represent all your constituents. This is a foundation of democracy. Love of God, I can't believe you said that publically.

I'm only going to say that you talk to much, that you are unaware that people dont listen to what politicans say, they hear what they think politicans said and that I'd love to spend an hr or more just talking with you to tighten up yr s You have good ideas, but wow just wow! you really dont come across well. I can't get you elected to congress as is.


Trust me, there was much facepalming after the fact. I took those lessons to heart for the Interview with tyrant scorn and came off somewhat better in that one when it releases. The phrasing of the reply on cap stable was extremely awkward in the "it sounded good in my head" kind of way, where the pressures of having to do the interview live botched the execution.

If that offer to chat for an hour on TS is genuine i'll gladly take you up on it.

An official Member of the Goonswarm Federation Complaints Department.

Tyrant Scorn
#44 - 2014-03-26 06:28:02 UTC
You can download the interview I had with this Angry facehairish Eve player by going to the following link:

http://mp3.legacyofacapsuleer.com/mp3/CSM9_interview_16_Angry_Mustache.mp3

I can confirm that the interview was a lot better then the Cap Stable interview because Angry Mustache was much better prepared this time... So I hope you like it and it will answer some unanswered questions anyone might have.

I apologize for the delay in the release of the interview but I have been plagued by the flu. I will release the YouTube version later today.
Tarojan
Tarojan Corporation
#45 - 2014-03-27 09:39:22 UTC  |  Edited by: Tarojan
Not a bad interview, certainly better! It helped you had a sympathetic host who helped feed you. I liked how it was conversational and I think you showed your personailty abit more. You need more practise as you know :P You still talk to much for what you actually say if that makes sense? I remember being told "be witty if you can't be concise and if you can't be witty be concise"

It might help alot if you/me/someone(?) could draft a list of general questions about the csm, why your standing, what your platform is. Who do you see as your core voters, how do you see the direction of the game. Then write down your answers, not as a scripted speech, but as bullet/talking points. Then get as many people as you can to interview you over teamspeak or whatever, record it then listen back to yrself. Your in one of the most sophisticated alliances in Eve I'm sure they have media trained people who would be willing to help you, but if not give me a shout I'll be happy to help out as best I can. Sorry can't be more constructive at this point its been a rough week(end) at work and I'm shattered. I'll try to make time at some point to re listen to both interviews with a pen and paper to hand if you want?

Anyhow Gluck and fly safe.

Will gank for food

Tyrant Scorn
#46 - 2014-03-28 06:20:21 UTC
Hello everyone,

You can find Angry Mustache's interview which he had with me at the following link:

Mp3 Download Link:
http://mp3.legacyofacapsuleer.com/mp3/CSM9_interview_16_Angry_Mustache.mp3

Watch It On YouTube At:
https://www.youtube.com/watch?v=R1XCN9M1Pt0

Hope you guys enjoy the interview and I hope you get to know Angry Mustache a bit better.

Greetz & thanks,

Tyrant Scorn
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#47 - 2014-03-28 07:27:11 UTC
Angry Mustache's should never listen to people complain about problems they don't care about. Angry Mustache's ain't got time for that. +1 vote from me, and I have no idea what you stand for hah

No trolling please

Meytal
Doomheim
#48 - 2014-03-28 12:54:03 UTC
Angry Moustache wrote:
I believe there should be more consequences in general. More consequences for attackers if a dec goes bad, more consequences for the defender that cannot be avoided by merely dropping corp. More assets at risk in-space rather than docked up (POCO’s are a good example), and more rewards for conducting a successful attack/defense.

I'm looking specifically at the part where you advocate for more assets at risk in-space. By logical extension, discussion about this could turn toward POSes vs Outposts.

When you park yourself at a POS, you are still in space. That POS can be attacked and can be destroyed, along with everyone inside and anything belonging to them that is stored there. Anyone watching that POS can see you're in space, can see if you're active and moving around. They know when you arrive and from what direction, and they know when you are about to leave and what direction you will be heading. At all times they know what ship you are flying and when you change ships and even change weaponry on your ship. Because of limited space in POS storage modules, you will need multiple storage modules to store large amounts of stuff; this can be easily observed in a POS, so it's easy to see that one POS might be more of a loot Pinata than another POS.

In an Outpost, all of that is gone. You are taken out of multi-player space and placed in a single-player instance environment where you are 100% safe; no one can see anything about you or your ship. If the scout does not have docking rights, they can't even confirm you are in the station unless they were present when you docked; you could be cloaked up in system for all anyone knows. If the Outpost is attacked and conquered, your stuff is safe until it changes hands again; if you left a clone in the Outpost, you can clone-jump back at any time and manipulate your assets (Black Frog, or local market, etc). You also have unlimited ship and cargo storage.

Now let's assume CCP finishes their new modular POS code, and that they remain functionally similar to the POS of today, including the proximity-based zone of protection (force field) and services accessible from within (multiplayer) space.

With that comparison in mind, would you agree that fewer Outposts and more POSes in Nullsec would place more assets at risk than the proliferation of Outposts that is seen today?
Angry Mustache
KarmaFleet
Goonswarm Federation
#49 - 2014-03-28 16:15:33 UTC  |  Edited by: Angry Mustache
Meytal wrote:
Angry Moustache wrote:
I believe there should be more consequences in general. More consequences for attackers if a dec goes bad, more consequences for the defender that cannot be avoided by merely dropping corp. More assets at risk in-space rather than docked up (POCO’s are a good example), and more rewards for conducting a successful attack/defense.

I'm looking specifically at the part where you advocate for more assets at risk in-space. By logical extension, discussion about this could turn toward POSes vs Outposts.

When you park yourself at a POS, you are still in space. That POS can be attacked and can be destroyed, along with everyone inside and anything belonging to them that is stored there. Anyone watching that POS can see you're in space, can see if you're active and moving around. They know when you arrive and from what direction, and they know when you are about to leave and what direction you will be heading. At all times they know what ship you are flying and when you change ships and even change weaponry on your ship. Because of limited space in POS storage modules, you will need multiple storage modules to store large amounts of stuff; this can be easily observed in a POS, so it's easy to see that one POS might be more of a loot Pinata than another POS.

In an Outpost, all of that is gone. You are taken out of multi-player space and placed in a single-player instance environment where you are 100% safe; no one can see anything about you or your ship. If the scout does not have docking rights, they can't even confirm you are in the station unless they were present when you docked; you could be cloaked up in system for all anyone knows. If the Outpost is attacked and conquered, your stuff is safe until it changes hands again; if you left a clone in the Outpost, you can clone-jump back at any time and manipulate your assets (Black Frog, or local market, etc). You also have unlimited ship and cargo storage.

Now let's assume CCP finishes their new modular POS code, and that they remain functionally similar to the POS of today, including the proximity-based zone of protection (force field) and services accessible from within (multiplayer) space.

With that comparison in mind, would you agree that fewer Outposts and more POSes in Nullsec would place more assets at risk than the proliferation of Outposts that is seen today?


When you take that comparison one step further, Nullsec outposts can be taken and deadzoned by enemies, while all storage in NPC stations is 100% safe and always accessible. In fact, Pandemic Legion has most of their assets in lowsec/NPC null because stuff kept there is safe forever, and only bring the minimum to Outposts. Every "single player, low risk" part you said about outposts, applies infinitely more to NPC stations.

So what am I saying? Players will always want their assets to be safe, and will put them in the safest place possible that is accessible at the time. If an NPC station is accessible, they will put it there. Failing that, they put it in an outpost. Failing that, they put it in a POS or a bookmarked GSC in a safe. You will never be able to change that aspect of player behavior.

This is one of the arguments against "destructible outposts", in that while it is "cool" to burn down everything someone else owns (The moment destructible outposts happen, provi is being burned into the ground), all that does is force less use of outposts in favor of indestructible NPC stations. Players will put even less assets in POS's or Outposts, and more in NPC stations, becoming even less interactive than even outpost mechanics.

Now if NPC's charged for access to their hanger space, say, a set amount of isk for use of item/ship hanger space in their stations, upgradable in tiers (oh, you want to put a carrier in our station? pay 10mil/month or find your own place to park it, want to part 2? that's 20mil), then increase the storage capacity of POS/Outposts so that it becomes cheaper and more accessible, then people might think about putting their assets in risky locations because there is reward.

I'm by no means proposing this as a "fix" for the problem you mentioned, but rather a demonstration of principles that "nerfing" one activity to promote another is extremely ineffective when there is a third option that is better than both of the aforementioned. In this case, nerfing outpost storage to increase use of tower storage doesn't work because NPC stations provide much better long-term storage anyways. If you really want people to start putting stuff in space, look at NPC storage first, then work from there. Other things include nerfing local to "increase" the probability of ratters being caught, when FW and incursions are already vastly more profitable and safe. Ratter's won't stay and get slaughtered en-masse to provide content for gankers, they'll leave for places with better risk/reward ratios and make their money there instead (I've already started, FW is so much better money than ratting and so much less investment, it's great).

An official Member of the Goonswarm Federation Complaints Department.

Angry Mustache
KarmaFleet
Goonswarm Federation
#50 - 2014-03-28 16:24:54 UTC
Bane Nucleus wrote:
Angry Mustache's should never listen to people complain about problems they don't care about. Angry Mustache's ain't got time for that. +1 vote from me, and I have no idea what you stand for hah


Damn right

An official Member of the Goonswarm Federation Complaints Department.

Scooter McCabe
Thunderwaffe
Goonswarm Federation
#51 - 2014-03-29 05:01:29 UTC
I just wanted to drop in and formally endorse Angry Mustache for the CSM. If you're like me you like good journalism, mustaches and someone who takes the time to get the facts straight before making a judgement call. Angry Mustache is that person. You have a quality writer with the integrity to get the story right the first time. That means you have someone with integrity and sound judgement helping to shape your game play. That's something we can all get behind.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#52 - 2014-04-03 20:39:09 UTC
I have removed some rule breaking posts and those quoting them.

The Rules:
10. Discussion of warnings and bans is prohibited.

Such matters shall remain private between CCP and the involved user. Questions or comments concerning warnings and bans will be conveyed through email or private messaging. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.

ISD Ezwal Community Communication Liaisons (CCLs)

Elmnt80
Life. Universe. Everything.
#53 - 2014-04-04 02:28:00 UTC
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?
Angry Mustache
KarmaFleet
Goonswarm Federation
#54 - 2014-04-04 03:44:28 UTC
Elmnt80 wrote:
Hello.

Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?


I don't get what asking CSM candidates this question might accomplish, but from what i see CCP doing, this is not "very high" on their priority list. The most that can be done from the CSM perspective is to suggest a band-aid that might ameliorate this situation with very little dev work.

Said band-aid would probably be to just copy over the guristas 6/10 + 9/10's, then swap the rat spawns on a 1 to 1 basis with their serpentis equivalents.

An official Member of the Goonswarm Federation Complaints Department.

Abla Tive
#55 - 2014-04-05 15:12:55 UTC
Angry Mustache
KarmaFleet
Goonswarm Federation
#56 - 2014-04-05 19:51:57 UTC


When I was a newbie in highsec, i mined for a bit with an retriever on an alt, largely AFK.

I found it immensely boring, but it was better isk than drake missioning, esp right before odyssey which removed the ice belts. I mined up something like 200m isk during that, than swore off mining forever.

An official Member of the Goonswarm Federation Complaints Department.

Teochoilae
Red Circle of Death
#57 - 2014-04-06 01:46:01 UTC
I heard that your mustache is the source of your power, care to comment?
Angry Mustache
KarmaFleet
Goonswarm Federation
#58 - 2014-04-06 04:44:58 UTC  |  Edited by: Angry Mustache
Teochoilae wrote:
I heard that your mustache is the source of your power, care to comment?


you might think that, I couldn't possibly comment.

An official Member of the Goonswarm Federation Complaints Department.

Hendrick Tallardar
Doomheim
#59 - 2014-04-06 06:04:05 UTC
While we enjoy our banter on the TMC Jabber, I was curious how you feel activities like ratting/mining can be adjusted to provide a lesser incentive to "afk"

Given that GoonSwarm have fits specifically designed towards AFK ratting (AFKtars and I believe the VNIs I laugh at you for losing routinely) how do you see the subject as it is currently and how what direction it should go in? The same applies for AFK cloaking (no, that's not a reference to SA jokes I make).
Angry Mustache
KarmaFleet
Goonswarm Federation
#60 - 2014-04-06 22:49:11 UTC
Hendrick Tallardar wrote:
While we enjoy our banter on the TMC Jabber, I was curious how you feel activities like ratting/mining can be adjusted to provide a lesser incentive to "afk"

Given that GoonSwarm have fits specifically designed towards AFK ratting (AFKtars and I believe the VNIs I laugh at you for losing routinely) how do you see the subject as it is currently and how what direction it should go in? The same applies for AFK cloaking (no, that's not a reference to SA jokes I make).


So i'm going to state my conflict of interest right now. I participate in AFK ratting, and it's the only way that I am able to afford to PLEX my accounts. If CCP changed aggro mechanics right now, and removed AFK ratting as is, I would probably drop to just 1 account from the current 3.

Having said that, I'm not altogether comfortable with AFK ratting/mining/plexing. While it's great to be able to say, badpost and rat at the same time, I don't think that's healthy for the game. I would prefer that in order to make good money, I should be actively controlling my ship in space (this was the optimal way to rat, until CCP removed Naga ratting, RIP), the problem is, I don't have the endurance/willpower to do that for the 15-20 hours a month needed to PLEX an account, and that account would probably lapse. Every hour spent ratting is an hour not doing something less soul crushingly boring; the more I rat, the less i feel like actually playing EVE.

Yes, one can say "HTFU" and that if I can't spend 15-20 hours/ month ratting, I should stop trying. But then there's the point that FW plexing is just as AFK but can PLEX an account in 6-8 hours, or that FW missions can do it in 2. When applying the rule of "be active (in space) to make money", nore that activities like industry and invention require much less activity and assets risked. The best solution to the "AFK" whatever problem is to make those activities difficult to AFK through mechanics, but make them lucrative enough that people trying to do them can make decent money without burning out.


An official Member of the Goonswarm Federation Complaints Department.

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