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Command Ships, already 'fixed'?

Author
Zeetchmen
The Scope
Gallente Federation
#1 - 2014-04-02 14:18:16 UTC
With the recent hull/stat changes to command ships, I am still a bit foggy on if that is it for them. As it stands now they are still sub-par to t3s for boosties and not a battlefield presence (if they aren't PoSd) up.

Has there been any word for bringing boosts to the grid, and how useless is the nighthawk with the recent gutting of heavy missiles?
Bertrand Butler
Cras es Noster
#2 - 2014-04-02 14:23:23 UTC
ALL 8 command ships are a lot more viable now, both for boosting and battlefield presence. There will probably be some changes to them in the future, but that is partly dependent on whether (and how) CCP fixes the OGB problem.

The HML problem you are specifying has nothing to do with the Nighthawk, its a general problem for the weapon type.
Derath Ellecon
University of Caille
Gallente Federation
#3 - 2014-04-02 14:38:18 UTC
Zeetchmen wrote:
With the recent hull/stat changes to command ships, I am still a bit foggy on if that is it for them. As it stands now they are still sub-par to t3s for boosties and not a battlefield presence (if they aren't PoSd) up.

Has there been any word for bringing boosts to the grid, and how useless is the nighthawk with the recent gutting of heavy missiles?



How do you figure? They not give 3% boost per level while a T3 subsystem is only 2%.
Deacon Abox
Black Eagle5
#4 - 2014-04-02 14:44:19 UTC  |  Edited by: Deacon Abox
There is more parity between the command ships. And, the relative utility of the tech III boosters v command ships has been diminished.

However, the overall problems with having off-grid boosting has not been fixed. The nigh unprobability of tech III ships is still a stupid mechanic, enabling part of the off grid booster problems. Until these get fixed, the game will remain flawed in this area.

Heavy missiles are no longer the one size fits all uses weapon system. Deal with it.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Last Wolf
Umbra Wing
#5 - 2014-04-02 15:09:30 UTC
Deacon Abox wrote:
Heavy missiles are no longer the one size fits all uses weapon system. Deal with it.


Correct. They are now one size fits none weapon system.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Lloyd Roses
Artificial Memories
#6 - 2014-04-02 15:35:37 UTC
CS-Rebalance has been the greatest thing to happen since I started.

Once upon a time, there was the Eos and the Sleipnir. THen the Eos got nerfhammered. And the CS-rebalance finally happened!

And you currently got CS that are a bit more powerful than HAC-conofigured T3s, They all got two utilityhighs (cause even now, ongridboosting is still hilariously underpowered compared to *leave an alt floating in system, can't probe him without virtues anyways*), amazing damageprojetion with decent to wonderful damage, and they remained their tiny pricetags, what's not to like.

When it comes to niches they want to sit in, there are quite a lot. Bricktanked Vulture/Damnation for blobfests. Blasterastarte with links in a brawl, nighthawks prjoceting 800dps+ while keeping their target at 15km with a cheap navyweb. Vultures that hit with blasters for 600dps at 20+km. Sleipnir being still the top solo/smallscale-vessel, it just got better with less fitting issues and a more conservative ammo-consumption + better OH-capabilities. And the Claymore being about as good as the Sleip, better in a couple situations even (especially fighting blasters/TD). Absolution is exactly as always, but got more dps with the last rebalance. Also profits from the fittings-thingy as does the sleip. Eos being quite the odd duck, on the one hand it's THE premier smallscale-boostingvessel (such as you want to jump a system with only 3 people, and don't want to get scouted as you+booster), however the 250m³ dronebay is all but optimal.

So regarding the ships themselves: Yes, they got fixed. Minor discrepancies remain, but mostly fixed.
On the other hand, boosting mechanics (we were promised it would be proximity-based eventually) need an overhaul to do any further good for that class.
Berendas
Ascendant Operations
#7 - 2014-04-02 16:13:25 UTC
The CS hulls are pretty well balanced, but as others have said, the problem lies in the actual mechanics of boosting.

Also the Absolution got smeared with ketchup and looks like crap now.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#8 - 2014-04-03 17:55:57 UTC
Command Ships are in a good spot at the moment, you could argue that Gallente and Minmatar are at a disadvantage in fleet warfare due to bonuses but in return they are great in small gang or solo active tanked.

I'd argue the Vulture should have a 10% Shield HP per level however to match the Damnation in my opinion.
korrey
Ministry of War
Amarr Empire
#9 - 2014-04-03 19:07:24 UTC
Berendas wrote:
The CS hulls are pretty well balanced, but as others have said, the problem lies in the actual mechanics of boosting.

Also the Absolution got smeared with ketchup and looks like crap now.


Take my $50 for aurum, I don't care.

Just give me any ship skin I can apply to the Abso that makes it look less like Iron Man. Please CCP?