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PI whining and small gang PvP

Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#21 - 2011-11-30 20:49:24 UTC
Lexmana wrote:
A lot of threads have started after crucible patch whining about the new PI taxes (and base prices). The whining focuses on the fact that staying with the NPC-corp customs offices in null and low means drastically increased production costs. Also, the only way to reduce this costs is to run player owned custom offices (POCOS) and they cost ISK and can be destroyed by a small gang.

Guess what, it was intended! And it was great buff to small gang warfare.

Stop the whining bears. Pay the price and adapt – and keep up the good job CCP.

Oh realy Roll

CEO of Lanate Industries

Citizen of Solitude

Ana Vyr
Vyral Technologies
#22 - 2011-11-30 21:34:30 UTC
I've pulled both my alts back to empire for PI. It's a shame because it was fun dodging pirates, but now things will no longer be cost effective in lowsec. I can't afford to spend time defending a PCO there, and I will certainly not put myself at the mercy of the pirates that live there in terms of paying them taxes.

I just don't have the playtime to invest in that venture, sorry.
Nova Valor
Nunc per Ludum
#23 - 2011-11-30 21:37:03 UTC
I thou CCP wanted the hi-sec ppl to go low/null, but this only force small indy corp's to imigrate to hi-sec again.

Way to go CCP.
Aldarica
Perkone
Caldari State
#24 - 2011-11-30 21:42:44 UTC  |  Edited by: Aldarica
Ana Vyr wrote:
I've pulled both my alts back to empire for PI. It's a shame because it was fun dodging pirates, but now things will no longer be cost effective in lowsec. I can't afford to spend time defending a PCO there, and I will certainly not put myself at the mercy of the pirates that live there in terms of paying them taxes.

I just don't have the playtime to invest in that venture, sorry.

Same here. I have no idea how this might turn out at the end but for the time being I'm out of lowsec. Sorry local pirates, we had some good time together, but that's one target less for you to hunt down in future What?
Nova Valor
Nunc per Ludum
#25 - 2011-11-30 21:55:13 UTC
Indeed, But as ppl have mentioned, starting to join local forces or creating new alliances is the only way to reach the higher resource planets (Wich are located in popular 0.1 - 0.2 systems.) And to somewhat keep the POCO's "Safe"

I'm one of them, As its just me, myself and i + a buddy who aint got more then 1m SP yet. And i'm not wasting my time and isk to put up new P.I colonys and POCO's in low-profit 0.4 systems.
Sycho Pathic
Republic Military School
Minmatar Republic
#26 - 2011-11-30 21:55:33 UTC
The outcome seems obvious.

PI moves to HiSec.
The additional expense is passed onto the market.
Market stabilizes around the new, higher prices.

This is not going to bring people to Low/Null.
Sorry.
Billy Colorado
Evasion Gaming
#27 - 2011-11-30 22:03:34 UTC
This changes PI dramatically by making it cooperative. Those who assert that low sec PI is worthless to pibears are probably correct, if said pibears are doing it solo. I see this change as a change for the better, and one that encourages group efforts; group efforts lead to group fighting, yaw.
Xcen
Sebiestor Tribe
Minmatar Republic
#28 - 2011-11-30 22:40:35 UTC
This threads interesting. Two opinions keep showing up.
ArrowLow sec systems are now not worth the risk for the reward.
ArrowLow can now be profitable for pirates. (If they want to defend their POCOs)

If the tax isn't high then it might still be worth using your colonies specifically if the price for the good produced goes up.
Technically a low sec corp could monopolize 3-4 systems to themselves and get all the P.I. to themselves.

Time will tell.
Minister of Death
Doomheim
#29 - 2011-11-30 22:45:48 UTC
People seem to revel i their own ignorance about this change.

This change will only damage Eve. There is not going to be more pvp over this. It is the death of PI outside of sovereignty space.

The more you post otherwise, the more you look the fool (like CCP Omen does)
Cygnet Lythanea
World Welfare Works Association
#30 - 2011-11-30 22:47:09 UTC
Ingvar Angst wrote:

You seem to fail to realize that this will reduce PvP. People will (and currently are already) give up their PI in lowsec... the risk/reward is no longer worth it. That means less people traveling into low. So as you fly around low looking at those planets with no customs offices (you blew them up and got no killmails) and no PCOs (wasn't worth losing more than one, so people stopped putting them up), think about this day and the dreams you had that were never realized.


^ This.

There's not enough profit in it to make it worth the risk. and if there were, we'd see a return to the bad old days of 200m isk cargo expander IIs.

Billy Colorado
Evasion Gaming
#31 - 2011-12-01 00:26:36 UTC  |  Edited by: Billy Colorado
Again, I think the overwhelming attitude a lot of people have is that this is the death of SOLO low sec PI. Though no one seems to account for this. Those that shrug off all the discouragement and build a group of people will surely profit from this as the rest of you are giving up.
I Love Boobies
All Hail Boobies
#32 - 2011-12-01 00:29:58 UTC
I run PI on one of my characters just as a source of a little ISk from doing much of nothing. I just mine out the basic materials and sell them. Sure, I was surprised at the tax increase, but it's nothing to be too upset over in my opinion. Instead of making 7 or 8 million a day, I now make 6 or 7. Not much in the scheme of things in my opinion.
Cozmik R5
Chez Stan
#33 - 2011-12-01 00:31:19 UTC
Castor II wrote:
JitaJane wrote:
I really fail to see how it is a buff to small gang. The price of PI would have to raise astronomically to justify the cost of fighting over it. So high, in fact, that high sec PI would be justifiable.


That's not how PvP works. If it can be shot at, you can bet your ass that someone WILL shoot it. Big smile


Amen brother!

Try not. Do. Or do not. There is no try.

SpaceSquirrels
#34 - 2011-12-01 00:43:03 UTC
Fucks over the little guy. Pain in the ass for for med to large corps, and if you're in 0.0...well you just got lucky. Everyone also assumes that 0.0 will suddenly make up the bulk of PI and export it rather than keep it at sustainable levels for themselves. Sorta like minerals. But the opposite was true for mining 0.0 imports most of their minerals.

Time will tell if the same will hold for PI. Or just screw over things...or just raise prices.
Steveir
Hagukure
#35 - 2011-12-01 03:31:56 UTC
Issler Dainze wrote:
Lexmana wrote:
A lot of threads have started after crucible patch whining about the new PI taxes (and base prices). The whining focuses on the fact that staying with the NPC-corp customs offices in null and low means drastically increased production costs. Also, the only way to reduce this costs is to run player owned custom offices (POCOS) and they cost ISK and can be destroyed by a small gang.

Guess what, it was intended! And it was great buff to small gang warfare.

Stop the whining bears. Pay the price and adapt – and keep up the good job CCP.


Sadly, this is a hit to small gang roaming PvP in low sec. PI bears will leave low sec because they won't risk the isks or can't defend a PoCo. All this does is drive a segment of folks out of low sec.

If you are inclined to fight over your PoCo I expect you are already savy enough to be in null and making much more isks for less risks as you have more options to control a system there (or you are a WH explorer type and again making more isks for less risks).

This just gives less folks to shoot at in low sec. Not good for anyone.

Issler


Well this sums up me, small scale PI losec production from casual player. I haven't the time to protect a POCO, nor is my Corp active enough to support one (we all have busy RL committements). I think it could work if there was options to make the POCO a bit more like a POS and have the option of better defense and some offense.
Ingvar Angst
Nasty Pope Holding Corp
#36 - 2011-12-01 03:34:13 UTC
Steveir wrote:
Issler Dainze wrote:
Lexmana wrote:
A lot of threads have started after crucible patch whining about the new PI taxes (and base prices). The whining focuses on the fact that staying with the NPC-corp customs offices in null and low means drastically increased production costs. Also, the only way to reduce this costs is to run player owned custom offices (POCOS) and they cost ISK and can be destroyed by a small gang.

Guess what, it was intended! And it was great buff to small gang warfare.

Stop the whining bears. Pay the price and adapt – and keep up the good job CCP.


Sadly, this is a hit to small gang roaming PvP in low sec. PI bears will leave low sec because they won't risk the isks or can't defend a PoCo. All this does is drive a segment of folks out of low sec.

If you are inclined to fight over your PoCo I expect you are already savy enough to be in null and making much more isks for less risks as you have more options to control a system there (or you are a WH explorer type and again making more isks for less risks).

This just gives less folks to shoot at in low sec. Not good for anyone.

Issler


Well this sums up me, small scale PI losec production from casual player. I haven't the time to protect a POCO, nor is my Corp active enough to support one (we all have busy RL committements). I think it could work if there was options to make the POCO a bit more like a POS and have the option of better defense and some offense.


Oh man, could you imagine the tears of the griefers if these had forcefields around them, just little ones, but ones big enough you could park in to do PI and still get up to warping speed? Ones you could set who has access by standing?

It would be priceless, the tears of the faux ePirates.

Six months in the hole... it changes a man.

Ranger 1
Ranger Corp
Vae. Victis.
#37 - 2011-12-01 03:51:22 UTC  |  Edited by: Ranger 1
Steveir wrote:
Issler Dainze wrote:
Lexmana wrote:
A lot of threads have started after crucible patch whining about the new PI taxes (and base prices). The whining focuses on the fact that staying with the NPC-corp customs offices in null and low means drastically increased production costs. Also, the only way to reduce this costs is to run player owned custom offices (POCOS) and they cost ISK and can be destroyed by a small gang.

Guess what, it was intended! And it was great buff to small gang warfare.

Stop the whining bears. Pay the price and adapt – and keep up the good job CCP.


Sadly, this is a hit to small gang roaming PvP in low sec. PI bears will leave low sec because they won't risk the isks or can't defend a PoCo. All this does is drive a segment of folks out of low sec.

If you are inclined to fight over your PoCo I expect you are already savy enough to be in null and making much more isks for less risks as you have more options to control a system there (or you are a WH explorer type and again making more isks for less risks).

This just gives less folks to shoot at in low sec. Not good for anyone.

Issler


Well this sums up me, small scale PI losec production from casual player. I haven't the time to protect a POCO, nor is my Corp active enough to support one (we all have busy RL committements). I think it could work if there was options to make the POCO a bit more like a POS and have the option of better defense and some offense.



Interesting, especially when taken with the comments that people are going to immediately pull themselves out because the costs are too high to put up their own POCO.

This is nothing but blind panic.

Intelligent people will leave their PI operations set up exactly as they are now, sans making some alterations due to the increased bandwidth allowing for a much more efficient set up than before.

If someone eventually blows up the current customs offices, you have lost nothing... you will merely be paying a slightly higher tax rate than folks do in High Sec. However if the predicted insanity of small groups spending hours blowing up customs offices fails to materialize, after a couple of months you can more readily assess the risk vs. merit of putting up your own. Especially when you will reap the rewards of generally higher PI prices while having no taxes of your own.

Simply pulling out immediately is inept at best, and more than slightly amusing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Chelone
Outside The Asylum
#38 - 2011-12-01 04:38:07 UTC
Ranger 1 wrote:
If someone eventually blows up the current customs offices, you have lost nothing


Customs offices are free?

Ranger 1 wrote:
you will merely be paying a slightly higher tax rate than folks do in High Sec.


Aaaaaand that proves that it is fail.

Ranger 1 wrote:
However if the predicted insanity of small groups spending hours blowing up customs offices fails to materialize


Kicking over people's sandcastles isn't "insanity" in Eve; on the contrary, it's the reason many people play.

Insanity = investing ISK to deploy a shielded yet toothless target for lowsec griefers.
Nikodiemus
Ganja Clade
Shadow Cartel
#39 - 2011-12-01 05:28:46 UTC
I had 3 chars doing lowsec PI all in the same system. Once the changes were enacted I destroyed the PI infrastructure and moved my chars to high sec for trading and high sec building//production etc. It removed my chars from low sec and removed potential targets. Even if someone were to build a player office in low sec or WH or Null it would only be used by those alliances or controlling interests. An activity that was somewhat entertaining and slightly profitable has been nerfed so that it removes high sec centric players from low sec and null sec operation.

Screws the pirates and screws the industrial folks. The low sec empire alliances though should be fine....

I'd like to be proved wrong since this was a decent supplement to my income >.<
Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2011-12-01 06:23:15 UTC  |  Edited by: Ranger 1
Chelone wrote:
Ranger 1 wrote:
If someone eventually blows up the current customs offices, you have lost nothing


Customs offices are free?

Ranger 1 wrote:
you will merely be paying a slightly higher tax rate than folks do in High Sec.


Aaaaaand that proves that it is fail.

Ranger 1 wrote:
However if the predicted insanity of small groups spending hours blowing up customs offices fails to materialize


Kicking over people's sandcastles isn't "insanity" in Eve; on the contrary, it's the reason many people play.

Insanity = investing ISK to deploy a shielded yet toothless target for lowsec griefers.


Yes, the current Custom Offices are free. You do not have to pay to build your own unless someone blows up the one that is still there.

The Tax Rate is slightly higher to give you incentive to consider building your own. The resource ARE more plentiful in Low Sec, and even with the current higher tax rate you will still make more ISK that you would in High Sec. Just not nearly as much as you would if you put up your own Customs Office. Far from fail, it encourages without forcing.

Blowing up structures is something that is not done in EVE unless you have damn good reason, or are incredibly bored. It is one of the most universally hated aspects of the game. You over estimate the jollies people get out of the activity. Far better to leave it up and have a better chance of snagging ships trying to access it. At least they drop loot and tears.

So no, there is absolutely no reason to destroy your infrastructure and pull out right off the bat. Why would you needlessly throw money away when you can continue to make a profit at no greater risk than you currently have, right up until the current Customs Office gets blown up OR you decide to put up your own to make even more profit (with a bit of risk attached) if nobody looks twice at it.

It is far, far wiser to wait and see what happens.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.