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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Aerie Evingod
Midwest Miners LLC
#201 - 2014-04-03 15:31:44 UTC
Meilandra Vanderganken wrote:
Aerie Evingod wrote:

And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.



I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels.


Flight of Hammerhead IIs with an extra 50% damage and maybe a DDA.
Scriptr Dahma
SUPREME LEAGUE HUNTERS
#202 - 2014-04-03 15:42:38 UTC
CCP Fozzie! What are you doing? What for?
I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it?
Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller???
Spugg Galdon
Federal Navy Academy
Gallente Federation
#203 - 2014-04-03 15:57:02 UTC
Scriptr Dahma wrote:
CCP Fozzie! What are you doing? What for?
I`m nullsec miner. Long range for Hulk without long range survey scanner? Really? Orca/rorqual boost give long range already. We need boost for survey scanner. Why you not work on it?
Nerf Mackinaw? Why? I use Macki(not Hulk) because it has chance to kill small NPC respawn or wait co-corp`s help without jump away. Strong NPC, neuts - my profit already small. Why do you want to make it smaller???



Perhaps this is intentional. I mean, imagine if an Orca actually commanded and instructed the mining fleet what to do. Like it's supposed to.

But no. It sits inside a POS shield afk boosting all it's friends.


The Orca does need to be rebalanced to get it out the POS shield and useful in the belts. This will require a major balance pass of both the Orca and the Rorqual. If we're lucky, Fozzie just might have something in mind already and be about to post it in the forums in the next few days. We can but hope.
Soldarius
Dreddit
Test Alliance Please Ignore
#204 - 2014-04-03 16:37:13 UTC  |  Edited by: Soldarius
Dave Stark wrote:
Aerie Evingod wrote:
Dave Stark wrote:
Little Dragon Khamez wrote:
How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.


because any additional high slot would just be filled with a strip miner.


Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.


lots of effort for an idea that has no merit.


Actually, whether or not a module is a turret or launcher is simply a matter of integer value math on a module and the ship on which you wish to fit it. Whether or not you can fit them is based on your hull's turret or launcher attribute still being above zero.

Adding more attributes to an object is ofc dependent on the object fitting within a certain class of objects I'm sure. But we're already talking ships and modules. So adding a turret attribute to both mining modules and the hulls should be possible.

Assuming there isn't some other code at work, theoretically, it would be possible to have a module that could reduce your available turrets or missile launcher hardpoints by more than 1. Hell, I see no reason you couldn't have something that reduced both turrets and launcher hardpoints available. But that would be something special.

As a side effect, you could also put weapons on your barges/exhumers. Twisted

http://youtu.be/YVkUvmDQ3HY

Jurchik82
Independent Union
Pan-Intergalatic Business Community
#205 - 2014-04-03 17:17:16 UTC
CCP Fozzie, turn your attention to this post

I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! !
so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) .
I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig .

RUS
я давно уже играю в эту игру,и всегда занимался добыванием руды. Когда копал один, без бонусов флота, то дальности Survey Scanner II хватало. А когда копаешь во флоте с бонусами на дальность Strip & Ice harvesters, то при дальности их лучей до 29км, дальности Survey Scanner II (24.5 км) уже не хватает. А при новых возможностях дальность лучей будет достигать 39км!!!!
поэтому очень,обратите вое внимание на добавление короблям еще и бонус для дальности Survey Scanner II, что бы он смог покрывать до 40км. Данный бонус пусть будет доступен для mining barge (до 32км) & exhumer (до 40км).
лично меня,как добывающего руду,очень злит, что невижу сколько осталось едениц в астероиде,который я копаю.
DetKhord Saisio
Seniors Clan
#206 - 2014-04-03 17:51:43 UTC
CCP Fozzie wrote:
SKIFF - Exhumer Bonus per level: +4% Shield resistances
MACKINAW - Exhumer Bonus per level: +4% Shield resistances
HULK - Exhumer Bonus per level: +4% Shield resistances

Let us know what you think!
The ships with bonus per level +4% Armor resistances are missing.
Goldensaver
Maraque Enterprises
Just let it happen
#207 - 2014-04-03 18:23:02 UTC
DetKhord Saisio wrote:
CCP Fozzie wrote:
SKIFF - Exhumer Bonus per level: +4% Shield resistances
MACKINAW - Exhumer Bonus per level: +4% Shield resistances
HULK - Exhumer Bonus per level: +4% Shield resistances

Let us know what you think!
The ships with bonus per level +4% Armor resistances are missing.

None are missing, ORE ships are shield tanked. Asking for this is like asking where the shield bonused Amarr ships are.
Luscius Uta
#208 - 2014-04-03 18:53:24 UTC
Meilandra Vanderganken wrote:
Luscius Uta wrote:
Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well...

And some tank, and more yield, and more bandwith, and and and.


It's a dirt cheap T1 ship for a reason...


Almost any dirt cheap T1 ship can warp from belt to station in one go, it is too much to ask for the Retriever do able to do the same?

Workarounds are not bugfixes.

Nevyn Auscent
Broke Sauce
#209 - 2014-04-03 20:28:29 UTC
I believe while this is an improvement it is still the wrong way to go.
A direction I would like to see is instead dropping to just one mining barge.
Give that barge cruiser level fittings including slot layout. And just hard cap the strip miner number similar to command processors.
Add a few turret/missile slots to allow for self defence as well as interesting bait fittings.
4/5/5 or something like that, 3 Strip Miner cap, 3 Turret/Missile slots for those that want to bait fit.
EHP somewhere around an Unfitted Maller to start with on the barges.

This then means that players have a lot of slots to play with to create a diverse range of fittings rather than being hard wired by the hull with extremely limited fittings.

The remaining two hulls can then be re-purposed to other tasks.
For example. The Ore combat Cruiser. The Ore Gas Miner. The Ore Hauler ship. T2 Versions including a Covert Hauler. So industrialists can just train the Ore line of ships rather than being forced to train both Ore & racial lines.
Mara Rinn
Cosmic Goo Convertor
#210 - 2014-04-03 20:57:24 UTC
Sabriz Adoudel wrote:
The Hulk's role is maximizing yield for an active player that takes steps to protect themselves from other players. In that role it is the single best available choice.


The Hulk's role is to be a shiny piece of gank-bait. It does not sufficiently reward at-keyboard play. CCP have boosted the yield of the other two exhumers, immediately after telling us that they didn't realise that ISK/effort is the goal for miners. So they are clearly telling us that they don't value our at-keyboard effort.

Sabriz Adoude wrote:
Even in highsec there are a large number of belts where noone (other than blues) will be on a 14 AU D-scan. Those will be the places Hulks can be safely fielded (in fleets alongside an Orca and maybe freighters).


As a CODE enforcer, you are well aware that Catalysts can arrive on grid well before Hulks and Orcas can align for warp. If they are aligned already, they'll be moving out of range of their targets before the mining laser cycles are completed. In order to make use of the Hulk, we'll see fleets with webifiers as a standard part of the fitting, and you'll only be able to mine in hi sec with single-corporation fleets.

Boosting the speed of the Hulk is actually a nerf, requiring more player attention in order to mine safely.
Mara Rinn
Cosmic Goo Convertor
#211 - 2014-04-03 20:58:35 UTC
Jurchik82 wrote:
CCP Fozzie, turn your attention to this post

I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! !


If you are in fleet with an Orca, you have 70km survey scanners.
Systemlord Rah
Garoun Investment Bank
Gallente Federation
#212 - 2014-04-03 21:41:21 UTC
and can anybody see the results besides the orca pilot can he magical share the results
or can he tag every roid for 10+ Barges i dont think so the orca scanner bonus is useless
Rowells
Blackwater USA Inc.
Pandemic Horde
#213 - 2014-04-04 00:23:10 UTC
Just a quick reminder to everyone, this discussion of survey scanners is still alive:

https://forums.eveonline.com/default.aspx?g=posts&m=3100906#post3100906
Maduin Shi
MAGA Inc
#214 - 2014-04-04 11:19:16 UTC  |  Edited by: Maduin Shi
Not really sure where CCP Fozzie got these ideas to change the mining minigame, because I thought that the Proc/Skiff and the Ret/Mack barges were fine and relatively well balanced. The only barges that needed real help was the Covetor and the Hulk - they needed an ore bay at least the size of a Procurer and ideally a Skiff, and the Hulk needed a buff to its tank to justify its cost.

What we got instead is the following:

1. Procurer midslot nerf - basically this works out to a yield nerf with the loss of a midslot, in order to get the roughly the same EHP you have to consume two low slots (RB II + DCU II) but you only gain one additional low slot from the change and you lose a midslot. So assuming you still need a large tank to survive a gank attempt long enough for help to arrive, you will take a yield nerf to get it. For Procurer PvP bait, losing the midslot just means less fitting options, which is basically fail as well since Skiffs are generally too expensive to use as bait. Procurers also become more obvious bait since it is SOP to use cheap post-nerfed ships as bait. I don't really see the point to either of these changes.

2. Retriever/Mack yield nerf - Just why? Most solo/small gang highsec miners and newer players fly this ship for its convenience. Its not nice to just nerf their yield because it happens to be your opinoin that too many people are flying Retrievers and Macks. From my experience mining in highsec, I see plenty of procurers and skiffs because of their anti-gank advantages. The only ships I don't see often are Covetors and Hulks for the reasons listed above. But the landscape is diverse enough, and would have become more so if everything was left alone except for the above buffs to Covetors and Hulks. Along with the Procurer nerf, this works out to a mining yield nerf pretty much across the board, in practical terms. I thought the intention was to avoid a mining nerf since that was the stated intent in the Refining/Reprocessing changes? Well this change is a mining nerf since most non-botting/ISBoxing miners fly these ships, and the buffs to Skiffs, Covetors and Hulks are probably not enough to get them to switch. Don't get me wrong, miners will still make more or less the same income as before, but mineral prices will go up and ship costs will therefore go up so PvP will cost more.

3. Skiff buff - Probably will make the Skiff the best mining ship in the game, excellent yield, decent size ore bay, incredible tank and great drone DPS. This could be a rather significant nullsec mining buff since the drone HP and DPS bonuses could allow this ship to solo null belt rats, though I would have to defer to the nullbears for the final take on that. For any ore belts and anomalies that are close to a station, this is the go-to ship. Skiffs will probably also entirely displace Covetors/Hulks in corp mining fleets since the latter didn't get the buffs where they were needed and the yield bonuses aren't worth the paper thin tank. But this brings up what could be a major problem with this buff in that every botter and ISBoxer in New Eden will be buying fleets of these ships and fielding them with the usual Orca + Freighter setup and they will be almost impossible to harass by suicide gankers, at least not economically. It would take an entire gank fleet to take out a couple of Skiff botters with this change, and I don't think this is good for Eve. I've had quite good faith that mining bots were more or less policed by players via suicide ganking, and that if players decided they just didn't like botting/ISBoxing, they could take justice into their own hands if they so chose. Well post-patch, player policing may no longer be viable against this class of miners. Now, I have nothing against ISBoxing per-se (of course I hate botting, but thats a given), the problem here is that in the long run most highsec mining ganks will fall entirely on the small time miners in retrievers and macks, and that would be unfortunate to say the least.

4. Covetor/Hulk "buff" - Sigh, well it got the wrong stats buffed so it goes in the trash bin until the next balance pass. Sad
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#215 - 2014-04-04 11:36:12 UTC  |  Edited by: Steve Ronuken
Mara Rinn wrote:
Jurchik82 wrote:
CCP Fozzie, turn your attention to this post

I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! !


If you are in fleet with an Orca, you have 70km survey scanners.



At a minimum.

My orca alt has a meta 4 survey scanner reaching out to 108km.

As for tagging, it's not exactly difficult. 'Oh no, a fleet commander may need to do something'

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Velicitia
XS Tech
#216 - 2014-04-04 12:42:35 UTC
TheMercenaryKing wrote:
...mining yield 3% implant,


amateur. Bear

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

mr ed thehouseofed
Pator Tech School
Minmatar Republic
#217 - 2014-04-04 12:47:37 UTC
as a miner , producer , trader i approve of these changes especially since i have skiff and procurer bpo and bpc's sitting in a hanger business may pick up Smile

i want a eve pinball machine...  confirming  CCP Cognac is best cognac

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#218 - 2014-04-04 15:18:17 UTC  |  Edited by: Sarah Flynt
Maduin Shi wrote:
4. Covetor/Hulk "buff" - Sigh, well it got the wrong stats buffed so it goes in the trash bin until the next balance pass. Sad

Pretty much this. Unless you fix the ridiculous fitting restrictions of the Hulk, hardy anybody is going to use it because of its paper thin tank. If you fit it for tank, the other exhumers are a better choice. Using expensive tank modules with better fitting stats is prohibitive as you make yourself a gank magnet even more. By moving the resists bonus to the Exhumer skill, you even made the situation worse. Hardly anybody I know has trained Exhumers to V as it's just not worth it.

Also: please have a look at the capacitor stats. Cap on some barges is already less than stellar as it is and switching from a yield to a duration bonus will make the situation much worse.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Fabulous Rod
Darkfall Corp
#219 - 2014-04-04 15:27:30 UTC  |  Edited by: Fabulous Rod
Why don't you clueless morons just buff the Hulks yield instead of nerfing the Mackinaw. The 1% bonus to yield per exhumer skill on the hulk is a joke. Do you really expect people to want to spend 30 days training for 1% more yield?
Ekaterina 'Ghetto' Thurn
Department 10
#220 - 2014-04-04 15:49:03 UTC
I'm not sure these changes you have proposed are necessary nor that they will succeed in your stated objective to get miners to use Retriever & Mackinaw class vessels less. Increasing the signature on the Hulk I believe, but correct me if I'm wrong, will make it easier to suicide gank a Hulk ? If so this makes the Hulk an even less attractive vessel to use for mining.

Increasing the laser range is interesting. I can see why you are proposing that but I won't say.

Regarding the Hulk the best course of action would not be to increase the yield as some have suggested but to increase the shield, armor, & structure levels to the same as the Mackinaw. The Hulk can be killed by a single Catalyst atm whereas the Mackinaw can just about survive a single Catalyst attack. If both vessels can have the same EHP then you will see more use of the Hulk.

As others have logically pointed out miners will obviously look to gain the most ISK/m3 per hour. So the first iteration of the mining vessels was obviously going to bring to us to the current use of Retriever & Mackinaw. Procurers being deployed where there are sustained attacks in high sec belts. It is fairly, if not very rare, to see Hulk use outside of 'deep blue' nullsec mining areas.

I can say going by most changes since the first mining vessel iteration that I am NOT in any way surprised that you didn't realise the current ship use would occur. You probably need me working at CCP but unfortunately I'm to busy.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .