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the psychology behind the rage

Author
Cat's Squirrel
Republic University
Minmatar Republic
#21 - 2014-04-03 04:00:45 UTC
I got pretty frustrated with game awhile back, and the corp I was in, and then realized it was almost summertime and I had better things to do than play computer games, so I uninstalled. I guess it was a rage quit.

I came back once the rain started back up! Lol

Miss that training time in my skill que now though...
Erica Dusette
Division 13
#22 - 2014-04-03 04:14:33 UTC
Mario Putzo wrote:
My diagnosis, Mr. Ragequit, left because he felt he was entitled to something without having to put in the required effort and when he found out he couldn't just get what he wanted and had to work for what he wanted he quit

Agree with pretty much all of your post.

But just on that bit - the amount of "effort" any of us apply to a game is subjective. We all have different amounts of time we're able to invest, money we'll spend on the game, support within the game, etc. While one person who rage quits may well be an "entitled brat" style of player it's just as likely the next will be someone who's gone to enormous "effort" over time then sees it all go up in smoke in a flash - or gradually destroyed in a series of morale squishing blows.

Either of those players are really just exhibiting quite normal traits to be expected of normal people, and most likely not influenced by some mental disorder or emotional problem, contrary to some previous poster's opinions.

But then again mental illness IS enormously common (something like 1 in 3 people?) so I'm sure a few of those have "rage" quit over time too. Blink

Jack Miton > you be nice or you're sleeping on the couch again!

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Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#23 - 2014-04-03 04:17:53 UTC
Erica Dusette wrote:
Mario Putzo wrote:
My diagnosis, Mr. Ragequit, left because he felt he was entitled to something without having to put in the required effort and when he found out he couldn't just get what he wanted and had to work for what he wanted he quit

Agree with pretty much all of your post.

But just on that bit - the amount of "effort" any of us apply to a game is subjective. We all have different amounts of time we're able to invest, money we'll spend on the game, support within the game, etc. While one person who rage quits may well be an "entitled brat" style of player it's just as likely the next will be someone who's gone to enormous "effort" over time then sees it all go up in smoke in a flash - or gradually destroyed in a series of morale squishing blows.

Either of those players are really just exhibiting quite normal traits to be expected of normal people, and most likely not influenced by some mental disorder or emotional problem, contrary to some previous poster's opinions.

But then again mental illness IS enormously common (something like 1 in 3 people?) so I'm sure a few of those have "rage" quit over time too. Blink


Interestingly enough, I find Eve excellent therapy for the mental illnesses I have been diagnosed with. It's complexity keeps my mind occupied, which is a very good thing.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

KnowUsByTheDead
Sunlight...Through The Blight.
#24 - 2014-04-03 04:34:38 UTC
Unsuccessful At Everything wrote:

Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?


This is a very complex question, and Im glad you asked it. As the Catalyst (pun intended) for several rage quits, I can say for absolute certainty that I have no clue, but im sure with a little deductive reasoning, we can figure it out!

First, the brain goes through a process of grief. Those stages are:
1) shock and denial, an attempt to avoid pain by denying the loss;
2) pain and guilt, a period of devastating pain and feelings that life is chaotic;
3) anger and bargaining, including emotional outbursts that can permanently damage relationships and attempts to bargain with a higher power for relief from the emotional pain;
4) depression and loneliness, or a period of reflection during which the person realizes the full impact of the loss;
5) upward turn, when the person begins to adjust to the loss;
6) reconstruction of life without the loved one; and
7) acceptance and hope. Acceptance does not imply happiness. Instead, the grieving person can now reminisce about the loved one with sadness, but without intense emotional pain.

First, the victim..cough...person is shocked to find their ship is destroyed! That didn't just happen! NOT IN HIGHSEC!!!!
Then, they experience copious amounts of posterior pain and or rump rage over the loss of their vessel.
Then, they usually go on a long extended tirade in local. They even demand that you repay them for their loss!
Then, they get all mopey. Their ship is gone and they have no monies to replace it! ::sadface:: Theyre all alone in their one man corp..and being an anti-social highseccer..they probably have little to no friends.
Then, They realize that they can petition you! You ganked them in Safesec! That HAS to be against the ToS/EULA!
Then, they realize that what you did isn't against the rules, so they dock up and grab a noobship..or wake up in a fresh clone. They now get to update that clone and purchase new implants!
Then, They accept that Eve is not for them, and in a hopeful rage filled QQ thread, they hope that a GM will see it and take action. They talk about all the fun they had in Eve, but ultimately go back to WoW.

I hope that help you with your question.


\thread

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Jennefer Fehrnah
Innovative Explosive Solutions
#25 - 2014-04-03 04:54:00 UTC
First of all i would ask you to watch this: https://www.youtube.com/watch?v=Vny-dT8dxQI it deals with League of legends but the reasoning is similar.
There is something in the brain called the fight-or-flight response, its when we mental feel backed into a corner, now in most games you should prevent this state AT ALL COSTS, because it means your no longer thinking about your actions.

In order to win in most games cold calculation is needed, this is also why you see many good fc's and corps be positive even if it makes absolutely no sense to do so, they want to avoid members from hitting this state ( the positive feedback means the members are less likely to have a threat response to what ever is happening on there screen ).
When people hit fight or flight well there brain really can't deal with the internet and spaceships because are brains didn't develop to play video games.
Basically it comes down to players a spiral of problems players will get angry then either choice to fight even if the odds are against them of run away the famous rage quit, now at the time a player feels like there are no reasons to keep playing anymore the game is horrible etc and there for this results in people rage quitting games.
The best solution for anybody thinking about rage quitting is really go do something else for a hour or more then come back and see if you still feel the same way.




Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2014-04-03 05:18:52 UTC
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?




I wonder what goes on in the minds of those who delight in causing rage quits, and so much that they have to have evidence in hate mails and recordings, and share them with other people like them.

I can think of another activity where people do that.

Bring back DEEEEP Space!

Josef Djugashvilis
#27 - 2014-04-03 05:57:17 UTC  |  Edited by: Josef Djugashvilis
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?


Anger.

My real life best buddy, since we were both aged 17 in 1972, is a very nice, highly intelligent man. he is also very, very competitive.

He even cheated at Ludo against my two daughters when they were aged 2 and 4.

I have asked him about losing ships in Eve Online (he will not play it, but has watched me play) and he explained to me that it is not the loss of the ship, but another player beating him that would cause him to be annoyed, very annoyed.

This is not a signature.

Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2014-04-03 06:00:48 UTC
You really don't want to delve in to the rabbit hole of insanity here.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Precentor Saggitus
Planet Express Transport
#29 - 2014-04-03 06:04:10 UTC
I can understand why people quit, and sometimes I can understand why sometimes they're upset about it.

I'm not sure if I've ever "rage quit" before, though one time it probably seemed like it to the other players. In another MMO, I spent too long as a guild master, which is a ton of work, and worse than herding cats. It becomes a second job, and when you invest so much time, when **** goes wrong it can be really frustrating. I can handle whatever the pixels throw at me, but being on the receiving end of a lot of whining, other people's rage, personal problems, etc takes a toll very fast. Hell, I do that stuff for work and get paid for it, I don't want more if it in my off time, especially when I'm paying for it. If it ceases to be fun, you might as well go do something else, but lots of times that has nothing to do with the game mechanics themselves.

EVE, however, being different from other games, has a very steep learning curve. When I was a new player, I sucked, but I could enjoy doing what I was doing. I loved, and still love, lots of the aspects of the game, and I'm no stranger to losing ships. Logistically in EVE though, its possible to get backed into a corner. You can suddenly do nothing in game, besides provide a kill mail for someone else. As a new player you're especially vulnerable to this. I found myself stuck in a station, no money left to upgrade my clone and keep skill point, stuck with a rookie ship. Guys waiting to gank me as soon as I undocked. My first experience with wardec mechanics, and specifically being a war target.

Keep in mind, new player, only a few allies/corpmates, none of whom were online at the time. Just paid for a second month of subscription. Nothing to do but go offline. Since the opposing corp figured out my predicament, as usual they were unsympathetic, as EVE players are, they just wanted kill mails. Whenever I logged on in the next few days, having a more diverse corp, always some one outside the station waiting. Debated starting a new character, but that was sort of depressing, since I liked this one. Almost cancelled my sub on the face of it. Very close to when I finally was able to get some help from my corpmates, its only then you find out other options so that sort of thing doesn't happen again.

Now I learned those lessons and continued, but they're some pretty tough ones, but I don't find it suprising that some people quit when they feel the odds may be insurmountable. Easy to feel for a vulnerable newbie. Imagine that you really did like something, then suddenly found you couldn't do it. I'd be pretty unhappy if I couldn't do the things I wanted to do in RL.

Few people understand the psycology of a highway traffic cop. Your average speeder will panic and immediately pull over to the side. This is wrong. It arouses contempt in the cop heart. Make the bastard chase you. He will follow.

Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-04-03 06:11:28 UTC
Herzog Wolfhammer wrote:
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?




I wonder what goes on in the minds of those who delight in causing rage quits, and so much that they have to have evidence in hate mails and recordings, and share them with other people like them.

I can think of another activity where people do that.



The last guy that I chased out of the game unsubbed because I wouldn't stop killing him. I sniffed out his factory planet PI alt, and would pop him every time he tried to make a shipment. Never had less than 300 mil in his cargohold with a T1 industrial, not that the Loot Fairy ever let me see much of it.

If I had to venture a guess, I'd say after so many losses he couldn't plex that account any longer. I still have him watchlisted, since for the price of a suicide Thorax, he paid out like a broken slot machine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SmilingVagrant
Doomheim
#31 - 2014-04-03 06:22:14 UTC
Shederov Blood wrote:
Fred is playing a multiplayer FPS, and his gf calls out to him from the other room asking for help with something.
"Can't you wait a bit, I'm in the middle of..." He turns his head to see her standing in the doorway completely starkers. "... err... next death ok? Shocked"
Whereupon he gets killed by little Johnny who immediately sees that Fred has disconnected, and types in chat, "OMG QQ LOL I MAED THAT N00B RAGEQUIT"


I've actually lost a spaceship or two due to situations like this.
Salvos Rhoska
#32 - 2014-04-03 06:33:56 UTC
Lady Areola Fappington
#33 - 2014-04-03 06:35:39 UTC
Ssabat Thraxx wrote:
Erica Dusette wrote:
Mario Putzo wrote:
My diagnosis, Mr. Ragequit, left because he felt he was entitled to something without having to put in the required effort and when he found out he couldn't just get what he wanted and had to work for what he wanted he quit

Agree with pretty much all of your post.

But just on that bit - the amount of "effort" any of us apply to a game is subjective. We all have different amounts of time we're able to invest, money we'll spend on the game, support within the game, etc. While one person who rage quits may well be an "entitled brat" style of player it's just as likely the next will be someone who's gone to enormous "effort" over time then sees it all go up in smoke in a flash - or gradually destroyed in a series of morale squishing blows.

Either of those players are really just exhibiting quite normal traits to be expected of normal people, and most likely not influenced by some mental disorder or emotional problem, contrary to some previous poster's opinions.

But then again mental illness IS enormously common (something like 1 in 3 people?) so I'm sure a few of those have "rage" quit over time too. Blink


Interestingly enough, I find Eve excellent therapy for the mental illnesses I have been diagnosed with. It's complexity keeps my mind occupied, which is a very good thing.





Same here. I mentioned in another thread, Eve lets me burn out assorted "issues" I have in a controlled environment.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Webvan
All Kill No Skill
#34 - 2014-04-03 06:39:58 UTC
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?

Picture in your mind if you will, Barney the Dinosaur.
[insert hostility here]

I'm in it for the money

Ctrl+Alt+Shift+F12

Divine Entervention
Doomheim
#35 - 2014-04-03 06:46:24 UTC
Feeling the activity being engaged in is not providing a compelling reason to want to continue experiencing it.

It's a computer.
Owen Levanth
Sagittarius Unlimited Exploration
#36 - 2014-04-03 08:31:48 UTC
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?


As someone who had a single seminar about psychology during his second semester at university, I'll give you my professional opinion:

Nothing goes on in their brain, they're simply stupid and far too highstrung.

Since this question is now 100% answered, the thread is finished and can be closed, thank you.
Yarda Black
The Black Redemption
#37 - 2014-04-03 08:53:30 UTC
I cant tell you what goes on in the brain. Neurons firing as mentioned, in a certain area mostly. That's about it.

I play browsergames where I'm regularly threatened for defeating people. Now you'll probably understand that games like that have a high number of minors in them. Which are people who are by far the most emotional and easily influenced. Getting ragequits from a minor is like stealing cookies from a baby. Why people under the age of 20 are allowed to even speak is sometimes beyond me.
But I've seen my share of "adult" kids so... I'll deal with the majority :)

What I think happens with behavior is frustration about not getting what you want. A certain need is not, or no longer met. A "loss" is most definitely a need that's no longer met. EVE tends to throw losses at you on a regular basis.

The number of ways to deal with it plays a big role. The unpleasant feeling has to be removed, but how?

I think emotional people, pressed against the wall and without being experienced enough to come up with alternatives, will be most likely to ragequit.

I also think ANYONE can be pushed into ragequitting. You ever played monopoly? Watch the guy that lands on the last square before "start" when you just planted a hotel there.

For the record; I'm against griefing. If mommy isnt giving you enough cookies, then others should not be suffering from that. Be a man and take on the one responsible for your misery. Go grief your mom.

Now... I'm off reading the articles about this linked earlier
dexington
Caldari Provisions
Caldari State
#38 - 2014-04-03 09:02:57 UTC
Enlightenment... it's what happens when someone realize quitting is the only way to break the sunk cost fallacy, it is to continue playing this ****** game.

The rage comes from the realization, of the amount of time wasted.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Inxentas Ultramar
Ultramar Independent Contracting
#39 - 2014-04-03 13:02:44 UTC
Yarda Black wrote:
I think emotional people, pressed against the wall and without being experienced enough to come up with alternatives, will be most likely to ragequit.


Interesting point. Being "pressed against the wall" sucks for anyone really. Even if the alternatives are apparent they might not be available at the time. I've had situations in which logging off simply caused the least amount of negative stress, and staying online would not have made a significant difference to the situations outcome anyway. Rage doesn't come into play for me really, but fatalism does.
Slade Trillgon
Brutor Force Federated
#40 - 2014-04-03 13:48:42 UTC
Kaarous Aldurald wrote:
stoicfaux wrote:
Jordan Kandou Worley wrote:
Can someone explain what goes on in the brain during a rage quit?

You essentially break the Skinner Box, i.e. no ship == no lever to press. Which can be really, really, really, I mean it, really disruptive in people reliant on lever pushing.

That's why I bought several hundred CrackerJack boxes one day. In case of "lever failure," I pop open a crackerjack box and find solace and comfort at "winning" the prize inside.



Wait, how is that not insanity?


Because he actually gets a prize. It is operant conditioning at its finest.
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