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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Marsan
#181 - 2014-04-03 00:54:31 UTC
Must ready my Procurer and Skiff fittings for battle ;-) I may start using one as my goto pvp ship for stupid things....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Goldensaver
Maraque Enterprises
Just let it happen
#182 - 2014-04-03 04:44:43 UTC
Torg Rann wrote:
Hulk changes:

PG: 140
CPU: 400
+1 mid slot
+1 low slot (+2 would be better)

Ore hold to 11,000 (hold 2 cycles of ore)
cargo hold 600 m3 (more crystals)
change jet can ejection timer to 90 seconds, or just bump up ore hold. Current approach means can't drop can when using mobile tractor units.

The PG, CPU, slot changes will allow pilots to have more options to fit the ship according to their skills. A pilot with all 5 fitting skills should be able to see what can be fit with the proposed changes. Todays pilots with lower fitting skills have a very difficult time fitting a hulk. Which is why you see ships with cargo, ship, and survey scanners in the mids - what a waste.

Two additional low slots would make for a more interesting set of fits. mining link upgrades, damage controls, warp core stabilizers, nanofiber internal structures ... the list goes on.



0/10, the troll was too obvious.
Dave stark
#183 - 2014-04-03 06:28:14 UTC
Aerie Evingod wrote:
Dave Stark wrote:
Little Dragon Khamez wrote:
How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.


because any additional high slot would just be filled with a strip miner.


Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.


lots of effort for an idea that has no merit.
Mara Rinn
Cosmic Goo Convertor
#184 - 2014-04-03 06:36:11 UTC
Aerie Evingod wrote:
Dave Stark wrote:
Little Dragon Khamez wrote:
How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.


because any additional high slot would just be filled with a strip miner.


Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.


The junior programmer had a problem to solve, which required parsing text.

"I know," exclaimed the junior programmer, "I'll use regular expressions!"

Now the junior programmer had two problems.


Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#185 - 2014-04-03 07:41:35 UTC
Mara Rinn wrote:
The junior programmer had a problem to solve, which required parsing text.

"I know," exclaimed the junior programmer, "I'll use regular expressions!"

Now the junior programmer had two problems.


Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.


Part of me wants to see the hulk as the subcap of choice in bloc warfare.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#186 - 2014-04-03 07:57:49 UTC
The hulk should have a new pre-req that it can only be flown when you are really really angry...
Dave stark
#187 - 2014-04-03 08:07:42 UTC
Corraidhin Farsaidh wrote:
The hulk should have a new pre-req that it can only be flown when you are really really angry...


but that's my secret... i'm always really really angry.
Kenrailae
Center for Advanced Studies
Gallente Federation
#188 - 2014-04-03 09:19:18 UTC
Ersahi Kir wrote:
Mara Rinn wrote:
The junior programmer had a problem to solve, which required parsing text.

"I know," exclaimed the junior programmer, "I'll use regular expressions!"

Now the junior programmer had two problems.


Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.


Part of me wants to see the hulk as the subcap of choice in bloc warfare.



'What doctrine are they flying?'



'Sir..... It's Hulkageddon.... D:'

The Law is a point of View

The NPE IS a big deal

Jacob Holland
Weyland-Vulcan Industries
#189 - 2014-04-03 09:31:40 UTC
CCP Fozzie wrote:

RETRIEVER
Slot layout: 2H, 1M, 3L;
Fittings: 35 PWG, 235 CPU

MACKINAW
Slot layout: 2H, 4M, 3L;
Fittings: 35 PWG, 270 CPU

COVETOR
Slot layout: 3H, 1M, 2L;
Fittings: 35 PWG, 255 CPU

HULK
Slot layout: 3H, 4M, 2L;
Fittings: 35 PWG, 300 CPU

(Rearranged slightly for clarity)

Still the T2 barges (and I highlighted this two years ago...) do not have sufficient fittings.
There are no midslot modules with power usage lower than 1MW, and yet the Hulk and Mackinaw have the same PG as their T1 counterparts while having three additional slots to fill.

The Retriever fit I recommend has significantly less than 1MW of free PG, if I were to transfer that to the Mackinaw the remaining three midslots would have to remain empty as there is simply nothing which will fit there.

The Hulk and Mackinaw need to have their PG increased, an additional 1MW per additional midslot is required. Both therefore should be increased to 38 PWG as a minimum. It may be that the preference is that low-fitting named modules used on the T1 should, on graduation to T2, be replaced with T2 or other high fitting requirement metas in which case the increase may need to be greater but in that case the Skiff should also receive a slightly greater boost.
Luscius Uta
#190 - 2014-04-03 09:57:09 UTC
Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well...

Workarounds are not bugfixes.

Darkblad
Doomheim
#191 - 2014-04-03 10:19:58 UTC  |  Edited by: Darkblad
Can you confirm if I did the math right in this Google Sheet?
Michi's/MX-100X Implants are not part of the calculator there.

NPEISDRIP

The Ironfist
Viziam
Amarr Empire
#192 - 2014-04-03 10:39:09 UTC
CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.
Meilandra Vanderganken
Aliastra
Gallente Federation
#193 - 2014-04-03 11:01:19 UTC
Luscius Uta wrote:
Nice to see extra targeting range on the Retriever, now if only gained some capacitor as well...

And some tank, and more yield, and more bandwith, and and and.


It's a dirt cheap T1 ship for a reason...
Mishka Ivar
Desi Beanz
Pandemic Horde
#194 - 2014-04-03 12:02:31 UTC
I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer.
But besides my wistful dreams,
Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers.
Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND

Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)


My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.

Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans
# of lasers since I mine small rocks in Hi-sec.
T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer)
Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer.
What I dislike - I don't see much point in using the T2 ships.
The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)
stoicfaux
#195 - 2014-04-03 13:34:04 UTC
Corraidhin Farsaidh wrote:
The hulk should have a new pre-req that it can only be flown when you are really really angry...

Green and purple ship skins for Hulks?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tear Jar
New Order Logistics
CODE.
#196 - 2014-04-03 14:15:16 UTC
Mishka Ivar wrote:
I would like to see a mining ship that can use the smaller mining lasers, with a large enough cargo last between jetcans. something like a hybrid between a barge and a destroyer.
But besides my wistful dreams,
Procs/Skiffs aren't effective in high sec without being forced to survey scan constantly....meaning I'm going to use covetors or retrievers, as I mine out belts completely leaving nothing left behind, so I value more lasers.
Coveters fill up so quickly, jet-canning isn't even viable, the only way to use them is having them orbiting the orca and dumping into fleet hangar, meaning more FAR more micromanagement and they can't spread out across the belt or use mining drones effiecienty. EVEN WITH ORCA AND CHARON I'm still ending up picking the retriever/mack... AND

Macks just don't have a good risk vs. reward for use in hi-sec. The insurance on them/their tank isn't enough to justify the use, they are just too weak, too vulnerable to suicide ganking. I can fit dirt cheap fully insured retrievers with no tank or any mods besides a cpu rig and 3 T2 MLUs and just not care when they die (making training for exhumers pointless)


My situation isn't exactly typical but I run 11 active accounts I manually control, 8-9 Barges, 1 Orca, 1 Charon. (it keeps me busy, makes mining more active, its not great isk, they make less isk COMBINED than my main can running incursions, but its a hobby nonetheless.

Summary of What I want/What I value- Ships with enough cargo they won't fill up between jetcans
# of lasers since I mine small rocks in Hi-sec.
T2 ships that have a better risk vs. reward (better insurance on hulk/mack or more buffer)
Perhaps a 2k m3 increase to covetor ore hold, or decrease in jetcan timer.
What I dislike - I don't see much point in using the T2 ships.
The fact that retrievers are the "solo" ships, but even with Orca and Freighter support it's what works best (for me)


It seems CCP is trying to push people towards fleet mining. With the current setup, the disadvantages of the procurer over the retriever(smaller hold) disappear if you have a dedicated hauler.

So you can choose to mine in a fleet, where you have super tanky, have good yield and don't have to haul.

Or you can mine solo, where you have to choose between reducing traveling or having tank.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#197 - 2014-04-03 14:49:14 UTC
The Ironfist wrote:
CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.


Even if the ORE stuff was better it still wouldn't get used. It falls into the 'over-blinging your ship' category because of how hard ORE LP is to get.

Just like putting officer guns on your battleship for running missions.
Aerie Evingod
Midwest Miners LLC
#198 - 2014-04-03 14:53:28 UTC  |  Edited by: Aerie Evingod
Mara Rinn wrote:
Aerie Evingod wrote:
Dave Stark wrote:
Little Dragon Khamez wrote:
How about making them battle cruiser in size and allowing them to fit warfare links whilst mining, it would be a good stepping stone to an orca.


because any additional high slot would just be filled with a strip miner.


Make strip miners turrets, add hardpoints, specify strip miners to barges and exhumers only, problem solved.


The junior programmer had a problem to solve, which required parsing text.

"I know," exclaimed the junior programmer, "I'll use regular expressions!"

Now the junior programmer had two problems.


Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.


Except ship specific module code already exists.
Edit: strip miners are already ship specific modules.

And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.
Abla Tive
#199 - 2014-04-03 14:59:37 UTC
Alas, as a sometimes high sec small gang/solo miner none of these changes make the game more fun.

Small high sec roids will still pop too fast to use a skiff and using a covetor/hulk is still gank bait.

I'll keep using my retriever and grumble about the nerf.

Or maybe I'll do less mining and do missions for my minerals.

Oh wait...

I don't think CCP likes my playstyle.
Meilandra Vanderganken
Aliastra
Gallente Federation
#200 - 2014-04-03 15:26:38 UTC
Aerie Evingod wrote:

And why on earth would you need to balance them from a combat perspective? Industrials can be fitted with weapons, but it's nothing more than gimmick fits and that's all 'combat' barges and exhumers would be, gimmicks. Oh the humanity! The combat hulk is op with it's 3 small AC, slow as dirt speed and fail tank.



I did not run any numbers but somebody was talking about a 360 dps Skiff, combine that with a battleship class tank and I'd say it's really not that 'gimmick' anymore. Sure, you can get better bang for your buck but that goes for a huuuuuge ammount of vessels.