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The Crucible, or A Scarlet Letter for CCP.

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Author
Velicitia
XS Tech
#21 - 2011-11-30 21:32:15 UTC
Michael Harari wrote:
Velicitia wrote:
the new BC are really intended for "gank and run" tactics. They're cheap (well, not just yet) and fast DPS that nearly anyone can fly "well" (seriously, a pilot who is fairly competent in their skills for L3 missions should be able to jump into one of these in mere minutes, 2-3 days tops to get L4 large guns...)


Yes, because flying an overtanked domi vs npcs is totally the same as flying an untankable nanoship in pvp


right, because BC-piloting L3 mission runners can even fly a domi... Roll

once the prices get normal (i.e. people are selling the new BCs at 40m or less), it becomes a cheap and easy way for corporations to have some of their other pilots who normally wouldn't be able to fly with the "big boys" in battleships bring BS DPS...

Look, you're right that it has extremely low HP ... but so what? Yeah, they're not front-line brawlers like BS, but they bring the same punch to a fight...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cygnet Lythanea
World Welfare Works Association
#22 - 2011-11-30 21:42:05 UTC
Velicitia wrote:

right, because BC-piloting L3 mission runners can even fly a domi... Roll

once the prices get normal (i.e. people are selling the new BCs at 40m or less), it becomes a cheap and easy way for corporations to have some of their other pilots who normally wouldn't be able to fly with the "big boys" in battleships bring BS DPS...

Look, you're right that it has extremely low HP ... but so what? Yeah, they're not front-line brawlers like BS, but they bring the same punch to a fight...



That won't happen though. The material costs are higher then a battleship at the same ME. Unless they're changing the material requirements, at least the amarr one will always cost slightly more than a tier one battleship.

Yes, it does not have nocx, but the other materials that it requires more of, occasionally significant more of, offset this entirely.

People keep saying they'll be in line with the other BCs around 30-40 m, but unless the mat requirements change, that's not happening.
Hundo Kay
Caldari Provisions
Caldari State
#23 - 2011-11-30 22:01:53 UTC
Cygnet Lythanea wrote:
Bluestream3 wrote:

Fail. Because prices on PI materials are fixed and will not rise at all now when it has gotten more expensive to create, so PI in highsec will never again be profitable. If prices rise to any extreme levels, I think PI would become so profitable, everyone would start doing it. People will always do what there is profit in doing. That's why, even if prices will rise a bit, and perhaps be a little unstable in the beginning, I don't think anything major is going to change. Also, people are going to grow tired of shooting POCOs as soon as they realise it's about half as fun as shooting at a POS.

My point is, just give it some time and it'll be fine, better than before, even.



No, they are not, and no, they won't be. The price is NOT fixed. Read the wiki article again, the price is based on the value of that tier of goods, on average.

This means that passing on the increase in price does nothign to allivate this


It will level off, because the price increase that needs to be factored in will continue to decline to the point of being insignificant to daily fluctuations.

Example.

Initail price is now 500 with a tax of 50. All that 50 is "new tax"
Price rises to 550 to compensate. Index goes to 550, tax is now 55. But only 5 is "new"
Price rises to 555 to compensate. Index goes to 555, tax is now 55.5 with only .50 being new.

Hell it took 3 interations to "settle" to a level that is an insignificant increase.

Borkers
Center for Advanced Studies
Gallente Federation
#24 - 2011-11-30 22:03:09 UTC
Cygnet Lythanea wrote:
The best part is that the rate is tied to a possibly fluctuating number. This means that passing the cost along to the customer is counter productive, as rising prices will also increase the taxes you pay on it. Effectively, it fixes a percentage of profit you will be allowed to make. Hardly 'sandbox' there CCP.


Assuming CCP recalculates the rate frequently, the same argument could be made for sales taxes in the real world. And yet stores will sometimes increase prices, and they seem to believe they're making more money. Why? Because the tax rate is less than 100%. If your tax rate is 17% you can increase price and still keep 83% of the increase.

Overall you seem to be working from the assumption that the market will not adapt further. Markets are good at adapting, but it takes more than a day. Even so, based on current Jita prices my high-sec PI actually increased profit a bit. If other PI isn't profitable at current prices, some people will stop doing PI, supply will drop, and prices will increase so that those PI players remaining can make a profit again. It will bubble up through the tiers, yes, and advanced goods will have to increase significantly more than lower tiers, but it will work out.

This is how it happens in the real world. You didn't buy your computer from somebody who smelted ore and put Windows on the hard drive with a magnet and a microscope. You bought it from somebody who bought parts from somebody who bought parts from somebody... all probably paying a lot more than 10% in combined taxes and overhead at each tier.

And all this is moot if low-sec PI corps find a cost-effective way to keep their POCOs alive. It's not obvious they can, but the attempt will be very "sandbox".
FeralShadow
Tribal Liberation Force
Minmatar Republic
#25 - 2011-11-30 22:09:01 UTC
didn't read responses. however, the T3 bc's have VERY SPECIFIC roles. Ganking quickly and gtfo'ing. Right now they're expensive, but give them time to settle they'll be down to 40mil'ish. About the PI.... you guys can sit in high sec paying crazy taxes. Im taking over my own customs offices TYVM. I'm not paying a dime, and when the PI prices increase, I'll be able to supply goods and get rich, because I don't whine. I learn. This is setting it up so PI is important and lucrative.. perfect stage for Dust514

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Puissant
Tempora Heroica
#26 - 2011-11-30 22:09:23 UTC
Velicitia wrote:

right, because BC-piloting L3 mission runners can even fly a domi... Roll

once the prices get normal (i.e. people are selling the new BCs at 40m or less), it becomes a cheap and easy way for corporations to have some of their other pilots who normally wouldn't be able to fly with the "big boys" in battleships bring BS DPS...


The same pilots who don't have Large weapon skills now will suddenly have them to fly the new BCs? That makes perfect sense. +1.
Puissant
Tempora Heroica
#27 - 2011-11-30 22:11:17 UTC
Borkers wrote:
Cygnet Lythanea wrote:
The best part is that the rate is tied to a possibly fluctuating number. This means that passing the cost along to the customer is counter productive, as rising prices will also increase the taxes you pay on it. Effectively, it fixes a percentage of profit you will be allowed to make. Hardly 'sandbox' there CCP.


Assuming CCP recalculates the rate frequently, the same argument could be made for sales taxes in the real world. And yet stores will sometimes increase prices, and they seem to believe they're making more money. Why? Because the tax rate is less than 100%. If your tax rate is 17% you can increase price and still keep 83% of the increase.

Overall you seem to be working from the assumption that the market will not adapt further. Markets are good at adapting, but it takes more than a day. Even so, based on current Jita prices my high-sec PI actually increased profit a bit. If other PI isn't profitable at current prices, some people will stop doing PI, supply will drop, and prices will increase so that those PI players remaining can make a profit again. It will bubble up through the tiers, yes, and advanced goods will have to increase significantly more than lower tiers, but it will work out.

This is how it happens in the real world. You didn't buy your computer from somebody who smelted ore and put Windows on the hard drive with a magnet and a microscope. You bought it from somebody who bought parts from somebody who bought parts from somebody... all probably paying a lot more than 10% in combined taxes and overhead at each tier.

And all this is moot if low-sec PI corps find a cost-effective way to keep their POCOs alive. It's not obvious they can, but the attempt will be very "sandbox".


EVE is a real world. A real, persistent economy. And CCP just stuck their finger in the pie, again. It's a one-sided ISK sink aimed at PI, and no ore mining. If you can't see this, then don't respond. You've failed EVE economics 101.

Do we need more ISK sinks, yes. Is the current tax rate for PI acceptable. No.
Dr Mercy
Imperial Academy
Amarr Empire
#28 - 2011-11-30 22:19:30 UTC
Mate. You can still mate isk doing PI. I just don't know if you'd want to bother.

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Cygnet Lythanea
World Welfare Works Association
#29 - 2011-11-30 22:35:06 UTC  |  Edited by: Cygnet Lythanea
Hundo Kay wrote:


It will level off, because the price increase that needs to be factored in will continue to decline to the point of being insignificant to daily fluctuations.

Example.

Initail price is now 500 with a tax of 50. All that 50 is "new tax"
Price rises to 550 to compensate. Index goes to 550, tax is now 55. But only 5 is "new"
Price rises to 555 to compensate. Index goes to 555, tax is now 55.5 with only .50 being new.

Hell it took 3 interations to "settle" to a level that is an insignificant increase.



Let me stop you there:

Price is 500. Your export to move to a factory planet. You've gone up 55. You import. Now it's 80. You export the new materials. Now it's 180. You need 1700 units. Now it's 306000.

So, you tack that 306,000 on to the price. This drives the price of the item up 25% on the market, reducing the value of isk.

That, boys and girls, is known as inflation.


Borkers wrote:

Assuming CCP recalculates the rate frequently, the same argument could be made for sales taxes in the real world. And yet stores will sometimes increase prices, and they seem to believe they're making more money. Why? Because the tax rate is less than 100%. If your tax rate is 17% you can increase price and still keep 83% of the increase.


Again, let me stop you there. One, the average business only runs at a 30% profit in the retail market, and two, MOST sales taxes are less then 7%, which is all the public will stand for in most locations. In addition, this is based off the sale price of the individual goods, not an average of the price of food. If people had to pay the same amount in tax on milk as they do on Peking Duck and caviar, I think that you'd have a tax payer revolt on your hands very quickly.

Oh, and stores are run out of business by taxes rather frequently.

Borkers wrote:

Overall you seem to be working from the assumption that the market will not adapt further. Markets are good at adapting, but it takes more than a day. Even so, based on current Jita prices my high-sec PI actually increased profit a bit. If other PI isn't profitable at current prices, some people will stop doing PI, supply will drop, and prices will increase so that those PI players remaining can make a profit again. It will bubble up through the tiers, yes, and advanced goods will have to increase significantly more than lower tiers, but it will work out.

This is how it happens in the real world. You didn't buy your computer from somebody who smelted ore and put Windows on the hard drive with a magnet and a microscope. You bought it from somebody who bought parts from somebody who bought parts from somebody... all probably paying a lot more than 10% in combined taxes and overhead at each tier.



Yes, but again, the builder does not pay the same amount of money when he pays the taxes on gold as he does on a piece of copper wire.

And, again, you are forgetting that there is a limit to what players are willing to pay. Remember the old days? The forums SCREAMING about the price of T2? Am I the only one that remembers the bad old days when T2 production was dominated by the same people this hands that same production back to?
Borkers
Center for Advanced Studies
Gallente Federation
#30 - 2011-11-30 23:46:58 UTC
Cygnet Lythanea wrote:
[quote=Hundo Kay]
In addition, this is based off the sale price of the individual goods, not an average of the price of food. If people had to pay the same amount in tax on milk as they do on Peking Duck and caviar, I think that you'd have a tax payer revolt on your hands very quickly.


Indeed, I was trying to frame my response in the oversimplified model of the original poster, which ignored that distinction. My point about how increasing prices supposedly increases taxes too much to be worthwhile is actually stronger in the real model, because there only needs to be a large price increase in goods without a lot of demand, which means the increase will have a relatively smaller effect on the average.

But I'm not sure taxing by average versus per-good value is an important difference in the long run. Think about shipping in the real world rather than sales taxes for a moment; it's perfectly normal to charge by weight and volume rather than by value of goods being shipped. It costs the same to ship a pound of gold as it does to ship a pound of lead. PI taxes don't follow that exact model, but if the PI value averaging model is a game-breaking problem then the real-world shipping by weight model should be even worse.

And even some taxes are done the same way. Gasoline is often taxed at a fixed rate per gallon, regardless of octane, quality, or additives. Where I live, it's around 10% of the total cost of a gallon of gas, and it's lots higher in other places. Cigarettes are taxed per pack here, and alcohol by volume, broken into categories like "hard liquor". You'll pay the same tax on a shot of rotgut as you will for a shot of well aged whisky.

Call it shipping charges, call it taxes, call it butterscotch pie, it happens in the real world and the real world still works.

We seem to be muddling the concept of "a broken economy" with that of "an economy that works in a way we don't like". The PI economy works differently now; if you want to profit you'll have to play differently. You may have to coordinate with a larger corp rather than being purely solo. Or find a low-profile low-sec planet where you can set up your own POCO with little risk of losing it.

New Eden is a harsh place. PI was safe before, and approachable, and quite nice for high-sec carebears like me. Now it actually fits the universe, with lots of risk and potential bloodshed.
Cygnet Lythanea
World Welfare Works Association
#31 - 2011-12-01 00:16:41 UTC
Borkers wrote:

Indeed, I was trying to frame my response in the oversimplified model of the original poster, which ignored that distinction. My point about how increasing prices supposedly increases taxes too much to be worthwhile is actually stronger in the real model, because there only needs to be a large price increase in goods without a lot of demand, which means the increase will have a relatively smaller effect on the average.

But I'm not sure taxing by average versus per-good value is an important difference in the long run. Think about shipping in the real world rather than sales taxes for a moment; it's perfectly normal to charge by weight and volume rather than by value of goods being shipped. It costs the same to ship a pound of gold as it does to ship a pound of lead. PI taxes don't follow that exact model, but if the PI value averaging model is a game-breaking problem then the real-world shipping by weight model should be even worse.

And even some taxes are done the same way. Gasoline is often taxed at a fixed rate per gallon, regardless of octane, quality, or additives. Where I live, it's around 10% of the total cost of a gallon of gas, and it's lots higher in other places. Cigarettes are taxed per pack here, and alcohol by volume, broken into categories like "hard liquor". You'll pay the same tax on a shot of rotgut as you will for a shot of well aged whisky.

Call it shipping charges, call it taxes, call it butterscotch pie, it happens in the real world and the real world still works.

We seem to be muddling the concept of "a broken economy" with that of "an economy that works in a way we don't like". The PI economy works differently now; if you want to profit you'll have to play differently. You may have to coordinate with a larger corp rather than being purely solo. Or find a low-profile low-sec planet where you can set up your own POCO with little risk of losing it.

New Eden is a harsh place. PI was safe before, and approachable, and quite nice for high-sec carebears like me. Now it actually fits the universe, with lots of risk and potential bloodshed.


Ironically part of my job this morning involved the difference between shipping gold and lead. It costs no where near the same, btw. About a 40 million dollar difference, actually.

Also, most shipping operations, at least the type of shipping I'm currently dealing with, barely break even, and go under all the time due to changes in cost such as this.

Your response of 'Well, change.' seems to assume that this effects me in the negative somehow. I'm making a killing off this sucker. The problem is that I can see it's not a sustainable economic model and will lead to the same situation as caused so much trouble for the game previously, which did lead to a noticeable portion of the players leaving. (More so then even NeX did)

When I say it's broken, I mean that it's going to go in a direction that no one wants, except maybe the big alliances. And, ironically, it's the same group that is exclaiming this new trend the most that screamed about it the loudest when it cost so much before:

PvP players.
Jack Dant
The Gentlemen of Low Moral Fibre
#32 - 2011-12-01 00:41:16 UTC
Cygnet Lythanea wrote:
Your response of 'Well, change.' seems to assume that this effects me in the negative somehow. I'm making a killing off this sucker. The problem is that I can see it's not a sustainable economic model and will lead to the same situation as caused so much trouble for the game previously, which did lead to a noticeable portion of the players leaving. (More so then even NeX did)

Do you remember the PI introduction? What were the prices on POS fuel and T2 components before and after?

Robotics used to be just 6k on NPC sell orders, coolant and mechanical parts, just 500 isk. Uranium 4k (these are from a 2006 pos guide by Aurora Mahair, but it's not far from what I remember from late 2009). Then PI came along, and those prices went up 10-20x. Did that cause a collapse of the T2 economy? Not really.

The potential increase from this change is much lower. We are looking at increases of 30-50% over most stuff. How will this cause economic chaos if the PI introduction didn't?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Cygnet Lythanea
World Welfare Works Association
#33 - 2011-12-01 01:03:18 UTC
Jack Dant wrote:

Do you remember the PI introduction? What were the prices on POS fuel and T2 components before and after?

Robotics used to be just 6k on NPC sell orders, coolant and mechanical parts, just 500 isk. Uranium 4k (these are from a 2006 pos guide by Aurora Mahair, but it's not far from what I remember from late 2009). Then PI came along, and those prices went up 10-20x. Did that cause a collapse of the T2 economy? Not really.

The potential increase from this change is much lower. We are looking at increases of 30-50% over most stuff. How will this cause economic chaos if the PI introduction didn't?



*sigh*

Please do not presume to try and lecture me on POS fuels, I've been running POS since they were introduced.

The fact that T2 wasn't exploded then was due to the market being flooded at that time. You might notice going back that the market DID spike, about six months later, as existing POS fuel stockpiles ran out. Fortunately, by that point the market for PI had more or less stabilized, however it has led to the current upward trend in T2 prices, which have nearly doubled since this time last year on some items. The average cost of small POS fuel was approximately 45m isk per month, where it stabilized after that point, more or less.

And, that said, it actually did reduce the number of active POS, in high sec by nearly 30% in MH and Metro

This shot, however, really does not have that sort of buffer. The tax rate was set during a period of rampant speculation that always precedes a update, not on the actual value of the goods at that time.

Since uptime began post patch, prices have risen 12-25% on some commodities, with the cost of POS fuel 20-60% higher over this same time last year, even factoring in POS block fuel cost reductions, with an average price in the 60m isk range for small.

This increase will have far reaching market implications.

But then so does everything that CCP does in the way of market manipulation.
Jarnis McPieksu
Aliastra
Gallente Federation
#34 - 2011-12-01 12:55:40 UTC
Velicitia wrote:
Michael Harari wrote:
Velicitia wrote:
the new BC are really intended for "gank and run" tactics. They're cheap (well, not just yet) and fast DPS that nearly anyone can fly "well" (seriously, a pilot who is fairly competent in their skills for L3 missions should be able to jump into one of these in mere minutes, 2-3 days tops to get L4 large guns...)


Yes, because flying an overtanked domi vs npcs is totally the same as flying an untankable nanoship in pvp


right, because BC-piloting L3 mission runners can even fly a domi... Roll

once the prices get normal (i.e. people are selling the new BCs at 40m or less), it becomes a cheap and easy way for corporations to have some of their other pilots who normally wouldn't be able to fly with the "big boys" in battleships bring BS DPS...

Look, you're right that it has extremely low HP ... but so what? Yeah, they're not front-line brawlers like BS, but they bring the same punch to a fight...


No, people will not be selling these for 40m or less. That would be selling them at a loss.

50m may happen eventually, but not for a good while.
CCP Phantom
C C P
C C P Alliance
#35 - 2011-12-01 13:26:53 UTC
Thank you for your feedback, but please do not create multiple threads about the same topic.

Thread locked.

Please continue discussions about PI in this thread and place general feedback here.

CCP Phantom - Senior Community Developer

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