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Dev Blog: True Stories – What did you think?

First post
Author
Angus Adalwin
The Scope
Gallente Federation
#21 - 2014-04-02 18:10:47 UTC
Dinsdale Pirannha wrote:

I was once involved in a wh fight where we had 5 ships and the attackers 6.
The drones from my Domi took out 3 recons while I was jammed, and we drove off the remaining attackers with the loss of one of our BC's.


Now this is a story I can see being a great stand-alone comic. (As in, just a single issue encapsulating the whole story.)
Marlona Sky
State War Academy
Caldari State
#22 - 2014-04-02 18:18:24 UTC
Chicken Wing wrote:
Lots of grrgoons in here.

No one is going grrgoons. To be honest you could pull the names of the main characters and alliance names out and replace them with fictional ones and everyone would still be expressing the same disappointment in the True Stories comics. Which is funny saying that because there is more fictional about the story than truth. Should be Based on True Stories.
Two step
Aperture Harmonics
#23 - 2014-04-02 18:25:42 UTC
I'm not a big comic book person, but I found it really hard to follow wtf was going on, and who was who, and I was around for the actual story.

I do agree with a bunch of the above posters about the setting. It seems really confusing to call it a "true story" but to basically change the entire story around.

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Linavin
Crimson Canakinumab
#24 - 2014-04-02 18:56:55 UTC
Regarding this specific comic, an issue I had was the switching artists before I had a firm grasp of who the characters were. The identifying features of each characters weren't consistent across artists, which made reading each successive release more difficult than it should have been.

The bigger issue was the actual story component. I've read most of the eve chronicles and have come to expect a certain level of quality and depth from the eve lore. Although it was 'interesting' to see how Mittens spun his story, the plot was simplistic and had no surprises. It lacked the depth and connection to the greater eve lore that many of the chronicles have. I would much rather adapt eve chronicles to the comic format, or create original stories that better fit the medium. Imagine Jita 4-4 , with its richness of setting, in comic book format.

One of the greatest problems with player stories is the "eve is a game about spaceships" mentality. This is a fine philosophy for game design, but it means the players are always in the context of spaceships. Not only will this means players obsessing over the minutia of the ship representations, but we lack the ability to do anything unique or meaningful whilst walking around. Players interact with this world via their ships, any major or pivotal events are going to involve spaceships, likely a whole ton of em. We don't have much on the non spaceship side besides silly politicking, which just doesn't lend itself to a comic medium. How much of the same boardroom or station interior can you take? I fear that any player story, simply because of the context of the eve player, will revolve around boring station interiors (bad for comics) punctuated by ship combat (difficult to represent).
Niko Lorenzio
United Eve Directorate
#25 - 2014-04-02 19:24:17 UTC
I loved the true stories. Loved the comic adaption.
It would be great if we were able to do submit such stories on ongoing basis, not only during special events. Maybe incorporate the true stories system into the eve gate. Met a new player in EVE who thought it would be great to have a log system in EVE, where you can log your adventures for public view if you choose to. I agreed with him as I know many people have many different events that they'd like to be able to share casually with their friends and community.

When I started out playing EVE I also used to keep captain's logs, but I stopped writing them as they were just on my doc on the PC and seemed pretty pointless after a while since nobody ever read them.

I guess something like a blog which is integrated into EVE Gate and possibly into the client itself with the option to up/down vote etc. would be perfect for this.

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Obtuse Okanata
Doomheim
#26 - 2014-04-02 19:36:16 UTC
I liked it Smile
SyX II
Di Watcher
#27 - 2014-04-02 19:53:58 UTC
Good:
* Nice to see eve "lore" being told in a different media
* Some of the drawings looks pretty good.
* Another collectible that we fans could have in our shelfs

Bad:
* Didn't feel atracted to the story
* Hard time to follow up/understand whats going on
* It didn't make me feel anxious for the next volume


Suggestion:

*Like many of the posts here, I feel that I'ld definetly prefer to have eve lore instead of other players story that we all know already.
*I imagine here.. reading a book about jove race full of images for example ...and being able to travel to those places told in the story.
*Really immerse and feel that I'm reading something completly new.
*Maybe a complement to the EVE Source Book. Go deep within the lore that started to be told on eve source.

Thanks,


***English second language.
Mashie Saldana
V0LTA
WE FORM V0LTA
#28 - 2014-04-02 19:59:09 UTC
Please go back to doing biweekly chronicles instead. If you need extra income get those printed instead of some stupid comics that most players are too old to give a toss about.
Dierdra Vaal
Interstellar Stargate Syndicate
#29 - 2014-04-02 20:11:08 UTC  |  Edited by: Dierdra Vaal
I quite enjoyed the concept, spreading eve lore (even player made) to different mediums. I do think that in this particular story, one of the main elements was completely overlooked: the fall of BoB was only as big as it was because of the long (and let's be honest, impressive) history of the BoB alliance. With the comic books not giving the reader any real clue or information about that, it really makes the story a lot less interesting, and perhaps somewhat one-sided. This wasn't helped by the odd mix of IC and OOC script.

I would like to see more lore made into stories like this, though I would caution against relying too much on popular-vote selection mechanics for them, since that disproportionately benefits large, currently existing player groups. I think it is important with stuff like this to avoid any hints of partisanship. In the same vein I think it might also be better to try and get more complete information about the events that get portrayed, rather than rely on only one side of the story.

I personally think it's better to use CCP's lore (NPC lore) for the comics rather than player stories. You'll never be able to truly get a historically accurate transcript, either because of lacking information, biased accounts or historic accuracy just being a bad storyline, and I think it's important not to misrepresent Eve history. Additionally, the OOC character of the vast majority of conflicts in Eve doesn't translate well to stories like this. NPC lore has none of these problems. I'd love to see a comic about the Seylin disaster for example.

Veto #205

Director Emeritus at EVE University

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Co-Author of the Galactic Party Planning Guide

Vera Algaert
Republic University
Minmatar Republic
#30 - 2014-04-02 20:15:30 UTC  |  Edited by: Vera Algaert
If you want to appeal to EVE players then you have to be more faithful to actual events and mechanics, if you want to appeal to non-players then you can't write the story in a way that is confusing even if you are a player and have read half a dozen accounts of the events already.

The idea of EVE comic books is sound imho and has great potential as a gateway into the EVE universe but the execution of this series was really lacking.

.

charlene charlottes
Royal Amarr Institute
Amarr Empire
#31 - 2014-04-02 20:24:35 UTC  |  Edited by: charlene charlottes
Bad:

- the writer/artists of the comic seem to have never played eve
- the story was very hard to follow, even for someone who is familiar with the "original" story
- no character development outside of one guy "having problems"
- the scale of EvE did not translate into the comic


Good:

- the Mittanis goatee


Overall the comic felt like a cheap commissioned work, where the writers/artists mainly interacted with CCP's arts department but failed to capture the essence of the story. This is a story about two organizations with different approach to the game. I dont think that BoB got a fair treatment in the comic, and I say that as a goon. It was never "fighters" vs "bureaucrats". The comics make the story much darker than it truely is because to me it will always be a story about how embracing new, "weaker" players will succeed over an elitist approach to the game.

That is the story that should have been told.


Moreover I believe that comics are not the best medium to tell eve stories. Novels / "history books" will do a much better job because eve does not have action packed content that fits the medium comic. EvE is a lot of social interaction plus spreadsheets in space.
Weaselior
GoonWaffe
Goonswarm Federation
#32 - 2014-04-02 20:34:38 UTC
I realize the story picked was hard to adapt to a comic book (especially because most of the backstory is what makes it so great). However, I think it wasn't well plotted even given that handicap and that made it so that it was extremely hard to follow at times, even though I know all of the background. This was made worse by the different artists so people constantly looked different.

Much of the art was fantastic. I agree the third guy was the best. But you really can't have switching like this with characters that aren't instantly recognizable to the audience.

Most of the people complaining it was about goonswarm are an extremely small, vocal, disdale-like minority. You're always going to have way more interest in things that happened - even from the people it happened to, so they can see themselves in print and grr themselves into a tizzy.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#33 - 2014-04-02 20:42:20 UTC
Also, the incredibly short length of submissions was a mistake. You say you didn't exercise editorial control or add context, but you limited the initial stories to make them so short that the comic book author was stuck with the context of the storywriter. The correct thing to do would have been let Mittens write much more on the subject, and then the comic book author has much more room to slice out boring crap and stitch together a story based on the parts that translate well.

Had you let more of the story get in, the author would have had a lot more to work with and I think managed a story that made much more sense. Instead they were left with a very vague sketch of what happened and no background they could fill in that made sense.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Onyx Nyx
The Veldspar Protectorate
#34 - 2014-04-02 20:55:24 UTC
Dull as ****.

Not the stories themselves. But the art and how the stories was reinterpreted to make it fit a comic format really put me off.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
hydraSlav
Synergy Evolved
#35 - 2014-04-02 20:58:44 UTC
What's with the different drawing style? I couldn't recognize anyone.
Midori Tsu
Evolution
Northern Coalition.
#36 - 2014-04-02 21:14:13 UTC
I felt like it was too different from EVE but at the same time relied heavily on knowing about EVE.

Like others said, i think chronicles would be a more interesting adaptation.
Justin Einstein
The Scope
Gallente Federation
#37 - 2014-04-02 21:53:43 UTC
I liked just reading the text stories submitted. I personally am more into text stuff then pictures like comics
The Mittani
State War Academy
Caldari State
#38 - 2014-04-02 22:14:51 UTC
While I loved being in the comics and having 'our story' win, there were a number of problems. The biggest problem was the word limit on the original submission; it was impossible to write the story in any real way with ~1000 words, and so it only showed a tiny slice of the Great War. There was no before or after; no years of grudge-war culminating in Goonswarm abandoning half the galaxy to invade and burn BoB after the disbanding. This is perhaps my fault - if I was a better writer, I could have condensed more material into the original submission, but I doubt it. The Great War isn't the kind of thing you can give proper context to in 1k words.

The writing of the comic was often cringeworthy. The only character I 'recognized' was Tamir Lenk, who was appropriately cast as a grandiose narcissist. Haargoth was 'some drunk', and my own character seemed to be alternatively an arch manipulator of fearsome intelligence who also seems to consider 'DUMBASS LOL' the height of wit.

I thought the concept of alts being jump clones helped make the story more sensible, at least. That was a useful innovation to handle multiple characters being run by the same player.

Multiple artists is bad in most comic series. Multiple artists of varied, sometimes subpar quality makes things even worse. The first few pages of each comic seem to be a game of "Ok, Haargoth is the bald guy with a beard, Mittens has a goatee but can be a fat Asian man or have blond hair and blue eyes, Tamir has an Eyepatch, and Kasimir is completely generic and changes every issue." The third issue was the best in having a more 'clean and traditional style, the last issue was the worst in quality.

tl;dr: it's really cool to be in comics, and I hope there's more of these with a better writer and consistent art. But the word limit on the True Stories submission process was a huge screw-up and I think that's reflected in the total lack of context for the story.

~hi~

Bob Niac
Aliastra
Gallente Federation
#39 - 2014-04-02 22:34:15 UTC
It was cool, but I kind of didn't like how the whole "alt character" was handled. I would have liked to see a comic that went a smidge more toward how the game is really played, maybe by blurring the fourth wall a bit.

All in all, if i hadn't known / lived next to the back story, it would have been a better comic, especially if it were longer. As a work, it was limited by page count. Art was well done.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Panisku Saiski
Doomheim
#40 - 2014-04-02 22:43:43 UTC
Why'd have swear words in the script and then censor them out with stars Roll