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The 'Local' chat issue

Author
Justin Cody
War Firm
#61 - 2014-04-02 20:33:16 UTC
Shepard Wong Ogeko wrote:
Justin Cody wrote:

What are you smoking. The scout would use his eyeballs and see ships landing at your in-gate. Not local. Maybe if you're in a pipe you sit the scout 2 or 3 jumps out so you have even more time.



And watching a gate is game play that is so engaging that some one will pay $15 a month just to do that.


You must be a troll.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#62 - 2014-04-02 20:52:55 UTC
Justin Cody wrote:
Shepard Wong Ogeko wrote:
Justin Cody wrote:

What are you smoking. The scout would use his eyeballs and see ships landing at your in-gate. Not local. Maybe if you're in a pipe you sit the scout 2 or 3 jumps out so you have even more time.



And watching a gate is game play that is so engaging that some one will pay $15 a month just to do that.


You must be a troll.


I could say the same about your idea that any one who wants to play Eve with a bit of situational awareness has to have paid accounts dedicated to watching gates.

I'm all for CCP making more money by attracting more players. But dedicated gate watch alts, or making the newbees watch the gates is terrible.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#63 - 2014-04-02 20:57:43 UTC
Nikk Narrel wrote:

TL:DR; The real problem is that PvE ships can't fight back, so have a standing incentive to avoid playing anything but the time sink aspect.


Even if you can make PvE ships more PvP capable, it becomes an arms race. The hunters will bring more or better ships to deal with any increase in the capabilities of the PvE ships. The only way to bring some sort of parity is for the PvE ships to dock up and switch to PvP ships, which still leads to the situation where people warp back to station as soon as trouble appears.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#64 - 2014-04-02 21:04:14 UTC
The chance for counter ganks would be fantastic. The hunter would be the hunted and he wouldn't even know it.

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#65 - 2014-04-02 21:16:28 UTC
It comes in layers.

Local or its equivalent is for personal use. Gate watching to secure territory is a much larger undertaking, with greater rewards in increased security.

You seem to think it is reasonable for every individual pilot in space to secure his personal territory with a combat wing on call and scouts 2 or 3 jumps out.

The oversimplification is claiming that everything is PvP and assuming that every vessel in space should somehow be equally combat worthy. There is a wide gap between a ship that will be worthwhile as a miner and one that can kill it... Chirriba's Veldnaught being the exception.

Hard tackle dictates that ships that rely on evasion be proactive in running. Barges are the most obvious in this philosophy, as their sole chance in any sort of combat encounter comes from either rank incompetance in their attacker or not being there when they arrive. The ships were designed that way intentionally, and in an environment where instant updating local was universal-- even in their recent update they were rebalanced for the game where delayed mode only exists in Wormholes.

While it does happen, Wormholes are hardly bastions of industry.
Mike Voidstar
Voidstar Free Flight Foundation
#66 - 2014-04-02 21:22:09 UTC  |  Edited by: Mike Voidstar
oops, double post phone phaile
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#67 - 2014-04-02 22:25:24 UTC
Mike Voidstar wrote:


While it does happen, Wormholes are hardly bastions of industry.


That isn't because of the delayed local though.

No trolling please

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#68 - 2014-04-02 22:45:59 UTC
Mike Voidstar wrote:

While it does happen, Wormholes are hardly bastions of industry.


Wormholes aren't even a bastion of PvP.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#69 - 2014-04-02 22:56:42 UTC  |  Edited by: Bane Nucleus
Shepard Wong Ogeko wrote:


Wormholes aren't even a bastion of PvP.


It definitely doesn't compare to other parts of Eve in frequency, but a day hasn't gone by where wormhole space didn't lead to pew. It just takes more effort than those other parts.

No trolling please

Rhavas
Noble Sentiments
Second Empire.
#70 - 2014-04-03 00:15:53 UTC
My (more nuanced) proposal from January 2013 that has some real similarities: Unbreaking Local

CSM member (and null dweller) mynnna's support for my idea: The Local Problem: A Tale of Two Solutions

The Blog Banter my post inspired, with 36 additional entries: Blog Banter 44: Is There Anybody Out There

Happy reading!

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Nikk Narrel
Moonlit Bonsai
#71 - 2014-04-03 03:27:23 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

TL:DR; The real problem is that PvE ships can't fight back, so have a standing incentive to avoid playing anything but the time sink aspect.


Even if you can make PvE ships more PvP capable, it becomes an arms race. The hunters will bring more or better ships to deal with any increase in the capabilities of the PvE ships. The only way to bring some sort of parity is for the PvE ships to dock up and switch to PvP ships, which still leads to the situation where people warp back to station as soon as trouble appears.

The ability to adapt here is key.

Never assume players will not modify tactics, when fighting becomes more practical.

If hot dropping is not expected, and intel reports a limited number of hostiles, the PvE players can choose to stand firm rather than flee willy nilly.
Like any PvP encounter, if one side feels outmatched, they may choose to avoid it.
Both sides have an interest in winning a fight. Who wouldn't like a kill mail, when you think you have a good chance to win?

Engineer the change from incentivized to run, to able to fight more effectively, and we can possibly expect better encounters.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#72 - 2014-04-03 09:36:44 UTC
Nikk Narrel wrote:
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

TL:DR; The real problem is that PvE ships can't fight back, so have a standing incentive to avoid playing anything but the time sink aspect.


Even if you can make PvE ships more PvP capable, it becomes an arms race. The hunters will bring more or better ships to deal with any increase in the capabilities of the PvE ships. The only way to bring some sort of parity is for the PvE ships to dock up and switch to PvP ships, which still leads to the situation where people warp back to station as soon as trouble appears.

The ability to adapt here is key.

Never assume players will not modify tactics, when fighting becomes more practical.

If hot dropping is not expected, and intel reports a limited number of hostiles, the PvE players can choose to stand firm rather than flee willy nilly.
Like any PvP encounter, if one side feels outmatched, they may choose to avoid it.
Both sides have an interest in winning a fight. Who wouldn't like a kill mail, when you think you have a good chance to win?

Engineer the change from incentivized to run, to able to fight more effectively, and we can possibly expect better encounters.


I fully agree with these sentiments, and I have some practical experience to offer. Embers Children has a policy of always running PVE, whether in w-space or null, in a PVP squad.

That means scouts (ideally recons), logistics and dps ships carrying points.

This has a number of advantages:
1. you see what's coming so you don't have to make assumptions.
2. you can choose to engage anyone else who might bumble into the system.
3. In the unlikely event that you do get jumped, you can at least give the other guys a bloody nose. If they didn't anticipate your recons, you might even win if you hold your nerve.

Of course each person receives fewer ISK per site. However, ships that can focus purely on DPS are more efficient killers than self-tanking PVE barges so the squad as a whole can burn through sites much faster. Overall ISK per player per hour is about equivalent to running solo but you have the added bonus of not having to flee like a frightened rabbit every time a shuttle enters your system or a wormhole pops out a scout ship.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Justin Cody
War Firm
#73 - 2014-04-03 12:13:48 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

TL:DR; The real problem is that PvE ships can't fight back, so have a standing incentive to avoid playing anything but the time sink aspect.


Even if you can make PvE ships more PvP capable, it becomes an arms race. The hunters will bring more or better ships to deal with any increase in the capabilities of the PvE ships. The only way to bring some sort of parity is for the PvE ships to dock up and switch to PvP ships, which still leads to the situation where people warp back to station as soon as trouble appears.


Yes like the goons in their pvp fleet we trapped last night...killed one while the rest warped off to safety. It is incumbent upon the hunter to trap his/her prey. At the same time the game mechanics shouldn't give the hunted super-natural awareness.
Justin Cody
War Firm
#74 - 2014-04-03 12:51:33 UTC
Shepard Wong Ogeko wrote:
Justin Cody wrote:
Shepard Wong Ogeko wrote:
Justin Cody wrote:

What are you smoking. The scout would use his eyeballs and see ships landing at your in-gate. Not local. Maybe if you're in a pipe you sit the scout 2 or 3 jumps out so you have even more time.



And watching a gate is game play that is so engaging that some one will pay $15 a month just to do that.


You must be a troll.


I could say the same about your idea that any one who wants to play Eve with a bit of situational awareness has to have paid accounts dedicated to watching gates.

I'm all for CCP making more money by attracting more players. But dedicated gate watch alts, or making the newbees watch the gates is terrible.


Oh my the troll is strong with you. Logical fallacies everywhere.
1) people already use alts or other corp members to watch local...so this would mean you have to undock and actually *gasp* watch. This means that the supposed problem of $15/mo to navel gaze is part of a false set of premises whereupon the "intel character" does only that every time he or she logs on and neither shares responsibility nor performs any other activity ever.

2) some people have specialized alts frequently these alts run links and sit as cloaked scouts *again already* that watch local and are ready to provide link bonuses in a number of systems, continue to watch the pipe for more intruders or drop a cyno for reinforcements.

3) The propensity to dock up rather than defend your space is high because the mechanics cater to being risk averse many times. A small gang is no threat to a mining fleet in a station system. You can warp to a tower even if they get to the station ahead of you and drop a bubble most times. And local chat's instant update only aids in this cowardly behavior.

I know a troll when I see one. Setting up an argument based on false premises rather than a reasoned one based on experience is a good sign of a troll. If you aren't a troll and sincerely believe that no one will pay money for more than one account to act as a scout and perform other activities...then I guess you are simply ill informed or don't really play this game. That same alt doesn't need to simply do nothing.

A) Probe down any signatures in system (related systems) so you are aware of your surroundings
B) Links
C) Generate income through data and relic sites
D) Train for roles that your main(s) do not have covered

Acting as if one activity is mutually exclusive of all others is a classic tactic. It is like some say about CCP.."Well if they didn't spend time on X then we'd be able to do Y". This isn't always true. For example a team of UI developers working on a task has nothing to do with art asset production for the large part. So a person's alt does not have to do one task exclusively all the time. And if you mine in EVE 23/7 and only use an alt for the purposes of scouting...well people already do that.

Never mind the 80 character/ 1 man all capital/super capital NPCing corp that does sanctums and forsaken hubs all day in the drone lands. The fact is that players will spend their money on things that they want to spend it on and I see a great deal of projection by critics. Or some of the individuals who have 35 mining characters with an alt in each system to keep an eye on local chat in high sec while mining to he avoids known gankers (40 accounts...1 human running them all).

These are facts you have supposition that players won't do these things that they already do. Some people also buy plexes for multiple accounts using the isk they generate playing as well. Should you make enough doing your mining activity...this might allow you to have that account for free...well trading isk for game time bought by another player.

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#75 - 2014-04-03 13:17:59 UTC
this thread is a nice troll.

Justin Cody wrote:

3) The propensity to dock up rather than defend your space is high because the mechanics cater to being risk averse many times. A small gang is no threat to a mining fleet in a station system. You can warp to a tower even if they get to the station ahead of you and drop a bubble most times. And local chat's instant update only aids in this cowardly behavior.


mining barges not defending their space from roaming gangs. cowards i say. ccp nerf nullsec NOW
Mike Voidstar
Voidstar Free Flight Foundation
#76 - 2014-04-03 14:07:08 UTC
The propensity to dock up and not defend your space is high because the mechanics enforce PvE activity in ships that cannot compete in combat with their hunter's dedicated killing machines, and there is nothing in that space worth dying over.

Make space more valuable than the ship you are exploiting it with and people will find a way to stay and fight. Most Carebears are not risk adverse, they just dont have anything worth risking their ships over. If you are not the sort of player for whom just winning a fight is a reward in itself, then the fights in EVE have no meaning.

Stop hunting the carebears, start hunting their predators, and your fights will be much less likely to warp off when you show up in system.
Justin Cody
War Firm
#77 - 2014-04-03 15:57:50 UTC
Mike Voidstar wrote:
The propensity to dock up and not defend your space is high because the mechanics enforce PvE activity in ships that cannot compete in combat with their hunter's dedicated killing machines, and there is nothing in that space worth dying over.

Make space more valuable than the ship you are exploiting it with and people will find a way to stay and fight. Most Carebears are not risk adverse, they just dont have anything worth risking their ships over. If you are not the sort of player for whom just winning a fight is a reward in itself, then the fights in EVE have no meaning.

Stop hunting the carebears, start hunting their predators, and your fights will be much less likely to warp off when you show up in system.


Ok so here's a story for you - anecdotal but evidence nonetheless and this is from *Yesterday*.

I hop in a curse, I leave the comfort of my wormhole and journey two WH jumps out to Scalding Pass. I am 3 jumps from a system where I see activity on the map. So I head over there and by the time I have landed at the outpost there is an archon, and a chimera undocked threatening me with sentries and dropping more carriers on me via cyno. In-warps a golem from doing a site.

Now had I scanned down the golem in a site fast enough I might have tackled and even killed him. Sure he was "PvE" but he's undocked and thus eligible for PVP. Despite being in a vastly larger and ostensibly more powerful ship than I...he docked up out of sheer cowardice under the protection of 20 or so sentry drones deployed form carriers sitting inside dock range of the outpost.

So I left. And the point of the story is that you don't want to pvp. You want to grind in an instanced dungeon a la world of warcraft/ultima online/name another mmo. This has nothing to do with the plight of the "poor abused miner". Cry me a river. Why do you even need meaning? If you want a purpose go role play. Its a sandbox...the only meaning is what you give to your activities. Meaning comes from the inside in EVE and not an external force propelling you in a linear or branching fashion. Missions have *some meaning* and there are story elements that you can participate in. Just look at the live events that devs try and run in their free time.

They try something new and bears complain about dying or something. Its a sandbox. You had warning, this wasn't spontaneous. If you aren't organized like null or low or W-space blocs then I should say that you're doing it wrong. RvB do it right. Brave Newbies/Brave Collective do it right. Blood Union and Quantum Explosion do it right. They hunt...they are patient and they get good kills out of it. Just the other night they pulled a simultaneous log-on trap in two wormholes and two of their dreads killed five dreads of the targets..in each hole. 4 dreads took out 10. That's some good hunting. If W-space local was like null...this would be impossible to do or much much harder with a lot more risk and null needs more risk.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#78 - 2014-04-03 16:03:40 UTC  |  Edited by: Mournful Conciousness
Justin Cody wrote:
...a very nicely written post...


+1

The only part I take issue with is this:

Justin Cody wrote:

Despite being in a vastly larger and ostensibly more powerful ship than I...he docked up out of sheer cowardice...


He actually docked for one of two reasons:

1. He is under orders to do so under threat of expulsion from his corp should he lose his ship to you.

2. Experience tells him that even if he does engage you and call in the troops, there's a 50% chance that you're carrying a cyno, and a further 49% chance that you are the scout for a vast fleet which has all the intel while he has none. Allowing himself to be engaged will in his mind result in extermination of his friends and himself, and most of the time he is correct.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

nahjustwarpin
SUPER DUPER SPACE TRUCKS
#79 - 2014-04-03 16:12:51 UTC
Justin Cody wrote:

I hop in a curse, I leave the comfort of my wormhole and journey two WH jumps out to Scalding Pass. I am 3 jumps from a system where I see activity on the map. So I head over there and by the time I have landed at the outpost there is an archon, and a chimera undocked threatening me with sentries and dropping more carriers on me via cyno. In-warps a golem from doing a site.

Now had I scanned down the golem in a site fast enough I might have tackled and even killed him. Sure he was "PvE" but he's undocked and thus eligible for PVP. Despite being in a vastly larger and ostensibly more powerful ship than I...he docked up out of sheer cowardice under the protection of 20 or so sentry drones deployed form carriers sitting inside dock range of the outpost.

So I left. And the point of the story is that you don't want to pvp. You want to grind in an instanced dungeon a la world of warcraft/ultima online/name another mmo. This has nothing to do with the plight of the "poor abused miner". Cry me a river. Why do you even need meaning? If you want a purpose go role play. Its a sandbox...the only meaning is what you give to your activities. Meaning comes from the inside in EVE and not an external force propelling you in a linear or branching fashion. Missions have *some meaning* and there are story elements that you can participate in. Just look at the live events that devs try and run in their free time.


maybe he knew that he won't kill you with his slow ship, so there was no point in even aggressing? maybe he thought that it might be a trap and didn't want to aggress with his pve ship? who knows, not you.


Justin Cody wrote:

They try something new and bears complain about dying or something. Its a sandbox. You had warning, this wasn't spontaneous. If you aren't organized like null or low or W-space blocs then I should say that you're doing it wrong. RvB do it right. Brave Newbies/Brave Collective do it right. Blood Union and Quantum Explosion do it right. They hunt...they are patient and they get good kills out of it. Just the other night they pulled a simultaneous log-on trap in two wormholes and two of their dreads killed five dreads of the targets..in each hole. 4 dreads took out 10. That's some good hunting. If W-space local was like null...this would be impossible to do or much much harder with a lot more risk and null needs more risk.


if only people in nullsec ratted with dreads and pulled few hunderd million isk/h. but they don't. if there was no local in null people wouldn't kill rats there because it would be more profitable to do incurstion lvl5 or even lvl4 missions
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#80 - 2014-04-03 16:20:57 UTC  |  Edited by: Mournful Conciousness
nahjustwarpin wrote:

if only people in nullsec ratted with dreads and pulled few hunderd million isk/h. but they don't. if there was no local in null people wouldn't kill rats there because it would be more profitable to do incurstion lvl5 or even lvl4 missions


I'm not sure the numbers are correct here. When I get a 0-sec opening with sanctums and havens, and I am online alone, I'll sometimes jump into someone's SOV space and clean up their combat anomalies.

The return is pretty good, since you can do it alone in complete safety (and I mean absolute safety) and very efficiently with a cheap dominix.

w-space does offer a higher return, but to more participants. I think in reality the ISK per hour is similar, since you have to factor in salvaging times, transport to trade hubs and real risk.

You can solo C3/4 sites in a PVE tengu or marauder for reasonably good ISK per hour, but the risks are very high (we often punish such foolishness by relieving people like this of their fancy faction modules).

I would argue that, taking into account ship replacement and time-consuming loot hauling, 0-sec PVE offers at least as good a return. It's just boring.

I can't speak for hi sec incursions, I tried them once and almost fell off my chair with boredom. I've never had an opportunity to try 0-sec incursions. I imagine the risk involved makes them more fun.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".